How To Build 3 Tier Raised Garden Bed
1
Name Rank Tags Recomended Job Important Element Group AC DB Origin Source Review Enlightenment Gate Priority ("(Lv4)" take to level 4, maxing not needed)Note: For DPS units, G7 is a priority gate; for budget builds, maxing other gates may suffice. Featured Memento(s) Featured Gear J1 J2 J3
Unreleased Job Changes
Master Ability (noted if unreleased) Babel War Art Max Gates EL Gate 2 Upgraded Passive Leader Skill EL Gate 3 Upgraded Leader SkillEL Gate 5 Upgraded Skills
EL Gate 7 Spirit Gear Bonuses2
(3/day in JP) The developers favourite unit, Acht! A very High PDEF, high MDEF, reactives and passives that further increase her resistance, increased healing, and draining reactive leads to a very difficult-to-kill unit. Her skills are also very strong, with a mix of different types, some CC, and good modifiers. Although she's a tank, Acht can dish out some serious damage. She now has FOUR mementos, meaning she has 4 VCRs as well as her free farmable gear. This can make her very customizable but also difficult to set up. She most often wants to run her free gear, her Battledress VCR and her Coffee Mug VCR for their synergy. Her Battledress is most important, as it gives her a transormation skill. Her G6 is important, as she has so many imporant mementos to use. Her J+ has an excellent defensive, and offensive kit, with teleports, CT down, big AoEs, mixed elements, lots of HP recovery/drain, mixed attack types and even several different scalings. Her best skills have different after-effects based on whether she is at high or low HP, and the whole kit flows together very seamlessly. Her transformed state has skills that ignore shields and the skills have effects such as lowering ct, 100% hit, inflicting stun, raising her counter power and has a great reactive. Her non-type attack is very strong vs humans and has 100% hit, which can be great for PVP. A Swiss Army Knife of a unit that shines in PVE and PVP. G6 > G2 > G5! > G1 > G4 > G3 My Ray of Sunshine
The Enveloping Blue (Limited)
You Are Not Alone (Limited)!
Blood of the Artificial Maiden Restrained Eyepatch (Free)
Woeful Eyepatch (VCR)!
Fantasy Shells (VCR)!
Dappled Sunlight Mug (VCR)!
Lovely White Moon Battledress (VCR) 7 Tactics Master -> 7 Tactics Commander Valkyrie -> Fallen Valkyrie Ninja -> Ninja [Vermilion Bird] 6 (7 in JP) Ein Feria's Protection Upgrade:
PDEF +15%, MDEF +15%
HP +30%
JUMP Resist +15% Wind Units:
HP +30%
PATK +20%
PDEF +20% Wind Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Crumbling Armor Hand
Battle Spear - Brunhilde
Rising Cicada 1% HP per Level
5: PATK +5%
10: Healing +10
10: Strong vs Thunder +25
15: Area ATK Res +10
3
Genesis 3 Part 1
Hard Stage 1, 3, 5
Low drop rate Adaleigh is a unique fire strike unit who boasts high consistent damage, while still having the ability to charge up. He has excellent mobility, thanks to a few teleporting attacks, and his G2 giving him Move +1 (and a bit more patk). While he doesn't have shura like some of the better strike units, his charge up actually boosts both his Patk and his Dex. One of his teleport attacks also drains hp, giving him decent sustain. Another of his attacks preemptively lowers strike res, and while it's not stackable, its lowered Patk tokkou is easily achievable thanks to his reactive. Unfortunately, Adaleigh's memento is nearly essential for him, giving him a 10x stackable auto jewel charge/strike atk snowball, which is made much stronger at MLB. He also gets a jewels spent reduction at MLB. The VCR is nice to have as it gives very complimentary stats and an anti-giant VA. G2 > G1 > G3 Extended Fingertips (Limited) Machina Cestus (VCR)
Mech-Arm Antares (Event)
Engineering Alchemist Warrior -> Warrior [Muspell] Blacksmith -> Projective Blacksmith 3 (6 in JP) Chopping Spirit Upgrade:PATK +30%
HP +20%
Move +1 Fire Units:
HP +40%
PATK +20%
Strike ATK +20%
Missile Res +20% Fire Units:
HP +50%
PATK +30%
Strike ATK +20%
Missile Res +20% Upgrades:
[Diffusion] Overload
Leap Slash
Shield Breaker - Launcher
4
Limited Summon
A potent Pierce unit, Ainanna uses MATK for her damage calc with a relatively straightforward kit. Her Babel skill unlocks a self-quicken, which she uses on Auto first thing, and that subsequently powers up two of her skills which gain a tokkou off of her having been quickened. This makes her play similarly to Dark Mira (as a magic unit that self quickens and then has lots of AOEs). While she doesn't have a huge amount of damaging skills, her Memento and farmable weapon grants her more attacks, and her memento VCR brings a charge up. All of it fits together well, and her high speed and durability results in a powerful unit that's fun to play. She can also get up to 65% pierce res down (spear EL skill + MLB meme skill). G2 > G5 > G6(Lv4) > G1 > G4 > G3 On a Cold and Glowing Bed! Fairy Flower Decor (VCR)!Fairy Spear Cleanliness (Event)
Eternal Fairy Princess Sacred Spearman -> Light SS [Laguel] Summoner -> Tir Na Nog Summoner Swift EsrafilCasts Quicken on self 6 (7 in JP) Holy Piercing Upgrade:
HP +15%, PDEF +25%
MATK +15%, AGI +5%
Pierce ATK Power +25% Light Units:
HP +30%
MATK +30%
Pierce ATK Power +20%
Sleep Res +20% Light Units:
HP +30%
MATK +30%
All ATK +20%
Sleep Res +20% Upgrades:
Light Scent Gadis
Grace Glitter
Crusade Judge 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: Magic Res +5
5
A Special Day
Playing Dirty
Taking What's Owed Performance Baton (VCR) Magic Meister -> Magic Meister [Symphony] Sage -> Sage [Obelisk] Shadow Assassin -> Shadow Assassin [Darkness] Dream-Chasing Dealer
MATK +150
Healing +30
+2 charges for Prism Flower and dmg mod increased to 190% 6 (7 in JP) Magic Up +2 Upgrade:
HP +10%
MATK +30%
Hit Rate +5% Light Units:
MATK +50%
HP +20% Light Units:
HP +20%
MATK +20%
All ATK +30% Upgrades:
Seti Bullet
Megiddo Flame
Assassin Blade - Null 1% HP per Level
5: MATK +5%
10: DEX +10%
10: Strong vs Dark +25
15: Missile ATK Power +5
6
Blue Flame" (VCR) Bard -> Daylight Bard Dancer -> Enchanting Blossom Dancer Battle Mage -> Battle Mage [Glacier Form] 7 Echo Upgrade:
Buff Duration +1
Max Jewels +25% Water Units:
HP +40%
Magic Res +10% Water Units:
HP +50%
Water Skill Dmg Reduction +10%
Magic Resist +10% Upgrades:
Light of Dawn Poem
Indigo Sign
Leaden Feet Dance 1% HP per Level
5: Magic Res +5
10: HP +10%, Fire Res +25
15: AGI +2%
20: Disable Support Res +30, Maon no Uta
7
Smiles from a Water Cannon (Limited)
Magnus' Coat (VCR)Water Buffalo's Comb (VCR)
Machinist -> Burst Machinery (JE+) Thief -> Shadow Assassin [Night] Sniper -> Sniper [Barrel] Reactive WallHP +100
Reactive Armor Effectiveness
40% -> 50% 6 (7 in JP) Long Snipe Upgrade:
Range +3, Missile ATK +10%
Buffs many Sniper and
Machinist abilities Dark Units:
PATK +50% Dark Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Dynamic Buster Bomb
Assassin Blade - Charm
Long Aim 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Light +25
15: Missile ATK Power +5
8
Healing +25%
AGI +10%
Auto Heal Max Jewels +10% Max Jewels +20%
Water Units All ATK +30% Upgrades:
Forbidden Magic Operation
Arrow Rain
Shining Try 1% HP per Level
5: AGI +2%
10: Healing +10
10: Fire Res +25
15: Disable Support Res +30
9
Missile ATK +25%
Hit Rate +10%
Range +1, JUMP +1 Thunder Units:
PATK +20% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Assassin Blade - Charm
Light of Dawn Poem
Accelerated Shot 1% HP per Level
5: AGI +2%
10: Missile ATK Power +5
10: Strong vs Water +25
15: DEX +10%
10
Limited Summon
from Memento
Summer Beach Lessons
(Limited, 1st from Event)
Friendship Bracelet (VCR)
Magic Martial Artist Chronomancer -> Chronomancer [Illusionist] Shadow Assassin -> Shadow Assassin [Darkness] Alma NetworkAGI +10
Strike ATK Power +15
Reduce MATK Debuff +40 Alma Boost
Non-type attack on ally unit and
increases CT by 30 and
moves target 2 sq back 6 (7 in JP) Stealth Upgrade:
Move/Jump +1
MATK +25% Light Units:
HP +40%
Strike ATK +40%
Dark Res +20% Light Units:
HP +40%
All ATK +20%
Strike ATK +20%, Dark Res +20% Upgrades:
High Calorie Enhancement
Assassin Blade - Null
Timely Request 1% HP per Level
5: Strike ATK Power +5
10: Strike ATK Power +5
10: Strong vs Dark +25
15: Strike ATK Power +5
11
POTK/
Shinobi Nightmare Almace is a unit who suffers quite a bit from being a hybrid. She's beaten out in Magic and Physical damage by different units. There is value in having multiple attack types, and her Water Res Down can be very useful for raids. However, her Magic attacks' HP cost somewhat ruin her tempo despite their lack of jewel cost, especially in more difficult stages. She also has a distinct lack of AoEs, with only 3 charges of her Slash 5x5 Diamond and nothing else but her WA. A fairly strong unit with some issues. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Unbreakable Sword of
Indomitability (Event)
Respite for Those Who Would
Bring Disorder (Limited)
Eradication Blade Almace (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR) Eradicator Bishop -> Bishop Baptism Magic Meister -> Magic Meister [Serenade] 6 Sanctuary Force Upgrade:
MATK +15%
Strong vs Undead +80%
Stacking (up to 5x) MATK/PDEF
buff when receiving dmg Water Units:
HP +40%
PATK +20%
MATK +20%
PDEF +20% Water Units:
HP +40%
PATK +20%
MATK +20%
DEF +20% Upgrades:
Liberating Warblade
Shining Try
Aperience
12
AGI +15%
JUMP +2
All Status Resist +25% Missile ATK +10% Missile ATK +30%
Wind Units All ATK +20% Upgrades:
Cerberos Rain
Wicked Strike
Pinpoint Shot
13
Source:
Disgaea A very fast unit without enlightenment. DAlmira had her moment in the sun and could still be run in older content, but she wont be able to kill anything in current content and she'll die to a stray pebble. N/A Netherworld Thief Valkyrie Netherworld Samurai Fallen Valkyrie 0 (3 in JP) Sky Sinking Passive Upgrade:
PATK +15%, HP +15%
Jump Resist +15%
All Dmg +20% Wind Units:
HP +50% Wind Units:
HP +50%
PATK +20%
14
(Event Summon) Armored Alchemist Thief Holy Knight -> Holy Cavalier [Ark] Note: JP has Holy Cavalier [David] instead of Holy Cavalier [Ark] 0 (3 in JP) Strike-Guardian Upgrade:
PDEF +35%
HP +45%
Strike Resist +25% Light:
HP+50% Light Units:
HP +60%
All ATK +10%
15
Buff Duration +1
AGI +5%
Jewels Obtained +15 Status Resistance
+10% HP +20%
All Status Resist +10% Upgrades:
All-Healing Poem
Ultra Syrup
Grace Cycle 1% HP per Level
5: Healing +10
10: AGI +2%
10: Wind Res +25
15: Max Jewels +10%
16
HP +40%
Slash ATK +20%
AGI +5%
17
Blossoms Dyed Pink (Limited)
Amaterasu Holy Rod (Event Summon)Kunoichi Communicator (VCR)
Sakura Seal (VCR)
Shrine Maiden -> Priestess [Gospel] Professor -> Professor [Aid] Priestess -> Priestess [Afterlife] 6 (7 in JP) Poison Knowledge +2 Upgrade:Poison Dmg Rate +15%
Poison Duration +1
AGI +10%, HP +15% Other (Collab) Units:
HP +30%
Jewels Obtained +5 Other (Collab) Units:
HP +40%
Jewels Obtained +5
MATK +20% Upgrades:
Purification of Perception
Medical Shower
Prayer for Great Magic 1% HP per Level
5: AGI +2%
10: Healing +10
10: Dark Res +25
15: AGI +2%
18
Genesis 2 Part 1
Hard Stage 1 and 5
Genesis 2 Part 2
Hard Stage 4
Low drop rate Ambrosia brings some pretty powerful and useful skills (especially in dark, where what she can do isn't common). Sporting several strong attacks, which are complimented by her high MATK and decent scaling, as well as a potent sowball, ambrosia packs a punch. Although this last one might be not worth bringing in some maps since it lowers her missile res each turn. Besides this, she also brings a delay and a switch skill, two abilities that can be quite useful in the right situation. The Everlasting Witch is also one of very few chronomancers in the dark element. Ambrosia seems to follow the trend of genesis units becoming wrecking balls after a battle drags on for long enough. G6(Lv4) > G2 > G5 > G4 > G1 > G3 Sin Heaped Upon the World (Limited) Aeon Sphere (VCR)
Magic Rod Libra (Event)
Everlasting Witch Chronomancer -> Chronomancer [Imposter] Summoner -> Agartha Summoner [Schedule] Time QuakeDark Mag ATK on enemy unit & inflicts Silence/Daze & raises own MATK for 3 turns 7 (Lvl 20 spirit gear in JP) Fervent Aria Upgrade:
Nullifies Silence
HP +25%
AGI +7% Dark Units:
HP +30%
MATK Power +50%
Max Jewels +20% Dark Units:
HP +30%
MATK Power +30%
All ATK +20%
Max Jewels +20% Upgrades:
Space-Time Manipulation - Dark Sheaf
Ratty Ars Magna
Weighted Black Hole 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Light +25
15: MATK +5%
20: MATK Power +5, "Darkness" Accent
19
AGI +20%
Jewels Spent -25% Hit Rate +5% Hit Rate +5%
Missile ATK +20%
Thunder Units All ATK +20% Upgrades:
Grace Cycle
Twilight Poem
Rising Buster Bomb 1% HP per Level
5: AGI +2%
10: Missile ATK Power +10%
10: Strong vs Water +25
15: AGI +2%
20
Unsung Heroes
Blossom Claymore (VCR)Cloak of Wrath (Event)
Dark Knight -> Dark Cavalier [Espion] Crafter -> Machinist Oleaga Dark Cavalier -> Dark Cavalier+ SchwarzloseEvasion +15%
AGI +20, HP +500
Initial Jewels +30
Enhance PATK Buff -50 6 Overdrive Upgrade:
PATK +50%, MATK +50%
HP +15%
PDEF -15%, MDEF -15% Dark Units:
PATK +30% Dark Units:
PATK +30%
HP +30%
DEF +10% Upgrades:
Bloody Rose
Dark Bringer
Riser Bus Turbo
21
Genesis 6 Part 1
Hard Stage 1-5
Low drop rate An excellent addition to the slash meta; Andechs introduces two new mechanics, Alchemia Overload and Crit Healing. The former can be simplified as a "time bomb" status. When a unit is inflicted with this status, any damage dealt to them will be added up and on the start of the third turn they will take a hit equivelant to all of that damage. Crit Healing is exactly what it sounds like; you will heal a little bit of HP upon critical hits that you land. Andechs has a great kit and very good jewel economy. He has an attack with no skill use count, meaning he can use it an infinite number of times, however this skill costs a whopping 150 jewels. This isn't as much of a drawback as it sounds, as Andechs can get Auto Jewel Charge from his reactive (and it also lowers slash res and can crit, which can heal his hp). He also has a skill to restore 50% of his max jewels at the cost of 50% hp, which isn't a huge issue when you can heal yourself just by critting attacks. His VCR is very important, as it has a skill to lower Light res and permanently double his max jewels. Outside of his excellent jewel economy and sustain, he has great crit rate which he can also boost, can inflict delay, lower Move, lower single-target attack res, and nullify debuffs on self. His memento also gives an odd but useful snowball. It starts him off with 100 magic res at the start of the battle which decreases each turn while his Slash and Jewels Obtained increases each turn. G2 > G1 > G3 Blazing Flame of Justice (Limited)! Heavenly Leather Boots (VCR)!
Darkened Sword - Hamal (Event)
Heavenly Sword Alchemist Necromancer -> Breaking Light Necromancer Dark Cavalier -> Dark Cavalier [Espion] Bright Blade Kaempfer -> Brilliant Blade KaempferAfter moving, Light Slash ATK & chance of critical & disables buffs and greatly lowers MATK for 3 turns & lowers MOVE by 2 & inflicts Alchemic Overload 3 (6 in JP) Overdrive Upgrade:
PATK/MATK +50%
HP +20%
Slash ATK +10%
PDEF/MDEF -25% Light Units:
HP +40%
PATK +20%
Slash ATK +20%
Jewels Obtained +10 Light Units:
HP +50%
PATK +20%, All ATK +20%
CRIT Rate +10%
Jewels Obtained +10 Upgrades:
"Death at Dawn" Warheit
Light Inferno
Dark Bringer
22
Buff Duration +1
Initial Jewels +25% Thunder Units:
MDEF +30%
Max Jewels +20% Thunder Units:
MDEF +20%
Max Jewels +40%
Thunder Skill Dmg Reduction +10% Upgrades:
All-Healing Poem
Salvation
Leaden Feet Dance 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Water Res +25
15: Max Jewels +10%
23
Wings Unbroken
Heart in Hospitality (Limited)!
White-Winged Banner (VCR)Battler Gunlance (VCR)!
Butler Jacket (VCR)!
Pure Water Gun Spearman -> Blue Butler of the White Sands Pirate -> Pirate Lord [Awilda] Dark Cavalier -> Dark Cavalier [Faust] Noble White WingsHP +200
Initial Jewels +20
Pierce ATK Power +15 Pure Water Gun [Marduk]->
Pure Water Canon [Marduk]
Increases Range from 4 to 6 6 (7 in JP) Dark Wisdom Upgrade:
PATK +30%, HP +15%
Initial Jewels +15
Strong vs Fire +20% Water Units:
HP +30%
PATK +20%
Strong vs Fire +20% Water Units:
HP +30%
All ATK +20%
Strong vs Fire +20% Upgrades:
Achilles' Formation
Maelstrom
Dark Offering 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Fire +25
15: Critical Damage Rate +5
24
AGI +20%
HP +25% Magic ATK +5% Magic ATK +30%
Dark Units All ATK +20% Upgrades:
Zephyros Roar
Rising Buster Bomb
Salvation 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Light +25
15: MATK +5%
25
low damage offensive options (unfortunately all off element). She cant hit hard on any of her jobs, even with Overdrive. Her EL doesn't help much, adding barely any AGI to Overdrive and upgrading the range of her teleporting attack on her chrono JE. Pretty much the only reason to run her would be as a water chrono, where there are much better options available. She's at least decently mobile thanks to the extra Move from her Chrono passive and MA, along with her long range teleport. G2 > G5 > G6(lv4) > G3 > G1 > G4 Geomancer Chronomancer -> Chronomancer [Illusionist] Dark Cavalier -> Dark Cavalier [Zeele] Heaven's Creation
MOVE +1
HP +100
Cast Time -20% 6 (7 in JP) Overdrive Upgrade:
PATK +50%
MATK +50%
AGI +5% Water Units:
Magic ATK +30%
HP +20% Water Units:
HP +30%
Magic ATK +20%
All ATK +20% Upgrades:
Timely Request
Charge 1% HP per Level
5: AGI +2%
10: Cast Time -10
10: Fire Res +25
15: Max Jewels +10%
26
Source:
Final Fantasy XV A sadly outdated unit that will probably never reclaim her former glory, Aranea is too squishy and doesn't have the offensive stats to stand up to the competition. She's easily outclassed by farmable units like Kudanstein and Rosa. Save your shards and do not invest in her. N/A Stoss Spear (Event) Imperial Commodore Twin-Blade Swordsman Dark Cavalier 0 Dark Units:
Pierce DMG +30%
HP +20%
27
(Event Summon) Archer Twin-Blade Swordsman Ranger 0 HP +25%
28
A Special Day
Happy Rabbit (VCR) Thief -> Shadow Assassin [Night] Beast Tamer -> WBT [Stalwart Elephant] Magic Swordsman -> Freedom Rogue (MS+) 6 Divine Shelter Upgrade:Patk/Matk 15%
All Elemental Res 15%
Slash Atk 15% Slash DMG +10% HP +20%
Slash ATK +10%
Fire Units All ATK +20%
MATK/PATK +15% Upgrades:
Assassin Blade: Charm
Overwhelming Roar
Musically Mute
29
POTK/
Shinobi Nighmare Thanks to her Dancer JE she has to capability of becoming one of if not the fastest dancer's in the game. Because Booster and Wysteria Encore give her AGI above Chihaya levels and she can still Leaden Feet, with the option to use Falcon Dive to drop hit rate an extra turn. A maxed POTK memento lets her launch into Leaden Feet extremely quickly, and she can take better advantage of the G5 buff that greatly raises her AGI when using it. She also has the luxury of being in the element with some of the strongest missile units, so she makes an excellent wind missile support unit through her debuffs. An effective unit who will serve you well as missile units become more relevant. G5! > G1 > G4 > G2 > G3 Respite for Those Who Would
Bring Disorder (Limited) Divine Purity Bow Artemis (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Ranger -> Ranger [Falcon] Dancer -> Waving Wisteria Dancer Machinist -> Machinist Partisan 6 (7 in JP) Deep Focus Upgrade:Hit Rate +10%
Missile ATK +20%
Range +1 Wind Units:
Missile DMG +30%
Hit Rate +20% Wind Units:
Missile ATK +30%
Hit Rate +20%
Wind Attacks +20% Upgrades:
Arrow Rain
Break Momentum
Leaden Feet Dance 1% HP per Level
5: DEX +10%
10: HP +10%
10: Strong vs Thunder +25
15: Missile ATK Power +5
30
Crystal of Re:union A very potent ST attacker. Arthur excels at killing Wind units, but is also excellent at clearing mobs with his VCR WA. Has extremely high stats, especially his HP, which makes him very bulky. Has fairly good natural Patk, but very much appreciates the 20% boost from his G2. His Memento and VCR also both increase his damage significantly. Certainly a very expensive unit, and not entirely necessary for long time players, but can definitely carry a team for someone who doesn't have D.Masa and/or Eren. G1 > G2! > G6(Lv4) > G4 > G5 > G3 Hero's Yearning (Limited)! Caliburn, Sword of Truth (VCR)!
Truthseeker's Black Garb (Event)
Truthseeking Hero Holy Brawler -> Holy Brawler [Shura] Holy Cavalier -> Holy Cavalier [Porta] 6 (7 in JP) Lance-Guardian Upgrade:PDEF +35%, HP +25%
Pierce Res +25%
PATK +20% Fire Units:
HP +50%
PATK +30%
Hit Rate +10% Fire Units:
HP +50%
All ATK +20%, PATK +10%
Hit Rate +10% Upgrades:
The Lordly Fire-Blade
Supreme Battle Trance
Wall Formation 1% HP per Level
5: 10% HP
10: PATK +5%
10: Strong vs Wind +25
15: Pierce Res +5
31
Starting Jewels +100
Skill Use Count +1
Jump +2 6 Feral Kid Upgrade:
AGI +15%
JUMP +2
PDEF +40% Thunder Units:
HP +30%
PATK +20% Thunder Units:
HP +30%
All ATK +20%
PATK +20% Upgrades:
Jewels Rule Everything Around Me
Overwhelming Roar
HP Drain +2
32
Ascended Guardian (Limited)!
Guardian Glaive (Event)Festive Spoils (VCR)!
Regal Oni Seal (VCR)!
Noble Vanguard -> Noble Guardian Valkyrie -> Holy Valkyrie Holy Cavalier -> Holy Cavalier [Ark] 6 Barrier of Einherjar Upgrade:PDEF +15%, HP +15%
Slash ATK +3% when receiving
dmg (stacks 10x) Fire Units:
HP +40%
PDEF +20% Fire Units:
HP +40%
PDEF +20%
All ATK +20% Upgrades:
Fiery Challenge
Battle Spear - Brunhilde
Impregnable Formation
33
of assassin, and has various evasion capabilities in main shadow assassin, her leader skill
and feint from Twin-Blade Swordsman. Range +1 increases the range of her CC throwing
daggers, but is not fully necessary to bring out her potential. G1 > G5 > G2 > G3 > G4 Blade Concealed by Dark Clouds Twilight Cape (VCR) Shadow Assassin -> Shadow Assassin [Eventide] Twin-Blade Swordsman -> Mystic Hunt TBS Gunner -> Gunner [Hedgehog] Akira's Hand (JE+ for Shadow Assassin [Eventide]) Rose Star
PATK +100
Evasion +10%
Slash ATK Power +20
Move +1 6 (7 in JP) Cloth of Tsinghua Upgrade:
Magic Evasion Rate +20%
Magic Resist +40%
HP +25% Dark Units:
PATK +40%
Evasion +5% Dark Units:
PATK +40%
Evasion Rate +5%
HP +20% Upgrades:
Soul Slicer
Mystical Beast Slash
Icicle Bullet 1% HP per Level
5: PATK +5%
10: HP +2%
10: Strong vs Light +25
15: Slash ATK Power +5
34
Slash DMG +20%
Move +1
HP +150
Evasion Rate +15 6 (7 in JP) Feint Upgrade:
Evasion Rate +20%
PATK +20% Wind Units:
PATK +20%
Evasion +5% Wind Units:
HP +30%
All ATK +30%
Evasion Rate +5% Upgrades:
Tensho Gust Strike
Assassination Blade - Charm
Assault 1% HP per Level
5: Slash Evasion Rate +5
10: PATK +5%, Strong vs Thunder +25
15: Critical Damage Rate +5
20: PATK +5%, Supremacy Blade
35
Seven Deadly Sins Ban is a rather faithful unit when compared to how he is in the 7DS series, having a number of skills that steal stats from enemies. This makes his performance in stages somewhat reliant on how strong the enemies are (or how abundant), but can lead to him having surprisingly absurd stats -- at least for a period of time. Not as strong as a consistently growing snowball, but when played skillfully Ban is highly durable and a fun unit to play. Run Undead for a general boost and Inversion if you can safely play under 50% HP. His G5 unlocks a helpful PATK buff that will last until he triggers Guts, but it's not such a large buff that it is necessary. G2 > G1 > G5 > G7 > G4 > G3 Legendary Knights (Event)
Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against The Ten Commandments (Limited)
Balor's Evil Eye (VCR)Seven Deadly Sins Wanted Posters (VCR)
Three-Sectioned Staff (Event)
Spell Sphere (VCR) Fox Sin Holy Cavalier -> Holy Cavalier [David] Warrior -> Warrior [Muspell] 7 (6 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +35%
AGI +5% Fire Units:
HP +50%
PATK +20%
Daze Res +30% Fire Units:
HP +50%
All ATK +20%
Daze Res +30% Upgrades:
Power of Immortality
Steady Formation
Leap Slash 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Wind +25
15: Evasion Rate +5
36
If Spring Comes (Limited)!
Spinning Blade (Free)White Night Knight Garb (VCR)
Celebratory Scarf (VCR)!
Mobile Knight Twin-Blade Swordsman -> Mystic Hunt TBS Holy Brawler -> Holy Brawler [Shura] Guardian of Darkness (J+) 5 (7 in JP) Feint Upgrade:Evasion Rate +20%
PATK +25% Dark Units:
HP +50% Dark Units:
HP +50%
PATK +10%
DEF +10% Upgrades:
Assault Armed 4-Multihit Attack
Supreme Battle Trance
Mythical Beast Slash 1% HP per Level
5: PATK +5%
10: Blind Res +30
10: Strong vs Light +25
15: Evasion Rate +5
37
POTK/
Shinobi Nighmare Bashosen finally has some on-element attacks, thanks to her Diana JE for Machinist. Diana also gives another solid passive option in the aptly named "Version Upgrade', which gives range +1 and more dex. Her diamond 5 AoE is now wind, as is her She gets a solid enhancement to Shot Mastery with Enlightenment, adding range and a 12% boost to missile. G5 boosts the range and damage of her large AoE, while making it ignore reactions. This is a nice upgrade, but Bashosen still wont have the offense power she wants. Her fan and WA received buffs, but not enough to make them worth using. Unlike many other POTK units, an increase in her speed isn't what she needs. A unit who has been greatly improved, but not enough to justify the cost of raising her. G2! > G5 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Bashosen Artifact (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Machinist -> Machinist Diana Ninja -> Ninja [Vermilion Bird] Sniper -> Sniper [Barrel] 6 Shot Mastery +2 Upgrade:Range +1
Missile ATK +32% Wind Units:
HP +20%
Missile ATK +30% Wind Units:
Missile ATK +30%
All ATK +20%
HP +20% Upgrades:
Helix Shot
Rising Cicada
Long Aim
38
That Time I Got Reincarnated as a Slime Benimaru is a highly evasive unit with pretty good overall stats and a passable kit. While most of the GLEX buffs for this collab helped their respective units, Benimaru was both helped and nerfed by his. He lost a snowball that was semi-difficult to stack (as it stacked upon evasion of attacks, and he wasn't terribly evasive in JP). This snowball used to give up to 150% PATK/DEX upon full stacks and was replaced by generic Patk/Evasion/Slash/Dex passives with no snowballs. So he now rocks way more evasion and upfront stats, but has a lower ceiling in regards to potential. His 3-turn chargeup has its Patk nicely buffed, but still has the huge 50% jewel cost increase drawback. Like MIlim, he has some magic attacks in his kit, but unfortunately his whole kit has Blademaster scaling, which is always an overall drawback. If you can get past the drawbacks, he is a solid unit who does his job. His WA can do great damage to big groups of enemies and has a nice big AoE. His reactive gives him more Evasion, as does the VA from his meme and his VCR. The meme is otherwise unremarkable, but nice to have, I suppose. A decent unit without a clear role that's worth the investment if you're a fan of the character or want more evasion units. G5 > G2 > G6(lv4) > G3 > G4 > G1 Open Up Towards Allies (Limited) Slime Necklace (VCR)
Benimaru's Katana (Event)
Slime Plush (VCR)
Samurai General Ninja -> Ninja [White Tiger] Blademaster -> Blademaster [Haze] 6 (7 in JP) Devotion to the Demon Lord Upgrade:PATK +40%
Evasion Rate/Slash ATK Power +25%
AGI/HP +10% Fire Units:
Slash ATK Power 40%
MATK Power +40%
Evasion Rate +10% Fire Units:
All ATK +20%
Slash ATK Power +30%
MATK Power +30%
Evasion Rate +10% Upgrades:
Crimson Flame
Flowing Cicada
Sealing Blade Tiger Tremor 1% HP per Level
5: Evasion Rate +5
10: Area ATK +5
10: Strong vs Wind +25
15: Slash Evasion Rate +5
20: PATK +5%, Black Flame Slash
39
Limited Summon
Bertha is a long-range expert, able to dish out reasonable damage and inflict numerous annoyances. While her use of grids is not as useful against generic enemies, she can push foes around to maximize their effectiveness. Her push skills also allow her to control the tempo of a fight, and thanks to her J+, she can self-quicken. Her Memento and the VCR extend her range, so while she is a somewhat niche unit, she is a lot of fun on the right map. Her limited summer memento is an overall better option when compared to her regular meme, apart from the loss of +1 range. Most notably reducing her cast time by about 1/3rd at MLB, which helps get off her biggest nuke. The VA is a strong dark attack that gives her a 1-turn range boost. Unfortunately, Bertha wants to run both of her VCR's, making her a very expensive unit when factoring in her relatively niche uses. Her MA is another nice upgrade, giving +1 skill use and raising Missile Atk, while also making her reaction work on skill attacks. G2 > G1 > G4 > G5 > G7 > G3 Special Technique -Fruits of Maintenance (Limited)
Summer Memories Up, Up and Away! (Limited)
Bertha's Trench Mortar (VCR)Summery Beach Ball (VCR)
Boom Technician -> Melidious Gunner Crafter -> Machinist Partisan Ranger -> Ranger [Serpent] Trust GunMissile ATK +20%
Skill Use Count +1
Upgrades Jack-in-the-box to
proc on skill attacks 7 Overhaul Upgrade:
Hit Rate +25%
Range +1
Jewels Spent -25% Dark Units:
HP +50%
Missile ATK +20% Dark Units:
HP +50%
All ATK +20% Upgrades:
Break Momentum
Alarm Bomb
Shackle Rain 1% HP per Level
5: AGI +2%
10: PATK +5%, Strong vs Light +25
15: Missile ATK Power +5
20: DEX +10%, Anchor Crater
40
Genesis 7 Part 1
Hard Stage 1-5
Low drop rate A support-oriented unit that offers a few new takes on a tank, with some semi-nuking damage available as backup.
Discount gate option: G5 boosts her AOE to include silence, G1 a slight buff overall, G6 adds HP. Build should be "Ring of Rebellion" and "Clever Charge," as after a couple kills her snowball will make up the difference.
G2 > G5 > G7 > G6 > G1 > G3 > G4Discount build:
G5 > G1 > G6 (lvl4) White Light, Black Shadow (Limited) Antilogic White Flower (VCR) Pale Traitor Magic Meister -> Magic Meister [Symphony] Bishop -> Bishop [Mysterion] 7 Regeneration Upgrade:
HP +10%
MATK +15%
Auto Heal +13% Light:
HP/MDEF +20%
MATK +30%
MATK Power +30% Light Units:
HP +20%
MATK +30%
MATK Power +30%
DEF +20% Upgrades:
"Dazzling White' Meteor Light"
Seti Bullet
Salvation
41
Limited Summon
The Queen of nuking Light units has arrived with Birgitta's J+. A very unique J+, Animal-Loving Soothsayer is a magic-based, dark-element version of Wild Beast Tamer. This gives her a number of unique attributes within Dark while also letting her magic-focused jobs finally shine. A fun, adaptable unit with the option to either focus on killing Light units with her Helheim passive, or boost her MATK and AGI with her G2 upgrade to Adaptation Evolve for more general use. She can toss units around, is rather hard to kill, and can use either the sub from Battle Mage or from her unique J+ for a variety of CC, sustain, and so forth. She even has a use in Raids with her skill that reduces dark res and it is 100% matk based. G5! > G6(Lv4) > G1 > G4 > G2 > G3 First Winter Holiday (Event) Birgitta's Holiday Circlet (VCR) Summoner -> Helheim Summoner Wild Beast Tamer -> Animal-Loving Soothsayer Battle Mage -> Battle Mage [Shade Form] Small Sage InnovationHP +400
MATK +150
Light Resist +20 6 (7 in JP) Adaptation Evolve Upgrade:
AGI +10%, JUMP +2
Jewels Spent -20%
+20% Dark Skill Dmg against Light Dark Units:
HP +40%
PDEF +30% Dark Units:
HP +40%
PDEF +10%
DEF +20% Upgrades:
Encroaching Black Fangs
Darkness Chant
Abyss Flare 1% HP per Level
5: MATK +5%
10: Non-type ATK Power +5
10: Strong vs Light +25
15: MATK +5%
42
HP +50%
Jewels Obtained +5 Light Units:
HP +50%
All ATK +20%
Jewels Obtained +10 Upgrades:
Plasma Beam
Shine Grenade
Head Snipe
43
or Death Now that she has all of her JEs, Blanchett can dish out some pretty good damage. Her stats are very respectable for a 3 star, and even though Fudo is a fairly niche JE, she still gets the basic Holy Brawler kit from it. Her twin-blade JE is pretty viable, too. It gives her some on-element attacks and allows her to make use of Sieba's VCR/Weapon. This gives her more damage potential and better jewel economy as her skills are low cost. Her G2 is a bit awkward, as it just boosts her evasion and bulk, two areas she doesn't really excel in. G5 improves her beast-killer niche as a TBS and the G5 boost for her HB job is fairly negligable, just increasing the AoE and damage of exploding palm. Her Blademaster JE can be run for larger AoE's but overall will do less damage than her other jobs. Her sub choice is between damage or mobility/speed. All in all, she's a good unit. G5 > G1! > G4 > G2 > G3 A Wish Cut from Paper (Limited) Cloak of Wrath (Event)
Trick or Treating Shoes (VCR)
Twin-Blade Swordsman -> Lupine Scissorblade (JE+) Samurai -> Blademaster [Clouds] Martial Artist -> Holy Brawler [Fudo] 6 (7 in JP) Iron Body Upgrade:HP +40%
Evasion Rate +10% Wratharis:
PATK+20%
Slash Evasion+10% Wratharis Units:
PATK +20%
Slash Evasion Rate +20%
HP +30% Upgrades:
Mythical Beast Slash
Fan Blade - Razor's Determination
Exploding Palm 1% HP per Level
5: Evasion Rate +5
10: Berserk +5
10: Strong vs Light +25
15: Critical Damage Rate +5
44
Summon Coins With his Auto Jewel Charge from G2 and running Hurricane instead of Telekinetic Speed, he lacks some of TK Artists' common issues; or at least doesn't suffer from them to the same extent. However, his Matk isn't exactly exceptional considering his kit and he has no Charge Ups. He's a very straightforward damage dealer with little else going for him. Solid stats, but not much else. Can also be run as Spy with Dark Cav sub, but he runs into similar problems to Suzuka/Rosa/Creto there. A lack of sufficient damaging skills, which leads to very reduced effectiveness as the stage goes on. G2! > G1 > G4 > G3 > G5 Telekinetic Artist Spy -> Spy [Lightning Flash] Dark Cavalier -> Dark Cavalier [Zeele] Energetic Smile
All ATK +15%
HP +300
Buff Duration +1 5 Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
Jewel Auto Charge +10 Thunder Units:
HP +30%
PDEF +20%
MDEF +20% Thunder Units:
HP +30%
DEF +20%
MDEF +20% Upgrades:
Thunderous Shadow
Assault
45
Blue Glare Cloak (VCR)!
Blue Flame Knight Blademaster -> Blademaster [Twilight] Holy Cavalier -> Holy Cavalier [David] Azure Flame SoulSlash ATK Power +15
Initial Jewels +35
Guts +5 6 (7 in JP) Strike Guardian Upgrade:
PDEF +35%, Max HP +20%
Strike ATK Resist +25%
Slash ATK +25%
(different from JP) Light Units:
PATK +30%
HP +30%
Dark Resist +10% Light Units:
PATK +30%
HP +30%
DEF +10% Upgrades:
Daredevil Slash
Steady Formation
Unintentional 1% HP per Level
5: PATK +5%
10: Daze Res +30
10: Strong vs Dark +25
15: Counter ATK Power +5
46
Distraught Without Tears (Limited)
Ramproad Mountain Spring Water (VCR)!Guren Blade (Free)
Dark Memory Blade (Free)
Flaming Dragon Pawn (VCR) Dragon Slayer -> Flame Dragon God Dragon Knight -> Dragon Cavalier [Garuda] Flame Dragon King Karma Dragon King (J+ upgrade to J3) 6 (7 in JP) Space Dominance Upgrade:
All ATK +15%
HP +20%
Buffs many abilities Fire Units:
PATK +50% Fire Units:
HP +20%
All ATK +20%
PATK +30% Upgrades:
Flame Dragon - Star
HP Drain +2
Dragon Strike - Comet 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Wind +25
15: Slash ATK Power +5
47
Range +1
AGI +10
Strong vs Beast/Machine/Flying +100 7 Custom Made Upgrade:
DEX +30%
Range +1
Missile ATK +20% Missile ATK +20% Missile ATK +30%
Thunder Attacks +20% Upgrades:
Accelerated Shot
Rising Buster Bomb
Head Snipe 1% HP per Level
5: PATK +5%
10: Bind +5
10: Strong vs Water +25
15: Missile ATK Power +5
48
Limited Summon
A "Fist Berserker," Carla has fire-based skills similar to other Berserkers with the advantage of having a 1x3 AOE strike attack, huge HP, high defenses, and the ability to give herself a 1-turn guts to draw attacks to her (while also doing big damage). Somewhat limited due to low skill count (and the occasional awkwardness of having an AOE auto attack), Carla can also run very effectively as a Valkyrie or Necromancer, doing either light or dark damage respectively. Her MA gives her an excellent buff, making her reactive heal more jewels and give 10% patk each time she's hit (stackable 5x). G2 > G5! > G6(lv4) > G1 > G4 > G3 Burning Desert Vow Insignia of the Sand Hawks (VCR) Raging Fire Rakshasa Valkyrie -> Fallen Valkyrie Necromancer -> Flame Necromancer Hot Sand Flame (J+ upgrade to J1) Desert VisionHP +500
PATK +10% buff (stacks 5x) when dmg taken
Upgrades Cycle of Rakshasa (to 40 jewels) Surtr Charge -> Surtr Onslaught
Increases damage multiplier from 150% to 190% 6 (7 in JP) Armor of Einherjar Upgrade:
PATK/PDEF/HP +20%
Jump Resist +15% Fire Units:
HP +50%
PATK +30%
Strong vs Wind +20% Fire Units:
HP +50%
All ATK +30%
Strong vs Wind +20% Upgrades:
Tyranny of Rakshasa
Ghostly Fire Scythe
Battle Spear - Brunhilde 1% HP per Level
5: HP +10%
10: PATK +5%, Strong vs Wind +25
15: HP +10%
20: Area ATK +5, Hawk Granus
49
AGI +20%
HP +25% Missile ATK +20% Missile ATK +30%
Light Attacks +20% Upgrades:
Break Momentum
Arrow Rain
Jewel Inflation 1% HP per Level
5: HP +10%
10: MATK +5%
10: Dark Res +25
15: Max Jewels +10%
50
POTK/
Shinobi Nighmare A highly mobile Pierce unit, Cassius has a number of unique attributes that let her push out significant damage. First, her Reactive can trigger for any damage received from any source on a map, boosting her PATK and reducing the enemy's PDEF, which leads to her exploit vs PDEF being reduced. Her skills have very good range, and she can buff damage and speed significantly for 5 turns with no downside. To top it off, her memento provides more initial jewels and slash res, which combines well with another skill to reduce her damage versus slash damage. Although she faces competition from Gerald as a thunder pierce unit, Cassius holds her own. G2 > G1 > G4 > G3 Ring of the Eye (Limited)
Respite for Those Who Would
Bring Disorder (Limited)
Eternal Hairpin (VCR)
Rainbow Mana Seed (VCR)
Hidden Beast Emperor Valkyrie -> Fallen Valkyrie Sacred Spearman -> Flaming SS [Uriel] 5 (6 in JP) Consecrated Cleave Upgrade:HP +15%
PATK +15%
Pierce ATK +20%
Move +1 Thunder Units:
HP +30%
PATK +30%
Pierce ATK +20%
Strong vs Eldritch +20% Thunder Units:
HP +40%
PATK +30%
Pierce ATK +30%
Strong vs Eldritch +20% Upgrades:
Beast Soul [Infinite Fangs of Thunder]
Battle Spear - Brunhilde
Blazing Judgement 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Water +25
15: Critical Damage Rate +5
51
MATK +15%
Hit Rate +5%
AGI +12% MATK +30%
Magic DMG +10% MATK +30%
All Element Attacks +10% Upgrades:
Thor Impulse
Shining Try
Time Acceleration
52
Farmable in JP 1/day Despite being mixed scaling, Celis brings a self-quicken combined with HP regen that unlocks a number of damage boosts on her skills. Already crit-heavy, those crits also restore Celis's health, and she gets a furthe damage boost by having 100% HP. Combined with a passive that grants her a nice boost of jewels for her early turns, she can survive for quite some time in most PvE content, and can annoy in PVP as well. Although her personal damage isn't particularly high, her ease of use and crit-rate makes up for it, particularly since many of her skills are double-hit. G2 > G5 > G6 > G7 > G1 > G4 > G3 Hopes for the Pair's Daily Lives (Limited) Demonsblade Blade (VCR) Scarlet Blade Fox Blademaster -> Blademaster [Haze] Berserker 7 Shadow Saber - Regal Garuda Blade Upgrade:
PATK +50%
Slash ATK Power +10
Evasion Rate +5
Reaction Block +25 Thunder Units:
HP +30%
PATK +20%
Slash ATK Power +20%
Healing +20%
Strong vs Demons +20% Thunder Units:
HP +30%
PATK +20%
All ATK +20%
Healing +20%
Strong vs Demons +20% Upgrades:
Scarlet Thunder Twin-Blade
Sealing Blade Tiger Tremor
Shiva's Imperial Wrath 1% HP per Level
5: Slash ATK Power +5
10: Healing +10
10: Strong vs Water +25
15: Critical Damage Rate +5
53
MOVE +1
JUMP +1
Jewels Spent -25% Lustburg:
HP+30%
Max Jewels+20% Lustburg Units:
HP +20%
Max Jewels +20%
All ATK +20% Upgrades:
Rudra Cross
Assassin Blade - Charm
Flowing Cicada 1% HP per Level
5: Pierce ATK Power +5
10: MATK +5%
10: Strong vs Dark +25
15: Pierce ATK Power +5
54
HP +300, DEX +40
Move +1, AGI +10
Cast Time -20 6 (7 in JP) Feint Upgrade:
Evasion Rate +25%
Cast Time Ratio -20% Thunder Units:
Magic ATK +30%
HP +20% Thunder Units:
MATK +30%
HP +30%
DEF +10% Upgrades:
Intersecting Thunderstorm
Quintus Edge 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Water +25
15: HP +10%
55
A Special Day
Happy Rabbit Shadow Assassin -> Shadow Assassin [Darkness] Thief -> Shadow Assassin [Night] Dark Cavalier -> Dark Cavalier [Espion] 6 (7 in JP) Stealth Upgrade:Move +1
Jump +1
Back ATK +25% Water Units:
HP +30% Water Units:
HP +40%
Water Attacks +20%
Evasion Rate +5% Upgrades:
Assassin Blade - Null
Assassin Blade - Charm
Dark Bringer 1% HP per Level
5: AGI +2%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: AGI +2%
56
Limited Summon
A fast, flexible Light magic unit, Cheryl boasts multiple high-powered on-element skills along with a resistance-down skill to boost her damage further. Getting her G2 gives her a great boost to MATK on her AGI passive, allowing her to easily run her snowball passive. For short stages, you can swap Clever Charge for her J1 passive in order to speed up her casting. Using Pain Control as her primary reactive is preferred for most content, but her unique reactive is a solid alternative due to its pre-emptive pushback, often preventing attacks from even hitting her. Lofia's VCR lets her also heal and quicken herself. Her G5 upgrades her cross-shaped AOE to become instant cast, which can be invaluable in most content. G2! > G5 > G4 > G1 > G3 Lurking at the Carnival (Limited) Spooky Boots (VCR)Record of Unspeakable Sin (VCR)
Holy Hierophant Wild Beast Tamer -> WBT [Bewitching Wildcat] Magic Meister -> Magic Meister [Symphony] Overrule (Unreleased)MATK +100
MATK Power +15
Magic Res +15 (upgrades multiple)
Fierce Light [Abion]
Light Shackles [Chaldea]
Binding Light [Omnipotent] 6 (7 in JP) Rogue Evolution Upgrade:
MATK +30%, AGI +10%
All Status Resist +10%
Jump +2 Light Units:
HP +40%
MATK + 40%
Strong vs Dark + 20% Light Units:
HP +40%
All ATK + 20%, MATK +20%
Strong vs Dark +20% Upgrades:
Rending Light [Quo Vadis]
Seti Bullet
Wicked Strike 1% HP per Level
5: MATK Power +5
10: Reaction Block +25
10: Strong vs Dark +25
15: MATK Power +5
57
Debuff Duration +1
HP +10%
Jewels Obtained +15 Charge Time
Reduction -5% HP +20%
Cast Time Ratio -10%
Fire Attacks +20% Upgrades:
Flowering Spirit
Soulless Tiger Tremor
Weighted Black Hole 1% HP per Level
5: Max Jewels +10
10: AGI +2%
10: Wind Res +25
15: HP +10%
58
MATK +20%
Hit Rate +5%
AGI +8% Water Units:
HP +150
Charge Time
Reduction -5% Water Units:
HP +1500
MATK +150
Charge Time Ratio -5% Upgrades:
Twilight Poem
Diamond Dust
59
Obtained Free from
Challenge Board 1 With her J+, Chloe is a mobile and reliable tank with great damage. Her base kit is very cohesive and does exactly what she needs it to. Her G5 mproves her HP-scaling nuke by increasing the damage and the Anti-Dark mod. She can permanently boost her AGI with Dual Rays (which scales off of pdef) and her Lion Heart scales off of pdef, debuffs agility, and can crit. While she has a very nice multi-turn stun, 50% magic damage shield and can lower enemy MOVE with her J+ sub, she can swap it out for Pieta sub for some healing and cleansing. Her Guard Stance now lasts for 2 turns, acting as a charge up. Her SS JE has some pdef scaling, but mostly gives her alternative reactive and passive options. She can choose between surviveability from her upgraded Stance +3 and Guard Boost or damage with her Holy Piercing and Jewel Seize. Her 2nd memento gives an excellent damage-taken Pdef/Healing snowball that gains auto jewel charge at MLB. It also gives her Skill Use +1 at MLB, which is helpful. The VCR gives her lots of hp/pdef and Jump +1 and grants a teleporting attack that makes her a forced target and casts auto heal while raising all elemental res. Her first memento gives her a Patk/Pdef chargeup that nullifies statuses as well as another Pdef scaling skill. Her 1st VCR gives a teleport that heals and raises Patk/Pdef a bit but also has a great weapon EL skill that scales off of Pdef and is one of her strongest nukes. A great unit with good mobility, surviveability, bulk and consistent damage. G6 > G2 > G5! > G4 > G1 > G3 Devastating Defeat
Proud Light!
Dazzling Blade (Free)Sparkling Crystal Sword Lumiere (VCR)!
Royal Command Emblem (VCR)!
Antique Brooch (Event) Holy Knight -> Scarlet Flame Battle Princess Spearman -> Light SS [Laguel] Holy Cavalier -> Holy Cavalier [Pieta] Scarlet Flame Charge
Move +1
AGI +10 7 (Lvl 20 spirit gear in JP) Guardian Upgrade:
PDEF +45%
HP +40%
Crit Rate +10% Crit Rate +10% HP +20%
Crit Rate +20%
Light Units All ATK +20% Upgrades:
Spark Roulette
Battlefield Seraph
Grace Glitter 1% HP per Level
5: PDEF +5%
10: Area ATK Res +10
10: Strong vs Dark +25
15: PDEF +5%
20: Healing +10, Lumiere Voare
60
Magic Evasion Rate +40%
Magic Resist +20% Fire Units:
MATK +30%
Max Jewels +20% Fire Units:
MATK +30%
Max Jewels +20%
Magic Evasion Rate +20% Upgrades:
Moon Torrent
Purification of Perception
Shining Try 1% HP per Level
5: AGI +2%
10: Evasion Rate +5
10: Strong vs Wind +25
15: Magic Evasion Rate +5
61
POTK/
Shinobi Nighmare Cita comes in swinging with the signature Warrior combo, which, along with her high patk, allows her to take out hordes of enemies at a time. Her Enlightenment gives her some more agility and HP from her G2. She ends up being a decently quick unit with the ability to stun lock enemies with her third combo hit. Alternatively, she can be run as Shura for massive Single Target damage. Her Pirate JE gives her a superior reactive option, lowering enemy slash res when hit. The POTK Memento and VCR greatly help her stay above the competition thanks to the boosted damage and AGI. Her G5 halves the jewel cost of her combo moves and raises the overall damage, while also giving her the option of running a 100% 2-turn death sentence as a pirate. G5 > G2! > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Cita Hurricane Axe (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Warrior -> Warrior [Argos] Martial Artist -> Holy Brawler [Shura] Pirate -> Pirate Emperor [Teach] 6 Chopping Spirit Upgrade:HP +20%
PATK +30%
AGI +10% Wind Units:
HP +30%
PATK +20% Wind Units:
HP +40%
All ATK +30% Upgrades:
Battleaxe Stroke
Supreme Battle Trance
Skull Crusher
62
PATK +50, AGI +20
Initial Jewels +40
HP +300
Wind +20 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
HP +15%
PDEF -25%, MDEF -25% Wind Units:
Pierce ATK +30%
HP +20% Wind Units:
Pierce ATK +20%
HP +30%
All ATK +20% Upgrades:
Battle Spear - Brunhilde
Dark Bringer
Exploding Palm 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Thunder +25
15: HP +10%
63
Limited Summon
Corvus has always had good stats, but struggled with not having the kit to back it up. His JE+ mostly patches up his issues. He gains a passive that increases magic evasion/res and gives him a Patk/Dex snowball upon evading. He gained a free memento and VCR. The VCR gives him an 8-hit slightly inaccurate slash attack that has a chance to inflict many statuses. The memento gives him an attack that inflicts slow and lowers slash res while inflicted with Slow, it also absorbs Patk from the enemy, which can stack with patk buffs. His JE+ gives him some on-element skills and adds a crit chance to most attacks while building on his back-attacking niche. It also gives a stackable 3-use buff that lowers HP, raises CT by 50 and permanently inflicts disable heal on himself, while also raising Slash, Evasion and AGI. This raises his AGI and evasion to incredible levels. His Lightning Crow does increased damage to targets inflicted with statuses, Thundering Moon teleports and raises magic evasion rate until next turn while inflicting an AoE attack. His skill Four Flashes hits 4 times, inflicts bind and also lowers back attack res. G5 upgrades his Patk/Crit/Crit dmg buff from Dark Cav, making it a viable sub. G5 also adds a skill use, lowers cost and adds a status tokkou to his powerful teleporting attack. Taking advantage of his various buffs/debuffs and tokkous can make Corvus a very strong unit, and nearly unstoppable when facing magic users. G5 > G2! > G6 > G1 > G4 > G3 A Game for Complete Darkness (Free) Shadowed Funeral Blade (VCR) Shadow Assassin -> Sinister-Eyed Shadow Assassin (JE+) Blademaster -> Blademaster [Haze] Dark Cavalier -> Dark Cavalier [Zeele] Guidance Through DarknessSlash ATK Power +20
Evasion Rate +10
Crit Rate +20 Moon Torrent -> Thundering Moon
Adds a teleport and changes
to thunder element 7 (Lvl 20 spirit gear in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
PDEF/MDEF -25%
Jewels Spent -15 Thunder Units:
HP +50%
PATK +30%
Magic Evasion +20% Thunder Units:
HP +50%, PATK +10%
All ATK +20%
Magic Evasion Rate +20% Upgrades:
Assault
Soul Slicer
Swift
Sealing Blade Tiger Tremor 1% HP per Level
5: Magic Evasion Rate +5
10: Back ATK +5
10: Strong vs Water +25
15: Slash ATK Power +5
20: Evasion Rate +5, Four Evil Eyes
64
DEX +200
Range +3
AGI +10 6 (7 in JP) Customizer Upgrade:
PATK +15%
DEX +30%
Missile ATK +20% Fire Units:
PATK +30% Fire Units:
Missile ATK +30%
Fire Attacks +20%
HP +20% Upgrades:
Pinpoint Shot
Rapid Fire
Dark Offering 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Wind +25
15: Missile ATK Power +5
65
HP +400
All ATK +20%
AGI +15 6 (7 in JP) Sky High Upgrade:
All ATK +15%, PATK +25%
Buffs
Vritra Cross, Vritra Leap, Vritra Strike Fire Units:
HP +50%
Jump ATK +20% Fire Units:
HP +50%
All ATK +20% Upgrades:
Immobilize Counter
Assassin Blade - Null
HP Drain +2 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Wind +25
15: AGI +2%
66
All You Need is Meat!
Roaring Tiger Spear "Thalassa" (VCR)Wild Meat (VCR)!
Sacred Spearman -> Aqueous SS [Sachiel] -> Brave Beast General (JE+) Ninja -> Ninja [Azure Dragon] Valkyrie -> Fallen Valkyrie 7 Piercing of the Holy Sky Upgrade:HP +25%
Pierce ATK +20%
Jump ATK +20% Envylia:
PATK+30%
Evasion+10% Envylia Units:
PATK +20%
Evasion Rate +15%
All Attack +20% Upgrades:
Storm's Grace
Venomous Twin-Blade
Battle Spear - Brunhilde
Grace Welter 1% HP per Level
5: PATK +5%
10: Single Target ATK Res +10
10: Strong vs Fire +25
15: Critical Damage Rate +5
67
The Most Dazzling Smile
Picture of Daisy's Triumph (VCR) Sacred Spearman -> Mech Gear Specialist Crafter -> Machinist Partisan Holy Brawler -> Holy Brawler [Fudo] Number One Mechanical SpearPATK +150
Initial Jewels +40
MOVE +1 6 (7 in JP) Iron Body Upgrade:
HP +30%
PATK +30%
Hit Rate +15% Fire Units:
Pierce ATK +30%
HP +20% Fire Units:
HP +20%
Pierce ATK +30%
Hit Rate +10% Upgrades:
Mech Gear Fire Wheel
Break Momentum
Exploding Palm 1% HP per Level
5: AGI +2%
10: Pierce ATK Power +10
10: Strong vs Wind +25
15: Critical Damage Rate +5
68
Etrian Odyssey Dancer Shenmei is a unique hybrid role of dancing/buffing and damage, with a unique damage formula. While her stats are not particularly high, the skill modifiers for her damage skills are, resulting in unexpectedly high damage. Her jewel economy helps her, as well, and thanks to high AGI, she can spend a few turns buffing herself and the team and then move in for attacks. Having an evasion passive helps, but the downside to her compared to other, "pure" units is that she doesn't have a buff extension passive, and her evasion never gets higher. However, since she can quickly stack buffs and then still attack, she remains a useful team addition. G1 > G2 > G3 Crossroads of Destiny (Limited) Decorative Yggdrasil (VCR) Dancer (E.O.) Merchant -> Merchant [Grace Crane] Gunner (E.O.) 3 How's Business? Upgrade:
Initial Jewels +10
PATK +15%
HP +10% Water Units:
HP +40%
Max Jewels +10% Water Units:
HP +40%
Max Jewels +10%
All ATK +20%
69
Genesis 5 Part 1
Hard Stage 1-5
Low drop rate A highly defensive Strike unit that scales off of Pdef. Having a PDef-scaling Auto Attack means she can actually hurt things when gathering jewels. Her main schtick is taking physical damage for her allies so that they can survive. Her Cover skill is the first (but will NOT be the only) of its kind. She essentially does what Naofumi does, but she can actually guarantee that a physical hit will not land on her allies. She further specializes in taking Aoe damage like a champ, having a reactive that preemptively lowers Patk/AoE damage of enemies while buffing her own AoE Res (stackable). Her Cover passive and active skill also raise her AoE res and her HC/G2 passive does the same. She also has a big auto-heal buff that will raise her All Def and Status res for one turn so she can't be harmed even by pesky magic attacks. She has a jewel absorbing attack that gives her a small 2-turn pdef chargeup, and her Meme gives her a small pdef snowball but is otherwise not essential. A strong unit but she will be difficult to obtain and raise in comparison to future units/J+ that can fulfill this role. G2 > G1 The Maiden's Shield Shines Brightly (Limited) Shield Maiden's Hair Ornament (VCR)
White Porcelain Shield - Mesarthim (Event)
Holy Shield Alchemist Valkyrie -> Holy Valkyrie Holy Cavalier -> Holy Cavalier [Ark] Oath [Phalanx]Casts powerful Auto Heal on self for one turn & greatly raises All DEF & greatly raises all Status Res 3 (6 in JP) Pledge of Protection Upgrade:
PDEF +55%, HP +35%
Raises Area ATK Res +20% for self and adjacent allies when 1+ allies are in adjacent squares Water Units:
HP +50%
PDEF +30%
Strike ATK +20% Water Units:
HP +50%
PDEF +50%
Strike ATK +20% Upgrades:
[Concentration] Echelon
Leaden Feet Dance - Wild Strike
Seti Bullet
70
POTK/
Shinobi Nighmare A premier ranged unit, Dark Artemis can hit very hard despite being missile, and she's durable thanks to her Pain Control reactive. Dart has access to a powerful HP-draining AoE that will often crit. The Sniper sub, thanks to [scope], gives her a Charge Up. With good jewel planning, she can dominate a map from afar. Her ignore def skill has finally had the casting time removed, making it a very solid damage option. Her G5 really helps her Moonlit Storm, increasing the damage, making it hit and cancel jumps, and most importantly increasing its height range, which is an issue with many of her skills. Her Dark Night's Moonlight passive also had crit damage added to it, which will help her maintain her status as a crit machine. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited)
Deadly Bow (Event)Divine Purity Bow Artemis (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Archer Princess Sniper -> Sniper [Scope] Magic Meister -> Magic Meister [Symphony] 6 (7 in JP) Shot Mastery +2 Upgrade:
Missile ATK +30%
Range +1 Wind Units:
HP +50%
Missile ATK +40%
Jewels Obtained +5 Wind Units:
HP +50%, All ATK +20%
Missile ATK +20%
Jewels Obtained +5 Upgrades:
Moonlit Storm [Dark Style]
Pinpoint Shot
Seti Bullet 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Thunder +25
15: DEX +10%
71
Farmable in JP 1/day
The DP counterpart to Chloe is very similar to her doppleganger. Her self AoE scales off of def and boosts her def. G5 makes this more effective, making the buff permanent and stronger. Like all the DPs, she has her 30k nuke for raids, and has a passive to raise her Def and Move, making her a bit more mobile. This passive now has a per-hit 10x stackable Pdef snowball as well, giving her much more offensive power. Her Light Bringer variant now scales off of Pdef as well and raises her AGI for 3 turns and is stackable. Her Babel Skill can do good damage against light enemies when she's at full hp. Her subskills aren't very useful, so she usually runs berserker sub. Grace of Varna gives her great jewel economy. While they will be off-element, she should use Chloe's VCR Enlightened skill and perhaps the Cup of Ruin for two more pdef scaling abilities. She will benefit greatly from Chloe's future memento for the skill use +1. G5 > G2! > G6 > G4 > G1 > G3 Unmake the World, Restore Its True FormDevastating Defeat
Ring of Sin - Zero (VCR)Sinful Earring (Event)
Dazzling Blade (Free)
Sparkling Crystal Sword Lumiere (VCR) Scarlet Flame PoW Holy Cavalier -> Holy Cavalier [David] Berserker Dread Letter
Dark Slash ATK on enemy that
increases in power the closer
user is to max HP (strong vs Light) 6 (7 in JP) Strike-Guardian Upgrade:
AGI +5%, HP +20%
Strike Res +25%, PDEF +35%
Slash ATK +15% Dark Units:
HP +50%
PDEF +40%
Light Res +10% Dark Units:
HP +50%
PDEF +40%
DEF +10% Upgrades:
Soul of Garmr
Steady Formation
Shiva's Imperial Wrath 1% HP per Level
5: PDEF +5%
10: HP +10%
10: Strong vs Light +25
15: Slash ATK Power +5
72
POTK/
Shinobi Nighmare A premier ranged unit, Dark Frei has pure MATK scaling and the stats to match, easily cresting over 1000 MATK. Many of her skills also have strong modifiers and are strong against water, but even better, she can self-buff with Spark Dimension from her BM sub for more strong vs water/matk. However, in general use her own J1 sub will be preferred for greater skill use. Similarly, her range is long enough with G2 that she can skip both of her unique passives. She can use both her Screaming Bullet and OG Frei's gear for both WAs. Her recent upgrades gave more skill uses to Twin Dark Shock, while making it strong vs enemies inflicted with statuses. This plays well with her preferred playstyle of inflicting statuses and charge-up nuking. Her other skills now ignore reactions, which can be very useful in certain stages and PVP. G2! > G6(Lv4) > G1 > G5 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited)
Screaming Bullet (Event)Magic Shell Freikugel (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Gun Princess Magia Gunslinger -> Ra Magia Gunslinger Battle Mage -> BM [Thunderclap Form] 6 (7 in JP) Magia Scope Upgrade:
Range +2
MATK +15%
Missile ATK +10% Thunder Units:
HP +50%
Missile ATK +20%
Strong vs Eldritch +30% Thunder Units:
HP +50%
All ATK +20%
Strong vs Eldritch +30% Upgrades:
Incandescent Lightning [Dark Style]
Bolt Bullet
Intersecting Thunderstorm 1% HP per Level
5: Missile ATK Power +5
10: Missile ATK Power +5
10: Strong vs Water +25
15: Critical Damage Rate +5
73
Genesis 4 Part 2
Hard Stage 1-5
Low drop rate The evil multiverse version of Julia; Dark Julia plays very similarly to her original version. Her memento is decent but not essential, while the VCR is excellent for both versions of Julia, as it makes them immune to statuses when below 50% HP. She can take advantage of the snowball from Julia's origninal meme as well. DJulia has the usual 30k/15% max HP nuke, and a strong teleporting 3 hit attack that is greatly buffed by her babel war arts; giving it a 100% patk boost and jewel spent reduction for the following turn. She also has an AoE that has a lowered pdef tokkou (this is upgraded by G5 to diamond 5 with a higher tokkou and damage). The rest of her attacks are pretty generic/forgettable apart from her heal/status cleanse in sub. Her reactive is the general DP reactive, doing 5000 damage or 15% max hp while lowering pdef, but shes usually going to be running Grace of Varna for the jewel economy. A strong unit who's difficult to raise. G5 > G6 > G1 > G4 > G2 > G3 Devour the Pure (Limited) Overrun Sinful Crown (VCR) Gluttonous Vanguard Berserker Dark Cavalier -> Dark Cavalier [Guernica] Thunder Blade Buccaneer -> Lightning Buccaneer
After moving, 3-hit Thunder Slash ATK & 2x PATK for 1 turn & reduces Jewels Spent & lowers all DEF 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
HP +30%
PDEF/MDEF -25% Thunder Units:
HP +40%
PATK +20%
Slash ATK +20%
PDEF Debuff -40% Thunder Units:
HP +40%
PATK +20%
All ATK +20%
PDEF Debuff -40% Upgrades:
Frigate of Guilt
Shiva's Imperial Wrath
Blade of World's End 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: PATK +5%
74
POTK/
Shinobi Nighmare Dark Laevateinn has a diverse kit and deals on-element damage with boosts against water units. Her Weapon Ability is also very strong, and for initial damage, she can also run a huge slash-up passive that wears off on turn 4. One of her skills gets a significant boost to her having full HP, so it's potent right off the bat. She has some self-healing abilities which help boost up that skill again, keeping it from being obsolete in longer stages. Her Enlightenment gives her much more bulk, with her G2 giving her DDTBS passive 20 Slash to replace its previous -3% in all stats. She ends up as a fast, potent, sustainable unit. A strong addition to any Thunder team. Her recent upgrades also hugely buffed the damage of her attack thats strongest at full HP, and increased the charges and patk buff from her Mass/Domination Chains. G2! > G6(Lv4) > G1 > G4 > G5 > G3 Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited)
Dark Corpse-Shredder (Event)Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Edge Princess Twin-Blade Swordsman -> Demonic Destruction TBS Dark Cavalier -> Dark Cavalier [Jaeger] 6 (7 in JP) Trance Auger Upgrade:
AGI +25%
Slash ATK +20% Thunder Units:
HP +30%
Slash ATK +20%
Max Jewels +20% Thunder Units:
HP +30%
All ATK +20%
Max Jewels +20% Upgrades:
Black and Jail Twin Chains
Quintos Edge
Death's Domain 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: PATK +5%
75
POTK/
Shinobi Nighmare Dark Longinus is unique in that her strongest skills have unique scaling that synergize with her best stats, namely PATK/PDEF/CRIT. Although normally a variation on the Sacred Spearman job, she has a teleporting buff for her PATK/PDEF, and her nuke scales up with her PDEF against an enemy's PDEF stat, resulting in extremely high damage. She is naturally bulky, quite fast, and all of her skills can crit resulting in even higher damage than anticipated. Her G2 passive is easier to use now since Runes allow her to be built for Crit Rate. G6 lets her use both POTK mementos and also benefit from Cassius's memento. G5 > G2 > G6 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited)
Deadly Lance (Event)Holy Lance Longinus (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Lancer Princess Sacred Spearman -> Icy SS [Haniel] Spy -> Spy [Obscure Mist] 6 (7 in JP) Post-Mortem Pierce Upgrade:
HP +20%, PATK +10%
Pierce ATK +20%
Slash Evasion Rate +25% Water Units:
HP +50%
Pierce ATK +20%
Strong vs Eldritch +30% Water Units:
HP +50%
All ATK +20%
Strong vs Eldritch +30% Upgrades:
Envious Abyss [Dark Style]
Clashing Ice Crystal
Summon Prawn Tide 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Fire +25
15: PDEF +5%
76
POTK/
Shinobi Nighmare A real powerhouse, Dark Masamune brings multi-hits, great mobility, and high damage on top of a solid kit. Although her HP is relatively mediocre, her healing boosts and skills give her a lot of sustainability. Her snowball is based on her attack frequency, so the more she attacks enemies, the stronger she gets; and the agility from her snowball makes her by far the best Berserker in the game. She's an excellent unit in Raids and PvE; but is known most for raids. Her G5 heavily upgrades her teleport and lets it reduce Def to 0, and also heavily upgrades her Berserker Charge Up. They make her much better in PvE and Raids and should be a priority when raising her. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Master's Blade (Limited)
Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited) Dark Corpse-Slicer (Event)
Masamune Blade (Event Summon)
Steel Princess' Plaited Cord (VCR)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Steel Princess Dark Cavalier -> Dark Cavalier [Guernica] Berserker 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
HP +10%, AGI +8% Fire Units:
HP +50%
Slash ATK +20%
Strong vs Eldritch +30% Fire Units:
HP +50%
All ATK +20%
Strong vs Eldritch +30% Upgrades:
Swift Decapitation [Dark Style]
Blade of World's End
Shiva's Imperial Wrath 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Wind +25
15: PATK +5%
77
Genesis 2 Part 2
Hard Stage 1, 3, 5
Low drop rate Dark Mira is a powerhouse within the her element. She has insta-cast nukes. Those skills that do have cast times have relatively fast casting speeds. She boasts high overall stats and AGI, in addition to her VCR giving a first turn AGI buff. She can gain Matk Power from her turn-based snowball as well as by quickening herself. DMira's arsenal includes a mapwide AGI buff/debuff nullification, the usual dark phantom 15% max HP attack (dealing 25k damage to raid bosses with 2 uses), a skill which inflicts bind and daze, an attack which removes buffs, a large aoe which lowers Atk, a teleporting attack that lowers CT and an attack which punishes quickened foes and inflicts stop. Her VCR grants a 3-use skill with a tokkou on foes with lowered patk, a condition easily achieved with her AoE. She has the ever-useful arcana ratty reactive for raids. A strong unit in PVE and PVP, Dark Mira can easily extinguish the flames of her foes, and will remain powerful for the forseeable future. G1 > G2 > G3 Sin Instantiated (Limited)
Unmake the World, Restore Its True Form (Event)
Fallen Time Kairos Sphere (VCR)!Ring of Sin - Zero (VCR)
Intemporal Sorcerer of Sloth Shadow Assassin -> Shadow Assassin [Eventide] Summoner -> Agartha Summoner [Arctic] ApostropheWater Mag ATK on units within area & inflicts Stop / greatly raises Power if target is inflicted with Quicken 3 (6 in JP) Stealth Upgrade:
AGI +5%
Move +2
Jump +1 Water Units:
HP +40%
MATK +20%
Delay Res +30%
Charge Time -10% Water Units:
HP +50%
MATK +30%
Charge Time -10%
Delay Res +30% Upgrades:
[Frost Fall] Stigma
Moon Torrent
Ratty Ars Magna
78
Genesis 2 Part 2
Hard Stage 2, 3, 5
Low drop rate The king of wind magic-users has arrived! Dark Nyx, like his original version, boasts very high overall stats, even before Enlightenment. Where Dark Mira plays very well in auto, Dark Nyx thrives in manual play. He has the usual DP skill, which will hit for 25k damage twice on high HP enemies. And shares the self-quicken and Matk Power buff with his dark twin, which can actually be cast twice for 100% matk power until the quicken ends. He can nullify AGI changes mapwide, and has an attack to remove buffs on an enemy unit. His reactive will remove debuffs on himself as well as counter for 15% of the enemy's max hp (up to 5k dmg). He has attacks which inflict stop, sleep, and lower CT. And a teleporting attack that inflicts delay, which combos excellently with his memento VA. This skill does more damage if the target is inflicted with delay, and does huge damage if the memento is MLB. His VCR gives him another attack to lower agi, as well as the usual first turn AGI buff. He does have a per-turn Matk Power snowball, but prefers other passives once he gets his G2. His signature ability comes from his G2, which boosts matk buffs on him by 50%, turning his 300% matk charge up into 450% (or 5.5x). This can allow Dark Nyx to easily hit 100k damage with very little setup. G2! > G1 > G3 Twisted Time Sunk in Frigid Wastes (Limited)
Unmake the World, Restore Its True Form (Event)
Fallen Time Chronos Sphere (VCR)Ring of Sin - Zero (VCR)
Chronometric Sorcerer of Sloth Sage -> Sage [Rozetta] Necromancer -> Stormy Funeral Necromancer [Unenlightened] DistanceAfter moving, inflicts Delay on enemy units within area around self 3 (6 in JP) Polish Scythe Upgrade:
AGI +15%
CRIT +25%
MATK Buffs on Self +50% Wind Units:
HP +40%
MATK +20%
Stop Res +30%
Charge Time -10% Wind Units:
HP +50%
MATK +30%
Charge Time -10%
Stop Res +30% Upgrades:
[Wind Vortex] Noir
Zephyros Roar
Ghostly Wind Scythe
79
Farmable in JP 1/day
Dark Othima is more than an elementally-shifted version of Othima; he also shows the shortcomings in the original unit's job lineup and stats. He brings the far superior Battle Mage over Mage, with Sorcery Pair granting a MATK stat more fitting for a mage, and the choice of either Evade or Reflection depending on how you wish to run him. Most importantly, his G2 upgrade causes all buffs to his MATK to be 50% more effective, resulting in both his Battle Mage sub skill giving him a much larger buff, or using an outside buffer like Letitia to really crank up his damage. What's more, he has 5 uses of a skill that does boosted damage against any AGI debuffed unit once he gets his G5 gate maxed. On top of it all, he has high AGI and can use most of Othima's stuff. G2 > G5 > G6! > G4 > G1 > G3 Unmake the World, Restore Its True Form (Event)A Party that Never Ends
Shall We Brunch Again?
Sinful Earring (Event)
Illusion Rod (Free)
Scarf of Wisdom (VCR) Phantom Master of Greed Merchant -> Merchant [Lucky Crane] Battle Mage -> Battle Mage [Thunderclap Form] Umbrage of the Abyss
Dark Mag ATK on enemy unit & inflicts Silence for 3 turns & lowers Magic Res for 3 turns 6 (7 in JP) Sorcery Pair Upgrade:
MATK +40%
MATK Buffs on Self +50%
MDEF -25% Thunder Units:
HP +50%
MATK +20%
Strong vs Water +20%
Evasion Rate +5% Thunder Units:
HP +50%, All ATK +20%
Strong vs Water +20%
Evasion Rate +5% Upgrades:
Thunderbolt Crack
Jewels Rule Everything Around Me
Intersecting Thunderstorm 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Water +25
15: AGI +2%
80
POTK/
Shinobi Nighmare Dark Parashu may look like a berserker, but has a normal snowball and hefty PATK stats that work just fine without dead friends. However, her tempo is on the slower side, since she wants to start with her jewel regen skill or hope she can kill trash mobs to build her snowball and jewels before using skills. She can lower wind res to boost her and her team's damage, and she's unlikely to risk dying due to her reasonable PDEF and high HP. Dark Parashu recently received some upgrades. Her jewel regen skill gives more jewels per cast, which is then greatly buffed by her G5, giving her 15 jewels per cast (stackable 2x). Her mobility is increased thanks to a buff to the range of her teleport, and her main nuke is greatly improved, costing significantly less jewels, having more casts and doing more damage. Her skills have been further buffed, increasing their skill uses, damage, lowering their jewel costs. Great QoL updates. G5! > G6(Lv4) > G1 > G3 > G4 > G2 Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited)
Screaming Axe (Event)Holy Axe Parashu (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Axe Princess Holy Cavalier -> Holy Cavalier [Magi] Spy -> Spy [Shade Zephyr] 6 (7 in JP) Magi-Guardian Upgrade:
PATK +20%
PDEF +35%, HP +20%
Magic Res +35% Wind Units:
HP +40%, PATK +20%
Slash ATK +20%
Strong vs Eldritch +20% Wind Units:
HP +40%
All ATK +20%, PATK +20%
Strong vs Eldritch +20% Upgrades:
Insatiable Gluttony
Magic-Guard Formation
Summon Python Cyclone 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Thunder +25
15: Rage +5
81
POTK/
Shinobi Nighmare Dark Princess Yomi is a rare dark support unit, able to run Ranger at a reasonably high speed (around 150+) for moderate damage and have Poison Pill on her sub for veiling, something uncommon within the element. She can also run as full Merchant, and the G2 passive helps either role. While you can boost her damage at the cost of her agility due to Single Blade, her damage isn't going to be amazing. Thankfully, Ranger [Serpent] brings jewel damage alongside a reasonable AOE damaging skill. Not a great unit, but not the worst. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Squeaky Clean Kunoichi (Limited)
Blossoms Dyed Pink (Limited)
Bow of Darkness (Event)Kunoichi Communicator (VCR)
Sakura Seal (VCR)
Ranger -> Ranger [Serpent] Samurai -> Blademaster [Twilight] Merchant -> Merchant [Cunning-Tanuki] 6 (7 in JP) How's Business? Upgrade:Initial Jewels +20%
Skill Use Count +1 Dark Units:
HP +20%
Missile ATK +30% Dark Units:
All ATK +30%
HP +40% Upgrades:
Soulless Tiger Tremor
Shackle Rain
Jewel Investment 1% HP per Level
5: PATK +5%
10: DEX +10%
10: Strong vs Light +25
15: HP +10%
82
Farmable in JP 1/day
Edgy Setsuna is, in many ways, very similar to normal Setsuna. High PATK and AGI let her mixed scaling work out OK from a damage perspective, and really, the only difference is Assassin vs Spy. Dark Setsuna has a much better reactive, but similar mobility is built mostly the same way with her HB Shura sub. She shines once she gets her G2 and G5 EL gates, though, as she then unlocks a 3-hit, 100% hit Tiger Tremor that will crit on each hit, providing a significant increase on the damage potential. Coupled with her completely free 40-jewel ability, she is very self-contained and straightforward. G2 > G5 > G6! > G4 > G1 > G3 Unmake the World, Restore Its True FormI Return to Ash
Warm Nostalgia (Limited)
Ring of Sin - Zero (VCR)Sinful Earring (Event)
Bright Compassion and Affection (VCR)
Pyroxene of Remembrance (VCR) Envious Blademaster Holy Brawler -> Holy Brawler [Shura] Spy -> Spy [Cloud Cover] Formless Dreams
Recovers own Jewels 6 (7 in JP) Shadow Step Upgrade:
AGI +10%, DEX +15%
Crit Rate +20%, Crit Dmg +20%
Poison Dmg +10% Fire Units:
HP +20%, DEX +20%
PATK +40%
Crit Rate +20% Fire Units:
HP +20%, PATK +40%
All ATK +20%
Crit Rate +20% Upgrades:
Dark Road Tiger Tremor
Immobilize Counter
Supreme Battle Trance 1% HP per Level
5: Area ATK +5
10: PATK +5%
10: Strong vs Wind +25
15: Slash ATK Power +5
83
POTK/
Shinobi Nighmare Dark Tyrfing's most unique strength, with her main job, lies in her Immortal Greed skill, granting her a 1-turn Guts buff that lasts even after activated. Although she's often relegated to guts memes, she has received some useful upgrades recently. Severing slash had its damage greatly buffed, while her G5 version had its cast time removed. Her Flying Blade also has decent damage now, and her Deep Black Seal passive now gives 20% patk, making it a preferred passive option. Her MA also had its jewel cost reduced, but is still quite pricey. These buffs make her much more viable as her unique job. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited)
Dark Corpse-Slasher (Event)Mystic Blade Tyrfing (Event Summon)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Blade Princess Dragon Knight -> Dragon Cavalier [Rudra] Warrior -> Warrior [Goliath] 6 (7 in JP) Chopping Spirit Upgrade:
HP +30%
PATK +30%
AGI +5% Light Units:
PATK +30%
HP +40% Light Units:
HP +40%
All ATK +30% Upgrades:
Black Ceremony
Rudra Cross 1% HP per Level
5: HP +10%
10: Slash ATK Power +5
10: Strong vs Dark +25
15: HP +10%
20: PATK +5%, Black Type 8 Sword Flash Blade
84
Farmable in JP 1/day
A bulky unit with consistent damage. As with all Dark Phantoms, he has a RateDamage attack. Unlike the rest, his G2 gives him Skill Use+1, which means he gets an extra charge of his RateDamage. Consequently, he's the ideal DP unit to bring as a sub for quick burst damage. D.Zain can also cancel opponents' Reactives with Dark Execution from Excalibur's Weapon EL, which can be very handy against certain raid bosses. His G5 makes his AoE EnemySide on top of a higher modifier, so can make him a much better crowd clearer. Can run Kanon's VCR for Auto Jewel Regen. G2 > G5 > G6! > G4 > G1 > G3 Unmake the World, Restore Its True Form (Event)Defenders of Justice
Smiling Hope for the World (Limited)
Sinful Earring (Event)
Lord Commander Medal (VCR)
Lord Commander of Pride Magic Swordsman -> Magic Swordsman [Chimera] Dark Cavalier -> Dark Cavalier [Guernica] Pride BreakAfter moving, Slash ATK to enemy unit and greatly raises own AGI for one turn 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
Skill Use Count +1 Dark Units:
HP +50%
PATK +20%
MATK +20%
PDEF +10% Dark Units:
HP +50%
PATK +20%, MATK +20%
DEF +10% Upgrades:
Shining Hellfire
Chimera Sword
Blade of World's End 1% HP per Level
5: PATK +5%
10: Hit Rate +10
10: Strong vs Light +25
15: MATK +5%
85
A Momentary Rest
Mage -> Sage [Monolith] Thief -> Shadow Assassin [Night] Chemist -> Professor [Aid] 6 (7 in JP) Poison Knowledge +2 Upgrade:Poison Damage Rate +15%
Poison Duration +1
MOVE +1, AGI +7% Blind Resist +5% Light Units All ATK +20%
All Status Resist +10% Upgrades:
Thor Impulse
Assassin Blade - Charm
Medical Shower 1% HP per Level
5: Disable Support Res +30
10: MATK +5%
10: Dark Res +25
15: Max Jewels +10%
86
Max HP +100
AGI +10
Cast Time Reduction 33% 6 Divine Shelter Upgrade:
All Element Resist +15%
Cast Time Ratio -25% Thunder Units:
MATK +30%
PDEF +20% Thunder Units:
MATK +40%
DEF +20%
Cast Time Ratio -10% Upgrades:
Sky Crush
Rising Buster Bomb
Ixion Sword
87
Seven Deadly Sins By far our biggest unit, Diane has high stats, big AOEs, and a charge up, making her one of the highest damage water units we have. Somewhat hampered by her low movement, she still is very durable and has a very nice reactive/counter. Of all of the 7DS units, she is the one most in need of a maxed 7DS memento, for the +20 AGI, given her otherwise slow AGI. Otherwise, her skills are pretty straightforward. Her G5 simply gives her more uses of her strongest skill, with more knockback, but is not strictly necessary for her. G2 > G1 > G5 > G6 > G7 > G4 > G3 Legendary Knights (Event)
Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against The Ten Commandments (Limited)
Balor's Evil Eye (VCR)Seven Deadly Sins Wanted Posters (VCR)
War Hammer Gideon (Event)
Spell Sphere (VCR) Serpent Sin Holy Brawler -> Holy Brawler [Fudo] Warrior -> Warrior [Titan] 7 (6 in JP) Chopping Spirit Upgrade:
HP +35%
PATK +20%
AGI +5% Water Units:
HP +50%
PATK +20%
Stun Res +30% Water Units:
HP +50%
All ATK +20%
Stun Res +30% Upgrades:
Meteoric Ascension
Exploding Palm
Revenge Crush 1% HP per Level
5: Area ATK Res +10
10: Single Target ATK Res +10
10: Strong vs Fire +25
15: HP +10%
88
What Burns Within!
Warm Memory
Envylian History: A New TranslationPyroxene of Remembrance!
Soldier -> Dark Cavalier [Wirth] Dark Knight -> Dark Cavalier+ Pitch-Black Holy Guard Bloody SpearDark Slash ATK to enemy unit 6 Chains of Grief Upgrade:
HP +25%
PATK +20%
HP Cost Rate -50% Dark Unit:
PATK +20% Dark Units:
HP +50%
All ATK +20% Upgrades:
Chaos Bringer
Blade of Deep Earth
Penalty Bringer
89
PDEF +45%
HP +30%
Slash ATK +10% Slash ATK +20% Thunder Attacks +20%
Slash ATK +30% Upgrades:
Muscle Bringer
Explosive Triple-Palm
Ibis Heart 1% HP per Level
5: HP +10%
10: PDEF +5%
10: Strong vs Water +25
15: PDEF +5%
90
Limited Summon
from Memento
HP +600
PATK +300 7 Pledge of Protection Upgrade:
Area ATK Resist +25%
for self and adjacent allies
Jewel auto charge +8 near allies Fire Units:
HP +50%
PDEF +30%
Strike ATK +20% Fire Units:
HP +50%, PDEF +30%
All ATK +20% Upgrades:
Disorderly Morals
Impregnable Formation
Muspell Counter 1% HP per Level
5: Strike ATK Power +5
10: HP +10%
10: Strong vs Wind +25
15: Strike ATK Power +5
91
HP +300
PATK +80
PDEF/MDEF +50 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +15%
PATK +15%
AGI +5% Fire Units:
HP +30%
PATK +20% Fire Units:
HP +30%
PATK +20%
All ATK +20% Upgrades:
Clinging Catastrophe
Efreet Sword
Leap Slash 1% HP per Level
5: Slash ATK Power +5
10: Slash ATK Power +5
10: Strong vs Wind +25
15: HP +10%
92
Etrian Odyssey Dragoon Chloe ends up with a wide variety of jobs that have decent synergy, but most importantly, Enlightenment is very kind to her. As she can use Envylia flags, she is easier to boost up, and her Gate 2 increases her AGI and Move practically like a Master Ability. This gives us a very diverse unit, but does require heavy investment. Masurao is a fast, high-damage attacker, while Dragoon lets her damage from afar while able to take a hit. Fencer is mostly there for the reactive and passives, but could be run if there's a need for elemental coverage. G2! > G1 > G3 Crossroads of Destiny (Limited) Decorative Yggdrasil (VCR) Dragoon Fencer Masurao 3 (5 in JP) Blade Mastery Upgrade:
PATK +20%
AGI +10%
Move +1 Light Units:
PATK +30%
Dark Resist +10% Light Units:
HP +30%
All ATK +30%
Dark Resist +10% Upgrades:
Prepare to Fire
Vision Thrust
A Hundred Blossoms
93
Limited Summon
A strange unit for a strange character, Drei is incredibly mobile and his damage is deceptively strong, since much of it is based on exploits or status. For example, he has skills that do boosted damage if he has a status (which he can give to himself), and different skills that are based on enemies being debuffed (which he can also do). Combined with his mobility, Drei can zip around and kill things with ease. His biggest weakness is his relatively low HP, which can be mitigated if needed by using Pain Control as an alternate reactive. Otherwise, with his Memento and enlightenment, Drei is a very strong unit. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Prune, Harvest, Bloom Illegal Jail (VCR)Reverse Card (Event)
Florid Mortician Ninja -> Ninja [Black Tortoise] Magic Meister -> Magic Meister [Serenade] [Exaltation] Ace -> [Indignation] AceAfter moving, inflicts Berserk on self for 5 turns (quadruples PATK/MATK while inflicted with Berserk) 6 (7 in JP) Ninja Stealth Upgrade:
AGI +10%
Jewels Spent -10%
Move/Jump +1 Thunder Units:
HP +30%
MATK +50%
MATK Debuff -40% Thunder Units:
HP +30%
MATK +30%
All ATK +20%
MATK Debuff -40% Upgrades:
[Wild Thunder] Shuffle
Illusive Lure-Blade
Aperience 1% HP per Level
5: MATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: MATK +5%
94
Drink Away the Tears
Promised Bottle (VCR) Gunner -> Gunner [Scorpion] Drifter -> Drifter+ Hard-Boiled Man Alchemia Twin BulletThunder Missile ATK to enemy unit 7 (Lvl 20 spirit gear in JP) Extension Upgrade:
Range +2
AGI +20%
Hit Rate +10% Thunder Units:
PATK +20% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Cipher Impulse
Breaking Shot
Accelerated Shot 1% HP per Level
5: Missile ATK Power +5
10: DEX +5%, Strong vs Water +25
15: Missile ATK Power +5
20: DEX +5%, Rising Betty
95
Fullmetal Alchemist
Brotherhood A collab unit with no Enlightenment, Edward has some unique skills from his J1 (including the creation of walls) and a strong WA. His J1 works well with the HB [F] sub, not only for Sharpening Focus but also because he can benefit fully from the Strike damage. However his offensive and defensive stats just dont cut it anymore. There may be niche situations where you need his walls or a charged up WA, but there are much better and easier to raise options within wind that outclass him many times over. N/A State Alchemist Pocket Watch (Event) Fullmetal Alchemist Martial Artist -> Holy Brawler [Fudo] Blademaster 0 (3 in JP) Iron Body Upgrade:
HP +30%
Wind Attacks +20% Wind Units:
HP +30%
Debuff Res +20% Wind Units:
HP +30%
Debuff Resist +20%
DEF +20%
96
HP +30%
PATK +20%
PDEF +15% Dark Units:
PDEF +30% Dark Units:
PDEF +20%
HP +30%
Dark Skill Dmg Reduction +20% Upgrades:
Impregnable Formation
Chimera Sword
Revenge Crush
97
Limited Summon
An incredibly mobile water unit, Eins is a mounted unit with 8 move, 1 jump, and an innate 50% weakness to Pierce damage. His kit brings some good ranged AOE and a ST anti-human nuke, and he supports himself well via a self-quicken and an All Def/Debuff Res skill. Further, his own reactive significantly reduces magic and missile damage, but he can run the Berserker reactive for easy jewels if he's not against those damage types. A very strong, fun unit. G2 > G5 > G6(Lv4) > G1 > G4 > G3 The First to Destroy the World (Limited) The First Person's Cross (VCR)Twin Sharp Blades Pioneer (Event)
Dragonbane Master Berserker Dark Cavalier -> Dark Cavalier [Espion] Stolen Amalgam -> Dragonbane AmalgamWater Slash ATK on enemy unit & absorbs part of Dmg inflicted back as HP & Absorbs Jewels 6 (7 in JP) Overdrive Upgrade:
PATK +60%
MATK +50%
Slash ATK Power +20%
PDEF/MDEF -25% Water Units:
HP +50%
Slash ATK +20%
Stop Res +30% Water Units:
HP +50%
All ATK +20%
Stop Res +30% Upgrades:
Deadly Water Ley Line
Shiva's Imperial Wrath
Dark Bringer 1% HP per Level
5: Slash ATK Power +5
10: :ATK +5%
10: Strong vs Fire +25
15: Slash ATK Power +5
98
Slash ATK +25%
PATK/MATK +50%
PDEF/MDEF -25% Water Units:
HP +20%
PATK +40%
Crit Rate +20 Water Units:
HP +20%, PATK +40%
Crit Rate +20
All ATK +20% Upgrades:
Aetherfrost Claws
Lion Strike
Blade of World's End
99
Initial Jewels +25
Strike DMG +15%
Upgrades Large Custom Blade 6 (7 in JP) Fury Rage Upgrade:
Triggers at HP <= 50%:
PATK +70%, Strike ATK +50%
Jewels Spent -30% Thunder Units:
PATK +50% Thunder Units:
PATK +20%
All ATK +30%
Strike ATK +20% Upgrades:
Exploding Palm
Soulless Tiger Tremor
Shield Breaker - Haymaker 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Strong vs Water +25
15: Strike ATK Power +5
100
Range +2
AGI +10% Missile ATK +10% Missile ATK +30%
Water Units All ATK +20% Upgrades:
Cerberos Rain
Assassin Blade - Charm
Icicle Bullet
101
Respite After a Day's Hard Work (Limited)
Bobo (VCR)Paimon (Event)
Winter Memories (VCR)
Imperious Queen Magic Meister -> Magic Meister [Serenade] Summoner -> Agartha Summoner 6 Clever Charge Upgrade:Raises Strong vs Light
Raises 15% MATK/10%DEX/3%AGI when defeating enemy unit (stackable) Dark Units:
HP +30%
PATK +20%
MATK +40%
MDEF +10% Dark Units:
HP +50%
PATK +20%
MATK +40%
DEF +10% Upgrades:
How Dare You Gaze Upon Me?
Aperience
Thunderous Shadow
102
Anything for You
Flask of Wishes (VCR) Professor -> Professor [Honey] Chronomancer -> Chronomancer [Trickster] Bishop -> Bishop Sacrament Heavenly Professor (JE+ upgrade to Professor JE) Eliza Booster PillsPDEF +15
MDEF +35
AGI +25
Buffs Vaccine and Shocking Pheremones 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Dmg Rate +15%
Poison Duration +1
HP +25%, AGI +9%
Healing +20 Water Units:
PDEF +20%
HP +10% Water Units:
HP +40%
PDEF +30% Upgrades:
Mad Love-Liquid
Grace Cycle
Time Acceleration 1% HP per Level
5: MATK +5%
10: Healing +10
10: Fire Res +25
15: Disable Support Res +30
103
Eternal Heroes of Liones (Limited)
The Princess Against the Ten Commandments (Limited)
Elizabeth's Earring (Event)Seven Deadly Sins Wanted Posters (VCR)
Balor's Magical Eye (VCR)
Vanyas Ale (VCR)
Spell Sphere (VCR) Boar Hat's Light Bard -> Daylight Bard Merchant -> Merchant [Lucky Crane] 7 (6 in JP) Echo Upgrade:
Buff Duration +1
AGI +10
Healing +20 Light Units:
HP +20%
MATK +20%
Dark Res +10% Light Units:
HP +30%
MATK +30%
All DEF +10% Upgrades:
Hawk Charge
Light of Dawn Poem
Jewels Rule Everything Around Me 1% HP per Level
5: Healing +10
10: Disable Support Res +30
10: Strong vs Dark +25
15: HP +10%
104
Initial Jewels +10%
AGI +7%
JUMP +1 Envylia:
HP +20%
Max Jewels +20% Envylia Units:
HP +20%
PATK +30%
Max Jewels +20% Upgrades:
Assassin Blade - Charm
All-Healing Poem
Demon's Proposal
105
A Little Luck in Spring (Limited)
Sparkly Nail Polish (VCR)Forest Specter's (VCR)
Diviner -> Charming Mage Enchanter -> Raging Fire Enchanter Astrologer Self-Accomplished MagicLUCK +50
All Status Resist +10% 6 (7 in JP) Clear-Air Turbulence Upgrade:
HP +50%
PATK -25%, MATK -25%
Jewels Spent -25% Fire Units:
Max Jewels +20%
HP +30% Fire Units:
HP +30%
Max Jewels +20%
All ATK +20% Upgrades:
Roaring Flame
Wind Enchantment 1% HP per Level
5: MATK Power +5
10: LUCK +10%
10: Strong vs Wind +25
15: LUCK +10%
106
Genesis 1 Part 1
Hard 2, 4, 5
Low drop rate A powerhouse of a unit, with very high stats even before enlightenment. Her kit in general is very strong, similar to Sol's but generally just better, if only due to her much higher Matk and her VCR. She also has Agartha, making her excellent against most bosses. Her unique reactive will generally be more useful in PvE, however, and gives her a lot of survivability on top of her bulk. Her Memento and VCR are very important to her, with her VCR giving her an excellent Matk Power snowball. Her MLB Memento gives her a 3.5x Matk Power Charge Up, so is great for manualing; and she will use it on auto when not in range of enemies. Emmel's G2 brings her 25% magic attack power on her fervent aria, giving her a decent passive option outside of regeneration. Her G5 is both great and not so great. It raises the damage and AGI debuff potency of her diamond 5 AoE, but also makes it hit only enemies. As this skill is often used in raids, and there are many situations where you want to damage, kill or slow down your own units, you may want to consider not maxing this skill. It is, however, one of her best gate upgrades. G1 > G2 > G5 >G6 > G3 > G4 A Love So Tender (Limited) A Wish Blown By Light Wind (Limited)! Compassionate Clasp (VCR)!
Sephiron's Sceptre (VCR)!
Purifying Alchemist Bishop -> Bishop Mysterion Summoner -> Agartha Summoner [Purifying Sound] Asterism ->[Purifying Song] Asterism
Increases damage multiplier and
disables reactions to the attack 6 Fervent Aria Upgrade:
HP +10%
MATK Power +25%
Nullifies Silence Light Units:
MATK +40%
HP +30%
PATK +20%
MDEF +10% Light Units:
MATK +40%
HP +50%
PATK +20%, DEF +10% Upgrades:
[Twin Absolution] Epsilon
Ratty Ars Magna
Salvation
107
PDEF/MDEF +25%
Reduces Cast Time by 1/3 Water Units:
HP +30%
MATK +50%
Jewels Obtained +5 Water Units:
HP +30%
MATK +30%
All ATK +20%
Jewels Obtained +5 Upgrades:
Icy Phantasm
Diamond Dust
Cobalt Sign
108
Poison Damage Rate +15%
Poison Duration +1
Healing +30%, AGI +10% Evasion Rate +5% Evasion Rate +5%
Healing +20%
Water Skill Dmg Reduction +20% Upgrades:
Medical Shower
Grace Cycle
Leaden Feet Dance 1% HP per Level
5: AGI +2%
10: Healing +10
10: Fire Res +25
15: AGI +2%
109
PATK +50%, MATK +50%
Skill Use Count +1
PDEF -25%, MDEF -25% PATK/MATK +50%
PDEF/MDEF -30% PATK +50%, MATK +50%
PDEF -30%, MDEF -30%
Anti-Human +10%
110
Attack on Titan Thanks to his G2 granting +1 skill use, Eren can transform twice. His ability to offer some debuffs is also welcome. His stats have not kept up with other units into enlightenment, though, so his limited use previously has become worse. G1 > G2! > G3 I Won't Surrender to the
Flames of Vengeance (Limited)
Victorious Crimson Arrow (Event)
Eren's Basement Key (Event)Omni-directional Mobility Gear (VCR)
Scout Regiment Emblem (VCR)
Scout Member (Eren) Warrior -> Warrior [Muspell] Necromancer -> Flame Necromancer 3 (6 in JP) Chopping Spirit Upgrade:HP +20%
PATK +20%
Skill Use Count +1 Fire Units:
HP +40%
PATK +40%
Strong vs Titans +20% Fire Units:
HP +40%, PATK +20%
All ATK +20%
Strong vs Titans +20% Upgrades:
Displacement Spinslash - Fire
Leap Slash
Ghostly Fire Scythe
111
POTK/
Shinobi Nighmare Eros's niche remains the same into Enlightenment, being able to hit things from very far away. Her damage doesn't really keep up with the utility, though, and her main issue remains simply that she has mediocre stats, mid-level speed, and not much utility. Long range chip damage doesn't do much. G5 continues this trend, increasing the range, damage and skill count of her arrow rain, allowing her to hit from as far as some of seida's attacks. This can have its uses, but generally wont be worth chasing shards for. G2! > G5 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Cupid Bow Eros (Event)
Rainbow Mana Seed (VCR)
Ranger -> Ranger [Lupus] Thief -> Shadow Assassin [Night] Sniper -> Sniper [Scope] 6 Eagle Eye Upgrade:Range +3
Missile ATK +12% Light Units:
Missile DMG +30%
DEX +20% Light Units:
All ATK +30%
DEX +20%
HP +20% Upgrades:
Cerberos Rain
Assassin Blade - Charm
Pinpoint Shot
112
The Seven Deadly Sins Escanor is an extremely strong Fire slash unit, and is otherwise rather straightforward. High PATK, as well as moderately high MATK, combines with a unit that can offer high damage, comes with a charge up that universally increases his damage, and is relatively durable as well. His only downside is his release after Ragnarok, who when it comes to killing things simply does it better. Still, Escanor offers an all-def down skill that universally increases damage against an enemy, and could easily be "second place" to Ragnarok. His G5 grants him the All-def down upgrade, and his next best gate is G7 due to the PATK and single-target buffs. G2 removes the AGI penalty, and his other gates are primarily just for bulk without any real changes to him as a unit. G5 > G7 > G2 > G6 > G1 > G4 > G3 Legendary Knights (Event)
Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against The Ten Commandments (Limited)
Balor's Evil Eye (VCR)Seven Deadly Sins Wanted Posters (VCR)
Divine Axe Rhitta (Event)
Spell Sphere (VCR) Lion Sin Berserker Blademaster -> Blademaster [Haze] 7 (6 in JP) Shadow Saber - Regal Garuda Blade Upgrade:
PATK +50%
Evasion Rate +5
Reaction Block +40 Fire Units:
HP +50%
PDEF +20%
Paralyze Res +30 Fire Units:
HP +50%
All DEF +20%
Paralyze Res +30% Upgrades:
Incinerating Sunlight
Sealing Blade Tiger Tremor
Shiva's Imperial Wrath 1% HP per Level
5: PATK +5%
10: Single Target ATK +10
10: Strong vs Wind +25
15: PATK +5%
113
Disgaea An unfortunately outdated unit with no enlightenment. Etna should not be raised at this point. N/A Elder Spear (Event) Overlord Vassal Ninja Blademaster Ninja [Vermilion Bird]
High move and jump 0 (5 in JP) Ninja Stealth Upgrade:
Move +1
Jump +2
AGI +15% Light Units:
Pierce DMG +30%
HP +20% Light Units:
HP +20%
All ATK +30%
Slash Evasion Rate +20% Upgrades:
Impaler Drop
Empty Cicadas
114
Genesis 4 Part 1
Hard Stage 1-5
Low drop rate A truly unique and powerful missile unit; Eulalia is the queen of Wind Missile and can be customized to suit different game modes. Her memento is important for her, as it gives cast speed reduction and at MLB grants Range +1 as well as a buff that inflicts Bind on herself for 5 turns and doubles her Patk/Dex/Missile Atk while bound. G2 gives her +3 range and -15% jewels spent on her sniper passive, a tasty upgrade. She gets to choose between big instacast AoEs for PVE content or small AoEs/single target attacks that are much stronger but have cast times. This change comes from her passive setup. She will pretty much always run her 50% Dex and 20 missile passive, but her second passive will either be range increase for PVE, or the skill changes for bossing. That's right, Eulalia is a missile unit who can actually smack down certain raid bosses! Her Babel War Art gives her a Range+2/Dex/Agi/Hit Rate AoE buff. Her altered skills all have a chance to crit. The first two have a chance to inflict stun or disable heal, and the last is a 6-hit attack with a tokkou on those two stauses. G2 > G1 > G3 Chorus of the Great Forest (Limited) Forest Specter's Holy Robe (VCR)
Phantom Bow [Sagittarius] (Event)
Forest Specter Alchemist Spy -> Spy [Shade Zephyr] Sniper -> Sniper [Barrel] Cycling CrescentRaises Range by 2 & AGI/DEX/Hit Rate for ally units within area around self for 3 turns 3 (6 in JP) Long Barrel Shot Upgrade:
Range +3
Jewels Spent -15%
Greatly raises power of Sniping/Basic Sniping Wind Units:
HP +40%
Missile ATK +40%
AGI Debuff -40% Wind Units:
HP +40%
Missile ATK +40%
DEX +20%
AGI Debuff -40% Upgrades:
Phantom Dineo
Summon Python Cyclone
Long Aim
115
MATK/PATK +150
All Resist +15
HP +300 6 (7 in JP) Iron Body Upgrade:
HP +50%
PATK +25% Fire Units:
PATK +30% Fire Units:
HP +30%
DEF +10%
PATK +30% Upgrades:
Holy Candle
Exploding Tri-Palm
Timely Request 1% HP per Level
5: MATK +5%
10: Strike ATK Power +5
10: Strong vs Wind +25
15: MATK +5%
116
Limited Summon
Evelika is a mobile, damage-over-time unit with some interesting twists on the usual damage-dealer formula. She has the usual status/debuff tools combined with a tokkou/exploit against those things, but her setup also makes her naturally resistant to strike/missile damage but weak to magic. She has a PATK buff which doubles her substantial PATK for 5 turns, at the cost of her taking more damage overall. Careful play can result in a unit that can zip around the map taking out targets. Her G2 most importantly reduces her jewel cost, coupling well with her high jewel gain, letting her use those skills with ease. G2 > G5 > G6(Lv4) > G1 > G4 > G3 On the Right Track Utility Pouch (VCR)! Impinging Blade Warrior -> Warrior [Titan] Ninja -> Ninja [White Tiger] Impact Program (Unreleased)Slash ATK Power +30
AGI +15
All Status Res +50 for 3 turns after appearing on map Mechanical Quad-Slash Forgery
After moving, 4-hit Slash ATK on enemy unit & lowers Strike ATK Power for 3 turns & raises Power if target is inflicted with Silence or has had their AGI lowered 6 (7 in JP) Chopping Spirit Upgrade:
HP +30%
PATK +20%
Jewels Spent -20% Water Units:
HP +40%
PATK +20%
Slash ATK +20%
AGI Debuff -40% Water Units:
HP +40%
PATK +20%
All ATK +20%
AGI Debuff -40% Upgrades:
Surging Mechanical Blade Traversal
Flowing Cicada
Revenge Crush 1% HP per Level
5: Slash ATK Power +5
10: Strike Res +5
10: Strong vs Fire +25
15: PATK +5%
117
Limited Summon
A fairly unique unit; Ewan's playstyle centres around counter-attacking large groups of enemies. He has several large AoEs, one of which pulls enemies into him and Binds them so that he can then counter them to death with the doubled counter atk power that this skill grants. His Auto attack has a unique half-cross shape and does more damage the more enemies it targets (as do nearly all of his skills). He has a teleporting attack which lowers strike res (stackable with his G5) that has the additional affect of activating another combo attack if this skill kills the target. The follow-up attack is a massive AoE (also upgraded by G5) around him that drops enemy CT by 80. His Babel skill is rather important, as it upgrades his counter to diamond 5 and makes it only hit enemies. His memento isn't necessary, but the passive 5000 HP shield that its VCR grants supports his playstyle. He will have some raid use as he can both lower Strike and Wind res by running Necro JE sub. G5 > G2! > G6 (Lv4) > G1 > G4 > G3 Crossroads on the Board Tactician's Pelvic Girdle (VCR)!Canned-Light Flail (Event)
Fresh Wind Warlord Necromancer -> Stormy Funeral Necromancer Blademaster -> Blademaster [Twilight] Counter Sentinel -> Retribution SentinelAfter receiving Dmg, Counterattack to enemy units in area & increases in Power according to the number of targets and also activated by skill attacks 6 (7 in JP) Regal Garuda Blade Upgrade:
PATK +50%
Evasion Rate +5%
Move +1
AGI -10% Wind Units:
HP +40%
PATK +20%
Strike ATK Power +20%
PATK Debuff Res +40% Wind Units:
HP +40%
PATK +20%
All ATK +20%
PATK Debuff Res +40% Upgrades:
Gale Olyphant
Ghostly Wind Scythe
Soulless Tiger Tremor 1% HP per Level
5: PATK +5%
10: Strike ATK Power +5
10: Strong vs Thunder +25
15: Area ATK +5
118
POTK/
Shinobi Nighmare A bow unit in gear/scaling only, Failnaught seems like she would be a range unit but functions more like a modern mage. With her Memento she is very fast, and highly mobile. This combination lets her use her mix of ranged skills and PBAoE skills with ease, and can boost her damage through her self-buffs. Although not a huge damage dealer, she is particularly strong vs magic units with the ability to cancel casting and slow down a unit's cast time, while also raising her own magic resistance and evasion. If her +move isn't needed, you can run Robes of Moonlight for even more magic evasion/res, or Echo for her buff to last longer. She also has a passive that gives a relatively weak but permanent patk/dex buff to Dark all allies. G2 is rather important, as it boosts the potency of Patk/Dex buffs on her, just like her VCR does. G2! > G1 > G4 > G3 A Smile Suspended in Shadow (Limited)
Respite for Those Who Would
Bring Disorder (Limited)
Dark Sovereign's Plushie (VCR)!
Rainbow Mana Seed (VCR)
Dark Sovereign Shadow Assassin -> Shadow Assassin [Eventide] Bard -> Daylight Bard 5 (7 in JP) Echo Upgrade:Buff Duration +1
PATK/DEX Buffs on Self +50 Dark Units:
HP +40%
PATK +20%
Missile ATK +20%
Strong vs Eldritch +20% Dark Units:
HP +40%
Missile ATK +30%
Strong vs Eldritch +20%
PATK +30% Upgrades:
Arcane Frenzy [Howling Hell Bow]
Moon Torrent
Light of Dawn Poem 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Light +25
15: HP +10%
119
Healing +50%
Cast Time Reduction 33%
Buffs Clear Refresh to 80% HP 6 (7 in JP) How's Business? Upgrade:
Initial Jewels +10%
AGI +10%
LUCK +10% Light Units:
Max Jewels +10%
HP +40% Light Units:
HP +40%
Max Jewels +20%
DEF +10% Upgrades:
Petal Snowfall
Prayer for Great Magic
Jewel Invest 1% HP per Level
5: AGI +2%
10: LUCK +10%
10: Strong vs Dark +25
15: MATK Power +5
120
CRIT +35%
AGI +15%
PATK +20% Wind:
HP+30%
Max Jewels+20% Wind Units:
HP +30%
All ATK +20%
Max Jewels +20% Upgrades:
Ghostly Wind Scythe
Soulless Tiger Tremor
Leaden Foot Dance 1% HP per Level
5: AGI +2%
10: HP +10%
10: Thunder Res +25
15: AGI +2%
121
Decorative Yggdrasil (VCR)
Fencer Phantom Duelist Chain Duelist 3 Sylph Screen Upgrade:HP +15%
PATK +10%
Evasion Rate +10% Wind:
PATK +30% Wind Units:
HP +20%
PATK +40%
Evasion Rate +5%
122
The Rising of the Shield Hero Filo is a blazing-fast unit who specializes in dishing out magic multi-hit Strikes that are likely to crit. Her charge up boosts CT along with doubling her matk. Coupling this with insane AGI (capping at well above 250 AGI) she will often charge up and immediately get a turn. Her reaction also has a 50% chance to increase her CT when hit. G2 adds 30% matk to her Encore, a welcome upgrade, as it already raises AGI. She has an HP/AGI/Crit Damage passive, but can also make use of clever charge on long maps. Her G5 raises uses, hits only enemies and adds an AGI down tokkou to her skill that also lowers AGI. She has a teleport attack that boosts her agi for 3 turns, as well as an attack that inflicts 3-turn stun. Her meme is great for its per-turn snowball that gives 100 Strike and 30 Crit Rate after 10 stacks. And the VCR ability grants her CT and jewels. Filo comes together as a decent DPS that will often move first. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Second Princess' Wish (Limited) Heavenly Fowl's Collar (Event)
Amber Hairpin (VCR)
Jade Bracelet (VCR)
Filolial Queen Dancer -> Privet Dancer Magic Meister -> Magic Meister [Symphony] 6 (7 in JP) Privet Encore Upgrade:Debuff Duration +1
MATK +30%
Strike ATK +20%
AGI +10% Wind Units:
Strike ATK Power +40%
MATK Power +20%
AGI +10% Wind Units:
Strike ATK +40%
MATK Power +20%
All ATK + 20%
AGI +10% Upgrades:
Filolial Storm
Leaden Feet Dance - Wild Strike
Seti Bullet 1% HP per Level
5: MATK +5%
10: Strike ATK Power +5
10: Strong vs Thunder +25
15: MATK +5%
20: Crit Damage Rate +5, Crisis Wind
123
Shards farmed in Steel-Lined Wedding EX+
If you were looking for a budget Rahu substitute with no enlightenment, you've come to the right place. With okay agility, and healing capabilities on the side, Fiona is everything you could ever ask for in a squishy Chronomancer. The only thing holding her back is the more limited uses on her Overclock compared to Rahu's Magical Momentum. An okay addition to just about any team, Fiona is a free, useable support unit. N/A A Hopeful Future (Free)!No Tears for the Bride (Event)
Veil of Determination (VCR)Fiona Mascot Doll (Free)
Lady Chronomancer -> Chronomancer [Imposter] Enchanter Null Enchanter 7 Emergency Support Upgrade:Move +1
AGI +15%
HP +20% Light:
HP +50% Light Units:
HP +50%
DEF +20% Upgrades:
Fiona's Encouragement
Null Wave
Weighted Black Hole 1% HP per Level
5: Healing +10
10: Area ATK Res +10
10: Dark Res +25
15: Silence Res +30
124
HP +400
PDEF/MDEF +80
Magic Res +25
Self Jewel Regen 6 Divine Shelter Upgrade:
All Element Resist +15%
Strong vs Thunder +40%
PATK +30% Wind Units:
PATK +30% Wind Units:
PATK +30%
HP +30%
DEF +10% Upgrades:
Boar Tackle
Pegasus Sword
Zephyros Roar
125
POTK/
Shinobi Nighmare With her Sacred Spearman JE, Forcas finally has access to on-element attacks besides her WA. Using her own lance, she has access to a multi-hit nuke that hits hard. Unfortunately, she can only use her lance as a Valkyrie. Her enlightenment doesn't help her offensive capabilities much, and she wishes she had much higher patk and a different HB JE. While she sports decent bulk, her AGI and damage remain on the low side even with a MLB POTK memento/VCR. with her passives she can either run a charge up crit build, or a consistent piece mod and charge up build. Her G5 boosts damage, lowers jewel cost and adds a 3 turn pierce boost onto Brunhilde, but it's still only got 2 uses and is light element. While for her Storm's Grace it lowers cost, raises damage and makes it not hit allies. A decent unit overall, but Forcas is not going to be your best option in most content. G5! > G2 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Forcas Hell Lance (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Valkyrie -> Fallen Valkyrie Spearman -> Aqueous SS [Sachiel] Holy Brawler -> Holy Brawler [Miroku] 6 Armor of Einherjar Upgrade:PDEF +15%, HP +15%
Pierce ATK +20%
Jump Resist +15% Water Units:
Pierce ATK +30%
Slash Evasion +10% Water Units:
Pierce ATK +30%
All ATK +20%
Slash Evasion Rate +20% Upgrades:
Battle Spear - Brunhilde
Storm's Grace
Chakra
126
Heart's Revealing Light
Regal Roots (VCR)Marriage Espada (VCR)!
Bridesgroom -> Bloom Knight (JE+) Samurai -> Blademaster [Haze] Holy Cavalier -> Holy Cavalier [Isaiah] Gentleman's PrideMATK/PATK +150, AGI +20
Magic DMG Resist +30%
Slash Resist +15
Upgrades Holy Knight Stance +2 to 60% 6 Sword-Guardian Upgrade:
MOVE +1
PDEF +45%, HP +30%
Slash Resist +25% Light Units:
PATK +30% Light Units:
All ATK +30%
HP +20%
Slash Resist +20% Upgrades:
Holy Candle
Diamond Formation
Sealing Blade Tiger Tremor
127
Jump ATK +15%, HP +15%
Pierce ATK +15%
Buffs High Jump Lv1-5 Pierce ATK +20% Pierce ATK +30%
Light Attacks +20% Upgrades:
Exploding Palm
La Raison D'etre
Deep Funeral Blade 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: PATK +5%
128
POTK/
Shinobi Nighmare Freikugel is the only current Thunder Magia Gunslinger, and also one of the few Boom Technicians. Enlightenment pushes her towards her Magia role, increasing her effectiveness there, but she's still hampered by her odd combination of jobs. The 4.0 update included some important changes to the Boom Technican job, which makes it more viable for her, but she remains rather niche. Recent updates gave her a significant boost to Matk, Hp and Agi, making her more useable. Her G5 makes her Rah Trident a bit stronger and do quite a bit more damage to dazed units, as well as increasing its range, but this will be one of the only scenarios where she will do decent damage. G2! > G5 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Magic Shell Freikugel (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Magia Gunslinger -> Ra Magia Gunslinger Thief -> Shadow Assassin [Night] Boom Technician 6 (7 in JP) Magia Scope Upgrade:Range +1, MATK +25%
Missile ATK +10%
Buffs several abilities Thunder Units:
HP +40%
Missile ATK +30% Thunder Units:
HP +40%
All ATK +30% Upgrades:
Rah Trident
Assassin Blade - Charm 1% HP per Level
5: MATK +5%
10: MATK +5%
10: Strong vs Water +25
15: Missile ATK Power +5
129
Cast Time Ratio -33%
Debuff Resist +35%
MDEF +15%
Magic Res +30 Thunder Units:
HP +30%
Max Jewels +10% Thunder Units:
HP +30%
Max Jewels +20%
Thunder Attacks +20% Upgrades:
Water Enchantment
Intersecting Thunderstorm
Time Acceleration 1% HP per Level
5: AGI +2%
10: Cast Time -10
10: Water Res +25
15: Cast Time -10
130
Magic DMG +15%
Guts +20%
AGI +20
12% Auto Heal 6 Magic Up +2 Upgrade:
MATK +30%
Hit Rate +5%
HP +10% Water Units:
MATK +30%
PDEF +20% Water Units:
HP +20%
MATK +30%
DEF +20% Upgrades:
Diamond Dust
Undead Disposition
Fire Enchantment
131
(3/day in JP) Running a kit focused on ailments, Füry has reasonably high MATK and solid skills, resulting in decent damage alongside her various statuses. Although for pure damage, her snowball passive is ideal, her other passives grant either a little more AGI (and poison damage, which she can use) or more movement. Set up as you see fit. Note that if a unit dies from Death Sentence or Poison, even if Füry gave the status, the death doesn't count for her snowball. While having so many statuses tends to direct her towards PvP, her bulk, utility, and ability to support the team gives her a slot on PvE content as well. G5 > G2 > G6(Lv4) > G1 > G4 > G3 The Ideal Destination Harmony Rod (Free)
Red Overcoat (VCR)
Cursed Cannon Master -> Flaming Curse Commander Professor -> Professor [Honey] Shadow Assassin -> Shadow Assassin [Darkness] 6 (7 in JP) "Sweet" Rapid Upgrade:Cast Time Ratio -33%
MATK +30%, HP +10%
Max Jewels +20% Fire Units:
HP +30%
MATK +20%
PDEF +20% Fire Units:
HP +30%
MATK +20%
DEF +20% Upgrades:
"Cursed Up" Suspend
Mad Love-Liquid
Assassin Blade - Null 1% HP per Level
5: MATK +5%
10: Blind +5
10: Strong vs Wind +25
15: MATK +5%
132
Limited Summon
from Memento
Removes all statuses inflicted on units in area around self & recovers own Jewels 6 Blazing Matter Upgrade:
HP +45%
Strike ATK Power +30% Fire Units:
HP +30%
PATK +30%
Strike ATK Power +20%
Strong vs Amorphous +20% Fire Units:
HP +30%
PATK +30%
All ATK +20%
Strong vs Amorphous +20% Upgrades:
Flaming Shadow
Shield Breaker - Haymaker
Fan Blade - Razor's Determination
133
Poison Damage Rate +15%
Poison Duration +1
AGI +10%, HP +15% - Water Units:
HP +30%
All ATK +20%
Fire Resist +20% Upgrades:
Diamond Formation
Assassin Blade - Charm
Virus Hazard 1% HP per Level
5: AGI +2%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: AGI +2%
134
Buff Duration +1
Jewels Spent -25% HP +30%
Auto Heal / Jewel
Regen while
Asleep HP +30%
Water Units All ATK +15%
Heal and Jewel Recovery on Sleep Upgrades:
All-Healing Poem
Diamond Dust
Fire Enchantment
135
Killer Gunlance (VCR)
Thunderer Gun Spearman -> Scarlet Flame Steel Spearman Holy Brawler -> Holy Brawler [Fudo] Dragon Cavalier -> Dragon Cavalier [Rudra] Steel ClotHP +200 (flat)
All ATK +5 (when hit,
stackable 10x to max 50) Thunderer Raging Spear "Cassandra"
Thunder pierce damage strong vs water to units in line 6 (7 in JP) Sky High Upgrade:
Pierce ATK +20%
Jump ATK +20%
PATK +20%
Buffs High Jump Lv1-5 Thunder Units:
HP +50%
Pierce ATK +20% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Thunderer Cannon "Cassandra"
Thunderer Flash Cannon "Cassandra"
Rudra Cross
Exploding Palm 1% HP per Level
5: Area ATK +5
10: PATK +5%
10: Strong vs Water +25
15: AGI +2%
136
PATK/MATK +100
AGI +10
Magic Res +15 5 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +60%
Magic Resist +10%
PDEF -25%, MDEF -25% HP +20%
MDEF +20%
Magic Resist +10% HP +20%
MDEF +20%
All Element Skill Dmg Reduction +10% Upgrades:
Order Slash
Assault
Cardinal Sign 1% HP per Level
5: HP +10%
10: HP +10%
10: Strong vs Wind +25
15: Magic Res +5
137
Fate/Stay Night Once the king of thunder, Gilgamesh has no use in today's content. He is squishy and has poor jewel economy. His skills do low damage and he is easily outclassed by even free units within the same element. Not worth raising unless you just want to look at his cool WA. N/A Gate of Babylon (Event) Hero King Magic Swordsman Dark Cavalier 0 Thunder Units:
HP +40%
Water Res +10%
138
PATK +150
DEF vs Female +20 Ymir's Duality
After moving, Water Strike ATK on units within area that increases in power according to number of dead allies & moves target 2 sq back & absorbs part of Dmg inflicted back as HP & greatly raises own AGI until next turn 6 Hurricane Upgrade:
AGI +10%
DEX +15%
PATK +20%
Strong vs Fire +20% Water Units:
HP +40%
Strike ATK +40%
Strong vs Fire +20% Water Units:
HP +40%
Strike ATK +20%
All ATK +20%
Strong vs Fire +20% Upgrades:
Tyranny of Rakshasa
Candle Flame
Summon Toad Tide
139
Source:
Final Fantasy XV A completely outdated unit with no Enlightenment. Gladiolus has no uses in today's content. N/A Hardedge (Event) Prince's Protector Martial Artist Holy Cavalier Holy Cavalier [Magi]
Resistant against Magic damage 0 Fire Units:
PATK +30%
HP +20%
140
Permanent Filth
Cloak of Wrath (Event)Healing Bath Set (VCR)
Ninja -> Twilight Assassin (JE+) Dark Cavalier -> Dark Cavalier [Guernica] Samurai -> Blademaster [Haze] 6 Ninja Leap Upgrade:MOVE +1
JUMP +2
PATK +25% Dark Units:
PATK +30% Dark Units:
PATK +20%
HP +30%
Dark Attacks +20% Upgrades:
Rising Cicada
Blade of the World's End
Sealing Blade Tiger Tremor
141
Starting Jewels +10
All Elemental Resistance +10% 6 (7 in JP) Iron Body Upgrade:
HP +30%
PATK +25% Dark Units:
PATK +50% Dark Units:
PATK +30%
HP +20%
All ATK +20% Upgrades:
Million Wave
Rudra Cross
Explosive Triple-Palm 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Light +25
15: Non-type ATK Power +5
142
Seven Deadly Sins Gowther is a reasonably strong ranged unit, focused primarily on applying ailments with his skills. That limits his viability on quite a few PvE maps, where enemies will have resistance to ailments. He's quite fast, and can also gift CT to an ally, but lacks any way to significantly boost his own damage. Thankfully, his damage is rather strong, and his HP is reasonably high as well, but as a unit built more around CC and gimmicks, his overall usefulness is diminished. G2 > G1 > G5 > G7 > G6 > G4 > G3 Legendary Knights (Event)
Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against The Ten Commandments (Limited)
Balor's Evil Eye (VCR)Seven Deadly Sins Wanted Posters (VCR)
Double Bow Harlit (Event)
Spell Sphere (VCR) Goat Sin Twin-Blade Swordsman -> Demonic Destruction TBS Shadow Assassin -> Shadow Assassin [Eventide] 7 (6 in JP) Trance Augur Upgrade:
AGI +25%
MATK/DEX +20%
PATK/PDEF/MDEF -3%
CRIT/LUCK -2% Light Units:
HP +30%
Missile ATK +40%
All Status Res +10% Light Units:
HP +30%
Missile ATK +20%
All ATK +20%
All Status Res +10% Upgrades:
Confounding Light Arrows
Quintus Edge
Moon Torrent 1% HP per Level
5: MATK +5%
10: Missile ATK Power +5
10: Strong vs Dark +25
15: DEX +5%
143
Goetia Standard Issued Handgun (VCR)
Ravenous Enforcer Dark Cavalier -> Dark Cavalier [Zeele] Gunner -> Gunner [Scorpion] #N/A 6 Sentient Darkness Upgrade:Raises PATK/DEX/Area ATK of self Dark Units:
HP +40%
All Status Res +10%
Light Res +10%
MDEF +20% Dark Units:
HP +40%
All Status Res +10%
Light Res +10%
DEF +20% Upgrades:
Cleave
Furious Assault
Accelerated Bullet
144
Decorative Yggdrasil (VCR)
Hunter -> Ranger [Lupus] Crafter Gunner (E.O.) 3 Eagle Eye Upgrade:Range +2
AGI +8%
Missile ATK +10% Water:
Missile ATK +30%
HP +20% Water Units:
Missile ATK +30%
HP +20%
All ATK +20%
145
AGI +10%
JUMP +2
PATK +35% Casts Self Berserk
(200% PATK/MATK) Casts Self Berserk
(300% PATK/MATK) Upgrades:
Tail Swing
Assassin Blade - Charm
Deep Funeral Blade
146
Attack on Titan Hange, as befitting an Attack on Titan collaboration unit, excels at raids. Specifically, she excels as a support in raids, with her excellent anti-giant buff, stat buffs, teleporting cross-ranged heal, and enemy stat reduction. Essentially, she's a very mobile support with a variety of uses, and will greatly benefit most teams during raids. Her G2 is nice, with the extra Skill Use, and may be worth revisiting in the future when the design of raids is updated, but for now it doesn't help her a great deal due to the very limited turns in raids. If you can find a use for it and see it as a worthy investment for her, feel free, but generally the extra agility from Adaptation Evolve will be more useful. G1 > G2 > G3 I Won't Surrender to the
Flames of Vengeance (Limited)
Victorious Crimson Arrow (Event)
Hange's Goggles (Event)Omni-directional Mobility Gear (VCR)
Scout Regiment Emblem (VCR)
Scout Member (Hange) Wild Beast Tamer Merchant -> Merchant [Beckoning-Dharma] 3 (6 in JP) How's Business? Upgrade:Initial Jewels +10
Skill Use Count +1 Light Units:
PATK +30%
HP +50%
Hit Rate +10% Light Units:
HP +50%, All ATK +20%
PATK +10%
Hit Rate +10% Upgrades:
Experimental Medicine Research
Wicked Strike
Demon's Proposal
147
Etrian Odyssey Harbinger has a very high Crit, with most of his abilities also able to crit, resulting in the chance of him doing quite a bit more damage. All of his jobs are essentially the same, and thus upgrades from one another, resulting in a straightforward physical attacker. His Enlightenment is required to keep up with other strong Dark, Enlightened units, but he barely keeps pace with them and ultimately relies on it to make up for the lack of JEs or other PATK boosts. Reasonable AGI/move means that he'll perform well, but likely be outclassed given how strong Dark physical attackers are. G1 > G2! > G3 Crossroads of Destiny (Limited) Doom Scythe (Event)
Decorative Yggdrasil (VCR)
Harbinger Death-Spreading Harbinger Death-Delaying Harbinger 3 Scythe Mastery Upgrade:HP +15%
PATK +10%
Crit Rate +15% Dark Units:
PATK +30%
PDEF +20% Dark Units:
All ATK +30%
PDEF +20%
Hit Rate +10%
148
For 3 Turns after appearing on map:
Missile ATK Power +100
Move +2
Evasion Rate +40 6 (7 in JP) Hurricane Upgrade:
AGI +10%
DEX +15%
PATK +25% Wind Units:
HP +20% Wind Units:
HP +40%
Wind Attacks +10%
PDEF +20% Upgrades:
Arrow Rain
Exploding Palm
Tanuki Wind-Shuriken 1% HP per Level
5: AGI +2%
10: PATK +5%
10: Strong vs Thunder +25
15: DEX +10%
149
Missile DMG +20%
PATK/DEX +50
Divine Shelter -> 20% 6 (7 in JP) Eagle Eye Upgrade:
Range +3
Missile ATK +10% Fire Units:
HP +50% Fire Units:
HP +50%
All ATK +15%
Jewels Obtained +5 Upgrades:
Flame Bus Turbome
Sylpheed Sword
Arrow Rain 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Wind +25
15: AGI +2%
150
Cast Time Ratio -33%
MATK +25% Wind Units:
PATK +20% Wind Units:
HP +30%
Wind Attacks +20%
MATK +20% Upgrades:
Zephyros Roar
Medical Shower
Thunder Enchantment 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Thunder +25
15: Healing +10
151
POTK/
Shinobi Nighmare The axe-wielding counterpart to Minerva (and Ragnarok), Hercule has higher Patk and burst damage, but lower AGI and mobility. She can be a great counter to evasion units in Arena. Outside of that, she has the same CT +100 upon killing an enemy gimmick as Minerva does, the same Patk/AGI snowball from her VCR and a similar (but weaker) Slash Atk snowball from her reactive. Herc is conflicted about which sub to run, as she wants the chargeup from HB, but likes the teleport, Light Res debuff and Patk/Light All Atk buff on her own sub. While Herc competes with Raph as a highly mobile slash attack unit, they also work well together. She has a nice Tokkous on Disable Heal (which she can inflict easily, and is rarely resisted) as well as one for lowered evasion that also adds a 70% patk boost on one of her attacks. Her G2 adds 15% Patk and +15 Slash Atk to RGB, but sadly doesn't remove the AGI reduction. Overall Hercule faces quite a bit of competition for supremacy among Light Slash units, but cements her status as a great PVE unit thanks to her CT domination and mobility. G2! > G5 > G6(lv4) > G4 > G1 > G3 Guidance of Wisdom, Light of Hope (Limited) Cipheraxe Oath "Divine Domination" (Event)
Ancient Sign (VCR)
Cipheraxe Princess Blademaster -> Blademaster [Clouds] Holy Brawler -> Holy Brawler [Fudo] 6 (7 in JP) Regal Garuda Blade Upgrade:PATK +65%
Slash ATK Power +15%
Evasion Rate +5%
AGI -10% Light Units:
HP +30%
Slash ATK Power +20%
PATK +30%
PATK Debuff -40% Light Units:
HP +30%
PATK +30%
All ATK +20%
PATK Debuff -40% Upgrades:
Zero Style - WIsh Upon the Sky
Fan Blade - Razor's Determination
Erupting Palm 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Dark +25
15: Pierce Res +5
152
Blossoms Dyed Pink (Limited)
Kunoichi Communicator (VCR)Blooming Winter Holly (Event)
Sakura Seal (VCR)
Wintry Kounoichi Ranger -> Ranger [Falcon] Spy -> Spy [Cloud Cover] 6 (7 in JP) Shadow Step Upgrade:AGI +10%
DEX +15%
Poison Dmg +10%
Skill Use Count +1 Other (Collab) Units:
HP +30%
PDEF +10%
Jewels Obtained +5 Other (Collab) Units:
HP +30%
DEF +20%
Jewels Obtained +10 Upgrades:
Spirited Kunoichi
Immobilize Counter
Arrow Rain 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Thunder +25
15: Evasion Rate +5
153
Fire/Water/Wind/Thunder Res +20%
AGI +8%
HP +20% Magic DMG +20% Magic DMG +30%
Light Attacks +20% Upgrades:
"Bagua" Sunlight
Skull Crusher
Helix Shot
154
Move +1
Jump +1
Buffs Supernatural Recovery Propulsion Pill
Raises ally unit's MOVE/JUMP by 2 for one turn 6 (7 in JP) Echo Upgrade:
Buff Duration +1
HP +15%
AGI +5% Dark Units:
HP +50%
PDEF +20% Dark Units:
HP +50%
DEF +20% Upgrades:
Ultra Syrup
Twilight Poem 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Light Res +25
15: Healing +10
155
others, he really doesn't have anything that really makes him any better than just another missile unit. He can best utilize Magia
Gunslinger, and its multitude of elemental options. His MA gives him a huge amount of QoL buffs, including giving him +2 move along with more speed and offensive stats. One thing he has going for him is with his MA he has move 5 and with his G5 upgraded magia gunner skill he can hit from range 6, this lets him snipe enemies from quite far away. His G2 tries to help him evade things, but you don't want him in the fray to begin with. It also upgrades his Counter Snipe to react to skills. He can be rather quick if you run his Trance Augur passive. G2! > G5 > G6(lv4) > G1 > G4 > G3 Sniper -> Sniper [Magnum] Twin-Blade Swordsman -> Demonic Destruction TBS Magia Gunslinger -> Ra Magia Gunslinger Trusted Muzzle
Missile Dmg +25
AGI +10
DEX +50
Evasion Rate +15, Move +2 6 (7 in JP) Shot Mastery +2 Upgrade:
Missile ATK +20%
Evasion Rate +10%
AGI +5%
Upgrades Counter Snipe Light Units:
Missile ATK +30%
HP +20% Light Units:
HP +20%
Missile ATK +30%
All ATK +20% Upgrades:
Zero Buster
Quintus Edge
Bolt Bullet 1% HP per Level
5: Missile ATK Power +5
10: Evasion Rate +5
10: Strong vs Dark +25
15: Missile ATK Power +5
156
Genesis 3 Part 2
Hard Stage 1, 3, 5
Low drop rate A potent support and attacker hybrid, Icona is an anti-wind genius who uses her expertise to help her allied fire units decimate their enemies. To start, Icona has a nifty passive that bestows 65 Strong vs Wind to herself and adjacent allies. She also has a Strong vs Wind/Machines buff that raises Move. In addition she has the usual AoE All Atk buff, although hers doesn't become stackable. In addition, she can boost Patk/Matk/Agi/Pdef/Mdef by inflicting disable heal and lowered elemental res on her allies. Although this sounds bad, it's a little less risky than Judith's version of the same buff. She can also gift her patk/matk to an ally, which will stack with other buffs, can create a 50% damage reduction shield and can drop a jewel charge grid. In terms of offense, Icona has an attack that's based on enemy Patk, which can do great damage to charged up foes, an attack that charms, and an attack that has a charm tokkou, a tough condition to meet as its often resisted. Her memento is nice to have but not essential, giving her more strong vs wind, and an attack thats also strong vs wind, G5! > G6(Lv4) > G1 > G4 > G2 > G3 Different Colored Teardrops (Limited) Variable Cestus (VCR) Magic Mecha Engineer Professor -> Professor [Mad] Machinist -> Machinist Partisan Magic Mecha Flare Omega
Fire Missile ATK on enemy unit & removes buffs & greatly raises Power if target is inflicted with Charm 6 (7 in JP) Booster +2 Upgrade:
HP +25%
AGI +20% Fire Units:
HP +40%
PATK +20%
DEX +20%
Missile ATK +20% Fire Units:
HP +40%
PATK +20%
DEX +20%
All ATK +20% Upgrades:
Fire Axle Drive
Ultra Syrup
Break Momentum 1% HP per Level
5: DEX +5%
10: AGI +2%
10: Strong vs Wind +25
15: HP +10%
157
Source:
Final Fantasy XV With Sieg's Hat, he has a good Fire nuke out of the gate with his MA. Unfortunately, his damage isn't exactly amazing and his stats are incredibly low. He has no Enlightenment and will die from being looked at the wrong way. He can heal and provide auto heal, which can be useful. All in all, a mediocre unit. Not going to be winning any awards and should not get any of your resources. N/A Zwill Crossblades (Event) Prince's Advisor Crafter Shadow Assassin Shadow Assassin [Evening] 0 Wind Units:
PATK +40%
CRIT RATE +10%
158
Limited Summon
An "unkillable" knight, Ikasa's skills play well into that idea with a number of skills granting Guts and a passive that prevents her from being nuked from 90%+ health. In general use, her HP will go up and down quite a bit, thanks to her skills healing her and also scaling based on her HP, and her great Garuda Charge reactive giving her sustainability as well as more damage. Her overall damage won't be hitting the high highs of a nuker, but she fulfills the role of a very strong 'tank' unit rather well, despite not really being a tank. G5! > G2 > G4 > G1 > G3 The Future is in Both Hands Purple Cloud Ribbon (VCR) Secret Knight Dragon Cavalier -> Dragon Cavalier [Garuda] Dark Cavalier -> Dark Cavalier [Guernica] Now a Distant Knight (Unreleased)HP +300
Permanent Slash ATK Power +5 buff after receiving damage (stackable 10x) Roaring Harmful Noise
After receiving Dmg, raises Slash ATK Power for one turn (Stackable up to 2x) & also activated by skill attacks 5 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
HP +30%
PDEF/MDEF -25% Dark Units:
HP +50%
PATK +20%
PDEF +10%
Death Sentence Res +20% Dark Units:
HP +50%
PATK +20%
DEF +10%
Death Sentence Res +20% Upgrades:
Styx
HP Drain +2
Blade of World's End 1% HP per Level
5: Healing +10
10: HP +10%
10: Strong vs Light +25
15: Slash ATK Power +5
159
Missile ATK Power +50
AGI +10
Move +1 Light Flower
Fire missile attack with ignore DEF and Strong vs Wind in horizontal row, targets in straight line 2 range 6 (7 in JP) Clever Charge Upgrade:
MATK +30%, DEX +25%
Stackable buff on kill
MATK +10%, DEX +10%,
AGI +3% Fire Units:
MATK +50%
HP +20% Fire Units:
MATK +30%
All ATK +20%
HP +20% Upgrades:
Flare Magia
Flowing Cicada
Seti Bullet 1% HP per Level
5: HP +10%
10: Missile ATK Power +5
10: Strong vs Wind +25
15: Missile ATK Power +5
160
Fate/Stay Night A unique unit who will be easily outclassed by many, many easily accessible and farmable water mages. No EL or JE. Do not raise her. N/A Storch Ritter (Event) Master Magician Chronomancer Enchanter 0 Magic DMG +30%
161
MATK +20%
Hit Rate +5%
Jewels Spent -20% Fire Units:
Magic DMG +30%
HP +20% Fire Units:
Magic DMG +30%
HP +20%
Fire Attacks +20% Upgrades:
Purification of Sin
Light of Dawn Poem
Counter Magic +2 1% HP per level
5: LUCK +10%
10: MATK +5%
10: Strong vs Wind +25
15: AGI +2%
162
Farmable in JP 1/day A ranged missile attacker who rides on a big ol' birb; Irene is very unique. She shares the same niche that the PotK mounted units do, where she get's an extra turn if she kills an enemy with her main skills. She specializes in lowering reaction chance but moreso in lowering enemy Jump. Which is debateably not that useful. Her tokkou is also attached to the enemy having lowered Jump, which unlike most tokkous will probably only be inflicted by her. She doesn't have huge damage, but she does have a nice Matk/Dex chargeup to help her out a bit in that department. Her G5 also lowers All Def, which is a rather hard debuff to come by, not that she would fit very well in a raid boss team. Her reactive is pretty potent, giving her even more artificial bulk on top of her impressive HP for a missile unit. Her meme has debuff duration +1 at MLB, and the VCR gives a very necessary Singe Target Atk and reduced Jewels spent buff for the first three turns. This can really come in handy for Arena or PVP. A fun unit to use with some niches, but not the top of the heap in such a stacked element. G2 > G5 > G6 > G1 > G4 > G3 Order and Darkness Inact Jaeger (VCR) Darkwing Eliminator Ranger -> Ranger [Serpent] Professor -> Professor [Bio] 6 (7 in JP) Eagle Eye Upgrade:
Range +2
DEX +15%
Missile ATK +15% Dark Units:
HP +20%, DEX +20%
Missile ATK +40%
Stun Res +20% Dark Units:
HP +30%, DEX +20%
All ATK +20%
Missile ATK +20%
Stun Res +20 Upgrades:
Dark Burial - Quietus
Shackle Rain
Virus Hazard 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Light +25
15: Single Target ATK +5
163
Initial Jewels +10%
Range +1
Evasion Rate +20% Thunder Units:
HP +40%
Evasion +5% Thunder Units:
HP +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Assassin Blade - Charm
Arrow Rain
Explosive Triple-Palm
164
HP +300
Strong vs Humans +15
Move +1 6 (7 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
HP +25%
PDEF -25%, MDEF -25% Water Units:
HP +40%
Evasion +5% Water Units:
HP +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Invasion
Death's Domain
Exploding Palm 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Strong vs Fire +25
15: PATK +5%
165
AGI +10
Single Target ATK Res +40
Rage +30 6 (7 in JP) Guardian Upgrade:
PDEF +45%
HP +35%
AGI +10% Wind Units:
HP +40%
Charge Time -10% Wind Units:
HP +40%
PATK +20%
Charge Time Ratio -10% Upgrades:
Wicked Strike
Battlefield Seraph
Sealing Blade Tiger Tremor 1% HP per Level
5: Rage +5
10: PATK +5%
10: Strong vs Thunder +25
15: HP +10%
166
Poison Damage Rate +15%
Poison Duration +1
Healing +30%, AGI +10% Silence Resist +5% Fire Skill Dmg Reduction +20%
All Status Resist +10% Upgrades:
Megiddo Flame
All-Healing Poem
Medical Shower 1% HP per Level
5: HP +10%
10: AGI +2%
10: Wind Res +25
15: Max Jewels +10%
167
Cursed Kunai - Blood Edge (Free)
Spy -> Karma's Dark Shadow Samurai -> Blademaster [Haze] Warrior -> Warrior [Gigantes] Solitary Demonic KillerPATK +40
PDEF +40
DEX +100
All ATK +15
Blinding Circle/Transcendence Upgrade 6 (7 in JP) Hurricane Upgrade:
AGI +10%, DEX +30%
HP +10%
PATK +10% Dark Units:
HP +40%
Evasion +5% Dark Units:
HP +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Blood Seal
Revenge Crush
Sealed Blade 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Light +25
15: Area ATK +5
20: PATK +5%, Blood Engraving Blade
168
Limited Summon
A unit focused on support, Judith has a few very nice tools in her kit to push the boundaries of your unit's damage (especially if you can handle a little poison). She can heal and quicken allies as well, and gains +20 jewels per hit from her reactive. Although her jobs may seem geared towards boosting her own damage, those stats work best when gifted to an ally using Cypher Drive. Her J+ and memento let her further her buffing capabilities while also allowing her to be an actually decent damage-dealer against Giant enemies. She gains an incredibly strong vs Giants attack, a permanent AGI buff on her Riser Drive, adds +60 Strong vs Giants to her Electricity Boost and lowers the poison damage of her Bionic Field buff. Her ignore def attack now drains jewels and has a status tokkou, which she can infict with her Sudden Thunder skill. Her reactive will now raise her dmg vs Giants if she has a status (like poison). Her memento really wants MLB for buff duration +1 and a potent Strong vs Giants/Patk/Auto Jewel charge buff for adjacent allies. Her VCR further lowers poison damage and gives her a jewel recover. G5! > G2 > G6(lv4) > G1 > G3 > G4 First Mechanical Creation! Rabbit-like Mech "RabbiBot" (VCR)! Mecha Weapon Technician -> Mechspert Dark Cavalier -> Dark Cavalier [Zeele] Machinist -> Machinist Partisan Armored FuturePATK +100
Move +1
Silence Disabled Toronis Laser
Inflicts thunder magic dmg
25% of target's max HP (max 25k) 6 (7 in JP) Booster +2 Upgrade:
PATK +15%
AGI +25% Thunder Units:
HP +40%
PATK +30%
MATK +30% Thunder Units:
HP +40%
PATK +20%, MATK +20%
All ATK +20% Upgrades:
Riser Drive
Assault
Break Momentum 1% HP per Level
5: PATK +5%
10: MATK +5%
10: Strong vs Water +25
15: Disable Support Res +30
169
Genesis 1 Part 2
Hard 1, 3, 5
Low drop rate A very strong Slash unit, Julia provides very satisfying damage with some easy-to-accomplish combos. With two mementos available, both offer very useful skills, with the on-hit snowball from her non-Halloween one of particular use. Her good range combines well with her tokkous, based on PDEF debuffs (offered by her reactive) and a self-Slow (don't run her with a veiler!) that both boost her damage significantly. With her G2 upgraded to provide jewel regen, Julia has very few jewel problems, making her surprisingly economical. Although she lacks a raid-worthy nuke, and she performs best with manual play, she does respectably well on auto too. G2 > G5 > G6 > G7 > G1 > G4 > G3 A Prayer and a Wish (Limited)!
Halloween Dedication (Limited)
Devoted Guardian Axe (VCR)!Pumpkin Basket (VCR)
Pure Water Vanguard Blademaster -> Blademaster [Clouds] Necromancer -> Cold Chamber Necromancer Ice Fall CulverinAfter moving, 3-hit Water Slash ATK on
enemy unit & greatly raises Power
if inflicted with Slow & removes Slow 7 (Lvl 20 spirit gear in JP) Polish Scythe Upgrade:
AGI +15%
CRIT +25%
PATK +25%
Auto Jewel +5 Water Units:
HP +50%
PDEF +20%
Petrify Res + 30% Water Units:
HP +50%
DEF +20%
Petrify Res +30% Upgrades:
Water Martial Frigate
Ghostly Water Scythe 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: HP +10%
20: Single Target ATK Res +10, Protective Latina
170
Range +2
Hit Rate +10% Slothstein:
HP +20%
Max Jewels +20% Slothstein Units:
HP +20%
Max Jewels +20%
PATK +30% Upgrades:
Accelerated Shot
Sealed Blade
Pinpoint Shot 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Water +25
15: AGI +2%
171
Skystrider Phoenix (Limited)
Takemikazuchi (Free)Welcome Home Present (VCR)
Red Phoenix Sash Ornament (VCR)
Mage -> Sage [Obelisk] Flame Orb Princess Blaze Orb Princess -> Rising Ash Princess 6 (7 in JP) Mystical Fire Upgrade:MATK +25%
MDEF +25%
Fire Skill Dmg against Wind +40% Wadatsumi:
PATK +30% Wadatsumi Units:
HP +30%
PATK +20%
MATK +20% Upgrades:
Megiddo Flame
Dancing Blaze
Armageddon Sky
Eon Phoenix, Blazing Sky 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Wind +25
15: MATK +5%
172
Fire Strike attack on enemy unit (Strong vs Wind) & bestows powerfully Strong vs Amorphous on all own attacks for three turns before activation 6 Sephira Fighting Hole Upgrade:
PATK +40%
AGI +5%
Strike ATK Power +20%
Hit Rate +5 Fire:
HP +40%
Strike ATK +20%
Hit Rate +5% Fire Units:
HP +40%
All ATK +20%
Hit Rate +5 Upgrades:
Supreme Battle Trance
[Blazing Pulse] Into the Three Pits
173
Memories: Entrusted Justice Kanon is the Light Illuminating The World, and that J++ name is actually quite an apt description of this stellar free unit. Her G2 and unique passive both give dark res, a boon for any light unit. Her new memento and her J++ kit also build around her goal in the story; destroying Templars. She gains hefty Strong vs Templar mods on some skills. Across both of her VCRs and Mementos she gains a small auto jewel charge, a 200% Patk charge up, Strong Vs Templar and Def VS Templar mods, quite a bit of magic res, dark res, +Light and strong vs dark, and even status immunity for the first 3 turns of battle. Her new meme also gives a risky buff that inflicts a 5-turn death sentence on herself which gives a huge allstat buff for the duration and cuts her jewel costs in half. This allows her to throw out big nukes one after another. G5 makes her Trinity Slash do great damage, lowers the cost and increases the light res debuff while adding a small CT down effect and increased damage from back/side. An excellent free unit who will absolutely delete Templar teams in arena and will also excel in facing all dark stages/teams. G6 > G2 > G5! > G1 > G4 > G3 Inherited Justice
The Light to Guide the World (Limited)
Knight of Justice's Garb (VCR)!Lord Commander's Notes (VCR)
Excalibur (Free)
Guren Blade (Free)
Feather Headdress (Free) Apprentice Paladin Paladin Elite Knight -> Light Illuminating The World (J++) 6 (7 in JP) Blessing of the Holy Order Upgrade:
Dark Resist +20%
MOVE +1
PATK +25%, HP +30% Envylia:
PATK +20%
Dark Res +20% Envylia Units:
PATK +20%
Dark Resist +20%
HP +30% Upgrades:
Alchemia Burst
Speed Break
Trinity Slash 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Dark +25
15: Slash ATK Power +5
174
Snuggle Up to Me (Event)
Resonant Diadem (VCR)Radiant Meteor (Event)
Flapsie Plushy (VCR)
Resonant Alchemist Bishop -> Bishop Sacrament Priestess -> Priestess [Gospel] 6 (7 in JP) Angel's Hymn Upgrade:HP +20%
AGI +5%
Healing +15%
Cast Time -20% Light:
HP +50%
MDEF +20% Light:
HP +50%
DEF +20% Upgrades:
Warm Sympathy
Grace Cycle
Prayer for Great Magic 1% HP per Level
5: Healing +10
10: AGI +2%
10: Dark Res +25
15: Healing +10
175
Footsteps of the Crimson Dragon (Limited)
That Blockhead's Lantern (Free)Observer's Sun Visor (VCR)
Cursed Beast Record (VCR)
Crimson Dragon -> Guren Dragon Spy -> Spy [Cloud Cover] Bride -> Fired Up Bride Crimson Mechanism ->True Crimson Mechanism
ATK Power +30%, DEF +10%, AGI +20%, Cast Time Ratio -30% for 3 turns 6 (7 in JP) Shadow Step (Poison Knowl.) Upgrade:
HP +10%, AGI +20%
DEX +15%
Poison Dmg Rate +10% Fire Units:
HP +50%
MATK +30%
Hit Rate +10% Fire Units:
HP +50%
All ATK +20%, MATK +10%
Hit Rate +10% Upgrades:
Scorching Mechanical Dragon
Immobilize Counter
Candle Flame 1% HP per Level
5: MATK +5%
10: Missile ATK Power +5
10: Strong vs Wind +25
15: MATK Power +5
176
MOVE +1
JUMP +1
PATK +25% Strike ATK +10% HP +20%
Strike ATK +10%
Wind Units All ATK +20% Upgrades:
Assassin Blade - Charm
Explosive Triple-Palm
Illusive Lure-Blade 1% HP per Level
5: HP +10%
10: Slash ATK Power +5
10: Strong vs Thunder +25
15: AGI +2%
177
MDEF +60
Hit Rate +20
Max Jewels +40 6 (7 in JP) Ninja Stealth Upgrade:
MDEF +40%
Move/Jump +1 Water Units:
MATK +30%
HP +20%
Max Jewels +20% Water Units:
ALL ATK +30%
HP +20%
Max Jewels +20% Upgrades:
Pyrokinesis
Illusive Lure-Blade
Cobalt Sign 1% HP per Level
5: MDEF +5%
10: MDEF +5%
10: Strong vs Fire +25
15: MATK +5%
178
Disgaea Killia boasts some very nice damage, and his elemental variance helps him against a variety of enemies. Unfortunately, despite his high patk and Charge Up, his only real AoE is a box rather than a Diamond. He also suffers from low bulk and average agility in his best job, Wanderer, making him a bit difficult to use, though his unique reactive helps his survivability a lot against physical attackers. A unit who wishes he had EL, Killia isn't worth investing in nowadays. N/A Muspell (Event) Wanderer Martial Artist Shadow Assassin Shadow Assassin [Darkness]
Holy Brawler [Fudo]
Becomes stronger when near death
Move +1
Jump +1
PATK +25% Dark Units:
HP +40%
Light Res +10% Dark Units:
HP +40%
PATK +20%
DEF +10% Upgrades:
Big Bang
Exploding Palm
Assasination Blade
179
Seven Deadly Sins King is a MATK unit that does Physical damage, giving him a unique niche in Wind. He also has a number of strong Light skills, particularly with his G5 gate maxed, letting him do strong damage against both Thunder and Dark enemies. Nice AOEs, great range, and the ability for most of his skills to crit lend him very strong general use, and for manual play he also has a charge up and a potentially very strong combo skill with Status Promotion that is typeless. Weapon enlightenment even brings him a Strike attack. His G5 gate is a strong boost to his main AOE attack, but it is viable to run him without G2 since he has pierce, missile, non-type, and strike in his kit (run Magic Up+2 for the same damage in most situations). G7 provides a very nice bulk, damage, and durability update, and is recommended if you have the Stamps and like the unit. G6 is primarily to run the 7DS memento in sub for the AGI and moderate damage buffs. 2021-30-11 G2 > G5 > G7 > G6 > G4 > G1 > G3 Legendary Knights (Event)
Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against The Ten Commandments (Limited)
Balor's Evil Eye (VCR)Seven Deadly Sins Wanted Posters (VCR)
Spirit Spear Chastiefol (Event)
Spell Sphere (VCR) Grizzly Sin Martial Master -> Martial Master [Survivor] Sage -> Sage [Rozetta] 7 (6 in JP) Pierce & Shot Mastery Upgrade:
Pierce ATK +15%
Missile ATK +15%
Jewels Spent -25% Wind Units:
MATK +40%
HP +30%
Silence Res +30% Wind Units:
HP +30%
All ATK +20%
MATK +20%
Silence Res +30% Upgrades:
Wreath Retribution
Funeral Gun
Zephyros Roar 1% HP per Level
5: MATK +5%
10: Single Target ATK Res +10
10: Strong vs Thunder +25
15: Pierce ATK Power +5
180
Fullmetal Alchemist
Brotherhood King Bradley was an awkward unit even before the days of enlightenment, and now there's no justifiable reason to raise him. He has no on-element attacks, even his WA is dark element. He's not very fast. His slash evasion meme is less potent than some free and farmable units, and his damage doesn't compare to even the likes of Retzius, an incredible fast free unit of the same element, who DOES have thunder attacks. Don't raise King Bradley. N/A Twin Sabers of Wrath (Event) Wrathful Homunculus Twin-Blade Swordsman Dark Cavalier -> Dark Cavalier [Guernica] Note: JP has Dark Cavalier [Faust] instead of Dark Cavalier [Guernica] 0 (3 in JP) Overdrive Upgrade:
PATK +65%, MATK +50%
AGI +5%
PDEF -25%, MDEF -25% Thunder Units:
Slash DMG +30%
Slash Evasion +10% Thunder Units:
All ATK +30%
Slash Evasion Rate +20%
HP +20%
181
AGI +10
Skill Use Count +1
Rain Snail Upgrade 6 (7 in JP) The Gospel of Fine Weather Upgrade:
LUCK +50%
Charm Resist +100%
HP +15% Water Units:
HP +40%
LUCK +10% Water Units:
HP +40%
LUCK +10%
All ATK +20% Upgrades:
Flower Light Snow
Candle Rain
Diamond Dust 1% HP per Level
5: LUCK +10%
10: LUCK +10%
10: Strong vs Fire +25
15: HP +10%
182
Shura-Toppling Demonspear (Limited)
Piercing Dawn Spear (Free)!Dark Matter (VCR)
Darklight Buckle (VCR)
Scarf of the Rising Ashes (Summon) Demonic Spearman -> Shura Demonspear (J++) Martial Artist -> Holy Brawler [Shura] Dark Cavalier -> Dark Cavalier [Jaeger] 6 (7 in JP) Wisdom of the Demonic Spearman
Upgrade:
Pierce ATK +20%, PATK +20%
Crit Rate +15
-1 COMBO Area, Buffs Counter Spear Dark Units:
PATK +50% Dark Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Ruin Cross
Supreme Battle Trance
Realm of Feeble Death 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Light +25
15: Critical Damage Rate +5
183
Poison Damage Rate +15%
Poison Duration +1
AGI +10%, HP +15%
Upgrades Sacrificial Protection Magic ATK +10%
Cast Time Ratio -10% Magic ATK +30%
Cast Time Ratio -10%
Light Units All ATK +10% Upgrades:
Salvation
Virus Hazard
Prayer for Great Magic 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: Healing +10
184
Limited Summon
Kuza is a "magic samurai" in that he uses MATK to do slash damage, and has similar scaling to other blademasters. A very large AOE, nice mods, and good passives lead to Kuza doing a respectable amount of damage in general. Although he starts with a lot of jewels, his skills are on the expensive side, resulting in some jewel problems as stages go on. He does have a 3x slash charge up, which is good considering his mixed scaling, and a teleport as well to jump in, attack an enemy for jewels, and retreat. Generally high stats means that you can run his AGI/Slash passive over his HP/MATK one, as it results in slightly more damage. If you don't need as much of a charge up, run his Battle Mage sub for the HP Drain or the Necro sub for reducing dark res against light bosses. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Blade of Oaths (Limited) Dark Red Pipe (VCR)Kaiko Samonji (Event)
Yakuza Bladesman Necromancer -> Dark Disaster Necromancer Battle Mage -> Battle Mage [Shade Form] Hystrix QuillsDark Slash ATK (100% hit) on enemy units within area (Strong vs Light) 6 (7 in JP) Sorcery Pair Upgrade:
MATK +40%
MDEF/Jewels Spent -25% Dark Units:
HP +40%
Slash ATK +40%
AGI Debuff -40% Dark Units:
HP +40%
All ATK +20%
Slash ATK +20%
AGI Debuff -40% Upgrades:
Yaksha
Fatal Malady
Darkness Chant 1% HP per Level
5: AGI +2%
10: Slash ATK Power +5
10: Strong vs Light +25
15: AGI +2%
185
POTK/
Shinobi Nighmare While Laevateinn's J+ kit is mostly similar to a normal Dark Cavalier, hers is a bit unique. For one thing, its HP-drain and Jewel-drain skills on its sub allow her to teleport to an enemy, which means they have no Cast Time. Also, her HP-drain is RateDamage, which means it takes a percentage (20%) of the opponent's HP, up to a certain amount (5,000), which means it can deal a nice chunk of damage to bosses and can restore quite a bit of her HP. Her Enlightenment gives her more bulk, and mobility by adding Move+1 to her Overdrive. Overall, Laevateinn is a fast Dark Cavalier with good mobility. Laev received a nice buff to her Mind Sacrifice, hugely increasing the damage buff per dead ally, which can be very effective in raids. G1 > G2 > G5! > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Mystic Blade Laevateinn (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Dark Knight -> Dark Cavalier [Espion] Ninja -> Ninja [Qilin] Dark Cavalier -> Battle Blade Princess 6 (7 in JP) Overdrive Upgrade:PATK +60%, MATK +50%
MOVE +1
PDEF -25%, MDEF -25% Thunder Units:
PATK +30% Thunder Units:
PATK +20%
All ATK +30%
HP +20% Upgrades:
Mind Sacrifice
Swift Cicada
Dark Bringer 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Water +25
15: Slash ATK Power +5
186
Disgaea A mostly outdated unit who has no Enlightenment but still can hold his own against easier content. On top of his okay base damage, Laharl boasts a 5x5 Diamond AoE that can crit. Although this has few charges and is off-element, Laharl kind of makes up for it with his Charge Up. On top of that, Laharl can either have decent agility and more crit with Polish Sickle OR he can run his Snowball passive, which increases his patk, pdef, and agility slightly for every unit he kills. Considering his decent base strength, this can allow him to deal respectable damage very for a non-enlightened unit. He can also boost his tempo by running Raptio Anima from Necromancer to steal jewels. A unit who isn't worth investing in nowadays but can still be slotted into some teams if you already had him raised. N/A Overlord's Sword (Event) Overlord Magic Swordsman Necromancer Magic Swordsman [Efreet]
Increased fire damage against wind
Necromancer of the Punishing Flame
0 (5 in JP) Polish Sickle Upgrade:PATK +10%, AGI +15%
Crit Rate +25%
Stackable 3% Dmg Buff on Attack Fire Units:
Slash DMG +30%
HP +20% Fire Units:
Slash Dmg +30%
All ATK +20%
HP +20% Upgrades:
Overlord Dimension
Ghostly Fire Scythe
Efreet Sword
187
MATK +150
Skill Use Count +1
+3% AGI/-8 Cast Time on enemy kill (stacks 5x) Destructive Lightning "Strength"
Thunder Strike Mag ATK & lowers PATK for three turns & Power is based on target's PATK 6 (7 in JP) Shadow Step Upgrade:
AGI +10%, DEX +15%
Poison Dmg +10%
Stacking Strike ATK/Magic Power
on enemy kill Thunder Units:
HP +30%
MATK +30%
Strike ATK +30%
Water Res +10% Thunder Units:
HP +30%
MATK +30%
Strike ATK +30%
DEF +10% Upgrades:
Flying Lightning "Emperor"
Thor Impulse
Immobilize Counter 1% HP per Level
5: MATK +5%
10: Strike ATK Power +5
10: Strong vs Water +25
15: MATK Power +5
188
Limited Summon
Already a tanky unit, Lakina's j+ and new memento let her excel in the role, similarly to Vettel. She gains a Magic and Physical cover, as well as a follow-up skill to tank damage and heal it up, although her upgraded reactive means that she often has little to worry about when it comes to taking damage. Her new memento brings a hefty bump in damage thanks to a per-turn snowball, allowing her to cover, take some hits, and then be ready to kill things. While her damage isn't amazing, it's consistent and she brings some elemental utility with a good range of skills. 2021-12-02 G2 > G5 > G1 > G4 > G7 > G3 Prayer to PrideWill to Overcome Fate (Limited)
Saver of Pride (Event)Seventh's Spaulder (VCR)
Flower Band of Promise (VCR)
Order Saber -> Guardian of Order Chronomancer -> Chronomancer [Trickster] Holy Cavalier -> Holy Cavalier [Isaiah] Protector's Fate -> Saint ForceChange of recovering own HP after receiving dmg and casts jewel auto charge for 3 turns (stackable 3x), also activated by skill attacks 7 Sword-Guardian Upgrade:
HP +20%, PDEF +35%
Slash Resist +25%
Jewels Spent -25% Dark Units:
HP +40%
PATK +20%
MATK +20%
Strong vs Undead +20% Dark Units:
HP +40%, PATK +20%
All ATK +20%
Strong vs Undead +20% Upgrades:
Order Breaker
Diamond Formation
Time Acceleration 1% HP per Level
5: HP +10%
10: Healing +10
10: Strong vs Light +25
15: Slash ATK Power +5
189
1-1-3-10 A unit given for free at the start. Can be a fairly good tank after Enlightenment. Still slow, however, and has 1 star stats, so loses out significantly to Vettel. He can use Vettel's VCR, however, gaining almost the same amount of benefits, so if you really want to get him to full potential for some reason, give him that. His own Memento is fairly essential for allowing him to compare to Vettel as a tank; since it can, when maxed, give him 1115 more HP. G2 > G1 > G4 > G5 > G3 The Freedom of a Mercenary! Broadsword (VCR) Soldier -> Dark Cavalier [Wirth] Thief -> Shadow Assassin [Night] Holy Knight -> Holy Cavalier [Porta] 6 Lance-Guardian Upgrade:
PDEF +40%, HP +25%
Pierce Resist +25%
PATK +15% Fire Units:
PATK +20% Fire Units:
HP +50%
All ATK +20%
Upgrades:
Assassination Blade - Charm
Wall Formation
Blade of the Depths
190
Poppies Swaying in the Breeze
Flowers for the Departed
Coquelicot Lance (VCR)!Single Poppy (VCR)
Spearman -> Aqueous Sacred Spearman Holy Knight -> Holy Cavalier [Magi] Dragon Knight -> Coquelicot Lancer Poppy SeasonPATK +100
Move +1
Jewels Spent -5 7 (Lvl 20 spirit gear in JP) Sky High Upgrade:
Water All Atk 15%
Crit Rate 15%
HP +30%, Buffs High Jump Lv1-5 Pierce ATK +20% Pierce ATK +30%
Water Attacks +20% Upgrades:
Storm's Grace
Magic-Guard Formation
Thousand Nights 1% HP per Level
5: PATK +5%
10: PATK +5%, Strong vs Fire +25
15: Critical Damage Rate +5
20: PATK +5%, The Final Flower Spear
191
Fate/Stay Night A relic of another time, Fate Lamia has never had many uses and certainly doesn't have any now. No EL and no JE's. Do not use her. N/A Saber Assassin Ninja 0 Water Units:
HP +30%
PDEF +20%
192
Limited Summon
An impressive buffer for both Wind and Missile units. Better still for Wind Element Missile units.This group of units is rather small, but we have a few great options in Seida, Tamamo, Eulalia and Dark Artemis. Thanks to her J+, Windswept General, she can push Wind Missile units up to very respectable damage levels. G5 is absolutely essential for her, increasing the AoE and potency of her Missile buff. She now has tiles that further raise allies Missile damage (and healing) and she can increase Strong Vs Thunder as well as Thunder Res of allies. Her allstat buff is more potent now, and she gains an interesting AoE shield that refreshes on allies each turn for 3 turns, and can block one hit per turn for 75% reduction of phys damage. Her sub isn't too great outside of her Pdef/Mdef/Auto Heal buff, so running Professor for heals can be good. Her Bard sub provides some nice mapwide buffs for her off turns, and echo helps extend all of her buffs. Her memento is nice but not essential for her role as a support unit. Her MA buffs her healing as well as her Dryad Burst passive, adding AoE res and Wind All Atk up for adjacent allies. A boon for Wind Missile units who can gather around her and snipe their enemies. G5! > G2 > G6(Lv4) > G3 > G1 > G4 General's Premium Chocolate (Limited) Chocolate Mooncake (VCR) Zephyr Meister -> Windswept General Bard -> Daylight Bard Professor -> Professor [Aid] A Star's PrideHealing +20
Buffs Dryad Burst to add Area ATK Res +20 and Wind +40 Siren Reverse -> Siren's Lament
Increase area of effect and rate of activation and it also buff AoE res 6 (7 in JP) Echo Upgrade:
Buff Duration +1
HP +15%
AGI +5% Wind Units:
HP +40%
PATK +40%
Missile ATK +20% Wind Units:
HP +40%
PATK +20%, All ATK +20%
Missile ATK +20% Upgrades:
Mauve Kikimora
Light of Dawn Poem
Medical Shower 1% HP per Level
5: Healing +10
10: Disable Support Res +30
10: Thunder Res +25
15: Healing +10
193
Buff Duration +1
HP +25% Magic ATK +10% Magic ATK +30%
All ATK +20% Upgrades:
All-Healing Poem
Zephyros Roar
Ixion Sword 1% HP per Level
5: AGI +2%
10: Silence Res +30
10: Strong vs Thunder +25
15: AGI +2%
194
Gladiator's Barrette (VCR)
Sacred Lancer -> The Pure White Lion Martial Artist -> Holy Brawler [Senju] Dark Cavalier -> Dark Cavalier [Jaeger] Consecrated LoyaltyPATK +150
AGI +10
All ATK +10 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
HP +15%
PDEF -25%, MDEF -25% Wind Units:
HP +40%
Jewels Obtained +5 Wind Units:
HP +40%
All ATK +20%
Jewels Obtained +5 Upgrades:
Grace Spiral
Explosive Triple-Palm
Death's Domain 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Thunder +25
15: Pierce ATK Power +5
195
Limited Summon
A support unit with a few useful attacks, Letitia is a stat buffer and healer. To this end, taking some of the better parts of Sacred Knight allows her to heal for significant amounts while buffing her own party to very high stats. Her main job has two big buffs, including an all-stat buff, and primarily she functions in MATK teams. Merchant allows her to also provide veiling, if you don't feel like bringing Elizabeth, although since Poison Pill is PBAoE, it's not quite as useful. Her G5 increases the potency and range of her Matk buff, making her the premier Magic support in the game for sure. This makes her a lot more useful than the sort-of-useful-sort-of-not support she was before. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Bejeweled Cane Sword Cynthia (VCR) Aqua Meister Merchant -> Merchant [Cunning-Tanuki] Sacred Knight Overcast BrightnessHealing +20
Jewels Spent -20
Cast Time -20 Glacial [Fenrir] ->
Sparkling Ice [Fenrir]
Upgrades range and
area of effect 7 (Lvl 20 spirit gear in JP) Not too bad Upgrade:
Jewels Obtained +10
Max Jewels +30 Water Units:
MATK +50%
Cast Time Ratio -10% Water Units:
MATK +50%
All ATK +10%
Cast Time Ratio -10% Upgrades:
Kurosai Russarka
Jewel Investment 1% HP per Level
5: Disable Support Res +30
10: HP +10%, Fire Res +25
15: Disable Support Res +30
20: Cast Time -10, Rensai Salacia
196
Attack on Titan With Enlightenment, Levi's main weakness, a lack of bulk, is largely taken care of. His preemptive counter which lowers enemy accuracy helps with this as well. Levi's main appeal comes from his massive Single Target damage, which is so impressive due to his Overdrive (Captain) and Regal Garuda Blade flat out doubling his attack. On top of this, he has a Sharpening Focus equivalent on his unique as well, and massive modifiers on his skills. His G2, an infinite snowball, allows him to run a high agility build in PvE without losing his damage; which is better in stages with lots of weak enemies. For Raids, it's better to run him with RGB for immediate damage. G1 > G2! > G3 I Won't Surrender to the
Flames of Vengeance (Limited)
Victorious Crimson Arrow (Event)
Levi's Teacup and Handkerchief (Event)Omni-directional Mobility Gear (VCR)
Scout Regiment Emblem (VCR)
Scout Member (Levi) Twin-Blade Swordsman -> Demonic Destruction TBS Blademaster Blademaster [Haze] 3 (6 in JP) Trance Augur Upgrade:PDEF/MDEF -3%, CRIT/LUCK -2%
AGI +3%, Slash ATK +10%
Jewel Auto Charge on kill (stackable) Dark Units:
HP +40%
Slash ATK +40%
Light Resist +20% Dark Units:
HP +40%, All ATK +20%
Slash ATK +20%
Light Resist +20% Upgrades:
Free from Limitations
Quintus Edge
Sealing Blade Tiger Tremor
197
Zagan (Event)
Dual Fang Marshal Shadow Assassin -> Shadow Assassin [Darkness] Dark Cavalier -> Dark Cavalier [Espion] 6 Endless Ambition Upgrade:Hit Rate +15
Critical Damage Rate +10
Restoration Effect (Critical Heal - HpRate 20) Water Units:
HP +30%
PATK +40%
AGI +5% Water Units:
HP +30%
PATK +40%
AGI +5%
Single Target ATK Power +15% Upgrades:
Volant Fang
Assassin Blade - Void
Hazard Bringer
198
Most VCR
Continental Observer Sage -> Sage [Pandora] Abyss Gazer 7 Darkness Paradigm Upgrade:Powers up Dark techniques
(Dark Fragment, Abyss Veil, & Hell's Gate)
improved versions Dark:
HP +20%
PATK +20%
Cast Time -10% Dark Units:
HP +20%
All ATK +30%
Cast Time Ratio -20% Upgrades:
Light in Hell
Counter Magic +2
True Cover "Dark" 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Light +25
15: HP +10%
199
Respite After a Day's Hard Work (Limited)
Scorching by the Shore (Limited) Old Photo Album (VCR)
Belial (Event)
Winter Memories (VCR)
Elizaball (VCR) Godslayer Shadow Assassin -> Shadow Assassin [Darkness] Spy -> Spy [Lightning Flash] 6 Hurricane Upgrade:
PATK +30%
DEX +15%
AGI +10% Thunder Units:
HP +30%
Missile ATK Power +30%
Strong vs Gigantic +20% Thunder Units:
HP +40%
Missile ATK +40%
Strong vs Gigantic +20% Upgrades:
Take Aim
Assassin Blade - Null
Thunderous Shadow
200
POTK/
Shinobi Nighmare Boasting very high base stats; Lisanaut is a clumsy axe-wielding murderess that shines in long battles. A terrifying combination! On a serious note, Lisa plays similarly to Dark Masa. She has a passive snowball that increases her Patk, Agi and Healing potency each turn. This fits well with her preferred playstyle of slowing down enemies and speeding herself up to pass turns. Her kit includes an excellent reactive that permanently raises her MOVE and Slash, which can be stacked 3 times for +60 Slash and +3 move. She has a self-heal, a 5000 hp shield, and a large AoE that removes quicken/buffs/debuffs and stauses from enemy and ally units alike. Using it also removes skill and jewel cost from her skills for the next turn. She has a weak attack that raises her patk for 3 turns, a weak attack that drains jewels, as well as a strong single target skill that ignores reactions and lowers reaction rate. But her biggest combo comes from using her X-shaped AoE that inflicts delay, as her other big AoE will do big damage to delayed enemies and will also cast a powerful quicken on herself. Her Memento and VCR are nice but not essential, giving her a strong attack at MLB that lowers slash res, some strong vs wind, and lowered jewel cost for the first three turns of battle. G1 > G4 > G3 > G2 Comfirmed Event Hourglass (Limited)
Respite for Those Who Would
Bring Disorder (Limited)
Disruptor's Doll (VCR)
Rainbow Mana Seed (VCR)
Shackled Axe Warrior -> Warrior [Muspell] Holy Brawler -> Holy Brawler [Shura] 5 (7 in JP) Chopping Spirit Upgrade:HP +40%
PATK +20%
AGI +5% Fire Units:
HP +20%
PATK +40%
Slash ATK Power +20%
Strong vs Eldritch +20% Fire Units:
HP +40%
PATK +40%
Fire +20
Strong vs Eldritch +20 Upgrades:
Passage of Time - Brilliant Axe
Leap Slash
Supreme Battle Trance 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Wind +25
15: HP +10%
201
Drink Away the Tears
Promised Bottle (VCR) Apprentice Witch -> Bishop Baptism Witch -> Witch+ Snow Witch Amazing GraceRecovers HP of ally units in area around self & raises units' PDEF/MDEF for one turn 6 (7 in JP) Witch's Resolve Upgrade:
MATK +25%
Max Jewels +30%
AGI +15% Water Units:
PATK +20% Water Units:
HP +50%
All ATK +20% Upgrades:
Jewel Field
Great Healing
Tri-Shining 1% HP per Level
5: HP +10%
10: MATK +5%
10: Fire Res +25
15: Healing +10
202
Shard Gunlance (VCR) Flaming Gun Spearman Blacksmith -> Tunneling Blacksmith Holy Cavalier -> Holy Cavalier [Ark] Dream Sea Route (Unreleased)
HP +300
PATK +250
Stacking Healing +6, Fire +8, AGI +3 buff when damaged (stacks 5x) Purgatory Cannon [Mitre]
Penetrating Fire Pierce ATK on enemy unit & chance of critical & lowers Fire Res for five turns before activation (Stackable) & disables all Reactions to this attack 6 (7 in JP) Persistent Erosion Upgrade:
HP +10%
AGI +10%
PATK +25%
Pierce Res +15% Fire Units:
HP +50%
PATK +10%
PDEF +10%
Paralyze Res +30% Fire Units:
HP +50%
PATK +10%
All DEF +10%
Paralyze Res +30% Upgrades:
Fiery Cannon [Flauros]
Shield Breaker - Perforator
Impregnable Formation 1% HP per Level
5: Area ATK Res +10
10: HP +10%, Strong vs Wind +25
15: PATK +5%
20: AGI +2%, Flame Camp "Adranus"
203
HP +30%
PATK +35% HP +25%
Guts +5% HP +25%
Guts +5%
Dmg vs Monsters +20% Upgrades:
6-Hit Skink
Arrow Rain
Battleaxe Stroke
204
12% Auto Heal
AGI +15
PDEF +20, MDEF +80
MATK Power +20 7 (Lvl 20 spirit gear in JP) Swift Charge Upgrade:
Cast Time Ratio -40%
Debuff Resist +35%
MDEF +40% Charge Time
Reduction -5% HP +20%
Water Attacks +20%
Cast Time Ratio -10% Upgrades:
Bind
Fenrir Sword
Null Wave 1% HP per Level
5: AGI +2%
10: HP +10%, Strong vs Fire +25
15: AGI +2%
20: MDEF +5%, Ice Cage Cocytus
205
Warm Memory
New Footsteps to Follow (Limited)
Pyroxene of Remembrance (VCR)!Ceremonial Gloves (VCR)
Soldier -> Holy Cavalier [Caelum] Holy Knight -> Holy Cavalier+ Honorable Blue Swordsman Shining CrossLight Slash ATK (100% Hit) to enemy unit 7 Honor of the Blue Dragon Upgrade:
PDEF +40%, HP +35%
Guts +10%
PATK +15% Light Units:
PATK +20% Light Units:
HP +50%
All ATK +20% Upgrades:
Shining Caliber
Ibis Heart
Light of Dawn's Blue Blade
Blue Flame Vigor
Light of Dawn's Destructive Blue Blade 1% HP per Level
5: PDEF +5%
10: PATK +5%
10: Strong vs Dark +25
15: PDEF +5%
206
POTK/
Shinobi Nighmare Longinus can finally compete with Lamia. Her PATK is very respectable on her Haniel JE and Post-Mortem Pierce gives her a helpful boost. Thankully, the PotK Memento mostly fixes her agility issues. If run as a Rudra, she can use Lamia's VCR to absorb patk. Thanks to her DC JE she finally has the vastly superior overdrive, and with G5 can run her DC sub charge up for increased patk/crit/crit damage for 3 turns. This combos well with her SS JE. Her G5 also upgrades the potency of her teleporting attack that raises her counter damage, making it cost less jewels and do more damage as well. The unique Skill on her signature lance gives her another water attacking AoE that can do decent damage. G5! > G6(Lv4) > G1 > G4 > G2 > G3 Respite for Those Who Would
Bring Disorder (Limited) Holy Lance Longinus (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Sacred Spearman -> Icy SS [Haniel] Dark Knight -> Dark Cavalier [Zeele] Dragon Cavalier -> Dragon Cavalier [Rudra] 6 (7 in JP) Convulsion of a Protestor Upgrade:HP +25%
Pierce ATK +20%
Slash Evasion Rate +25% Water Units:
PATK +40%
Crit Rate +10% Water Units:
PATK +40%
DEF +20%
Crit Rate +10% Upgrades:
Clashing Ice Crystal
Assault
Rudra Cross 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Fire +25
15: HP +10%
207
HP +300
All Attacks +15%
AGI +10 6 (7 in JP) Ferocious Evolution Upgrade:
AGI +10%, Jump +2
PATK +35%
Initial Jewels +5 Thunder:
PATK +40%
HP +30% Thunder Units:
HP +30%
All ATK +20%
PATK +20% Upgrades:
Supreme Battle Trance
Colossal Rage
Mythical Beast Slash 1% HP per Level
5: PATK +5%
10: Non-type ATK Power +5
10: Strong vs Water +25
15: AGI +2%
208
Sparkling Banquet (Limited)
Golden Bell Hair Tie (VCR)Sparkling White Dress (VCR)
Magic Meister -> Thunderous Bullet Forger (JE+) Beast Tamer -> WBT [Bewitching Wildcat] Dark Cavalier -> Dark Cavalier [Espion] Glitter CreationHP +300
MATK +50
Skill Use Count +1 6 (7 in JP) Max Charge Upgrade:
HP +20%
Dark Resist +20%
Missile ATK +30% Thunder Units:
MATK +40%
Water Resist +10% Thunder Units:
MATK +40%
All ATK +20%
Water Resist +10% Upgrades:
Spark Flower
Riser Flower
Wicked Strike
Dark Bringer 1% HP per Level
5: HP +10%
10: DEX +10%
10: Strong vs Water +25
15: HP +10%
209
HP +40%
PDEF +30%
Strike ATK +15 Strike ATK +20% Strike ATK +30%
Wind Attacks +20% Upgrades:
Colossal Rage
Supreme Battle Trance
Sand Dragon 1% HP per Level
5: PATK +5%
10: Critical Damage Rate +5
10: Strong vs Thunder +25
15: PATK +5%
210
PATK +15%, AGI +25%, HP +10%
PDEF / MATK / MDEF / DEX -3%
CRIT -2%, LUCK -2% Thunder Units:
PATK +20% Thunder Units:
HP +40%
All ATK +10%
PATK +20% Upgrades:
Swift Cicada
Arrow Rain
Ibis Heart 1% HP per Level
5: AGI +2%
10: Missile ATK Power +5
10: Strong vs Water +25
15: Missile ATK Power +5
211
The Elusive Princess Knight
Marriage Saber (VCR) Bride -> Shocking Bride Mage -> Sage [Monolith] Professor -> Professor [Honey] Brilliant DressMagic DMG +30%
AGI +15
Jewel Regen (10%) 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Dmg Rate +15%
Poison Duration +1
HP +20%, AGI +10% Thunder Units:
PATK +50% Thunder Units:
PATK +50%
All ATK +10%
DEF +10% Upgrades:
Angel Breath
Mad Love-Liquid
Thor Impulse 1% HP per Level
5: MATK +5%
10: Healing +10
10: Strong vs Water +25
15: AGI +2%
212
Brave Frontier A very strong unit who relies on Crit Rate to boost her damage. Has fairly strong base damage as well, with an excellent Charge Up that meshes well with her preemptive Reactive for a deadly combo. Can reach high Crit Rate and her snowball boosts her Crit Damage, Agility, and sustainability; similar to D.Masa but more focused on Crits than flat damage. The reliance on crits for boosted damage means that while she will average out to very respectable damage output, it's very hard to rely on (and calculate) when needed. Still, even at her worst she can do charge up attacks and provide debuffs against Light, proving more useful than the other dark necro Mirianne. G5 > G6(Lv4) > G1 > G4 > G2 > G3 Frontier Legends (Limited)!
Grand Gaia Summoners (Event)
Shadow Lance of Despair (Event)Lunaris' Hairpin (VCR)
Dark Curse Valkyrie -> Fallen Valkyrie Necromancer -> Dark Disaster Necromancer 6 (7 in JP) Armor of Einherjar Upgrade:HP +25%, PDEF +15%
Jump Res +15%
PATK +20% Dark Units:
HP +40%
Crit Rate +10%
Pierce ATK +20%
Silence Res +30% Dark Units:
HP +40%, All ATK +20%
Crit Rate +10%
Silence Res +30% Upgrades:
Quintet Lotus
Battle Spear - Brunhilde
Fatal Malady 1% HP per Level
5: Pierce ATK Power +5
10: PATK +5%
10: Strong vs Light +25
15: Pierce ATK Power +5
213
Magic DMG +20%
AGI +25
Judgement/Dark Flare Range +1
Arcana Ratty Buff to duration and stack limit 6 (7 in JP) Fervent Aria Upgrade:
HP +20%, MATK +15%
Nullifies Silence
MATK +10% buff at start of turn (stacks 10x) Fire Units:
HP +30%
MATK +20% Fire Units:
HP +30%
MATK +20%
DEF +20% Upgrades:
Ratty Ars Magna
Megiddo Flame
Time Acceleration 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Wind +25
15: Healing +10
214
Limited Summon
A support unit, Macherie's kit has a few attacks and some halfway decent attacks, but her defining skill is definitely attained once she acquires her G5 gate. With that, she can gift wind units around her up to a 240% all-attack buff. She can also gift a portion of her own PATK/MATK, although her MATK is her stronger stat. Her all-attack buff thus allows other wind units to hit incredibly high damage, but it also means she works best when played manually. Her Memento, once maxed, gives her buff turn +1, and her craftable staff grants her a slash/wind debuff attack, too. G5! > G2 > G6(Lv4) > G1 > G4 > G3 Hearts Near and Far (Limited) Chaplet of the Golden Sands (VCR)Yune Spirit Staff (Event)
Shrine Monarch Wild Beast Tamer -> WBT [Bewitching Wildcat] Professor -> Professor [Mad] Shrine Monarch's Dunes -> Shrine Monarch's BastionPlaces a grid within target area that restores HP & raises Area ATK Res (Grid disappears after being activated 3x) 6 Rogue Evolution Upgrade:
MATK +20%
AGI +15%
All Status Res +10%
Jump +2 Wind Units:
HP +40%
PATK/MATK +20%
Thunder Res +20% Wind Units:
HP +40%
PATK/MATK +20%
All DEF +20% Upgrades:
Warm Azure Breeze
Wicked Strike
Ultra Syrup
215
Joker's Dramatic Arrest
Playing Dirty
Trick Deck (VCR)Burst Shooter (VCR)!
Gunner -> Burst Gunner Machinist -> Machinist Oleaga Ninja -> Ninja [Black Tortoise] Maximum BetMissile DMG +20%
HP +70
Range +1 6 Ninja Stealth Upgrade:
MOVE +1
JUMP +1
Missile ATK +30% Thunder Units:
PDEF +20%
HP +10% Thunder Units:
PDEF +20%
HP +30%
All ATK +20% Upgrades:
Riser Bus Turbo
Illusive Lure-Blade
216
Skill Use Count +1
Buff Duration Cast on Self +1 Desert Zone:
HP +30%
Strike ATK +20%
Pierce ATK +20% Desert Zone:
HP +30%
Strike ATK +20%
All ATK +20% Upgrades:
[Radiant Spirit] Purify Body
Medical Shower
Twilight Poem
217
Max Jewels +100
Healing +50
MATK +150 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +15%
AGI +10%
JUMP +1 Light Units:
HP +50% Light Units:
HP +50%
MATK +10%
DEF +10% Upgrades:
Jewels Rule Everything Around Me
Fenrir Sword
Diamond Dust 1% HP per Level
5: MATK +5%
10: HP +10%
10: Dark Res +25
15: AGI +2%
218
HP +30%
PATK +30%
AGI +5% Fire Units:
Agility +5% Fire Units:
HP +40%
Slash ATK +20%
AGI +5% Upgrades:
Soldering Burst
Mythical Beast Slash
Dark Offering 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Wind +25
15: Evasion Rate +5
219
AGI +20%
Range +1
Strong vs Water +30%
Missile ATK +20% Missile ATK +20% Missile ATK +30%
Thunder Attacks +20% Upgrades:
Plasma Burst
Tri Shining
Accelerated Shot 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Water +25
15: DEX +10%
220
PATK +100
HP +500
Enhances "Roundhouse Block" 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
MOVE +1
PDEF -25%, MDEF -25% Thunder Units:
HP +50% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Anti-Tech Palm
Assassin Blade - Charm
Death's Domain 1% HP per Level
5: PATK +5%
10: Slash Res +5
10: Strong vs Water +25
15: Pierce Res +5
221
1-5-1-5 A surprisingly strong thunder mage, hampered only by her low AGI. Maxed out, she easily crests 1k MATK, with an upgraded thunder nuke from G5 as well. Otherwise, she plays pretty much like any other Sage, although you can also run her as a Bishop with Sage sub (or vice versa) for healing options without any loss of MATK. G2 > G5! > G1 > G4 > G3 Mage -> Sage [Monolith] Priest -> Bishop Mysterion Bishop -> Bishop Baptism 6 Magic Up +2 Upgrade:
MATK +40%
Hit Rate +5%
Buffs Many Abilities Thunder Units:
MATK +30% Thunder Units:
MATK +20%
All ATK +30%
HP +20% Upgrades:
Thor Impulse
Shining Try
Salvation
222
AGI +20%, JUMP +2
Initial Jewels +40
PATK +15% Fire Units:
PATK +20% Fire Units:
HP +30%
Fire Attacks +20%
PDEF +20% Upgrades:
Towering Rage
Assassin Blade - Charm
Fan Blade - Razor's Determination 1% HP per Level
5: PATK +5%
10: Strong vs Wind +40
15: PATK +5%
223
Poison Damage Rate +15%
Poison Duration +1
AGI +10%, MOVE +1 Wind Units:
MATK +20% Wind Units All ATK +20%
Healing +50% Upgrades:
Grace Cycle
Twilight Poem
Mad Love-Liquid
224
Seven Deadly Sins Good mobility and high stats let Meliodas do high damage right from the start, with access to a very nice Charge Up on his main job set. His other jobs are a mixed bag, with Dark Cav offering the usual Overdrive passive, while Dragon Cav lets him... jump? Thankfully his main job is very strong, with nice AOEs and a dark res down to boost up his own and others damage, and his Transform is help as well, swapping in a full heal and some nice multi-hit dark moves. To get the most benefit, ensure you play manually so that you can keep an eye on his jewels and enjoy the transform ability. G2 > G5 > G7 > G6 > G1 > G4 > G3 Legendary Knights (Event)
Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against The Ten Commandments (Limited)
Balor's Evil Eye (VCR)Seven Deadly Sins Wanted Posters (VCR)
Demon Sword Lostvayne (Event)
Spell Sphere (VCR) Dragon - Sin Dragon Cavalier -> Dragon Cavalier [Rudra] Dark Cavalier -> Dark Cavalier [Espion] 7 (6 in JP) Overdrive Upgrade:
PATK/MATK +60%
PDEF/MDEF -25%
Jewel Auto Charge +5 Dark Units:
HP +30%
PATK +20%
MATK +20%
Stop Res +30% Dark Units:
HP +30%
PATK +20%
All ATK +20%
Stop Res +30% Upgrades:
Raid Strike
Dark Bringer
Rudra Cross 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Light +25
15: PATK +5%
225
Jade Bracelet (VCR)
Amber Hairpin (VCR)
Second Princess Melromarc Sage -> Sage [Carnac] Chronomancer Chronomancer (Trickster) 6 (7 in JP) Magic Up +2 Upgrade:MATK +20%
AGI +10%
Hit Rate +5% Water:
HP +30%
MATK Power +20%
MDEF +20% Water Units:
HP +30%
All ATK +20%
MDEF +20% Upgrades:
Aqua Strike
Diamond Dust 1% HP per Level
5: MATK Power +5
10: Cast Time -10, Strong vs Fire +25
15: AGI +2%
20: Cast Time -10, Water Shell
226
Seven Deadly Sins A mage with pretty high stats thanks to G7, Merlin brings a straightforward damage-dealing kit. Some mild statuses help, and a nice reactive that reduces AOE damage for herself and nearby allies, but is hampered by having no real support in her kit and her damage mods remaining rather low. On top of that, she has pretty mediocre cast times and needs G2 to speed that up, still casting on the slow end. Compared to other Dark magic-type units, her high stats don't compensate. G2 > G5 > G7 > G6 > G1 > G4 > G3 Holy War of the Seven Deadly Sins (Limited)
Eternal Heroes of Liones (Limited)
The Princess Against the Ten Commandments (Limited)
Morning Star Aldan (Event)Seven Deadly Sins Wanted Posters (VCR)
Balor's Magical Eye (VCR)
Vanyas Ale (VCR)
Spell Sphere (VCR) Boar Sin Priestess -> Priestess [Oracle] Battle Mage -> Battle Mage [Shade Form] 7 (6 in JP) Sorcery Pair Upgrade:
MATK +40%
MDEF -25%
Cast Time -20
HP +10% Dark Units:
HP +40%
MATK Power +30%
Sleep Res +30% Dark Units:
HP +40%
All ATK +30%
Sleep Res +30% Upgrades:
Caliginous Zone
Darkness Chant
Purification of Sin 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Light +25
15: MATK +5%
227
Crystal of Re:union An extremely powerful water mage, Merlinus is very good at killing Fire units and pretty great at killing other things too. Although Bard might seem odd, until she's enlightened she can use the Echo passive to increase the duration of her Magic Vacuum buff. After maxing the Sloth gate, this can be exchanged for her recommended build easily since her tempo doesn't require her buffs to last 3 turns. Note that Bard sub also lets her buff the entire party and is a viable alternative. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Thy Noble Name (Event) Crimson Crystal Cane (Event)
Pangu's Dragon Talon (VCR)
Disingenuous Hero Bard -> Daylight Bard Dark Cavalier -> Dark Cavalier [Espion] 6 (7 in JP) Overdrive Upgrade:PATK/MATK +50%, PDEF/MDEF -25%
Strong vs Fire +20%
Buff Duration +1 Water Units:
HP +50%
MATK +30%
MDEF +20% Water Units:
HP +50%, MATK +30%
MDEF +10%
DEF +10% Upgrades:
Shall I Cool You Off?
Light of Dawn Poem
Dark Bringer 1% HP per Level
5: MATK +5%
10: Silence Res +30
10: Strong vs Fire +25
15: MATK Power +5
228
Cloak of Wrath (Event)
Mage -> Nightmare Witch Bishop -> Bishop Sacrament Ninja -> Ninja [White Tiger] I can do it too! (Unreleased)MATK +100
AGI +10
Stacking buff of MATK Power +5 on kill (by self or ally) up to 10x 6 (7 in JP) Magic Up+2 Upgrade:
MATK +15%
Hit Rate +5%
MATK Power +20
MOVE +1 Magic DMG +20% Magic ATK +30%
Dark Attacks +20% Upgrades:
Lonely Nightmare
Flowing Cicada
Grace Cycle 1% HP per Level
5: MATK +5%
10: Paralyze Res +30
10: Strong vs Light +25
15: MATK Power +5
229
Mianne Edition Mianne is just not worth your resources or time. She finally has 5 gates of EL, and can make a decent healer with her G2, but that's about all she can do. She's still heavily outclassed by so many other units. Do her event for free gems and then forget she exists. G2! > G5 > G1 > G4 > G3 Priest -> Bishop Mysterion Mage -> Sage [Carnac] Bishop -> Bishop Sacrament 6 (7 in JP) Magic Up +2 Upgrade:
MATK +12%
Hit Rate +5%
Healing +100% MDEF +10% HP +20%
MDEF +20%
Fire Skill Dmg Reduction +10% Upgrades:
Salvation
Diamond Dust
Grace Cycle 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Wind Res +25
15: AGI +2%
230
Poison Damage Rate +15%
Poison Duration +1
AGI +7%, Cast Time Ratio -20% Magic ATK +10% Magic ATK +30%
Water Units All ATK +20% Upgrades:
Diamond Dust
Voltage Syrup
Weighted Black Hole 1% HP per Level
5: AGI +2%
10: MATK +5%
10: Fire Res +25
15: Max Jewels +10%
231
Max HP +200
2/3 Max Charge Time 5 (7 in JP) Swift Charge Upgrade:
HP +15%
MATK +15%
Cast Time Ratio -33% Light Units:
PATK +20%
Charge Time
Reduction -5% Light Units:
HP +40%
All ATK +20%
Charge Time Ratio -10% Upgrades:
Null Wave
Thor Impulse
Crystal Ray 1% HP per Level
5: MATK +5%
10: Disable Support Res +30
10: Strong vs Dark +25
15: Max Jewels +10%
232
Attack on Titan A bulky, mobile, hard hitting attacker with her main job, she can go Berserker to do massive damage, especially in raids. Her unique reactive can give her a great patk boost and do a lot of damage, which will sometimes be worth trading out her jewel economy for. Although most of her best skills are anti-Giant, she brings AOE Silence and a team heal. The fact that many of her skills also Crit work well with her naturally high Crit rate. Her G2 provides a massive boost to her damage, and should be maxed if you plan to use her. G2 > G1! > G3 I Won't Surrender to the
Flames of Vengeance (Limited)
Victorious Crimson Arrow (Event)
Mikasa's Scarf (Event)Omni-directional Mobility Gear (VCR)
Scout Regiment Emblem (VCR)
Scout Member (Mikasa) Warrior -> Warrior [Titan] Berserker 3 (6 in JP) Chopping Spirit Upgrade:HP +20%
PATK +50% Water Units:
HP +40%
PATK +40%
Strong vs Titans +20% Water Units:
HP +40%, PATK +20%
All ATK +20%
Strong vs Titans +20% Upgrades:
Reverse Grip Slash - Water
Revenge Crush
Shiva's Imperial Wrath
233
is a very niche role, considering a lot of troubling enemies have very large jewel pools that aren't affected by -10 jewels. Her map
wide charm is assuming all enemies can be charmed. Her MA is nice for the chance to charm on all attacks and reduced jewel cost, and it adds +150 luck to her Purify Space passive. Her G2 gives some more offensive power and makes the priestess reactive react to skills, making it actually useful. And her G5 lets her possibly do respectable damage, though you wouldn't really use her for that. G2! > G6(lv4) > G5 > G1 > G4 > G3 Priestess -> Priestess [Oracle] Ninja -> Ninja [White Tiger] Valkyrie -> Fallen Valkyrie Oracular Future
Jewel Cost -5
Purify Space Upgrade -
150% LUCK
HP +300, Charm +20 6 Ninja Stealth Upgrade:
MOVE +1
JUMP +1
Magic ATK +20%
Sacrifical Protection Upgrade Water Units:
HP +50% Water Units:
HP +50%
All ATK +20% Upgrades:
Purification of Sin
Flowing Cicada
Battle Spear - Brunhilde
234
That Time I Got Reincarnated as a Slime A great addition to the Light roster. MIlim is a very mobile, quick strike (and kinda also magic) unit with great jewel economy. She's swimming in snowballs, having a passive that gives the same Patk boost as Overdrive, while also giving an on-attack AGI/Auto Jewel Charge snowball (and later adds 30% hp with G2). She also gets a Patk/Pdef infinite stacking on-kill snowball, which she can trade for the upfront Patk from her Rakshasa passive when necessary. She has 3 great reaction options and none of them are the wrong choice. An interesting part of her kit is that most of her attacks scale up in damage the more jewels she has, which works well with her auto jewel charge and rakshasa reactive. She has very high PAtk, high HP, good AGI, a basic 3x chargeup, access to teleporting attacks and big AoEs, and access to pure patk scaling Strike and Magic attacks. Her memento is generic but nice, giving -15 jewels spent at MLB and a VA that reduces jewels spent for 3 turns. An excellent PVE unit that could even find a place in Raids. G5 > G6(lv4) > G2 > G4 > G3 > G1 Impact of the Otherworldly Picnic (Limited) Slime Plush (VCR)
Milim's Cape (Event)
The Destroyer Dragon Cavalier -> Dragon Cavalier [Garuda] Light of Dawn Rakshasa 6 (7 in JP) Playtime Upgrade:HP +30%
PATK +50%
AGI/Jewel Auto Charge buff when attacking (stacks 10x) Light Units:
HP +20%
PATK +40%
Strike ATK Power +20%
Jewels Obtained +10 Light Units:
HP +20%
PATK +40%
All ATK +20%
Jewels Obtained +10 Upgrades:
Drago Shine
HP Drain +2
Tyranny of Rakshasa 1% HP per Level
5: HP +10%
10: PATK +5%, Strong vs Dark +25
15: HP +10%
20: AGI +2%, Long Xinghui Yan
235
board. As a ranger, Milis is very slow, having AGI that could be comparable to Zangetsu (who
loses 20% of his AGI running Single Blade). Her PATK and DEX are lower than Seida's when
Seida is 60 and Milis is 85, and Almira at 75 will do more damage than her at 85. Skip her. G2 > G1 > G3 Hunter -> Ranger [Serpent] Magic Swordsman -> MS [Sylphide] Ranger -> Ranger [Lupus] 7 (Lvl 20 spirit gear in JP) Deep Focus Upgrade:
Missile ATK +20%
Hit Rate +10%
HP +15% Saga:
DEF +20%
HP + 10% Saga Units:
HP +30%
PATK +20%
PDEF +20% Upgrades:
Shackle Rain
Sylphide Sword
Cerberos Rain 1% HP per Level
5: PATK +5%
10: Missile ATK +5, Strong vs Thunder +25
15: Missile ATK Power +5
20: AGI +2%, Phantom Water Lizard
236
Genesis 3 Part 2
Hard Stage 2, 4, 5
Low drop rate An interesting anti-magic missile unit, Minario dominates when faced with spellcasters and high Matk units. He can extend casting speed of enemies, inflict a powerful blind (and thanks to his G5, halve the AGI of enemies inflicted with this blind). He can inflict daze, bind, and silence as well and has a tokkou for units inflicted with any status. This makes him quite a pvp-oriented unit, as he cant really make use of his kit and tokkou in most PVE content. He also has a skill that's based on the targets Matk stat, which can do insane damage. He also has a turn-based Missile Atk snowball. His VCR gives him some nice stats and an odd long-range rateheal and small CT buff. While his memento is just okay outside of giving him a small charge up that also raises his range by 3. His Spy JE and G5 give him access to a possible -75 water res down for raid content. A unique unit who excels in his niche but is a bit awkward to use outside of that. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Prepare to Intersect (Limited) Aras Handgun (VCR) Pure Water Gall Shooter Ranger -> Ranger [Falcon] Spy -> Spy [Obscure Mist] 6 (7 in JP) Eagle Eye Upgrade:
AGI +10%
Missile ATK +10%
Range +2 Water Units:
HP +30%
Missile ATK +50%
Evasion Rate +10% Water Units:
HP +30%
Missile ATK +30%
All ATK +20%
Evasion Rate +10% Upgrades:
Circling Comet
Arrow Rain
Summon Toad Tide 1% HP per Level
5: Evasion Rate +5
10: DEX +5%
10: Strong vs Fire +25
15: AGI +2%
237
Experimental Serum XV-28 (VCR)
Prodigious Savant -> Alchemia Virtuoso Battle Mage -> Battle Mage [Luminous Form] Magic Meister -> Magic Meister [Symphony] 6 Physical Charge Upgrade:HP +20%
Dark Res +30%
Skill Use Count +1 Light Units:
HP +30%
MATK +20%
Evasion +5% Light Units:
HP +30%, Magic ATK +20%
Evasion +5%
All DEF +10% Upgrades:
Alchemia Overload
Saint's Chant
Seti Bullet
238
POTK/
Shinobi Nighmare The first of our dragon-riding Ancient Killers, Minerva is a Thunder pierce unit with excellent mobility, good speed and a nifty CT mechanic. She's a mounted unit so she starts off with 99 Jump and 5 move, but gains another +1 Move (and +30 Pierce Atk) from her unique passive. The first thing to note about her (and her dragon-riding counterparts) is that she will get a bonus turn when she kills a unit using any of the skills from her main kit. This allows her to share the crown with our other Minerva as one of the best map clearers in PVE (especially for getting shorter auto-repeat times). She has some interesting AoEs, some teleporting attacks and a small Patk/Agi chargeup on one of her skills. Her shared meme with Hercule gives her a small auto jewel charge, but you will find yourself auto attacking for jewels often, so you may want to throw some Jewels Obtained on her gluttony rune. Her VCR is very important for its Patk/AGI kill snowball. Her reactive also has a Pierce Atk snowball and her Meme gives a small Pierce Atk/Slash res buff for the first three turns. She also has a situational passive to raise Reaction Block and slash res for the first 5 turns. An excellent PVE unit who can dish out decent numbers once she gets the ball rolling. G2 > G5! > G6(Lv4) > G4 > G1 > G3 Guidance of Wisdom, Light of Hope (Limited) Cipherspear Oath "Divine Punishment" (Event)
Ancient Sign (VCR)
Cipherspear Princess Valkyrie -> Fallen Valkyrie Dragon Cavalier -> Dragon Cavalier [Vritra] 6 (7 in JP) Armor of Einherjar Upgrade:Pierce ATK Power +15%
PATK/PDEF/HP/Jump Res +15% Thunder Units:
HP +50%
PATK +20%
Pierce ATK +20%
Strong vs Water +10% Thunder Units:
HP +50%
PATK +20%
All ATK +20%
Strong vs Water +10% Upgrades:
Zero Style - Beyond Reason
Battle Spear - Brunhilde
HP Drain +2 1% HP per Level
5: PATK +5%
10: PATK +5%
10: Strong vs Water +25
15: Slash Res +5
239
Genesis Hards:
2-1-3, 2-2-1, 3-1-2
Low drop rate Mira is a strong support-damage hybrid, more inclined towards damage than her counterpart, Nyx. Her extremely high Matk allows her to do great base damage, along with good modifiers and her CT-modifier. For further damage, you can use her snowball from J1, though Swift Charge is better if you're bringing her along for support. Her VCR gives her a huge Agility boost turn 1 as well as a good nuke and all around good stats. Essentially a Chrono with damage potential, she can even nullify CT changes map-wide. Slots well into most teams; especially good with Letitia. Her gate 2 gives her a Matk snowball on sorcery pair. It stacks on enemy kills, unlike her turn-based snowball, so it's not quite as potent if she's facing tough enemies. Her summer meme gives her a nice buff duration +1 at MLB, which pairs well with the Matk Power "charge up" from one of the two vision abilities. The VCR also gives her another attack that has a follow-up attack. It's a decent but not essential upgrade. G1 > G5 > G2 > G6 > G3 > G4 To Bridge the Times (Limited)
Instant Blastoff Splash! (Limited)
Kairos Sphere (VCR)Summery Bikini (VCR)
Clockwork Planetarium (Event)
Magic Rod Libra (Event)
Fire Mag ATK on units within area
& inflicts Stop if target has Quicken &
if target survives attack, bestows
Quicken on self 6 Sorcery Pair Upgrade:
MATK +7% (stacks on enemy kills)
MATK +40%
MDEF -25% Fire Units:
HP +40%
MATK +20%
Charge Time -10%
Delay Res +30% Fire Units:
HP +50%
MATK +30%
Charge Time Ratio -10%
Delay Res +30% Upgrades:
Space-Time Manipulator - Needle of Red
Wind Enchantment
Cardinal Sign
240
Initial Jewels +25%
HP +15% Dark Units:
HP +20%
Jewels Obtained +5 Dark Units:
HP +40%
Dark Attacks +20%
Jewels Obtained +5 Upgrades:
Fatal Malady
Dark Offering
Jewels Rule Everything Around Me 1% HP per Level
5: AGI +2%
10: HP +10%
10: Strong vs Light +25
15: AGI +2%
241
The high agility synergizies very well with her buffing playstyle, because her buffs stack. On top of this, she has very respectable
double fire element damage, and can get very tanky with the combination of both defensive passives from J1 and J3, and Holy
Guardian Stance +2. Miuna recently recieved some skill buffs. Her Gear Ability now grants a massive Auto Jewel Charge, which completely fixes any jewel issues she might have. And her Patk/Pdef and Matk/Mdef AoE buffs now last for six turns, making her a pretty nifty raid support unit. Her Slash/Strike res debuff attack is now also stackable 2x for a total of -50 Strike/Slash res. Her G2 is also significantly better now, also granting Initial Jewels and Patk. G5 > G2! > G6(lv4) > G1 > G4 > G3 Hephaestus Hammer (Free) Master Blacksmith -> Master Blacksmith+ Thief -> Shadow Assassin [Night] Holy Cavalier -> Holy Cavalier [Pieta] 6 Impregnable Fortress Upgrade:
PDEF +20%
HP +40%
Initial Jewels +10%
PATK +30% Fire Units:
PATK +30%
All ATK +10% Fire Units:
PATK +40%
All ATK +20%
DEF +10% Upgrades:
Blaze IV - Secret Edge
Assassin Blade - Charm
Battlefield Seraph
242
MOVE +1
JUMP +2
PATK +15% Slash ATK +10% Slash ATK +30%
Water Units All ATK +20% Upgrades:
Shackle Rain
Assassin Blade - Charm
Rising Cicada
243
Strike ATK Power +20
Healing +30
Permanently increases HP by 10% when damaged (stacks 5x) Hermes Flash
Light Strike ATK on units within area that increases in strength according to number of dead allies & absorbs Jewels & moves target units 2 sq back 6 (7 in JP) Chopping Spirit Upgrade:
HP +35%
PATK +20%
Strong vs Male Units +30% Light Units:
HP +50%
PATK +30%
Strong vs Dark +20% Light Units:
HP +50%
All ATK +20%
PATK +10%
Strong vs Dark +20% Upgrades:
Cycle of Rakshasa
Colossal Rage
Revenge Crush 1% HP per Level
5: Strike ATK Power +5
10: Strike ATK Power +5
10: Strong vs Dark +25
15: HP +10%
244
Limited Summon
from Memento
Pierce ATK Power +15
Critical Damage Rate +10
Strong vs Amorphous +50
Skill Use Count +1 Stormwolf Bite
Wind Pierce ATK on units within area & lowers Wind Res for three turns (stackable up to 3x) 6 (7 in JP) Armor of Einherjar Upgrade:
HP +20%, PDEF +15%
JUMP Res +15%
Pierce ATK +20% Wind Units:
HP +40%
Pierce ATK +40%
Strong vs Amorphous +20% Wind Units:
HP +40%
All ATK +30%, Pierce ATK +10%
Strong vs Amorphous +20% Upgrades:
Graceful Air Raid
Battle Spear - Brunhilde
HP Drain +2 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Thunder +25
15: HP +10%
20: AGI +2%, Meteor Wind Wolf
245
Final Chivalry (Limited)
Shall We Brunch Again?
Novice Armor (VCR)!Thunderlord Belt (VCR)
Steady Thunder Axe (Free)
Indomitable Axe Knight -> Benevolent Thunderlord (J++) Dragon Knight -> Dragon Cavalier [Garuda] Holy Cavalier -> Holy Cavalier [Isaiah] 6 (7 in JP) Sword-Guardian Upgrade:PDEF +45%
HP +35%
Slash Resist +25% Thunder Units:
PATK +50% Thunder Units:
HP +20%
All ATK +20%
PATK +30% Upgrades:
Sacred Knight
HP Drain +2
Diamond Formation 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Water +25
15: Single Target ATK Res +5
246
HP +10%
MATK +50%
MDEF -15% Fire Units:
HP +30%
MATK Power +50%
Max Jewels +20% Fire Units:
HP +30%
MATK Power +30%
All ATK +20%
Max Jewels +20% Upgrades:
Devouring Blaze
Ratty Ars Magna
Cardinal Sign
247
Limited Summon
A straight-forward PVE unit; Na Zhu's gimmick is that most of his skills get stronger the more full his HP is and he has the good jewel tempo and sustain in his kit to keep his HP high. Na Zhu boasts good bulk, decent Patk and speed, and good mobility. He has a charge up, a teleporting diamond 5 attack that raises his slash attack, another celf-centred diamond 5 AoE that gives him auto heal/jewel charge and a reactive that is based off of his Patk and drains HP. His unique passive gives him HP and Patk, but also reduces damage by 50% if he's at full hp. His memento is nice, mostly for the very large AoE attack that also lowers CT a bit. It gains skill use +1 at MLB as well, but the main draw is the VCR, which gives him a Slash/AGI/PDEF kill snowball. G2 replaces the -10 AGI on RGB with +10 slash. G5 makes his teleporting AoE stronger and gives it some more skill uses. G2 > G5! > G6(lv4) > G1 > G4 > G3 Rain Falling on the Tools Earring of First Intent (VCR)Twin Sharp Blades Einsam (Event)
Lion's Fanged Sword Shadow Assassin -> Shadow Assassin [Darkness] Blademaster -> Blademaster [Haze] Imperial Winds - LionWind Slash ATK on enemy units within area around self that increases according to how full own HP is & casts Auto Heal/Jewel Auto Charge on self for 3 turns 6 (7 in JP) Shadow Saber - Regal Garuda Blade Upgrade:
PATK +50%, Evasion Rate +5%
Slash ATK +10%
Reaction Block +25% Wind Units:
HP +50%
Slash ATK Power +20%
Disable Heal Res +30% Wind Units:
HP +50%
All ATK +20%
Disable Heal Res +30% Upgrades:
White Blade - Splendor
Assassin Blade - Null
Sealing Blade Tiger Tremor 1% HP per Level
5: PATK +5%
10: Healing +10
10: Strong vs Thunder +25
15: Healing +10
248
The Rising of the Shield Hero Naofumi is the first true tank to hit GL. He boasts insane bulk and virtually no offensive stats. He can get off some big damage with his MA, as it scales off of pdef, but otherwise will be purely supportive. He specializes in drawing agro from all enemies so that your allies can survive. This can be accomplished with a passive that draws agro for the first three turns of the map, or a skill that does the same thing, but costs a turn. His other pdef scaling skill can do some damage and permanently debuff patk/pdef with a disable heal curse. His memento gives him an excellent pdef/mdef/Dark snowball that stacks up to 10x when hit. His reaction will often just absorb jewels, as the -agi/all def debuff only works VS undead. He has some supportive abilities, such a single target allstat buff, a single target 5000hp shield, area atk res panels, and a big slash/missile/pierce res buff that makes allies (or enemies) lose their attack power. His G5 buffs his barrier skill to heal 40 jewels and shield him from 80% damage for one turn. G5 also gives him a reason to run WBT sub, as it buffs the AoE rage skill to give +80% pdef for 3 turns. G2 adds HP to his WBT passive, useful for when you aren't running his taunt passive. Overall a unique unit who will come in handy in many a hell stage. G5 > G6(Lv4) > G2 > G1 > G4 > G3 Light within the Shield Hero (Limited) Shield of the Four Holy Weapons (Event)
Jade Bracelet (VCR)
Amber Hairpin (VCR)
Shield Hero Wild Beast Tamer -> WBT [Stalwart Elephant] Merchant -> Merchant [Beckoning-Dharma] 6 (7 in JP) Sturdy Evolution Upgrade:HP +30%
PDEF +20%
AGI +10%
JUMP +2 Dark Units:
HP +50%
PDEF +30%
Light Res +20% Dark Units:
HP +50%
PDEF +30%
All DEF +20% Upgrades:
Fast Heal
Overwhelming Roar
Demon's Proposal 1% HP per Level
5: HP +10%
10: MDEF +5%, Light Res +25
15: PDEF +5%
20: Single Target ATK Res +10, Curse Sacrifice
249
Summoner is a job that is heavily is gated by very slow cast times, so Nasario will happily take advantage of Swift Charge. Magic
Swordsman gives him the HP, as well as the passive needed to help him survive better. Enchanter also gives Nasario access to
Enchanter sub, which can give him a very large 60% MATK buff before he attacks (similar to Battle Mage Drain Dimension buff). N/A Summoner -> Tir Na Nog Summoner Magic Swordsman -> Magic Swordsman [Sylpheed] Enchanter -> Fresh Wind Enchanter High Elf's Dignity
HP +400
MATK +100
Healing +30
AGI +15 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +20%
HP +10%
Enhances Beast of Light and Heavenly Palace Beast Wind Units:
Magic ATK +30%
HP +20% Wind Units:
HP +30%
Magic ATK +30%
DEF +10% Upgrades:
Crusade Judge
Sylphide Sword
Thunder Enchantment 1% HP per Level
5: MATK +5%
10: Cast Time -10
10: Strong vs Thunder +25
15: MATK +5%
250
HP +150
Max Jewels +40
Jump +1 The HP Genome
Heals in diamond around self
and raises PDEF for 3 turns 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
MATK +20%, AGI +7% Wind Units:
HP +50%
MATK +20% Wind Units:
HP +50%
All ATK +20% Upgrades:
Ultra Syrup
Grace Cycle
Intersecting Windstorm 1% HP per Level
5: Healing +10
10: MATK +5%
10: Thunder Res +25
15: Max Jewels +10%
251
Farmable in JP 1/day A very similar unit to her brother, Ren, Natsume also shares his specialties, but can also lower enemy Move to 0, pull them around the map, and has better scaling across the board. She has several ways to lower enemy hitrate, can inflict jewel damage and can even lower Back Atk Res of enemies. Her ability to lower hitrate is crucial as she has tokkous for hitrate and her reactive grants Auto Jewel Charge to her if the enemy has lowered hitrate. Her reactive also lowers her jewels spent by 70%, which is very important, as she has an incredibly potent attack (her only one with 1.5x Patk scaling) that has a very high jewel cost, but unlimited skill uses (after G5). Her memento is important, as it gives her a Patk/Dex/Back Atk Power snowball upon attacking, and the VCR is her BiS sword with a nifty Gear Ability that can do pretty big damage and drains HP. While she cant get quite as evasive as her brother, she has a very nice niche in her control over enemy movement. G5 > G2! > G6(lv4) > G3 > G1 > G4 The Laws of the Black Star Blade of Ruin "Black Star" (VCR) Fierce God of Black Star Shadow Assassin -> Shadow Assassin [Darkness] Blademaster -> Blademaster [Haze] 6 (7 in JP) Shadow Saber - Regal Garuda Blade Upgrade:
PATK +60%, Reaction Block +25%
Evasion Rate +5%
Move +1, AGI -10% Water Units:
HP +30%
PATK +30%
DEX +20%
Slash ATK +20% Water Units:
HP +30%
PATK +30%
DEX +20%
All ATK +20% Upgrades:
Black Star Secret Art' Blood-Rending Blade
Assassin Blade - Null
Sealing Blade Tiger Tremor 1% HP per Level
5: PATK +5%
10: Back ATK +5
10: Strong vs Fire +25
15: Slash ATK Power +5
252
Limited Summon
As the only Diviner in the game with her Wind nuke on-element, Nefertiti can do massive damage to Thunder enemies. Her EL gives her the HP to just do massive damage in general with that nuke, as it's HP-based. Alternatively, she can be run as Sage [Rozetta] to do Magic AoEs, though she does potentially suffer from longer cast times. With Blast Dimension from her Battle Mage JE sub, she can boost her damage as a Sage while also restoring HP and raising strong vs thunder. All in all, a very powerful magic nuker who's great on many teams. Nef's memento and VCR give her everything she could want. She gets an attack that lowers enemy magic res, +1 jump, boosts to hp/matk/matk power/luck, and a buff that doubles her magic power and an ally's pierce atk. This buff is made even more effective by the +1 buff duration her memento gets at MLB. Her Diviner JE gives her her nice upgrades overall. Her G5 is most important when running her as Sage or BM main. Otherwise it just lets her lower thunder res with her thunder AoE and makes it a bit stronger. G6 > G1! > G4 > G5 > G3 > G2 Windblown Sands of TimeLoving Family
Sandstone Tiara (VCR) Sage -> Sage [Rozetta] Battle Mage -> Battle Mage [Cyclone Form] Diviner -> Cumulonimbus Diviner Desert Lily (JE+ upgrade to Sage [Rozetta] Ties of the Fine SandMagic ATK Power +20
Strong vs Thunder +50
When HP < 25%, All ATK Res +30 Dancing Dustcloud
Wind magic attack strong vs thunder
in cross area and inflicts daze 6 (7 in JP) Magic Up +2 Upgrade:
MATK +12%
Hit Rate +20%
HP +10% Wind Units:
HP +50%
PATK +30%
Strong vs Thunder +20% Wind Units:
HP +50%, PATK +10%
All ATK +20%
Strong vs Thunder +20% Upgrades:
Zephyros Roar
Intersecting Windstorm
Roaring Lightning Flash 1% HP per Level
5: LUCK +10%
10: MATK +5%
10: Strong vs Thunder +25
15: MATK Power +5
253
AGI +20
MATK +30
Reflection Value 20% -> 50% 6 (7 in JP) Magic Up +2 Upgrade:
MATK +25%
Hit Rate +10% Light Units:
Magic ATK +30%
HP +20% Light Units:
HP +30%
Magic ATK +30%
DEF +10% Upgrades:
Armored Magic Glyph
Zephyros Roar
Pegasus Sword 1% HP per Level
5: MATK Power +5
10: Area ATK +5
10: Strong vs Dark +25
15: MATK Power +5
254
Raises Max HP of ally units in area around self for three turns (recovers amount raised) & all stats & all ATK for Dark Units 6 Sorcery Pair Upgrade:
MATK +40%
MDEF -25%
Self MATK Buff +50% Dark Units:
HP +50%
MDEF +20%
Silence Res +30% Dark Units:
HP +50%
DEF +20%
Silence Res +30% Upgrades:
Purely Dark Atmosphere
Jewels Rule Everything Around Me
Darkness Chant
255
Scorching By The Shore (Limited)
"Questioning" Tools (VCR)Agares (Event)
Elizaball (VCR)
Subjugator Spy -> Spy [Cloud Cover] Necromancer -> Flame Necromancer 6 Polish Scythe Upgrade:Debuff Duration +1
AGI +15%
CRIT +30% Fire Units:
HP +50%
MATK +40%
MATK Debuff Res +20% Fire Units:
HP +50%
MATK +20%
All ATK +20%
MATK Debuff Res +20% Upgrades:
[Sudenica] Obsequial Blade
Immobilize Counter
Ghostly Fire Scythe
256
(3/day in JP) With his high base stats and useful kit, Neun is a powerhouse in the Dark element. While he has 3 Move, his teleports more than make up for it in most cases, and if that doesn't, then his damage certainly does. Not only does he have a 5 charge Shura charge with no defensive penalties from his G5, he has a ton of Strike Mod to stack on top of it. In terms of his actual kit, his AoE is useful as it prevents enemies from applying status-effects. On his sub, he has a -100 CT Down teleport, which can be insanely useful. And with his VCR, he gets an excellent Patk/auto-jewel buff at low hp. A strong unit with good burst damage who still comes in quite handy in tough content. G5! > G2 > G6(Lv4) > G1 > G4 > G3 A Night of Drinking Lifeblood! Unbreakable Greaves (Free)
Overcoat of Invincibility (VCR)!
Explosive Master -> Volatile Fighting Master Samurai Warrior -> Warrior [Gigantes] Blademaster [Haze] 6 (7 in JP) "Gokurei" Anonymous Upgrade:Strike ATK +35%
AGI +10%, PATK +10%
Reaction Block +30% Dark Units:
HP +30%
PATK +20%
PDEF +20% Dark Units:
HP +30%
PATK +20%
DEF +20% Upgrades:
Revenge Crush
"[Supreme Strength]" Paradigm 1% HP per Level
5: Strike ATK Power +5
10: Daze Res +30
10: Strong vs Light +25
15: Strike ATK Power +5
257
Genesis 5 Part 2
Hard Stage 1-5
Low drop rate The ultimate Whale Unit; She is flying mounted unit specializing in magic/pierce and placing grids. Her memento is more of a luxury, giving her some decent all-around buffs and a nice attack with a permanent +30% Matk buff from MLB. Being a spear-wielding Envylia unit, she can use the Wild Meat VCR from D'artagnan's 4* meme, which gives her auto heal and a small jewel charge. If you dont have her own VCR, she could use Zain's 2nd vcr for Matk and a full heal. The reactive raises AGI/Pierce/Slash Evade preemptively. Her tokkou is strong, but unfortunately is tied to enemies stepping on her Slow/Evasion/Hit Rate/AGI debuff grid. Her babel skill adds a large evasion buff for herself when she casts this grid. Her buff grid is a potent Evade/Auto Heal/Auto Jewel grid, but only works on flying units, making its general use questionable at present. She kit has the ability to hit jumping units, and she can lower Light Res and AGI with her G5 and can even swap positions with enemies or allies. Her stronger pierce attack lowers CT, greatly raises AGI and drops skill cost to 0 the following turn. She also has a buff that makes this skill infinite use for 3 turns and raises hit rate/pierce/crit rate for 3 turns. Another of her debuff grids lowers All Atk, which is rather unique. Nic also has the option of running Chrono sub. A decent and interesting unit that doesn't have a clearly defined niche but can be very fun to use. G2 > G5! > G6(Lv4) > G1 > G4 > G3 After the Princess' Respite (Limited)! Salacia Lance (VCR)! Azure Spirit Princess Bride -> Pure Bride Chronomancer -> Chronomancer (Trickster) Blue Light Soma
Raise own Hit Rate, Pierce ATK Power and CRIT Rate for 3 turns & no Use Count cost for "Violet Light' Vodnik" 6 (7 in JP) Run The Clock Upgrade:
Skill Use Count +1
MATK +20%
AGI +15% Light Units:
HP +40%
Pierce ATK +20%
MATK Power +20%
Hit Rate +10% Light Units:
HP +40%
Pierce ATK +20%
All ATK +20%
Hit Rate +10% Upgrades:
Star Curtain' Ashrei
Holy Candle
Time Acceleration 1% HP per Level
5: Pierce ATK Power +5
10: AGI +2%
10: Strong vs Dark +25
15: Critical Damage Rate +5
258
Genesis 7 Part 1
Hard Stage 1-5
Low drop rate A nuke-focused fire unit, Nimul can switch elements. His kit remains mostly the same, just switching from PATK to MATK. A relatively straightforward damage dealer. G2 > G1 > G3 The Rare Birth of Light (Limited) Ring of Revolution (VCR) Genesis Alchemist Dark Cavalier -> Dark Cavalier [Zeele] Dark Cavalier -> Dark Cavalier [Faust] 3 Overdrive Upgrade:
PATK/MATK +80%
All ATK +20%
PDEF/MDEF -25% Fire/Light:
HP +20%
Strong vs Gigantic +20%
Missile ATK Power +30%
MATK Power +30% Fire/Light Units:
HP +30%
All ATK +20%
Missile ATK Power +20%
MATK Power +20%
Strong vs Gigantic +30%
259
Limited Summon
Nina's jobs fit well together, with a good variety of Light damaging abilities to help her increase her damage output. Although Minerva has 2 of the same jobs, Nina's HP and MATK are higher, resulting in Nina's focus as a Magic Meister. In general, she uses Saturation to build up her snowballing passive, and then just normal attack the rest of the map. Her WAM makes her Summoner viable, giving her a fast casting move. Tir Na Nog Summoner is heavily anti-Dark, which gives Nina a long standing niche. And then her G5 and memento actually make Summoner more effective, though she still prefers to run MM without her G5. G5 > G6! > G1 > G4 > G2 > G3 Animal Study GroupHand Made Winter Holiday (Limited)
Nina's Pointing Stick (VCR)Jingle Ribbon (VCR)
Summoner -> Tir Na Nog Summoner Battle Mage -> Battle Mage [Luminous Form] Magic Meister -> Magic Meister [Serenade] Steel BridgeMATK +85
Skill Use Count +1 Oracle Ratty
Cross shaped light
magic attack that applies
silence and is 100% hit 6 (7 in JP) Wind of Tirnanog Upgrade:
Light Skill Dmg against Dark +80%
HP +10%
AGI +8% Light Units:
MATK +40%
Cast Time Ratio -10%
MDEF +20% Light Units:
MATK +40%
Cast Time Ratio -10%
DEF +20% Upgrades:
Crusade Judge
Aperience
Saint's Chant 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Strong vs Dark +25
15: MATK Power +5
260
The Hottest Day for a Magic Girl (Event)
White Floral Decor (VCR) Battle Mage -> Magical Honor Student Chemist -> Professor [Mad] Pirate -> Pirate Lord [Awilda] Methodical Honor StudentMATK +50
Fire Unit Dmg +10
Move +1 6 (7 in JP) Sorcery Pair Upgrade:
MATK +50%
AGI +5%
MDEF -10% Fire Units:
PDEF +30%
HP +20% Fire Units:
HP +30%
PDEF +30%
DEF +10% Upgrades:
Rainbow Colored Magic Flame
Ultra Syrup
Maelstrom 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Wind +25
15: MATK +5%
20: MATK +5%, Magic Flame Runaway
261
Source:
Final Fantasy XV A former king of Water, Noctis has no Enlightenment and can't really stand up to today's content. Amongst magic units, he is outclassed by dozens of easily accessible and farmable units. With no EL and not even the water BM JE, Noctis just doesn't bring anything to the table apart from some teleports and a semi-useful passive that gives adjacent allies 35% patk/matk. This can come in handy during some manual raids and certain stages, and can be combined with Usalia's weaker version for a total of 50% patk/matk, but usually isn't work wasting a slot on. Do not spend shards on him. N/A Sword of the Father (Event) Prince of Lucis Magic Swordsman Battle Mage 0 Water Units:
HP +40%
Cast Time -10%
262
Genesis Hards:
2-1-4, 2-2-2, 3-1-4
Low drop rate The best Support unit in the game, hands down, and an essential part of the Magic meta. He can also dish out some very impressive damage himsef. Quickens himself at the same time he quickens any other unit, similar to Chronos Watch, and has 3 Charges of his OC as opposed to Mira's 2. He can also stack up to -75 Magic Res Down, which is what makes him so essential for the Magic meta. Has a CT Down AoE similar to Vier, but with more Charges. And Nyx can nullify CT changes map-wide. With his snowball, he can also do excellent damage once he's done supporting. His memento is amazing at MLB, giving him over 50% total Cast Time Reduction. Incredible addition to any team. His G2 adds more mobility to Swift Charge, which has its uses in large maps or when he's only supporting. G5 > G6 > G1 > G2 > G3 > G4 Hope Etched in Snow (Limited) Chronos Sphere (VCR)
Clockwork Planetarium (Event)
Magic Rod Libra (Event)
Chronometric Alchemist Summoner -> Agartha Summoner Enchanter -> Thunderer Enchanter [Finite] DistanceInflicts Delay on enemy units within area 6 Swift Charge Upgrade:
Cast Time Ratio -33
Move +1
Jump +1 Thunder Units:
HP +40%
MATK +20%
Charge Time -10%
Stop Res +30% Thunder Units:
HP +50%
MATK +30%
Charge Time Ratio -10%
Stop Res +30% Upgrades:
[Molten Lightning] Lemniscate
Ratty Ars Magna
Water Enchantment
263
HP +300
+5 Resist to all Element Unit Dmg
Auto Heal 6 Divine Shelter Upgrade:
All Element Resist +15%
PATK +25% Light Units:
PATK +40%
Evasion +5% Light Units:
PATK +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Great Death Mow
Pegasus Sword
Immobolize Counter
264
Limited Summon
Gilgamesh if Gilgamesh was good. But no, seriously. Very high base stats, an instacast 5x5 Diamond AoE, a Sharpening Focus variant, and even a snowball. And if that wasn't enough, his VCR gives him 10 auto jewel regen per turn. G2 gives him some reaction block, his Leader Skill also becomes the best anti-Water Thunder LS for both Physical and Magic units with G3. G5 makes him even more powerful, with massive upgrades to his main AoE nuke and his ideal Reactive. Can also run Ku's VCR for Slash mod, Stop Res, and HP. Basically the ideal unit when it comes to Physical Thunder, now and in the future. Orion received some buffs to the damage of most of his skills, as well as having the cast time removed from his Genesis Chaos spell. G5! > G6(Lv4) > G1 > G3 > G2 > G4 The Conqueror Leon Falchion (Free)Sealed Military Texts (VCR)!
Greed Dike Jade Dragon (Event)
Lion Monarch Sacred Spearman -> Dark SS [Lailah] Warrior -> Warrior [Atlas] J+ for J1 6 (7 in JP) Chopping Spirit Upgrade:HP +20%
PATK +30%
Reaction Block +40% Thunder Units:
HP +50%
PATK +30%
Strong vs Water +20% Thunder Units:
HP +50%
All ATK +30%
Strong vs Water +20% Upgrades:
Thunder God Apocalypse
Sundering Sacred Spear
Mobile Style 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Water +25
15: PATK +5%
265
Signaling the End of the Icedust (Limited)
Shall We Brunch Again?
Illusion Rod (Free)!Scarf of Wisdom (VCR)!
Blue Ice General's Scarf (VCR)
Phantom Master -> Blue Ice Wisdom (J++) Enchanter -> Pure Water Enchanter Sage -> Sage [Carnac] 6 (7 in JP) Innate Gift Upgrade:MATK +30%
AGI +20%
Water Skill Dmg vs Fire +40% Water Units:
HP +40%
Charge Time -10% Water Units:
HP +40%
MATK +20%
Charge Time Ratio -10% Upgrades:
Very Heavy Snow
Fire Enchantment
Diamond Dust 1% HP per Level
10: MATK Power +5
10: Strong vs Fire +25
15: MATK +5%
266
Daze Resist +100%
Healing +20%
Skill Use Count +1 Fire:
HP +40%
MATK +20%
Cast Time -10% Fire Units:
HP +40%
All ATK +20%
Cast Time -10% Upgrades:
Rouge Harpy
Salvation
Prayer for Great Magic 1% HP per Level
5: AGI +2%
10: Healing +10
10: Wind Res +25
15: Disable Support Res +30
267
POTK/
Shinobi Nighmare Berserker is a useful job on its own, gaining power from dead allies. While her jewel gain is pathetic, Grace of Varna can give her a steady supply, mitigating that issue. She can serve as a Guts Tank, similar to Dark Tyrf by slowing herself down with RGB. This can also allow her to hit very hard with her second Asura charge if she uses Awakening of Argos. Running Warrior [Argos], Parashu can pull off a devastating Warrior combo, and she also boasts a lot of bulk, decent speed, and good jewel regeneration in the form of Grace of Varna. A strong addition to any Wind team. G5 lowers the cost of her Argos combo, while increasing the damage. It also gives her a very nice upgrade to her Berserker charge up, making it x4 patk instead of x2. G5 > G2! > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Holy Axe Parashu (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Berserker Samurai -> Blademaster [Clouds] Warrior -> Warrior [Argos] 6 (7 in JP) Chopping Spirit Upgrade:HP +25%
PATK +40% Wind Units:
HP +50%
PATK +20% Wind Units:
HP +50%
All ATK +20% Upgrades:
Shiva's Imperial Wrath
Battleaxe Stroke
Fan Blade - Razor's Determination 1% HP per Level
5: HP +10%
10: HP +10%
10: Strong vs Thunder +25
15: Slash ATK Power +5
268
HP +15%
AGI +5%
Cast Time Ratio -33% Evasion +5%
Jewels Obtained +5 Jewels Obtained +5
Evasion Rate +5%
All ATK +30% Upgrades:
Light of Dawn Poem
Thunder Enchantment
Leaden Feet Dance 1% HP per Level
5: AGI +2%
10: HP +10%
10: Thunder Res +25
15: AGI +2%
269
Reach Peridot is a nice farmable Sage, which can fulfill the need for magic on team, because her
element doesn't give her any large weaknesses in terms of offense (advantage against
all elements other than light). What Peridot does lack though, is good base stats. Her G2 is absolutely essential, giving her some casting speed reduction. G5 makes her strongest attacks cast quicker, which she needs. She can run both magic up passives to give her okay base matk, but then she loses out on mobility. A mediocre unit, but not the worst free unit. G2! > G1 > G5 > G4 > G3 Mage -> Sage [Rozetta] Thief -> Shadow Assassin [Night] Sage -> Sage [Monolith] 6 Magic Up +2 Upgrade:
MATK +12%
Hit Rate +5%
Cast Time Ratio -33% Saga:
MATK +20%
Dark Res +20% Saga Units:
Dark Resist +20%
HP +30%
All ATK +20% Upgrades:
Zephyros Roar
Assassin Blade - Charm
Thor Impulse
270
Water Mag ATK on enemy units within area around self 6 (7 in JP) Magi-Guardian Upgrade:
HP +20%
PDEF +35%
MATK +30%
Magic Res +25 Water Units:
HP +50%
MDEF +20%
Silence Res +30% Water Units:
HP +50%
DEF +20%
Silence Res +30% Upgrades:
Adverse Snow [The Fool]
Magic-Guard Formation
Soul Slicer 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Strong vs Fire +25
15: MATK Power +5
271
3-3-2-5 Over time, Polin has fallen from her former top bard title, to being middle to low at best. With only one JE, no J+ revamp, and all of the other Bards getting upgrades, she's become much worse in comparison. At this point, she's simply a fairly slow Bard who can sort of do her job but not really. Her G2 fixes her HP problem . . . a little, but she needs a lot more than that to become viable. G5 > G1 > G2 > G4 > G3 First Kitchen Battle Bard -> Bard+ Mage Priest -> Bishop Baptism 6 Echo Upgrade:
Buff Duration +1
HP +25% Wind Unit:
PATK +15%
MATK +15% Wind Units:
HP +50%
Wind Units All ATK +15%
Jewels Obtained +5 Upgrades:
Relaxing Lullaby
Shining Try
272
Fullmetal Alchemist
Brotherhood A very neat unit who scales off of MDef, who unfortunately has no Enlightenment in Global. Pride has the honour of being the only unit in global to scale entirely off of MDef. Even his auto attack scales off of mdef. This makes him a unit whose damage is very easy to buff up, with the multitude of pdef and mdef buffs in the game, and excellent gear's such as the PotK 100 def/mdef shield. But sadly, his skills are quite weak, he has very low hp for this day and age, and he won't be worth slotting into a dark team over the countless better and more accessible units. N/A Pride's Shadow (Event) Pride: Homunculus Magic Swordsman Machinist 0 (3 in JP) Booster +2 Upgrade:
AGI +20%
MOVE +1
MDEF +10% Dark Units:
MDEF +50% Dark Units:
MDEF +50%
DEF +20%
273
Move +2
PATK +10%
PDEF +10% Collab Units:
PATK+20%
MATK +20% Other Units:
PATK +30%
MATK +20%
Hit Rate +10%
274
HP +400
PATK +150
Jewels Spent -5 7 Piercing of the Holy Sky Upgrade:
PATK +10%, HP +20%
Pierce ATK +20%
Jump ATK +20% Dark Units:
Pierce ATK +20%
HP +20% Dark Units:
HP +40%
Pierce ATK +10%
All ATK +20% Upgrades:
Grace of Darkness
Immobilize Counter
Sealing Blade Tiger Tremor 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Light +25
15: HP +10%
275
Missile DMG +10%
DEX +20%
276
Etrian Odyssey Throw a rock and you'll hit a Light tank, but Protector's the only one that has an auto attack based on her PDEF -- and has very high PDEF. That means that her otherwise low AGI is not too much of a hindrance, and that she can take quite a few hits before she needs to worry about healing. Which, by the way, she also provides. Her skills include a charge-up for PDEF, making her absurdly tanky before dealing big damage, and thanks to her pure PDEF scaling attacks even an auto attack would be strong after the charge up. If you can account for her low AGI, a very strong unit. Will eventually be eclipsed by Chloe's J+ in the far future. G1 > G2 > G3 Crossroads of Destiny (Limited) Protector Shield (Event)
Decorative Yggdrasil (VCR)
Paladin Beast Tamer Valkyrie -> Fallen Valkyrie Wild Beast Tamer [Robust Elephant] 3 (5 in JP) Armor of Einherjar Upgrade:PDEF +20%
HP +30%
JUMP Resist +15% Light Units:
PDEF +50% Light Units:
PDEF +50%
HP +20% Upgrades:
Shield Smite
Insulting Coffin
Battlefield Brunnhilde
277
Genesis 6 Part 2
Hard Stage 2, 4, 5
Low drop rate Quence is our next dark mage unit, like Ambrosia, Sol or Nero. Both his G2 and G5 are really good gates, his VCR and memento gives him quite good stuff too and his memento ability is interesting perma sleep. His reactive works like damaging arcana ratty and his passive is matk buff with matk snowball that gets reduced after 6 turns on map, his kit is solid and his matk snowball is perma +300 matk stackable twice. His kit is good and provides slip(it's alchemy effect that works a bit like poison but triggers after a few turns and is stackable), he also has support nullification. His overall damage is solid and he's a great dark unit, but he's also got a lot of stiff competition for magic damaging units. Thanks to the fact that he doesn't need his gates really heavy to work and his memento is more luxury than necessity, he's quite a cheap genesis unit especially for G6 one. He's nice to have but not the top of the heap. G2 > G5! > G6 > G4 > G1 > G3 Memories of a Sealed Past (Limited) Zurvan Sphere (VCR) Spacetime Manipulator Chronomancer -> Chronomancer (Illusionist) Magic Meister -> Magic Meister [Serenade] Reverse Regress
Dark Mag ATK on enemy units within area around self & inflicts Stun for 5 turns (greatly raises AGI while Stunned) & forces Unit Lock 6 (7 in JP) Clock Void Upgrade:
Delay/Stop Immunity
HP +10%
MATK Power +30%
Move +1 Dark Units:
HP +30%
MATK Power +30%
Daze Res +30%
Charge Time -10% Dark Units:
HP +30%, All ATK +20%
MATK Power +10%
Daze Res +30%
Charge Time -10% Upgrades:
Shadow Chain' Manja
Timely Request
Aperience 1% HP per Level
5: MATK +5%
10: Hit Rate +10
10: Strong vs Light +25
15: AGI +2%
278
Limited Summon
A very odd unit; Rachel is a high Matk, high AGI magic strike unit with the range and AoEs of a missile unit. Her odd support abilities go right along with the rest her oddness. Her chargeup doubles her own Matk while transferring 30 jewels to her ally and raising their Strike res. She also has a grid to raise elemental res and healing, a buff to give 50% status res and raise Move by 1 and an attack to move ally units while raising ct a little bit. Her VCR also gives her a buff grid to raise AGI/Strike/Range. A lot of her skills lower Move or Jump or push enemies around the map, which can come in very handy, especially when she has Tokkou's based on lowered Move/Jump and has very long range herself. She can lower enemy CT a bit, inflict paralysis and inflict poison. Her meme also gives her range +1 at MLB. She's not going to blow you away with big numbers, and she can be tricky to fit into a team, but what she does, she does well. G2! > G5 > G6(lv4) > G1 > G4 > G3 Courier of Kindness! Mailbag (VCR)!Witchy Cestus (Event)
Thunderous Savateur Enchanter -> Thunderer Enchanter Dancer -> Privet Dancer Lightning Wave DischargeThunder Strike Mag ATK on enemies within area & inflicts Paralysis & moves targets 3 sq back 6 Privet Encore Upgrade:
Range/Debuff Duration +1
AGI +10%
Strike ATK Power +15%
Strike Res +20% Thunder Units:
HP +30%
Strike ATK +30%
MATK +20%
Water Res +20% Thunder Units:
HP +30%
Strike ATK Power +30%
MATK +20%
All DEF +20% Upgrades:
Heavy Thunder Outbreak
Water Enchantment
Leaden Feet Dance - Wild Strike
279
POTK/
Shinobi Nighmare An extremely strong flying unit, Ragnarok has very high PATK, great mobility, good agility, and a great combination of skills that push her damage even higher. Like other flying units, she is weak to Missile attacks, but can counter with unlimited JUMP and numerous ways to increase her MOVE to reach out-of-range enemies. With her CT+100 follow-up on killing enemies, she does very well in PvE, and with her status application and self-buffs she is a force in PVP/Arena as well. Thanks to CRIT she will overall do more damage than comparable units. Despite her high stats, she is not really a raid-oriented damage dealer, but can be used for her slash-res debuff. G2 > G5 > G1 > G4 > G3 Pledge to Justice's Flag (Limited) Zero Battle Cap (VCR)
Zero Sword "Sacred Flash" (Event)
Ciphersword Princess Dark Cavalier -> Dark Cavalier [Jaeger] Warrior -> Warrior [Muspell] 5 Overdrive Upgrade:PATK/MATK +50%
Slash ATK Power +20%
AGI +10%
PDEF/MDEF -25% Fire Units:
PATK +20%
Slash ATK Power +20%
PDEF +20%
Hit Rate +20% Fire Units:
PATK +30%
Slash ATK Power +30%
DEF +20%
Hit Rate +20% Upgrades:
Twilight Guren Flash
Death's Domain
Leap Slash
280
Cast Time Ratio -33%
HP +25% Evasion +10% Evasion Rate +10%
Wind Attacks +30% Upgrades:
Magical Momentum
Salvation
Null Wave 1% HP per Level
5: AGI +2%
10: Silence Res +30, Thunder Res +25
15: AGI +2%
20: HP +10%, Clock Tier
281
Tricky Halloween Surprise (Event)
Proof of the Sun Successor (VCR)Sekhmet Lance (VCR)
Dragon Cavalier -> Solar Dragonspear (JE+) Dark Cavalier -> Dark Cavalier [Faust] Thief -> Shadow Assassin [Night] Successor of the SunPATK +100
AGI +20
HP +350
Initial Jewels +40 6 (7 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
HP +25%
PDEF -25%, MDEF -25% Wind Units:
PATK +30%
HP +20% Wind Units:
PATK +20%
HP +30%
All ATK +20% Upgrades:
Rudra Cross
Dark Offering
Assassin Blade - Charm
Gun Soul 1% HP per Level
5: PATK +5%
10: HP +10%, Strong vs Thunder +25
15: Pierce ATK Power +5
20: PATK +5%, Tornado Fang Spear, Retsuhi
282
The Rising of the Shield Hero An excellent unit in almost any content; Raphtalia is the queen of evading attacks and striking back with great force. Right off the bat I want to mention how important Raph's memento is. At MLB it gives her 40 auto jewel charge and 150 slash attack power after evading 10 attacks (an easy job for her). Because of this, she feels like a completely different unit when played without her meme. Her MA hits 5x and greatly drops accuracy, she also has a 3-hit large AoE that lowers hit rate and slash res (stackable with G5), and a light res down spell that inflicts a powerful blind. All of these help her to evade attacks as well as activate her strong tokkou on her self-based AoE. Raph is one of few units who wants her G3 maxed for the evade. G2 adds more evade and MOVE to Feint. G6 max is so she can use MLS and have her meme in sub for snowball. Her reactive preemptively boosts evasion, Patk and MOVE +1 (stackable 2x). She even has an attack whose power is boosted when her MOVE is increased. Raph has a well-designed kit that makes her an excellent choice for whatever you throw at her. G5! > G6(Lv4) > G2 > G3 > G1 > G4 Light within the Shield Hero (Limited) Magic Iron Sword (Event)
Jade Bracelet (VCR)
Amber Hairpin (VCR)
Shield Hero's Sword Twin-Blade Swordsman -> Mystic Hunt TBS Shadow Assassin -> Shadow Assassin [Darkness] 6 (7 in JP) Feint Upgrade:Evasion Rate +25%
Move +1 Light Units:
HP +30%
Slash ATK Power +30%
Evasion Rate +10%
PATK Debuff -40% Light Units:
HP +30%
All ATK +30%
Evasion Rate +10%
PATK Debuff -40% Upgrades:
Early Slash
Mythical Beast Slash
Assassin Blade - Null 1% HP per Level
5: Slash ATK Power +5
10: Blind Res +30, Strong vs Dark +25
15: Back ATK Res +5
20: Slash ATK Power +5, Magical Link
283
The Party Is After the Snow Thaws (Limited)
Sweet Toy Box (VCR)Illuminating Snow Scarf (VCR)
Magia Gunslinger -> Ice Flower Magic Gunner (JE+) Thief -> Shadow Assassin [Night] Dark Cavalier -> Dark Cavalier [Espion] Heat ControlJewels Obtained +8
AGI +10
Range +1 6 (7 in JP) Magia Scope Upgrade:
Range +1
MATK +15%
MOVE +1 Water Units:
HP +20%
MATK +30% Water Units:
HP +30%
MATK +30%
DEF +10% Upgrades:
Blizzard Magia
Assassin Blade - Charm
Dark Bringer 1% HP per Level
5: Missile ATK Power +5
10: Hit Rate +10
10: Strong vs Fire +25
15: Missile ATK Power +5
284
G2 > G5 > G1 > G4 > G3 The Most Dazzling Smile Chemist -> Professor [Mad] Sniper -> Sniper [Barrel] Chronomancer -> Chronomancer [Imposter] 6 (7 in JP) Long Snipe Upgrade:
Range +2, AGI +5%
Initial Jewels +15%
Buffs Many Abilities Water Units:
PATK +20% Water Units:
HP +30%
Water Attacks +20%
Missile ATK +20% Upgrades:
Ultra Syrup
Long Aim
Weighted Black Hole 1% HP per Level
5: Missile ATK Power +5
10: Missile ATK Power +5
10: Strong vs Fire +25
15: PATK +5%
285
Summer Beach Practice (Limited)
Helkovara Family Staff (VCR)Symbol of Succession (VCR)
Mage -> Sage [Monolith] Magic Meister -> Magic Meister [Symphony] Diviner -> Cumulonimbus Diviner 6 (7 in JP) Physical Charge Upgrade:HP +25%
LUCK +20%
Dark Resist +20% Lustburg:
HP +40%
Magic ATK +30% Lustburg Units:
HP +40%
All ATK +20%
Magic ATK +10% Upgrades:
Thor Impulse
Seti Bullet
Roaring Lightning Flash 1% HP per Level
5: LUCK +10%
10: MATK Power +5
10: Strong vs Water +25
15: HP +10%
20: MATK Power +5, Reawakening Atana Toy
286
Disgaea An odd unit who specializes in facing physical units. Red magnus used to have quite good damage and a decent niche. But he is outdated and has no Enlightenment. Do not invest in this unit. N/A Demon's Club (Event) Scorching Flame Overlord Dragon Knight Warrior Dragon Cavalier [Rudra]
Warrior [Muspell]
0 (3 in JP) Chopping Spirit Upgrade:PATK +30%
HP +25% Fire Units:
Missile Res +30% Fire Units:
Missile Resist +20%
DEF +20%
PATK +30%
287
Respite After a Day's Hard Work (Limited)
Feathery Toy (VCR)!Berith (Event)
Winter Memories (VCR)
Blood Reaver Warrior -> Warrior [Argos] Holy Brawler -> Holy Brawler [Shura] 6 Chopping Spirit Upgrade:HP +45%
PATK +25% Wind Units:
HP +40%
PATK +20%
Slash ATK +20%
PATK Debuff Res +40% Wind Units:
HP +40%
PATK +20%
All ATK +20%
PATK Debuff Res +40% Upgrades:
Ready to Slay
Battleaxe Stroke
Supreme Battle Trance
288
MATK +25%, AGI +25%
PATK / PDEF / MDEF / DEX -3%
CRIT -2%, LUCK -2% Dark Units:
HP +30% Dark Units:
HP +30%
Dark Attacks +20%
MATK +20% Upgrades:
Megiddo Flame
Swift Cicada
Purification of Sin 1% HP per Level
5: MATK Power +5
10: AGI +2%
10: Strong vs Light +25
15: MATK Power +5
289
MATK +140
AGI +15
HP +500
Jump +1 6 (7 in JP) Clever Charge Upgrade:
Stackable buff on kill
PATK/MATK/DEX +17%
AGI +3% Dark Units:
HP +30%
Light Resist +20% Dark Units:
HP +30%
All ATK +20%
Light Resist +20% Upgrades:
Chimera Sword
Aperience 1% HP per Level
5: Slash ATK Power +5
10: Healing +10
10: Strong vs Light +25
15: Single Target ATK Res +10
290
Sweet Bloody Blade (Limited)
Dawn's Waistband (VCR) Ninja -> Ninja [Vermilion Bird] Martial Artist -> Holy Brawler [Senju] Samurai -> Blademaster+ Belief of Dark SecretsSlash Resistance +25%
HP +100
Slash ATK Power +15 6 (7 in JP) Regal Garuda Blade Upgrade:
PATK +50%
Evasion Rate +5%
HP +10%
Upgrades Fierce Tsubamegaeshi Fire Units:
PATK +50% Fire Units:
PATK +30%
All ATK +20%
Slash Resist +20% Upgrades:
Brutal Assault
Explosive Triple-Palm
Rising Cicada 1% HP per Level
5: Slash ATK Power +5
10: Slash Res +5
10: Strong vs Wind +25
15: Back ATK +5
291
Flames of Vengeance (Limited)
Victorious Crimson Arrow (Event)
Scout Regiment Flare Gun(Event Summon)
Omni-Directional Mobility Gear (VCR)
Scout Regiment Emblem (VCR) Scout Member (Reiner) Martial Artist -> Holy Brawler [Fudo] Holy Cavalier -> Holy Cavalier [David] 3 (6 in JP) Strike-Guardian Upgrade:
PDEF +35%, HP +20%
Strike ATK Resist +25%
All ATK +25% Wind:
HP +30%
PATK +20%
PDEF +20% Wind Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Push Away
Exploding Palm
Steady Formation
292
Limited Summon
A highly mobile, evasive unit, Ren's stats are impressive but hampered by "blademaster" scaling, however with his J+ his scaling get's boosted from a 0.85x to 1.05x on most of his skills. Strong AGI and DEX help, but Ren's normal attacks have significant boosts to backstab attacks (and, to a lesser degree, side attacks). That results in his real damage being much greater than his stats indicate. Since his evasion stacks in the form of his reactive, he will get more evasive over time. He has the option of running his DB JE passive for insane slash evasion as well. His J+ has several ways of raising his evasion, absorbing or destroying enemy jewels and lowering hit rate, making him even more potent. He can even lower enemy hitrate while becoming a forced target, making him somewhat of an evasion tank. His VCR gives an excellent boost until he attacks once, buffing his status res, Move +1, Back Atk and Evasion. The Memento itself is fine, but has a nice VA, a powerful attack that will cripple enemy's jewels. He also gets a very powerful attack from his sister, Natsume's VCR. A good unit for PVE and Arena. G5 > G2! > G3 > G6 > G1 > G4 > G3 Until We Meet AgainDevastating Defeat
Warm Memory's Hairclip (VCR)Antique Brooch (Event)
Pure Water's Flashing Sword -> Scarlet Flame Flash Sword Twin-Blade Swordsman -> Mist Twin-Blade Swordsman Spy -> Spy [Obscure Mist] Scarlet Flame Darkblade[Slash ATK Power +20] [Evade +20, Move +1, Jump +1 when HP is full] Heaven's Race -> Heaven's Infinite Race
After moving, raises AGI, MOVE
and PATK, changes ability for
next turn 6 (7 in JP) Feint Upgrade:
Evasion Rate +20%
PATK +15%
Back ATK Resist +20% Water Units:
HP +50%
PATK +40%
Fire Resist +10% Water Units:
HP +50%, PATK +20%
All ATK +20%
Fire Resist +10% Upgrades:
[Black Star] Heaven's Revolt
Quintus Edge
Summon Toad Tide 1% HP per Level
5: Back ATK +5
10: PATK +5%
10: Strong vs Fire +25
15: Evasion Rate +5
293
Under Stars A blazing fast twin-blade swordsman, Retzius is an excellent free unit. He can easily crest past 225 AGI, but still has some issues with his lower Patk. Firstly, Retzius gets access to an easily obtained 4* memento, which also gives him a nifty VCR with auto heal and some hp. Almost all of his skills can crit, he gets a nice thunder-element attack which is strong vs humans, an attack which inflicts a 2-turn death sentence, and an attack to raise his evasion. His EL adds +1 move to Trance Augur and a hitrate debuff to his thunder attack. Sieba's VCR and blades give him a small patk/hp/agi buff as well as a patk/crit rate/jewel charge snowball. If you want to run an evasion build, he can even make great use of aswald's cape for the 70% patk buff until being hit. His soldier JE gives him an interesting permanent patk buff that attack, but isn't worth running over his TBS JE. It also gives him another Patk passive option. G2! > G5 > G1 > G4 > G3 Goals and Admiration Scarf of Aspiration (VCR)! Soldier -> Dark Cavalier [Wirth] Beast Tamer -> WBT [Sabertooth Tiger] Twin-Blade Swordsman -> Demonic Destruction TBS 6 (7 in JP) Transauga Upgrade:
MOVE +1, AGI +25%
PATK / PDEF / MATK / MDEF / DEX -3%
CRIT -2%, LUCK -2% Thunder Units:
PATK +20% HP +20%
Slash ATK +10%
All ATK +20% Upgrades:
Colossal Rage
Quintus Edge
Deep Funeral Blade 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: AGI +2%
294
DEX +50%
Range +1
Missile ATK +10% Missile ATK +10% Missile ATK +30%
Fire Units All ATK +20% Upgrades:
Shackle Rain
Break Momentum
Ibis Heart 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Wind +25
15: AGI +2%
295
Hit Rate +10%, HP +10%
Missile ATK +25%
Slash ATK +25% Wind Units:
PATK +20% Wind Units:
HP +50%
All ATK +20% Upgrades:
Cereberos Rain
Maelstrom
Assassin Blade - Charm 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Thunder +25
15: AGI +2%
296
Impact of the Otherworldly Picnic (Limited)
Slime Necklace (VCR)Rimuru's Sword of Tempest (Event)
Slime Plush (VCR)
Ruler of Tempest Warrior -> Warrior [Titan] Spy -> Spy [Obscure Mist] 6 (7 in JP) Preparation of Allies Upgrade:PATK +30%
Disable Heal +25
PATK/PDEF buff when receiving dmg (stacks 5x) Water Units:
HP +20%
Slash ATK Power +30%
MATK Power +30%
PDEF +20% Water Units:
HP +20%
Slash ATK Power +30%
MATK Power +30%
All DEF +20% Upgrades:
Icicle Mute
Revenge Crush
Summon Toad Tide 1% HP per Level
5: PATK +5%
10: MATK Power +5
10: Strong vs Fire +25
15: Area ATK +5
20: AGI +2%, King's Fury
297
Impact of the Otherworldly Picnic (Limited)
Slime Necklace (VCR)Slime Plush (VCR)
Slime Ultimate Slime The Ruler of Monsters 6 (5 in JP) Time for a Break Upgrade:HP +10%
Auto Heal +16% Other:
HP +30%
PATK +20%
PDEF +20% Other:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Slime Slam
Jewel Supply
Dark Lightning Flash
298
MATK +15%
Hit Rate +5%
Skill Use Count +1 Water Units:
MATK +20% Water Units:
HP +40%
MATK +20%
Hit Rate +5% Upgrades:
Diamond Dust
Grace Cycle
Timely Request 1% HP per Level
5: AGI +2%
10: HP +10%
10: Fire Res +25
15: Cast Time -10
299
Disgaea Rin's primary role is as a Missile attacker, bosting some nice AoEs with good multipliers in the form of Galaxy Comet and Chaotic X Circle. With the pseudo-Overdrive she recieves from her J3, she does some damage, and can also buff herself and other missile allies slightly with one of her J1 sub-skills. Alternatively, Rin can be run as Felynn for more bulk and agility, along with slightly more attack power but less range. A unit who really wants Enlightenment, Rin still has SOME use but generally isn't worth investing in. N/A Netherworld Archer Hunter Felynn Ranger [Serpent] 0 (3 in JP) Eagle Eye Upgrade:
Range +3
Missile Dmg +10% Water Units:
PATK +30%
Accuracy +20% Water Units:
All ATK +30%
Hit Rate +20%
300
Fate/Stay Night An awkward unit even before she became woefully outdated, Rin T simply shouldn't be used in today's content. Jewel Magician is a strange job that has magic abilities on the main skillset, and physical
abilities on the subskill. The poor girl never stood a chance. N/A Tohsaka's Pendant (Event) Jewel Magician Martial Artist Sage 0 Fire Units:
MATK +30%
PATK +20%
301
Brotherhood A collab unit with no Enlightenment, Riza hawkeye can't cut it in today's content. Her stats are quite low, her missile damage won't be as high as many free and 3* units, and her range isn't even very long. She has some interesting skills but won't be worth using your elemental shards on at this point. N/A Hawkeye's Rifle (Event) Amestrain 1st Lieutenant Gunner Sniper Sniper [Barrel] 0 (3 in JP) Long Snipe Upgrade:
Range +3
Missile ATK +10%
Buffs Many Abilities Water Units:
PATK +30%
Missile DMG +20% Water Units:
All ATK +30%
Missile ATK +20%
HP +20%
302
Limited Summon
Boasting very high bulk, Patk and AGI, Rochelle is a force to be reckoned with in the right situation. Her passive and her 3-turn slash charge up give her an obvious weakness to magic, however her niche is molly-whopping physical foes. Her passive gives her "Rebellion", a status that lets her negate the reaction prevention side effects of enemy attacks. This works well for her, as her unique reactive returns 2x damage taken from physical moves. This will be her main role, although the range on her counter isn't great. Aside from that; she can lower fire res by 60%, hit enemies hard based on their patk stat, give herself a 1-use guts, cut enemy CT by 50%, heal back damage dealt by a nice diamond 5 aoe and she has skills to inflict disable heal or stun. She also has a range 7 skill that drops enemy move to 0 for one turn while moving them 5 squares back (upgraded by G5). Her memento is nice but only really important for the nuke it gives at MLB, as it'll be her strongest attack (especially vs enemies with Disable Heal). The VCR gives a hefty AGI and Hit Rate buff for the start of the battle. G2 > G5 > G6(Lv4) > G1 > G4 > G3 The Fire Illuminating a Black and White Bear Monochrome Sandals (VCR)Monochrome Halberd (Event)
Raging Fire Barbaros Holy Cavalier -> Holy Cavalier [Pieta] Holy Brawler -> Holy Brawler [Senju] Fiery Claw Monotone -> Crimson Claw MonotoneFire Slash ATK on enemy units within target area & absorbs part of Dmg inflicted back as HP & disables all Reactions to this attack 6 Iron Body Upgrade:
HP +30%
PATK +15%
Slash ATK Power +15% Fire Units:
HP +50%
Slash ATK Power +20%
Disable Heal Res +30% Fire Units:
HP +50%
All ATK +20%
Disable Heal Res +30% Upgrades:
Firing Monochrome
Battlefield Seraph
Explosive Triple-Palm
303
Engraved in the Soul
Bloody Death Scythe (VCR)Blood-Smeared Forbidden Book (VCR)
Cloak of Wrath (Event)
Dark Knight -> Profane Blasphemer Dragon Cavalier -> Dragon Cavalier [Vritra] Ninja -> Ninja [Black Tortoise] Playing With RocksHP +300
AGI +30
Jewels Obtained +20 6 (7 in JP) Sky High Upgrade:
Jump ATK +15%, PATK +25%
Buffs
Vritra Cross, Vritra Leap, Vritra Strike Dark Units:
PATK +20%
HP +10% Dark Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Red and Black Raid
HP Drain +2
Illusive Lure-Blade 1% HP per Level
5: Area ATK +5
10: Area ATK +5
10: Strong vs Light +25
15: Critical Damage Rate +5
304
Disgaea Disgea Rosa is an interesting collab unit. She's one of the only dark enchanters in the game. And she has two very unique jobs. Unfortunately without enlightenment her offensive and defensive stats are very low. And she's not fast enough to keep up with today's content. However she does still have some interesting niche support options in her Netherworld Mage kit, and can be a fun charm-meme with her succubus job. N/A Cloak of Wrath (Event) Succubus Enchanter Netherworld Mage Enchanter [Null] 0 (5 in JP) Swift Charge Upgrade:
MATK +10%
Cast Time Reduction +50% Dark Units:
HP +40%
Charge Time -10% Dark Units:
HP +40%
MATK +20%
Charge Time Reduction +10% Upgrades:
Twin Attribute
Null Wave
Tera Star
305
Stylish Sunglasses (VCR)
Shadow Broker -> Vivacious Socialite Machinist -> Machinist Partisan Spy -> Spy [Lightning Flash] 6 Semiautomatic Upgrade:DEX +65%
Missile ATK +3% when receiving
dmg (stacks 10x) Missile DMG +30%
HP +20% HP +20%
Missile ATK +30%
Water Res +15% Upgrades:
Magnum Buster Shot
Break Momentum
Thunderous Shadow
306
Fullmetal Alchemist
Brotherhood A collab unit with no Enlightenment. Roy is one of very few collab units who can hang on to SOME relevancy without enlightenment. He has a respectable charge up and good single target damage. He can provide a bit of support to male units by giving them an auto heal. He has one weak missile attack that has unlimited height range, and his WA is still decently strong to this day. However he's quite squishy and his cast times are slow. He also wont be doing much damage after his TA buff runs out after 3 turns of battle. Not to mention his stage longevity is hurt by him wanting to waste one of those 3 turns charging up. N/A Colonel Mustang's White Gloves (Event) Flame Alchemist Ninja -> Ninja [Vermillion Bird] Telekinetic Artist Note: JP has Ninja [Azure Dragon] instead of Ninja [Vermilion Bird] 0 (3 in JP) Ninja Stealth Upgrade:
MOVE +1, JUMP +1
MATK +10%
Cast Time Ratio -20% Fire Units:
MATK +30%
Cast Time -10% Fire Units:
MATK +30%
All ATK +30%
Cast Time Ratio -10%
307
Missile DMG +20%
Hit Rate +20%
Enhances Hide Trap 6 (7 in JP) Eagle Eye Upgrade:
Range +3
Missile ATK +10%
Enhances Piercing Bolt Light Units:
PATK +30%
HP +20% Light Units:
PATK +30%
HP +20%
Hit Rate +10% Upgrades:
Arrow Rain
Mystical Beast Slash
Colossal Rage 1% HP per Level
5: DEX +10%
10: AGI +2%
15: DEX +10%
308
Limited Summon
Possibly the unit with the longest potential range. Ryui specializes in Dark Mag Missile attacks that can hit from clear across a map and inflict a couple debuffs/statuses. She scales off of Dex/Matk and her damage output isn't anything to go nuts about, but it gets the job done. Her and Magnus are our first units that can inflict the "support disable" status, which is like a reverse Daze; making it so enemies can only use damaging moves. She has some nice AoEs and most of her kit already starts with range 4 or 5. On top of this she has a +4 range passive that also upgrades her attacking skills, granting them more damage or range. Her second passive gives her AGI/Dex/Jewel Charge and Range buffs for the first three turns of battle but inflicts a 3 turn forced bind as well. Her MLB memento grants yet another +1 range and the VA is a decent attack as well. The VCR gives her a magic shield and all status res for the first turn of battle. She also has a neat Hit Rate/Missile/Range/Height range buff for dark units, which is interesting. Ryui can absorb HP with both her Reactive (which has a prohibitive minimum range) and one of her attacks, helping her sustain. A good unit for PVP/Arena and some PVE content. G5 > G6(lv4) > G2 > G1 > G4 > G3 The Correct Use of Heavy Taxes! Round Magical Hair Ornament (VCR)Magical Machinery Ohm (Event)
Engineering Operator Magia Gunslinger -> Horus Magia Gunslinger Machinist -> Machinist Partisan Maneuvered TranceInflicts Bind on ally units within area around self (raises AGI/DEX/All DEF for Dark units while inflicted) 6 Semiautomatic Upgrade:
DEX +50%
HP +15%
Missile ATK +15% Dark Units:
HP +40%
MATK +20%
DEX +20%
Missile ATK +20% Dark Units:
HP +40%
MATK +20%
DEX +20%
All ATK +20% Upgrades:
Amorphous Manipulation
Flare Magia
Break Momentum
309
Lost Kingdom While he does benefit from being one of the only two Dark units able to take neutral damage from Light units, Sabareta really doesn't have much else going for him. While he does have two JEs now, his more useful one is still pretty much just a basic Shadow Assassin. Unlike Aswald, he doesn't have a niche like Magic Evasion. Also, his Enlightenment is a joke. His stats are barely better than Aswald's—and still worse in some places—after it. His upgraded passive is also one of the most hilariously useless Gate 2 upgrades in the entire game. He's usable, but unless you like him as a character, there are still better options for far less investment. G5 gives him some utility as a buff remover, making his null dagger range 6. G1! > G2 > G5 > G4 > G3 Burning Briefly but Brightly Murmur Matches (VCR)
Dirk of Projection (Summon)
Armor of Wrath (Free)
Thief -> Shadow Assassin [Darkness] Archer -> Ranger [Falcon] Dark Knight -> Dark Cavalier [Zeele] 6 (7 in JP) Stealth Upgrade:MOVE +2
JUMP +1 Wratharis:
PATK +30% Wratharis Units:
HP +20%
PATK +30%
MATK +20% Upgrades:
Assassin Blade - Null
Arrow Rain 1% HP per Level
5: Slash ATK Power +5
10: Slash ATK Power +5
10: Strong vs Light +25
15: PATK +5%
310
Fate/Stay Night A forgotten evasive queen, Saber has no EL or JE's and wont do any damage. She's a nifty trophy to hold on to, but don't put resources into her. N/A Excalibur - Fate (Event) Saber Holy Knight Valkyrie 0 Wind Units:
PATK +40%
Evasion +5%
311
POTK/
Shinobi Nighmare As a Blademaster, Sakura has fallen off over time. Her WA is a weak patk/matk/jewels obtained buff. Her G5, just like Yuri's, greatly buffs Razor's Determination, but doesn't make it on-element. However, she does still have some use. G2 lets her keep her mobility while also making her quick. And her Memento and VCR breathe new life into her. Her VCR makes her immune to statuses for the first few turns of battle and has a 3-turn AGI buff that bestows jewels. And the memento gives her a very welcome agi/slash snowball. It also has a unique self-quicken with a 3 turn allstat buff for herself and nearby Shinobi units. Because of this, she works well in a party alongside Yuri and Hiiragi. She also has the option of being run as a counter attacker, with Muspell Warrior sub, and can actually have an on-element attack chain if she is run as a Muspell. Overall, Sakura is a decent unit who isn't worth chasing, but will be worth the investment if you stumble upon her memento and a lot of her shards. G6! > G1 > G2 > G4 > G5 > G3 Squeaky Clean Kunoichi (Limited)
Blossoms Dyed Pink (Limited)
Sakura Blade (Event)Kunoichi Communicator (VCR)
Sakura Seal (VCR)
Blademaster -> Blademaster [Clouds] Ninja -> Ninja [Azure Dragon] Warrior -> Warrior [Muspell] 6 (7 in JP) Ninja Stealth Upgrade:MOVE +1
JUMP +1
AGI +15% Fire Units:
PATK +40%
Jewel Gain +5% Fire Units:
PATK +30%
Jewels Obtained +10
All ATK +20% Upgrades:
Venom Blade
Leap Slash
Fan Blade - Razor's Determination 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Wind +25
15: Area ATK +5
312
MATK +40%
Hit Rate +5% Wind Units:
PATK +30% Wind Units:
HP +20%
PATK +30%
Wind Skill Dmg Reduction +20% Upgrades:
Zephyros Roar
Leaden Feet Dance - Magic
Efreet Sword
313
Green Wind Charm (VCR)
Venom Archer -> Wind Archer Commander Hunter -> Ranger [Falcon] Ninja -> Ninja [White Tiger] Allies' God Bow (J++) 5 (7 in JP) Tailwind Support Upgrade:Range +2
Missile ATK +20% Wind Units:
PATK +50% Wind Units:
HP +20%
All ATK +20%
PATK +30% Upgrades:
Venom Rain Arrow
Arrow Rain
Flowing Cicada 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Thunder +25
15: HP +10%
314
Source:
Brave Frontier Selena used to be a snail. Ah, those were the good old days. Before Selena maxed out at 222 permanent agility. On top of just being extremely fast now, her Pdef scaling means she has some very nice damage. She has 5 uses of a Warrior-style Charge Move that starts out as a pdef-scaling cross AoE that's decently powerful and turns into a ranged, pdef-scaling 5x5 Diamond AoE with a 190% modifer. While this combo is jewel intensive at 24 and 32 jewels respectively for a total of 56, Selena obtains a respectable amount of jewels on normal attack and can get jewels from the BF VCR. Really wants the BF memento's +1 Move as well. All in all, a great, very reliable unit. G1 > G5 > G2! > G4 > G3 Frontier Legends (Limited)
Grand Gaia Summoners (Event)
Lexida (Event)Blue Crystal Rose (Event)
Lunaris' Hairpin (VCR)
Ice Swordsman Magic Swordsman -> Magic Swordsman [Fenrir] Ice Princess -> Imperial Ice Goddess 6 (7 in JP) Divine Shelter Upgrade:All Element Resist +15%
PDEF +15%
AGI +7% Water Units:
PATK +30% Water Units:
PATK +30%
HP +20%
PDEF +20% Upgrades:
Frost Break
Fenrir Sword
Blizzard Impact 1% HP per Level
5: PDEF +5%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: PDEF +5%
315
Disgaea Seraphina was outdated before she ever arrived. Low damage, bulk, utility and mobility. She has no use in today's content and shouldn't be raised. N/A Brunhilde (Event) Gorgeous Overlord Crafter Magia Gunslinger Magia Gunslinger [Isis]
Machinist [Oleaga]
0 (3 in JP) Booster +2 Upgrade:AGI +25%
Missile Dmg +15% Light Units:
Missile DMG +30%
DEX +20% Light Units:
Missile Dmg +30%
All ATK +20%
HP +20%
316
Warm Nostalgia (Limited)
Smile in the Dust Cloud (Limited)
Bright Compassion and Affection (VCR)Pyroxene of Remembrance (VCR)
Indigo Blue Hairclip (VCR)
Blademaster -> Indigo-Blue Blademaster Martial Artist -> Holy Brawler [Shura] Shadow Assassin -> Shadow Assassin [Darkness] Peak SightPATK +100
Counter Resistance +50
Slash ATK Power +20 6 Stealth Upgrade:
MOVE +1, JUMP +1
PATK +20%
Evasion Rate +5% Wind Units:
Slash ATK +30%
HP +20% Wind Units:
HP +30%
DEF +10%
Slash ATK +30% Upgrades:
Assassination Blade
Supreme Battle Trance
Vagabond - Flawless Beauty
317
Etrian Odyssey A pure support unit, Shaman is a funky mix of enchanter, shrine maiden, and chronomancer. Her low AGI and otherwise unimpressive stats means that she faces heavy competition from other Light units, but having her fill a Chronomancer role lets her speed up herself and another unit so that she can try to keep up. At least her passives boost her jewels, allowing her to OC and quicken the team well. Switch up jobs for healing, if needed. G1! > G2 > G3 Crossroads of Destiny (Limited) Sacrifice Ritual (Event)
Decorative Yggdrasil (VCR)
Shaman Divine Punisher Divine Herald 3 (5 in JP) Grace Mastery II Upgrade:HP +25%
Max Jewels +30%
MDEF +25% Light Units:
HP +30%
MDEF +20% Light Units:
HP +30%
All ATK +20%
MDEF +20% Upgrades:
Grace: Blaze
Divine Manifestation
Bunrei
318
Limited Summon
Sharon is a very potent Thunder Slash unit. Unfortunately, She's a bit difficult to use, considering her Side and Back attack boosts, but has a very strong kit in general, with good AoEs, good mods, and Jewel damage. Great stats, but takes a lot of investment shards-wise to reach her full potential, though, she is now 3/day farmable, thankfully. Sharon is hugely improved by her memento and VCR, gaining a ton of back and side attack modifiers and most importantly a turn-based patk/agi snowball.she likes her G2 for the mobility but greatly appreciates her G5, though the tokkou is situational. A very strong physical thunder unit that will dish out a lot of damage and outspeed everything, once her memento snowball gets going. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Cascading Sounds of Summer (Limited)! Blade of the Royal Knights (Event)White Rabbit's Straw Hat (VCR)!
Thunderer's Flash Sword Wild Beast Tamer -> WBT [Bewitching Wildcat] Warrior -> Warrior [Atlas] Harmony of TrustEvasion Rate +20
MOVE +1
Buff Duration +1 Wings of an Ambitious Scheme
Raises own PATK for 5 turns
and activates Jewel Auto Charge 7 Chopping Spirit Upgrade:
HP +20%
PATK +25%
Move +1 Thunder Units:
HP +50%
PATK +40%
Water Res +10% Thunder Units:
HP +50%
PATK +40%
DEF +10% Upgrades:
[Roaring Thunder Blade] Eclair
Wicked Strike
Mobile Style 1% HP per Level
5: PATK +5%
10: Slash ATK +5, Strong vs Water +25
15: Evasion Rate +5
20: PATK +5%, "Thunder Blade" Quint
319
Shayna Fanclub Membership Card
More Striking than a Lightning Flash
Lovely Bodice (VCR)Pretty Supporter (Event)
Holy Brawler -> Holy Brawler [Shura] Dragon Knight -> Dragon Cavalier [Garuda] Chronomancer -> Chronomancer [Illusionist] Lovely Grappler (JE+ for Holy Brawler [Shura]) Cute is JusticeStrike DMG +30%
Move +1
HP +200 6 (7 in JP) Iron Body Upgrade:
PATK +20%
HP +40% Water Units:
PATK +50% Water Units:
PATK +30%
HP +20%
All ATK +20% Upgrades:
HP Drain +2
Supreme Battle Trance
Timely Request 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Fire +25
15: Strike ATK Power +5
320
POTK/
Shinobi Nighmare Shekinah serves two primary roles: ranged, charge-up damage, or single-target nuking. Enlightenment treats her well, making her Ranger [Serpent] faster and bulky. Miroku is a very underwhelming JE and let's her down in comparison to many other HBs. Okay damage all around and Gate 2 increases her bulk, damage, and speed, something that all physical units want. Her G5 makes her shackle rain stronger against units with status ailments, very slightly raises the damage and makes it 100% hit, a decent boost. It also gives her another long range option on her Lupus JE, making Cerberos Rain range 5, while giving it more uses and making it a bit stronger overall than shackle rain. G1! > G5 > G2 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Dazzling Shekinah Bow (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Ranger -> Ranger [Serpent] Hunter -> Ranger [Lupus] Holy Brawler -> Holy Brawler [Miroku] 6 Iron Body Upgrade:HP +30%
PATK +15%
AGI +5% Fire Units:
PATK +30%
HP +20% Fire Units:
HP +40%
All ATK +30% Upgrades:
Shackle Rain
Cerberos Rain
Chakra
321
PATK +100
HP +100
PDEF +50
Crit Rate +15 6 (7 in JP) Spirit of the Sea God Upgrade:
Fire Resist +15%
Water Resist +15%
AGI +8%, PATK +25% Water Units:
PATK +50% Water Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Moon Torrent
Rising Buster Bomb
Pirate Fashion 1% HP per Level
5: PATK +5%
10: HP +10%, Strong vs Fire +25
15: Non-type ATK Power +5
20: PATK +5%, Strike Four
322
Festive Spoils (VCR)
Noble Emissary -> Noble Judicator Merchant -> Merchant [Cunning-Tanuki] Shadow Assassin -> Shadow Assassin [Eventide] Tsubaki no MaiAbility that inflicts high Slash Dmg to enemies in a large diamond target area and lowers their PDEF for 3 turns. Raises Slash Power and Evasion on self for 3 turns. Effective against Humans. 6 Robes of Moonlight Upgrade:
Magic ATK Res +20%
Magic Evasion Rate +20%
Slash ATK +20% Wind Units:
HP +20%
PATK +20%
Max Jewels +20 Wind Units:
HP +20%, PATK +20%
Max Jewels +20
Evasion Rate +10% Upgrades:
Fleeting Beauty
Jewel Investment
Dark Crow
323
(3/day in JP) Sieba gets a very welcome update with her J+, improving her stats and skills to make her less of a Yauras clone. Similar to Yauras, her main job brings a strong CT down and very strong multi-hit damage, but she exceeds her by having much more PATK. On her sub, she has a charm skill and stop skill, but generally this should be swapped out for Basic First in order to charge up. Combined with good mobility and reasonably high AGI, she is a very good unit for a variety of content. Note that she is strong without her memento, but the VCR grants her a snowball that really takes her over the top. G2 > G5! > G6(Lv4) > G1 > G4 >G3 Monochrome Blossoms Determined Thorn Blades (Free)
Dazzling Baubles (VCR)
Twin-Blade Master -> Dual-Wielding Master Martial Artist -> Holy Brawler [Senju] Blademaster -> Blademaster [Clouds] 6 (7 in JP) Meditation Arrest Upgrade:PATK +20%, Move +1
Hit Rate +10%
Jewels Spent Rate -10% Light Units:
HP +30%
PATK +20%
Evasion Rate +5% Light Units:
HP +30%
All ATK +30%
Evasion Rate +5% Upgrades:
[Savage Thorn] Force
Explosive Triple-Palm
Fan Blade - Razor's Determination 1% HP per Level
5: Hit Rate +10
10: Slash ATK Power +5
10: Strong vs Dark +25
15: Evasion Rate +5
324
Wanderer's Hat (Event)
Adventurer Survival Guide (VCR)
Wandering Swordsman -> Sanctioned Duelist Holy Brawler -> Holy Brawler [Senju] Magic Swordsman -> Magic Swordsman [Pegasus] 6 Divine Shelter Upgrade:All Element Res +15%
PATK +25% Slash DMG +20%
HP +20% HP +30%
Slash ATK +20%
Light Units: All ATK +20% Upgrades:
Relentless Blades
Supreme Battle Trance
Blasting Sword
325
PATK +150
Initial Jewels +40
Move +1 6 Booster +2 Upgrade:
HP +25%
AGI +20% Wind Units:
HP +30%
Pierce ATK +20%
Slash ATK +20% Wind Units:
HP +40%
All ATK +30% Upgrades:
Great Death Mow
Helix Shot
Explosive Triple-Palm
326
Limited Summon
Sol's J+ has finally arrived, improving his already strong kit and greatly raising his offensive stats. Boasting high stats in general, Sol also brings a powerful magic and missile-based kit. Further, he has very good mobility thanks to teleporting skills and a self-heal. His G2 is a snowball added to his Divine Shelter, which makes him better in longer stages and also gives a viable alternative to lowering his agility with Skeptical Wormhole. His Memento WA can be very powerful, but needs MLB to reach its full potential. Thanks to his G5 upgrade, his Plasma Burst can hit from very far away and buffs up his Matk by a very respectable amount per cast. His new memento gives him a 3.5x charge up at MLB and has a transform state that gives him some amazing mobility and AoE skills. His maxed G6 should be top priority only if you have both of his mementos, otherwise leave it at lvl 4. G6 > G5! > G1 > G2 > G4 > G3 Recording the Commandmentsof Truth (Limited)
Chasing with Curiosity (Limited)
A Tale of the Sun and the Moon (Limited)
New Book of Truth - The Sun (Free)New Book of Truth - First Light (VCR)
New Book of Truth - Rituals (VCR)
Sun Scarf (VCR) Truthsayer -> Truthmaster Magic Swordsman -> Magic Swordsman [Chimera] Shadow Assassin -> Shadow Assassin [Darkness] 6 (7 in JP) Divine Shelter Upgrade:
All Resist +15%
Stacking Buff on Kill of
Missile/Magic ATK +10% Dark Units:
HP +40%
Magic ATK +20%
Missile ATK +20% Dark Units:
HP +40%
All ATK +20%
Magic ATK +20% Upgrades:
Gamma Burst
Chimera Sword
Assassin Blade - Null 1% HP per Level
5: MATK +5%
10: PATK +5%
10: Strong vs Light +25
15: MATK Power +5
327
having Bishop means she can get rid of the somewhat redundant subset of Sage, and
run sub Bishop, which gives her healing. Magic Barrier and Swift Charge are great tools to
help her defensively, and help her cast her offensive and supportive spells faster. G2! > G5 > G1 > G4 > G3 Sage -> Sage [Carnac] Bishop -> Bishop Baptism Enchanter -> Null Enchanter 6 Swift Charge Upgrade:
Cast Time Ratio -33%
AGI +10%
MATK +10% Light Units:
HP +30% Light Units:
HP +30%
Light Attacks +20%
MATK +20% Upgrades:
Diamond Dust
Shining Try
Null Wave
328
HP +300
MATK +150
Skill Use +1 6 (7 in JP) Swift Charge Upgrade:
Cast Time Ratio -33%
HP +10%
Healing +30% Water Units:
MATK +30%
HP +20% Water Units:
MATK +30%
HP +30%
DEF +10% Upgrades:
Dignity Satellite
Salvation
Fire Enchantment 1% HP per Level
5: Healing +10
10: AGI +2%
10: Fire Res +25
15: Healing +10
329
Raises HP, MATK & Hit Rate PDEF +20%
MDEF +20% HP +20%
PDEF +20%
MDEF +20% Upgrades:
DIvine Missiles
Diamond Dust
Aethereal Frost
330
Etrian Odyssey Our first Diviner with Enlightenment, Sovereign is very strong at max potential. Even before that, however, she's the equal of our current lineup of Diviners and can provide very strong support from her J1, Sovereign, with healing, overclocking, and veiling. Also, she's the first unit to get Thunderer Enchanter in Global, giving her even further options to support a Thunder team. Enlightening her just makes her better at Wind nuking or just more bulky and safer to use. Her G2 may be worth it if you plan to use her primarily as Support, but it doesn't help her as a Diviner much at all. G1! > G2 > G3 Crossroads of Destiny (Limited) Sovereign Scepter (Event)
Decorative Yggdrasil (VCR)
Princess Enchanter -> Thunderer Enchanter Diviner 3 (5 in JP) Swift Charge Upgrade:Cast Time Ratio -33%
Buff Duration +1 Thunder Units:
HP +40%
Cast Time Ratio -10% Thunder Units:
HP +40%
Cast Time Ratio -10%
MATK +20% Upgrades:
The Order of Asylum
Water Surgery
331
To the Final Battle on Pearl Star
Silma Hair Ornament (VCR)Meteor Axe "Blue Butterfly" (VCR)
Warrior -> War Princess of the Shining Star (JE+) Thief -> Shadow Assassin [Night] Dragon Cavalier -> Dragon Cavalier [Garuda] Fragile HappinessHP +170
PATK +150
Skill Cost -5 6 Sky High Upgrade:
All ATK +30%
HP +15%
Buffs Garuda Cross/Leap/Strike Light Units:
HP +30%
PATK +20% Light Units:
HP +30%
PATK +20%
All ATK +20% Upgrades:
Blow of Ax
HP Drain +2
Assassin Blade - Charm
Mobile Style
332
DEX +50%
PATK +15%
Missile ATK +10% Missile ATK +10% Missile ATK +30%
Water Units All ATK +20% Upgrades:
Arrow Rain
Break Momentum
Icicle Bullet 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Fire +25
15: PATK +5%
333
Playing Dirty
Taking What's Owed
Happy Rabbit (VCR) Thief -> Lovely Gambler Gunner -> Gunner [Hedgehog] Magic Swordsman -> Magic Swordsman [Chimera] 6 (7 in JP) Divine Shelter Upgrade:All Element Resist +15%
Dark Skill Dmg against Light +40%
HP +30% Slash ATK +20% Slash ATK +30%
Fire Attacks +20% Upgrades:
Leave It To Chance
Icicle Bullet
Chimera Sword 1% HP per Level
5: Charm +5
10: AGI +2%
10: Strong vs Wind +25
15: Paralyze +5
334
Limited Summon
Su Yi brings the first Light Necromancer to light, but also has a solid kit under her unique job. The significant amount of range she gains with G2, along with her missile mod and memento, gives her strong, consistent damage. She also has very strong skills, including one with a debuff-based tokkou/exploit, making it easy to use. Her memento grants jewel regen and a reduction in skill cost, making it of particular importance to her use, besides the raw stats. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Galley Grub Debacle (Event) Sea Buster Blacksmith -> Projective Blacksmith Necromancer -> Breaking Light Necromancer Signpost of the Ocean (Unreleased)Skill Use Count +1
DEX +300
Missile ATK Power +30 Booming Cannon Razorback -> Roaring Cannon Razorback
Inflicts forced Bind on self for three turns (Range +3/AGI Up/all DEF Down during Bind) & raises Power of Incisive Light Shell Barracuda/Light Blast Killer Whale for three turns & no Use Count cost
6 (7 in JP) Polish Scythe Upgrade:
AGI +15%
CRIT +25%
Range +2 Light Units:
HP +40%
PATK +20%
Missile ATK +20%
PATK Debuff -40% Light Units:
HP +40%
PATK Debuff -40%
PATK +20%
All ATK +20% Upgrades:
Heavy Cannon Seahorse
Shield Breaker - Launcher
Light Inferno 1% HP per Level
5: DEX +5%
10: AGI +2%
10: Strong vs Dark +25
15: Missile ATK Power +5
335
AGI +20%
PATK +25% Wind Units:
Strike ATK +20%
HP +10% Wind Units:
HP +30%
Wind Attacks +20%
Strike ATK +20% Upgrades:
Overwhelming Roar
Helix Shot
Shield Smashing
336
Genesis 6 Part 2
Hard Stage 1, 3, 5
Low drop rate Sulva is a unit that depends heavily on his crits, his passive snowball gives him CRIT rate and CRIT dmg, his reactive cuts magic damage he gets. His aoe are quite weird so he can use different ones based on the situation, he have sustain in his skills and crit dmg buff with alchemic overload. His G2 gives him additional agi and slash ATK, it's quite nice but not necessary to make him work, his G5 buffs his anti magic units debuffing damaging skill, it gives alchemic overload to it and 2 more uses, it's really important gate for him if you want to maximize his damage on harder content. His VCR gives him aoe with tokkou that gives auto jewel charge if enemy matk power was debuffed, so it works well with his G5 skill. Memento gives the next snowball with slash attack power and CRIT rate and +1 MOVE on MLB. Overall Surva isn't best fire unit but he's for sure one of best ones atm, he's fully dependent on his CRITs and hits really hard with them, he might be not best pve unit but he'll shine on hell stages that needs heavy fire hitting units. His dmg is big enough to make use of him on box farming too. Overall he needs mostly his memento and G5, but he works okay without them. G5 > G2! > G6 > G4 > G1 > G3 Entrusted Hope, Scarlet Sword's Path (Limited) Scarlet Pouch (VCR) Scarlet Swordsman Pirate -> Pirate Emperor [Teach] Warrior -> Warrior [Muspell] Ardent Twinflame -> Ardent Twinblaze
2-hit Fire Slash ATK on units within target area & chance of critical & absorbs part of Dmg inflicted back as HP 6 (7 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +20%
AGI +10%
Slash ATK +10% Fire Units:
HP +30%
PATK +20%
Slash ATK +20%
Silence Res +30% Fire Units:
HP +30%
All ATK +20%
PATK +20%
Silence Res +30% Upgrades:
Blazing Lava Flow
Skull Crusher
Leap Slash 1% HP per Level
5: Slash ATK Power +5
10: Magic Res +5
10: Strong vs Wind +25
15: PATK +5%
337
Blademaster Cutting Watermelon (Limited)
To Be a Lady
Serious Battle Chocolate (VCR)Cherry Blossom Bikini (VCR)
Samurai -> Sakura Sword Saint Ninja -> Ninja [Azure Dragon] Dark Cavalier -> Dark Cavalier [Guernica] Cute is SuperiorityAvenger - No Berserk, 100% Proc
AGI +10
HP +150
Slash ATK Power +20 6 Overdrive Upgrade:
PATK +50%, MATK +50%
PDEF -25%, MDEF -25%
Slash ATK +20% Light Units:
PATK +50% Light Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Tiger Tremor
Venomous Twin-Blade
Blade of World's End
338
A Taste of Bliss at the Promised Time (Event)
Inconspicuous Overcoat (VCR)Rabbit's Sweet Dumplings (VCR)
Shrine Maiden -> Nine Tails of Kuzunoha Mage -> Sage [Rozetta] Ranger -> Ranger [Serpent] Day of the FoxAll DMG +25%
AGI +10
Move +1 6 (7 in JP) Deep Focus Upgrade:
Range +1
Missile ATK +25%
Hit Rate +10% Wind Units:
PATK +50% Wind Units:
PATK +40%
All ATK +20%
Max Jewels +10% Upgrades:
Zephyros Roar
Gracious Prayer
Shackle Rain 1% HP per Level
5: DEX +10%
10: LUCK +10%
10: Strong vs Thunder +25
15: Missile ATK Power +5
339
Limited Summon
from Memento
Raises all Stats, especially PATK/MATK of ally units within area around self for 5 turns & raises PATK/MATK/DEX/AGI of ally units in area around self & raises all ATK for Wind Units 6 Whirling Petals Encore Upgrade:
Debuff Duration +1
Pierce/Jump Res +20%
AGI +10%
Jewels Spent -25% Wind Units:
PATK +20%
MATK +40%
MATK Power +20%
Strong vs Amorphous +20% Wind Units:
PATK +20%
MATK +40%
All ATK +20%
Strong vs Amorphous +20% Upgrades:
Prayer for Healing Wind
Leaden Feet Dance - Wild Pierce
Weighted Black Hole
340
Farmable in JP 1/day Tanosuke boasts impressive stats, but is tied heavily to evasion and his jewels in order to maximize his damage. With a permanent increase to incoming damage, taking hits starts to hurt badly and Tanosuke unfortunately has no way to self sustain, other than planning to dodge more. While his reactive at 2 stacks and built with a set of Evade/Phantom runes will get him to almost 100% evade, note that most Enlightened player units already have 15+ hit rate, and evasion performs worse when attacked from the side or back. Although having a few evades helps him to build his jewels, his skills do more damage by him having more jewels, and yet those same skills cost jewels. This puts him in an awkward place where he wants to not use skills in order to make his skills do more damage, hoping not to get hit in the meantime. Still, when he does hit, he can hit reasonably hard thanks to pure PATK scaling, but being tied so heavily to evasion does not help his overall kit. G2 > G5 > G3 > G7 > G6 > G4 > G1 Quiet Torchlight at Noon (Limited) Demon Killer Swords (VCR) Wind Blade Fox Ninja -> Ninja [White Tiger] Wild Beast Tamer -> Wild Beast Tamer [Saber-Toothed Tiger] 7 Ferocious Evolution Upgrade:
AGI +10%
Jump +2
PATK +30%
Slash ATK Power +10 Wind Units:
HP +20%
PATK +20%
Slash ATK Power +20%
Evasion Rate +10%
Strong vs Demons +20% Wind Units:
HP +20%
PATK +20%
All ATK +20%
Evasion Rate +10%
Strong vs Demons +20% Upgrades:
Five Seals "Zanbalari"
Flowing Cicada
Colossal Rage 1% HP per Level
5: Slash Evasion Rate +5
10: Strike Evasion Rate +5
10: Strong vs Thunder +25
15: Evasion Rate +5
341
Limited Summon
from Memento + 3 LB
Chance of defending when receiving Dmg 6 Bloom Matter Upgrade:
DEX +50%
Area ATK Power +25%
Range +1 Thunder Units:
HP +20%
PATK +30%
DEX +30%
Strong vs Amorphous +20% Thunder Units:
HP +20%
PATK +30%
DEX +30%
All ATK +20% Upgrades:
Bright Surface
Shackle Rain
Thunderous Shadow
342
Colosseum Medallion (VCR)
Valkyrie -> Holy Valkyrie Dragon Knight -> Dragon Cavalier [Vritra] Holy Cavalier -> Holy Cavalier [Porta] Glory ColosseumStarting Jewels +40
PATK +150
PDEF +150 6 (7 in JP) Barrier of Einherjar Upgrade:
HP +20%
PDEF +20%
Pierce ATK +15% Thunder Units:
PATK +30%
HP +20% Thunder Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Battlefield Brunhilde
Wall Formation
HP Drain +2 1% HP per Level
5: PDEF +5%
10: Pierce ATK Power +5
10: Strong vs Water +25
15: PDEF +5%
343
HP +400
PATK +150
Delay +20% 6 (7 in JP) Runner's Resolve Upgrade:
PATK +15%, AGI +25%
PDEF / MATK / MDEF / DEX -3%
CRIT -2%, LUCK -2%
Anti-Human +20% Water Units:
HP +30%
Thunder Res +20% Water Units:
HP +30%
Thunder Resist +20%
All ATK +20% Upgrades:
Funeral Gun
Swift Cicada
Ghostly Water Scythe 1% HP per Level
5: Pierce ATK Power +5
10: Missile ATK Power +5
10: Strong vs Fire +25
15: PATK +5%
344
Limited Summon
Theresa, being a berserker, benefits greatly from dead allies. As an upside, her HP and defenses mean that she's likely to live long enough to shine. She gets more self-sustain with the WBT basic abilities, although Enlightenment mostly boosts her HP. Not very strong right out the gate, though, as she lacks any damage-boosting passives. She does receive a sizeable boost from her MA, which gives her an extra 200 Patk to bring her to passable levels as well as some hp and a small chance to inflict rage, which can help to feed her jewels. Her memento and VCR try to help, but don't quite elevate her to new levels. Her G5 slightly boosts the potency of her Patk buff and make her Throwing Axe and Asura have no jewel or skill use cost for the next attack. Her MA now upgrades her Grace of Varna to give 30 jewels per turn and a stackable Slash buff. G6(Lv4) > G1 > G5 > G4 > G2 > G3 Potential as Great as the Sea (Limited)!Poppies Swaying in the Breeze
Flowers for the Departed
Blooming Crystal of Teacherand Student (VCR)!
Single Poppy (VCR)
Cloak of Wrath (Event) Berserker Wild Beast Tamer -> WBT [Sabertooth Tiger] Holy Cavalier -> Holy Cavalier [Magi] Karma Ax Decay (J+ for Berserker) The Crimson Jar
HP +300, PATK +200
Rage +25
Buffs Grace of Varna to 30 jewels and 5x stacking 40% Slash ATK Power Buff 7 (Lvl 20 spirit gear in JP) Magi-Guardian Upgrade:
HP +40%, PDEF +35%
Magic Resist +25%
DEF +5% Dark Units:
HP +50%
PATK +20% Dark Units:
HP +50%
All ATK +20% Upgrades:
Shiva's Imperial Wrath
Colossal Rage
Magic-Guard Formation 1% HP per Level
5: PATK +5%
10: Single Target ATK Res +10
10: Strong vs Light +25
15: HP +10%
20: PATK +5%, Shadow Ratri
345
move after her, and have time to walk out because it takes longer for her to cast and the AI prioritizes avoiding AoEs. As a result of
her getting casts off slower, and being very squishy as a Sage, she's susceptible to retaliation. G2 helps her run her other jobs, changing the Matk on Magic Up +2 into All Atk and adding HP. G5 gives her a nice counter option in Counter Pandora. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Beast Tamer -> WBT [Bewitching Wildcat] Sage -> Sage [Pandora] Ninja -> Ninja [Azure Dragon] 6 Magic Up+2 Upgrade:
Wind Attacks +15%
Hit Rate +5%
HP +20% Wind Units:
HP +30% Wind Units:
HP +30%
MDEF +20%
Wind Attacks +20% Upgrades:
Counter Magic +2
Venomous Twin-Blade
Wicked Strike
346
POTK/
Shinobi Nighmare The queen of missile units, Tiferet is one of the God Killers, and she very much lives up to that title. Boasting excellent range, a strong charge up, huge single target damage, and incredibly high stats with no Enlightenment; Tif can dish out massive damage from very far away. Her VCR and MLB Memento give her even more range. This makes her an asbolute monster in PVP content. Her reactive boosts AGI and Missile Attack permanently, stacking 5x for 75 Missile and 25% AGI. She has a very strong nuke that consumes HP, but can be temporarily mitigated by her VCR. She also has a healing teleport and a large AoE skill which does more damage to enemies inflicted with a status, of which she can inflict several. Can run her BM JE for Shine Dimension and coverage, but generally prefers the statuses and teleport on her unique sub. Her WA is another incredibly strong attack with huge range. A premier unit for almost all content, she will fit well into magic teams and missile teams alike. G2 > G1 > G4 > G3 Her Enlightening Luminance (Limited)!
Respite for Those Who Would
Bring Disorder (Limited)
Heavenly Splendor Flower (VCR)!
Rainbow Mana Seed (VCR)
Archangel Magia Gunslinger -> Seth Magia Gunslinger Battle Mage -> Battle Mage [Luminous Form] 5 (7 in JP) Sorcery Pair Upgrade:MATK +55%
MDEF -25%
AGI +5%
Nullifies Silence Light Units:
HP +30%
MATK +30%
Missile ATK +20%
Strong vs Eldritch +20% Light Units:
HP +40%
Missile ATK +30%
Strong vs Eldritch +20%
MATK +30% Upgrades:
Divine Will [Dawn of Judgement]
Set Blast
Saint's Chant 1% HP per Level
5: Missile ATK Power +5
10: MATK +5%
10: Strong vs Dark +25
15: Max Jewels +10%
347
Hawk Bow of Wind Law (3rd job)
Power of ForesightGreatly raises Evasion Rate of self and ally unit for one turn 3 (7 in JP) Driving Calm Upgrade:
Range +2
Missile ATK +20% HP +30%
PATK/DEX + 10% HP +30%
Missile ATK +10%
All ATK +10% Upgrades:
Shackle Rain
Porcupine
Arashi Yui 1% HP per Level
5: DEX +5%
10: Missile ATK Power +5
10: Strong vs Thunder +25
15: Evasion Rate +5
348
JUMP +1, Light Dmg +15
HP +300, Enhance PATK Buff +50%
Auto Heal 6 (7 in JP) Chopping Spirit Upgrade:
HP +30%
AGI +10%
PATK +20% Light Units:
HP +40%
Charge Time -10% Light Units:
HP +40%
PATK +20%
Charge Time Ratio -10% Upgrades:
Colossal Rage
Explosive Triple-Palm
Mobile Style 1% HP per Level
5: PATK +5%
10: Non-type ATK Power +5
10: Strong vs Dark +25
15: HP +10%
349
Limited Summon
Toritoh's J+ significantly improves her stats, and her damage is actually fairly high compared to many other Light units. She's decently bulky as well. However, she has a distinct lack of skill charges, meaning she'll be very quickly relegated to the role of healer in most quests. Her Light Res down skill can be nice, but generally isn't high enough to make her worth bringing over other, stronger Light units. Her memento and VCR help her out a bit with another attack to use as well as giving her more patk/matk when she's at low hp, which works with her play-style of sacrificing hp for her very strong slash buff. G5! > G2 > G1 > G4 > G3 A Past That Can't Come True,A Future that Can Sparkling Flower Hair Ornament (VCR)
Seventh's Spaulder (VCR)
Sacred Knight -> Pure-Hearted General Bishop -> Bishop Baptism Martial Master -> Martial Master [Survivor] 6 Divine Intervention for theHoly War Upgrade:
Slash ATK +30%
Magic Resist +20%
Healing +20%, HP +15% Light Units:
HP +30%
Slash ATK +20%
MDEF +20% Light Units:
HP +30%
All ATK +20%
MDEF +20% Upgrades:
Nova Radius
Funeral Gun
Shining Try
350
MATK +100, AGI +10
MATK Power +15
Cast time reduced by 1/3
Upgrades Dispel Counter 6 Swift Charge Upgrade:
Cast Time Ratio -33%
MATK +25% Thunder Units:
Magic ATK +30%
HP +20% Thunder Units:
Magic ATK +30%
HP +20%
All ATK +20% Upgrades:
Abyss Flare
Null Wave
351
POTK/
Shinobi Nighmare Tsukuyomi has the honour of having a Diviner JE created just for her. Solar-Ecliptic is a an offensive job sets itself apart from other diviners. The HP boosting passive no longer lowers her Matk, and hear Clear Refresh buff now permanently raises Matk and Luck on top of the Max HP boost. She also gains a very large Dark magic AoE that lowers enemy's move and has 5 charges to boot! G5 lowers the cost, raises the damage and increases the range of this attack. Other than that, she has naturally high luck and decent Matk. She can also be run as Sage for more elemental variety, with very strong spells, but veeeeery slow casting speed. If necessary, she can run Chronomancer sub, though that does mean giving up her Wind nuke. She appreciates the HP/AGI and self-quicken from Hiiragi's memento, and it can allow her to ignore her chrono sub entirely. G6 > G1 > G2! > G5 > G4 > G3 Squeaky Clean Kunoichi (Limited)
Blossoms Dyed Pink (Limited)
Handmade Doll of Tsukuyomi (Event)Kunoichi Communicator (VCR)
Sakura Seal (VCR)
Diviner -> Solar-Ecliptic Diviner Chronomancer Sage -> Sage [Monolith] Chronomancer (Illusion) 6 (7 in JP) Magic Up +2 Upgrade:MATK +25%
Hit Rate +5%
All Damage +10% Dark Units:
HP +30%
MATK +30%
Cast Time Ratio -10% Dark Units:
HP +30%
All ATK +30%
Cast Time Ratio -10% Upgrades:
Thor Impulse
Annular Solar Eclipse 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Strong vs Light +25
15: MATK Power +5
352
Rainbow Mana Seed (VCR)
Soldier -> Dark Cavalier [Wirth] Holy Knight -> Holy Cavalier [Ark] Holy Cavalier -> War-Blade Princess (JE+) 6 (7 in JP) Guardian Upgrade:HP +30%
PDEF +40%
PATK +15% Light Units:
PATK +20% Light Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Shining Burst
Shining Crusade
Impregnable Formation
Blade of the Depths 1% HP per Level
5: Slash ATK Power +5
10: PDEF +5%, Strong vs Dark +25
15: HP +10%
20: PATK +5%, Light Blade of the Battle Sword
353
Farmable in JP 1/day An extremely strong nuker; get his HP low and then apply Alchemy Crush for very high damage, and a near-permanent "bleed." G2 > G5 > G7 > G6 > G4 > G1 > G3 The Silence of the Piercing Blade (Limited) Demon's End Sword (VCR) Eradicator Blade Fox Holy Brawler -> Holy Brawler [Fudo] Warrior -> Warrior [Muspell] 7 Fury Rage Upgrade:
When HP below 50%
PATK +70%
Slash/Strike/Pierce/JUMP Res +50
Slash ATK Power +70 Fire Units:
HP +50%
Slash ATK Power +20%
PATK +10%
Strong vs Demons +20% Fire Units:
HP +50%
All ATK +20%
PATK +10%
Strong vs Demons +20% Upgrades:
Peerless Sword of Black Star Guren Slash
Exploding Palm
Leap Slash 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Wind +25
15: Slash ATK Power +5
354
Move +2
Jump +1
PATK +10% PDEF +25% PDEF +40%
Thunder Skill Dmg Reduction +10%
355
Limited Summon
Uzuma's J+ Telekinetic TImepiece is, in my opinion, one of the most fun-to-use kits in the entire game. She has great offense, mobility, evasion and a well-designed and clear rhythm to her skills. Her only downfall is her high jewel costs and low initial jewels. Even with the 30 auto jewel charge (more on that later) you will find yourself auto attacking for jewels more often than you'd like. Her main gimmick has strayed away from the "Super Saiyan for the first 3 turns" schtick that telekinetic artists rely on, and instead leans more toward her having a permanent Super Saiyan mode by the end of a stage. She has an evasion snowball that applies unique and permanent buffs each time she evades. The first stack is Move +2, followed by Mdef +70% (she scales off of Matk and Mdef and some skills scale off of pure Mdef), Matk +70%, Auto Jewel Charge +30, AGI +40% and lastly at 10 times evading she gains a flat +2000 Mdef (which stacks with the earlier +70%). While her base evasion isn't crazy, she can buff her evade by 25 for 2 turns, raise her own evade and lower enemy hitrate with her reactive, and raise her evasion by 35 for one turn if her HP is below 50% when she uses two of her skills. This all adds up to a very evadey unit that gets stronger and stronger as the stage goes on. She's also decently tanky thanks to her 3 time, 100% damage shield. She also boasts 3 attack types in Strike, Magic and Missile and 3 elements in the form of Fire, Thunder and Wind. Her Strike attack absorbs enemy mdef, so she can hit crazy hard if she finds a very tanky foe. An excellent PVE and PVP unit that is a blast to use and isn't reliant on any particular memento or VCR to shine. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Pretty as a Picture (Limited) Smiling Portrait (VCR)Sephirium Hourglass (Free)
Telekinetic Artist -> Timepiece Telekinetic Shrine Maiden -> Priestess [Afterlife] Magia Gunslinger -> Set Magia Gunslinger The Glow of the HourglassMATK +100
AGI +10
Initial Jewels +20 6 Magia Scope Upgrade:
Range +2, MATK +15%
Buffs
Pyrokenesis, Electromagnetic Strike
Skill Count +1 for some skills Wind Units:
MATK +30%
HP +20%
Thunder Res +10% Wind Units:
HP +30%
All ATK +30%
Thunder Resist +10% Upgrades:
Purification of Perception
Set Blast
356
Burning Briefly but Brightly
Thief -> Shadow Assassin [Night] Mage -> Night Agent Enchanter -> Thunderer Enchanter 6 (7 in JP) Magic Up +2 Upgrade:MATK +15%
Hit Rate +5%
Cast Time Ratio -25% Magic ATK +10% Magic ATK +30%
Thunder Units All ATK +20% Upgrades:
Voltage Spark
Water Enchantment
Assassin Blade - Charm 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Water +25
15: MATK +5%
357
Grand Gaia Summoners (Event)
Dandelga (Event Summon)Lunaris' Hairpin (VCR)
Soldier -> Holy Cavalier [Ark] Pyromancer Great Pyromancer -> Flame Champion God 6 (7 in JP) Overdrive Upgrade:PATK/MATK +50%
PDEF/MDEF -25%
Slash ATK +15%, AGI +5% Fire Units:
PATK +20% Fire Units:
HP +40%
All ATK +10%
PATK +20% Upgrades:
Impregnable Formation
Burst Frontier 1% HP per Level
5: Slash ATK Power +5
10: Strong vs Wind +40
15: Slash ATK Power +5
358
LUCK +40%
Charm Resist +100%
AGI +5% Slothstein:
PATK +20% Slothstein Units:
PATK +30%
HP +20%
PDEF +20% Upgrades:
Helix Shot
Assassin Blade - Charm
Candle Flame 1% HP per Level
5: MATK Power +5
10: MATK Power +5
10: Strong vs Wind +25
15: LUCK +10%
359
Future Light!
Scarlet Flame Guard's Sword -White Silver (VCR)!
Blazing Shield (VCR)
Antique Brooch (Event) Magic Swordsman -> Magic Swordsman [Efreet] Holy Cavalier -> Scarlet Flame Sunblade (JE+) Samurai -> Blademaster [Haze] Scarlet Flame Dash
AGI +25
Slash DMG +15%
HP +400 6 (7 in JP) Sword-Guardian Upgrade:
PDEF +40%, HP +25%
Slash Res +25%, PATK +15% Slash ATK +30% Slash ATK +30%
Fire Units All ATK +20% Upgrades:
Diamond Formation
Efreet Sword
Sealing Blade Tiger Tremor 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Wind +25
15: Area ATK Res +10
360
Antique Brooch (Event)
Holy Cavalier -> Holy Cavalier [Magi] Ninja -> Ninja [Qilin] Twin-Blade Swordsman -> Mist Twin-Blade Swordsman 6 (7 in JP) Runner's Resolve Upgrade:AGI +25%, Evasion Rate +10%
PATK/ PDEF/MATK/MDEF/DEX -3%
CRIT -2%, LUCK -2% Light Units:
HP +30% Light Units:
HP +30%
Light Attacks +20%
DEX +20% Upgrades:
Magic-Guard Formation
Swift Cicada
Quintus Edge 1% HP per Level
5: HP +10%
10: Magic Res +5
10: Strong vs Dark +25
15: AGI +2%
361
(3/day in JP) Vier's J+ "Phantom Commander" builds on the areas in which she already excelled, and patches up a few spots where she was lacking. She gets a sizeable stat boost, making her bulky, fast and powerful. Her CT-down AoE now raises her Matk Power each cast (stackable) and her powerful nuke with the mdef down Tokkou now lowers thunder res. Her two-hit attack from her sub now inflicts delay, her teleport now also raises the CT of allies, and her charm skill has been buffed significantly. Running her unique sub is quite viable now, as her new memento at MLB gives her a stackable magic res down attack that also quickens herself. Speaking of that memento, it really helps vier push to the top tier of magic boss killers, but be warned, it wont get the magic res down until MLB. She can now drop all elemental res, thunder res and magic res all while inflicting tons of damage. Vier was always strong, but now she's got all the tools she needs to dish out huge damage while providing excellent support. G2 > G5! > G6 > G1 > G4 > G3 Hungry Ensemble
Surrounded by the Scent of Happiness!
Silencing Rod (Free)Evocative Censer (VCR)
Fragrant Shawl (VCR)!
Phantom Artist -> Phantom Commander Chronomancer -> Chronomancer [Imposter] Summoner -> Agartha Summoner 6 (7 in JP) Fervent Aria Upgrade:HP +10%
MATK +25%
Nullifies Silence Thunder Units:
HP +40%
Water Res +10
Evasion Rate +5% Thunder Units:
HP +50%
DEF +10%
Evasion Rate +5% Upgrades:
Thunderbolt Spark Ray
Deep Thunder Spark Ray
Ratty Ars Magna
Weighted Black Hole 1% HP per Level
5: MATK Power +5
10: Area ATK Res +10
10: Strong vs Water +25
15: Strong vs Water +15
362
Poison Damage Rate +15%
Poison Duration +1
AGI +7%, MATK +15% Thunder Units:
HP +30% Thunder Units:
HP +30%
Thunder Attacks +20%
MDEF +20% Upgrades:
Thor Impulse
All-Healing Poem
Ultra Syrup 1% HP per Level
5: AGI +2%
10: Healing +10
10: Water Res +25
15: MATK +5%
363
Range +2
Strong vs Wind +80%
AGI +10
MATK +150 6 (7 in JP) Magia Scope Upgrade:
Range +1
MATK +25%
HP +20% Fire Units:
Missile ATK +30%
HP +20% Fire Units:
Missile ATK +30%
HP +20%
Hit Rate +10% Upgrades:
Flare Magia
Zephyros Roar
Icicle Bullet 1% HP per Level
5: MATK +5%
10: MATK +5%
10: Strong vs Wind +25
15: MATK +5%
364
Limited Summon
from Memento + 5 LB
After receiving Dmg, lowers Fire/Water/Wind/Thunder Res for 3 turns (stackable up to 3x) & also activated by skill attacks 6 Torrent Matter Upgrade:
Buffs Adjacent Allies
PATK +50%
MATK +50%
AGI +30% Water Units:
HP +50%
MATK Power +30%
Strong vs Amorphous +20% Water Units:
HP +50%
MATK Power +10%
All ATK +20%
Strong vs Amorphous +20% Upgrades:
Shimmering Fountain
Purification of Perception
Leaden Feet Dance - Wild Missile
365
AGI +25%
MATK Power +20 Light:
HP +30%
MATK +20%
Strong vs
Holy Beasts +20% Light Units:
HP +30%
MATK +20%
All ATK +20%
Strong vs Divine Beast +30 Upgrades:
Beseeching the Supreme
Quintus Edge
Infecting Light 1% HP per Level
5: MATK Power +5
10: Evasion Rate +5
10: Strong vs Dark +25
15: MATK Power +5
366
Limited Summon
A unique magical attacker with an interesting niche; punishing high matk and high agility. Also has good, consistent magic damage overall. His DPS is further bolstered by his agility passive, which makes him a very fast unit and largely removes the need for his Cast Time Reduction. Suffers in longer stages due to lack of Skill Charges, which somewhat dampens the effects of Clever Charge when using it. His G5 helps with this, but isn't enough to fix the issue entirely. His personal memento is nice for the big All Def buff for the first turn of battle and the Matk Power buff starting from the second turn. It also gives a nice attack that inflicts silence and partially scales off of enemy Matk, but only has a range of 2. The VCR also gives another attack with good range, 100% hit and an Auto Heal tokkou, which can be quite nice for PVP content. All of these extra skill casts help his skill use issues as well. G2! > G5 > G6(lv4) > G1 > G4 > G3 Troublemakers and Justice! Shady Hat (VCR)! Fresh Wind Trickster Ninja -> Ninja [Qilin] Magic Meister -> Magic Meister [Serenade] WildcardMATK Power +15
Cast Time -20
Buffs Rising Winds [The Emperor] Reverberating Wind [Star] ->
Tempest [The World]
Chance of performing counter on enemy units within area when receiving Dmg & also activated by skill attacks 6 Runner's Resolve Upgrade:
-3% PATK/PDEF/MDEF/DEX
-2% CRIT/LUCK
+15% MATK, +25% AGI, +10% HP Wind Units:
HP +40%
MATK +40%
Strong vs Demons +20% Wind Units:
HP +40%
MATK +20%, All ATK +20%
Strong vs Demons +20% Upgrades:
Raging Storm [The Devil]
Swift Cicada
Aperience
367
HP +300
PATK +250
Skill Use Count +1 6 (7 in JP) Spirit of the Sea God Upgrade:
HP +10%
PATK +15%
AGI +8%
Fire/Water Res +15% Light Units:
HP +30%
Dark Res +20% Light Units:
HP +30%
All ATK +20%
Dark Res +20% Upgrades:
Maelstrom
Chakra 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: HP +10%
368
More Beautiful Than Anyone Else (Limited)!
Elegant Writings (VCR) Glory-Bringers (Free) Beautiful Twin-Blade Pauldron (VCR)! Twin-Blade Knight -> Beautiful Twin Blades (J++) Martial Artist -> Holy Brawler [Senju] Twin-Blade Swordsman -> Mist Twin-Blade Swordsman 6 (7 in JP) Like Flowing Water Upgrade:MOVE +1
Evasion Rate +10%
PATK +25% Water Units:
PATK +50% Water Units:
HP +20%
PATK +30%
All ATK +20% Upgrades:
Twin-Blossom Fury
Triple Palm Strikes
Quintos Edge 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: Evasion Rate +5
369
Genesis 1 Part 1
Hard Stage 1, 3, 5
Genesis 1 Part 2
Hard Stage 2, 4
Low drop rate While very strong, Ku does struggle a bit in terms of setup, and is an expensive investment. To reach ideal numebers, he needs his VCR and needs to spend 3 turns perma-buffing himself. That said, his massive Slash mod makes up for his scaling and gives him high consistent damage; and his memento, Berserker reactive and Patk/Jewels buff heavily boosts his jewel economy, giving him a very good tempo. Being able to use Orion's VCR makes him excellent against Water units and his kit in general is very versatile, with a debuff veil, a teleport, a shield, and multiple def ignore skills. Ku gets a welcome upgrade from his G2, adding a stackable turn-based patk/dex/agi buff to his iron body. This pairs well with his preferred playstyle of buffing up for the first few turns of battle. His G5 adds a Slash Res debuff to his teleporting attack. He can now lower enemy AGI by up to 60%, has an Auto Jewel Charge ally buff and has a 2x stackable Slash/Strong VS Giant AoE buff. These things in conjunction with his very strong 3-turn combo skill make him an excellent raid support/DPS hybrid. G2 > G5 > G6 > G1 > G4 > G3 Polish, Create, Results (Limited)! Avari Pitch Anvil (VCR)! Crafty Alchemist Holy Brawler -> Holy Brawler [Miroku] Berserker [Iron Prongs] Daybreak Lightning Sword ->
[Iron Prongs] Daybreak Dual Lightning
Increases damage multiplier and converts to
2-hit attack 6 Iron Body Upgrade:
HP +30%
PATK/DEX +8%, AGI +2% buff per turn
(stacks 5x) Thunder Units:
HP +30%
PATK +30%
Slash ATK +20%
Mag Res +20% Thunder Units:
HP +40%
PATK +40%
All ATK +20%, Magic Res +20% Upgrades:
[Iron Flash] Phoenix Thunder
Chakra
Shiva's Imperial Wrath
370
PATK +100
LUCK +50
DEX +100
Skill Use Count +1 6 (7 in JP) Iron Body Upgrade:
PATK +20%
HP +40% Strike ATK +30% HP +20%
Wind Units All ATK +30% Upgrades:
Kamioni's Dance Blade
Flowing Cicada
Chakra 1% HP per Level
5: LUCK +10%
10: MATK Power +5, Strong vs Thunder +25
15: LUCK +10%
20: AGI +2%, Break the Seal and Reduce the Purple
371
Fate/Stay Night Fate Yomi was once a monter within her role. Evading enemy attacks and draining the life from all the enemies around her, but as a unit with no EL and no JE's, FYomi will sadly never be useful again. N/A Rider Necromancer Caster 0 Wind Units:
PATK +30%
MATK +20%
372
MOVE +2
JUMP +1
AGI +5% Evasion +5% Evasion Rate +10%
Dark Units All ATK +30% Upgrades:
Cerberos Rain
Assassin Blade - Charm
Restrained Seal 1% HP per Level
5: Evasion Rate +5
10: Slash ATK Power +5
10: Strong vs Light +25
15: Stop +5
373
HP +400
Initial Jewels +40
AGI +10 6 (7 in JP) Chopping Spirit Upgrade:
HP +35%
PATK +20%
JUMP +1 Water Units:
HP +30%
PATK +20% Water Units:
HP +30%
PATK +20%
DEF +20% Upgrades:
Blade of World's End
Revenge Crush
Illusive Lure-Blade 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Fire +25
15: PATK +5%
374
Farmable in JP 1/day Yura is the Dark Gunlancer. She has great AGI, good range, and can dish out some solid Pierce and Missile damage. She doesn't have big AoEs, but she has good jewel economy thanks to her G5 adding a 2x stackable jewel charge onto her strongest attack (which also has Alchemia Overload) and a small jewel self-buff on her sub that gives her +40 CT. She can shut down magic attackers by greatly lowering their Matk and has another buff that gives +40 CT, a ton of Hit Rate and +2 range for all of her attacks. Her Missile attack also inflicts Alchemia Overload and Daze. She also has a sort of snowball for Missile and Crit Rate, but it resets when she uses her Missile attack. She quite wants the diamond 5 AoE from her Memento, especially since it also lowers her jewels spent on the next turn. Her VCR is essential, as it gives a permanent Range +1 and a temporary Move +2 and Magic Res +40 for the first 2 turns. This allows her to combat magic teams even better. A good unit, but not one that's going to make or break your dark roster. Build her if ya have her; don't break the bank to get her. G5 > G2 > G6(lv4) > G1 > G4 > G3 Lacking Lone Shadow Tracker's Boots (VCR) Fanged Spear Guard Wild Beast Tamer -> WBT [Saber-Toothed Tiger] Sacred Spearman -> Dark SS [Lailah] 6 (7 in JP) Ferocious Evolution Upgrade:
PATK +30%
AGI +15%
Jump +2 Dark Units:
HP +30%, PATK +20%
Pierce ATK +20%
Missile ATK +20%
Jewels Obtained +5 Dark Units:
HP +30%, PATK +20%
All ATK +20%
Pierce ATK +10%
Jewels Obtained +5 Upgrades:
Fang Purgatory
Colossal Rage
Sundering Sacred Spear 1% HP per Level
5: PATK +5%
10: PATK +5%
10: Strong vs Light +25
15: Critical Damage Rate +5
375
POTK/
Shinobi Nighmare Yuri is a fast and mobile blademaster. Although I don't recommend it, she can sacrifice damage for speed by dropping RGB for Booster+2 and become one of the quickest BMs in the game, especially after stacking her agi/slash snowball from her memento. Her VCR makes her immune to statuses for the first few turns of battle and has a 3-turn AGI buff that bestows jewels. Her memento also gives a self-quicken with a sizeable allstat buff to herself and other Shinobi units, which works out very well if she has Hiiragi and Sakura in the party. Sadly, her weapon ability is her only on-element attack. Her G5 buffs up her Razor's Determination significantly, but doesn't make it on-element. G2 allows her to be very mobile and quick without having to run Booster +2. Unfortunately, she ultimately just doesn't do all that much damage unless she has her memento's snowball fully stacked. Without it she's just a sub-par blademaster with a few tweaks. G6! > G2 > G1 > G4 > G5 > G3 Squeaky Clean Kunoichi (Limited)
Blossoms Dyed Pink (Limited)
White-Lily Katana (Event)Kunoichi Communicator (VCR)
Sakura Seal (VCR)
Blademaster -> Blademaster [Clouds] Ninja -> Ninja [Vermilion Bird] Machinist -> Machinist Oleaga 6 (7 in JP) Ninja Leap Upgrade:MOVE +1
JUMP +2
AGI +15% Thunder Units:
PATK +40%
Jewels Obtained +5 Thunder Units:
PATK +40%
Jewels Obtained +5
Hit Rate +10% Upgrades:
Rising Cicada
Rising Buster Bomb
Fan Blade - Razor's Determination 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Water +25
15: AGI +2%
376
HP +20%
PATK +20%
Counter ATK +50% Fire Units:
Jewels Obtained +5 Fire Units:
HP +40%
All ATK +20%
Jewels Obtained +10% Upgrades:
Overwhelming Roar
Mythical Beast Slash
Leap Slash
377
Arrival of White-Silver Ambition
Dark Blade Grausam (Free)!Armor of Wrath (Free)
Black Starpiece (VCR)
Dark Knight -> True King of Darkness (JE+) Dragon Knight -> Dragon Cavalier [Garuda] Dark Cavalier -> Dark Cavalier [Zeele] Hero of WrathAGI +10
Slash DMG +10% 7 (Lvl 20 spirit gear in JP) Overdrive Upgrade:
PATK +100%, MATK +50%
AGI +10%
PDEF -25%, MDEF -25% Slash ATK +30% Slash ATK +30%
Dark Units All ATK +20% Upgrades:
Dark Domain
HP Drain +2
Blade of World's End 1% HP per Level
5: PATK +5%
10: Slash ATK +5, Strong vs Light +25
15: PATK +5%
20: Slash ATK +5, Dark Nosferatu
378
Fate/Stay Night A unique unit who has no Enlightenment, no JE's and no use in today's content. Ignore him. N/A Archer Berserker Lancer 0 Dark Units:
PATK +30%
HP +20%
379
Obtained Free from
Challenge Board 7
Smiling Hope for the World (Limited)
Second Coming of Absolute Justice (Limited)
Lord Commander Medal (VCR)!Lord Commander Ceremonial Decor (VCR)
Belt of Guiding Light (VCR)
Excalibur (Free)
Lord Commander -> Guiding Light of Justice (J++) Magic Swordsman -> Magic Swordsman [Pegasus] Holy Cavalier -> Holy Cavalier [Ghia] 6 (7 in JP) Holy Sword of White Night Upgrade:HP +20%
Slash ATK +25%
PATK +30% Light Units:
PATK +50% Light Units:
PATK +20%
All ATK +30%
HP +20% Upgrades:
Shining Flare
Exceed Flare
Shining Burst
Pegasus Sword 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Dark +25
15: MATK +5%
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Pierce DMG +10%
HP +50 6 Iron Body Upgrade:
HP +45%
PATK +15% Pierce ATK +20% Pierce ATK +30%
Fire Attacks +20% Upgrades:
Fan Blade - Razor's Determination
Explosive Triple-Palm
Rudra Cross
381
Farmable in JP 1/day Zechs' is a very fast, highly evasive PVP/Arena-focused unit. Interestingly, he has Slash, Pierce and Non-type attacks. He specializes in high damage crits, lowering enemy hit rate and raising his own evasion rate. Much like Raphtalia, he will be very annoying to hit and has excellent mobility. Unlike Raph, his Jewel Economy is good but not amazing. he lacks a consistent snowball and he's not quite as evadey. While he DOES have a "snowball" it's just a 2x stackable Pierce/Crit Rate buff that resets when he uses his pierce attacks. He has several attacks to lower Hit Rate and raise his own evasion. Zechs is also packing some interesting AoEs, and while I wish I could stop myself from comparing him to Raphtalia, I would say her big AoE is a more convenient shape for PVE. One interesting skill he has inflicts berserk on himself and an enemy, lowering their hit rate and evasion and raising his Slash Atk and Jewels Obtained. This can be interesting for recovering jewels while totally disabling enemies. His skills have decently high mods and will nearly always crit. This in combo with his high crit damage rate will yield pretty high damage. His meme is very important for the Move +1 and small Auto Jewel Charge from the VA. The VCR is nice for the All Status res for the first 2 turns of battle. A strong unit overall that fits perfectly into the Arena/PVP meta. G2! > G5 > G6(lv4) > G3 > G1 > G4 False Jest (Limited) Godless Warboots (VCR) Crazed Clawfighter Ninja -> Ninja [Qilin] Dragon Cavalier -> Dragon Cavalier [Vritra] Twinkling Light Anti-Theatre ->Twinkling Gleam Anti-Theatre
4-hit Light Pierce ATK on enemies in area & chance of critical & greatly raises own Evasion Rate for one turn 6 (7 in JP) Runner's Resolve:
AGI +25%
PATK/Evasion Rate +15%
PDEF/MATK/MDEF/DEX -3%
CRIT/LUCK -2% Light Units:
HP +30%
Single Target ATK +40%
CRIT Rate +10%
AGI Debuff Res +40% Light Units:
HP +30%
All ATK +20%
Single Target ATK +20%
CRIT Rate +10%
AGI Debuff Res +40% Upgrades:
Fallen Light' Pageant
Swift Cicada
HP Drain +2 1% HP per Level
5: Evasion Rate +5
10: PATK +5%
10: Strong vs Dark +25
15: Magic Evasion Rate +5
382
(3/day in JP) Zehn specializes in very potent, mostly single-target anti-human attacks. After his Job+ his kit gains the ability to fire off follow up attacks at no cost if his hp is at 50% or below. He can swap places with a unit and inflict daze, teleport and lower enemy evasion while raising his hit rate and slash res, both excellent in pvp. His J+ also gives him a passive that inflicts disable heal on himself, which raises the power of his counter attacks as well as helps him stay at low HP. His 2nd VCR also grants auto jewel charge if he's below 50% hp, and it has an AGI/Evasion buff that costs HP and will take him down to below 50% hp to activate it. He can inflict a multitude of statuses and do very high damage to humans at the same time. He's also quite quick, bulky and has good evasion. This all adds up to a great Arena/PVP unit. Unfortunately, he doesn't have much in the way of AoEs, so he'll be situationally useful in PVE content. G2 is rather important, as it makes his counter react to skills. His 2nd meme is nice to have for the +1 Move at MLB and the teleporting attack which will raise his evasion and counter power, meaning he can evade an attack while preemptively countering for pretty good damage. G5 > G2 > G6! > G1 > G4 > G3 Torchlight Through a Looking Glass Dark Memory Blade (Free)
Ronin Hood of Memories (VCR)
Blade Swordmaster -> Blade Sword Master Blacksmith -> Ironcutter Blacksmith Blademaster -> Blademaster [Haze] 6 (7 in JP) Shadow Knife Upgrade:PATK +50%, Evasion Rate +5%
Slash ATK +5%
Reaction Block +25% Water Units:
HP +30%
PATK +20%
Evasion Rate +5% Water Units:
HP +30%
All ATK +30%
Evasion Rate +5% Upgrades:
Sealing Blade Tiger Tremor
Slasher [Mikazuki]
Shield Breaker - Shredder 1% HP per Level
5: Slash ATK Power +5
10: Evasion Rate +5
10: Strong vs Fire +25
15: Reaction Block +25
383
Any Other Name With access to both Dark Cavalier and Holy Cavalier, Zeke will be able to be mediocre damage dealer while still having Holy Cavalier's high base PDEF, with a 15% net gain for PDEF with both passives. He is gated by low AGI and MOVE. G1 > G2 > G3 Warm Memory Crowley Sword (Summon)
Pyroxene of Remembrance (VCR)
Holy Knight -> Holy Cavalier [Ghia] Dark Cavalier -> Dark Cavalier [Faust] Holy Cavalier -> Holy Cavalier [David] 6 (7 in JP) Strike-Guardian Upgrade:HP +35%
PDEF +45%
Strike Resist +30%
Slash ATK +20% Envylia:
PATK +30%
HP +20% Envylia Units:
PATK +30%
HP +20%
PDEF +20% Upgrades:
Shining Burst
Dark Offering
Steady Formation 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Dark +25
15: HP +10%
384
Seven Deadly Sins Zeldris is a fast unit with dreams of being an evasion unit, but don't let his passives fool you as he performs much better as a straightforward damage dealer. Unfortunately, half of his damage skills are Dark and mixed-stat, but he at least does have very high stats to compensate. Like most damage dealers, G7 is a natural gate to get after the usual upgrades. However, since his kit is pretty straightforward, most of his advantage lies in handling some mixed-element PvE stages or Arena, where there are better options such as Sharon. G2 > G5 > G7 > G6 > G1 > G4 > G3 The Princess Against the Ten Commandments (Limited) Zeldris' Sword (Event)
Balor's Magical Eye (VCR)
Spell Sphere (VCR)
Leader of the Ten Commandments Twin-Blade Swordsman -> Demonic Destruction TBS Dark Cavalier -> Dark Cavalier [Zeele] 7 (6 in JP) Overdrive Upgrade:PATK/MATK +50%
PDEF/MDEF -25%
Slash ATK Power +25
Evasion Rate +10 Thunder Units:
HP +30%
PATK +20%
MATK +20%
Death Sentence Res +30% Thunder Units:
HP +30%
PATK +20%
All ATK +20%
Death Sentence Res +30% Upgrades:
Rumble of Three - Seal
Quintus Edge
Charge 1% HP per Level
5: PATK +5%
10: Single Target ATK +5
10: Strong vs Water +25
15: Slash ATK Power +5
385
Imperial Banner (VCR)
Noble Scion -> Noble Dynast Magic Swordsman -> Magic Swordsman [Chimera] Dark Cavalier -> Dark Cavalier [Zeele] 6 Overdrive Upgrade:HP +20%
PATK/MATK +50%
PDEF -15%, MDEF -15% Dark Units:
HP +40%
PATK/MATK +20% Dark Units:
HP +40%
PATK/MATK +20%
All ATK +20% Upgrades:
Devouring Fang
Chimera Sword
Dark Bringer
386
on the fairly strong job of Necromancer. What Necromancer lacks is a strong damage passive, and Zofia has two. Finally, the Crack of Thunder Necromancer JE gives her great sustain as well as an on-element attack and a Thunder debuff vs Water units, which makes her valuable to many Thunder teams. Her Enlightenment and Dark Wisdom give her a significant amount of HP. Her G2 isn't worth getting, as she's not generally an Evasion Based unit and doesn't have a Hit Rate issue. G1! > G6(Lv4) > G2 > G5 > G4 > G3 Necromancer -> Crack of Thunder Necromancer Twin-Blade Swordsman -> Demonic Destruction TBS Dark Cavalier -> Dark Cavalier [Faust] JE+ for Crack of Thunder Necromancer Full Power Clean Up
HP +400
Initial Jewels +10
Anti-Human +15
PATK +50 6 (7 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
Evasion Rate +10%, Hit Rate +20%
PDEF -25%, MDEF -25% Thunder Units:
PATK +40%
Evasion +5% Thunder Units:
PATK +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Ghostly Thunder Scythe
Quintus Edge
Dark Offering 1% HP per Level
5: Slash ATK Power +5
10: Evasion Rate +5, Strong vs Water +25
15: PATK +5%
20: Slash ATK Power +5, Yen Thunder Blade
387
Limited Summon
An extremely powerful Wind mage, Zwei benefits greatly from careful manual play. Her combination of buffs, debuffs, and her transformation skill allows her to do extremely high damage with no real downside (good mobility, nice AGI and HP). Her own J1 sub is CC focused, particularly against Thunder enemies, making the Battle Mage sub an obvious choice against general content particularly since it plays well with her G2. Her limited summer Memento gives her some cast time reduction and a negligable auto jewel charge. The VA is a high potency instacast attack with good range and inflicts sleep. This spell grows stronger at lower HP, which combos well with the Ability on the VCR. The VCR gives some okay stats and an interesting shield that negates up to 10k damage, lasts for 3 turns, and renews at the start of each turn. This shield costs 76% of her HP to cast, however. Which can be risky if she get's ganged up on, but will generally be very helpful. G2 > G5! > G6 > G1 > G4 > G3 Nine LivesThe Templar's Blue Embrace (Limited)
Chains of the Beast Master (VCR)Unyielding Staff (Event)
Summer Sandals (VCR)
Beast Shadow Master Bard -> Twilight Bard Battle Mage -> Battle Mage [Cyclone Form] [Storm Fang] GrasshopperWind Mag ATK on enemy units within area & greatly lowers probability of activating Reaction for 3 turns and disables reactions to this attack 6 (7 in JP) Echo Upgrade:
MATK +25%
Buff Cast By Self Duration +1 Wind Units:
HP +40%
MATK +30%
MDEF +10%
Max Jewels +20% Wind Units:
HP +40%, MATK +30%
All DEF +10%
Max Jewels +20% Upgrades:
[Absorption] Hatchling
Twilight Poem
Intersecting Windstorm 1% HP per Level
5: MATK Power +5
10: HP +10%
10: Strong vs Thunder +25
15: MATK Power +5
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How To Build 3 Tier Raised Garden Bed
Source: https://docs.google.com/spreadsheets/d/1DWeFk0wiPaDKAYEcmf_9LnMFYy1nBy2lPTNAX52LkPU/htmlview
Posted by: wisehumpertle.blogspot.com
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