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How To Build 3 Tier Raised Garden Bed

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Name Rank Tags Recomended Job Important Element Group AC DB Origin Source Review Enlightenment Gate Priority ("(Lv4)" take to level 4, maxing not needed)
Note: For DPS units, G7 is a priority gate; for budget builds, maxing other gates may suffice. Featured Memento(s) Featured Gear J1 J2 J3

Unreleased Job Changes

Master Ability (noted if unreleased) Babel War Art Max Gates EL Gate 2 Upgraded Passive Leader Skill EL Gate 3 Upgraded Leader Skill

EL Gate 5 Upgraded Skills

EL Gate 7 Spirit Gear Bonuses

2

Acht 1 Damage 7 Tactics Master Important: Memento, VCR Wind Sacred Stones https://www.alchemistcodedb.com/unit/achad Lost Blue [EX] 1-5-3-6 (1/day)
(3/day in JP) The developers favourite unit, Acht! A very High PDEF, high MDEF, reactives and passives that further increase her resistance, increased healing, and draining reactive leads to a very difficult-to-kill unit. Her skills are also very strong, with a mix of different types, some CC, and good modifiers. Although she's a tank, Acht can dish out some serious damage. She now has FOUR mementos, meaning she has 4 VCRs as well as her free farmable gear. This can make her very customizable but also difficult to set up. She most often wants to run her free gear, her Battledress VCR and her Coffee Mug VCR for their synergy. Her Battledress is most important, as it gives her a transormation skill. Her G6 is important, as she has so many imporant mementos to use. Her J+ has an excellent defensive, and offensive kit, with teleports, CT down, big AoEs, mixed elements, lots of HP recovery/drain, mixed attack types and even several different scalings. Her best skills have different after-effects based on whether she is at high or low HP, and the whole kit flows together very seamlessly. Her transformed state has skills that ignore shields and the skills have effects such as lowering ct, 100% hit, inflicting stun, raising her counter power and has a great reactive. Her non-type attack is very strong vs humans and has 100% hit, which can be great for PVP. A Swiss Army Knife of a unit that shines in PVE and PVP. G6 > G2 > G5! > G1 > G4 > G3 My Ray of Sunshine
The Enveloping Blue (Limited)
You Are Not Alone (Limited)!
Blood of the Artificial Maiden Restrained Eyepatch (Free)
Woeful Eyepatch (VCR)!
Fantasy Shells (VCR)!
Dappled Sunlight Mug (VCR)!
Lovely White Moon Battledress (VCR) 7 Tactics Master -> 7 Tactics Commander Valkyrie -> Fallen Valkyrie Ninja -> Ninja [Vermilion Bird] 6 (7 in JP) Ein Feria's Protection Upgrade:
PDEF +15%, MDEF +15%
HP +30%
JUMP Resist +15% Wind Units:
HP +30%
PATK +20%
PDEF +20% Wind Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Crumbling Armor Hand
Battle Spear - Brunhilde
Rising Cicada 1% HP per Level
5: PATK +5%
10: Healing +10
10: Strong vs Thunder +25
15: Area ATK Res +10

3

Adaleigh 1 Damage Engineering Alchemist Fire Genesis https://www.alchemistcodedb.com/unit/adorei Slothstein Event Farm only
Genesis 3 Part 1
Hard Stage 1, 3, 5
Low drop rate Adaleigh is a unique fire strike unit who boasts high consistent damage, while still having the ability to charge up. He has excellent mobility, thanks to a few teleporting attacks, and his G2 giving him Move +1 (and a bit more patk). While he doesn't have shura like some of the better strike units, his charge up actually boosts both his Patk and his Dex. One of his teleport attacks also drains hp, giving him decent sustain. Another of his attacks preemptively lowers strike res, and while it's not stackable, its lowered Patk tokkou is easily achievable thanks to his reactive. Unfortunately, Adaleigh's memento is nearly essential for him, giving him a 10x stackable auto jewel charge/strike atk snowball, which is made much stronger at MLB. He also gets a jewels spent reduction at MLB. The VCR is nice to have as it gives very complimentary stats and an anti-giant VA. G2 > G1 > G3 Extended Fingertips (Limited) Machina Cestus (VCR)

Mech-Arm Antares (Event)

Engineering Alchemist Warrior -> Warrior [Muspell] Blacksmith -> Projective Blacksmith 3 (6 in JP) Chopping Spirit Upgrade:
PATK +30%
HP +20%
Move +1 Fire Units:
HP +40%
PATK +20%
Strike ATK +20%
Missile Res +20% Fire Units:
HP +50%
PATK +30%
Strike ATK +20%
Missile Res +20% Upgrades:
[Diffusion] Overload
Leap Slash
Shield Breaker - Launcher

4

Ainanna 1 Damage Eternal Fairy Princess Important VCR, Meme Light 5★ https://www.alchemistcodedb.com/unit/ainanna Lustburg EX HQ (1/day)

Limited Summon

A potent Pierce unit, Ainanna uses MATK for her damage calc with a relatively straightforward kit. Her Babel skill unlocks a self-quicken, which she uses on Auto first thing, and that subsequently powers up two of her skills which gain a tokkou off of her having been quickened. This makes her play similarly to Dark Mira (as a magic unit that self quickens and then has lots of AOEs). While she doesn't have a huge amount of damaging skills, her Memento and farmable weapon grants her more attacks, and her memento VCR brings a charge up. All of it fits together well, and her high speed and durability results in a powerful unit that's fun to play. She can also get up to 65% pierce res down (spear EL skill + MLB meme skill). G2 > G5 > G6(Lv4) > G1 > G4 > G3 On a Cold and Glowing Bed! Fairy Flower Decor (VCR)!

Fairy Spear Cleanliness (Event)

Eternal Fairy Princess Sacred Spearman -> Light SS [Laguel] Summoner -> Tir Na Nog Summoner Swift Esrafil
Casts Quicken on self 6 (7 in JP) Holy Piercing Upgrade:
HP +15%, PDEF +25%
MATK +15%, AGI +5%
Pierce ATK Power +25% Light Units:
HP +30%
MATK +30%
Pierce ATK Power +20%
Sleep Res +20% Light Units:
HP +30%
MATK +30%
All ATK +20%
Sleep Res +20% Upgrades:
Light Scent Gadis
Grace Glitter
Crusade Judge 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: Magic Res +5

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Aisha 3 Magic Meister [Symphony] Imp: VCR, MA Light 5★ https://www.alchemistcodedb.com/unit/aisha Slothstein 4-2-2-5 Aisha's main strength lies in her ability to run Sage sub, giving her magic damage to start her snowball; and that magic damage will continue increasing as she kills more enemies as well. Has impressive bulk which allows her more leeway than some other Magic Meisters. A good choice for any Light team with her combination of Magic and Missile, self sufficiency, and constantly increasing damage. Her G5 significantly raises the damage of her Seti Bullet, while also giving it more height range and more skill casts. An alright upgrade but not amazing by any means. Her MA gives her a welcome boost of 150 Matk and 2 extra casts on her strongest skill. G2! > G6 (Lv4) > G1 > G5 > G4 > G3 Enchanting Performance (Limited)
A Special Day
Playing Dirty
Taking What's Owed Performance Baton (VCR) Magic Meister -> Magic Meister [Symphony] Sage -> Sage [Obelisk] Shadow Assassin -> Shadow Assassin [Darkness] Dream-Chasing Dealer
MATK +150
Healing +30
+2 charges for Prism Flower and dmg mod increased to 190% 6 (7 in JP) Magic Up +2 Upgrade:
HP +10%
MATK +30%
Hit Rate +5% Light Units:
MATK +50%
HP +20% Light Units:
HP +20%
MATK +20%
All ATK +30% Upgrades:
Seti Bullet
Megiddo Flame
Assassin Blade - Null 1% HP per Level
5: MATK +5%
10: DEX +10%
10: Strong vs Dark +25
15: Missile ATK Power +5

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Alaia 2 Enchanting Blossom Dancer Important: Meme/VCR Water 1★-3★ https://www.alchemistcodedb.com/unit/alaia Envylia 1-5-2-7 If you have her Memento (and especially her VCR), run her as a Bard as she can drop onto the map with over 200 AGI to spam out buffs fast. Her Bard JE gives her an interesting skill which massively buffs surrounding units' pdef and mdef, but grants them a powerful Paralyze which goes through Vaccine and completely prevents movement without exceptions. Can make almost any unit into a motionless tank. She has the very useful Enchantin Blossom dancer JE, which can lower magic res as well as magic attack power of enemies. G5! > G2 > G1 > G4 > G3 Fruits of Labor Musical Score "Return of the
Blue Flame" (VCR) Bard -> Daylight Bard Dancer -> Enchanting Blossom Dancer Battle Mage -> Battle Mage [Glacier Form] 7 Echo Upgrade:
Buff Duration +1
Max Jewels +25% Water Units:
HP +40%
Magic Res +10% Water Units:
HP +50%
Water Skill Dmg Reduction +10%
Magic Resist +10% Upgrades:
Light of Dawn Poem
Indigo Sign
Leaden Feet Dance 1% HP per Level
5: Magic Res +5
10: HP +10%, Fire Res +25
15: AGI +2%
20: Disable Support Res +30, Maon no Uta

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Albea 2 Burst Machinery Dark 5★ https://www.alchemistcodedb.com/unit/albell Slothstein 1-4-3-4 Highly durable with great range, Albea is a unique ranged unit in that she functions as a "denier" from long range, thanks primarily to her JE+. Focusing on disrupting casting, removing quicken, lowering Avoid, reducing AGI, and hitting highly evasive enemies. Albea's Enlightenment also boosts her range even further. She gains a nifty buff on her sub kit that gives 70% dex and guarunteed hit chance for 3 attacks as well as an interesting range 1 attack that knocks enemies eight tiles back! Her JE+ also follows the recent trend of adding follow up attacks upon defeating an enemy with a specific skill. The nice thing is this follow up is attached to one of her strongest skills. One of the bigger boons of her JE+ is her 5 hit AoE that lowers evasion. Pair this with her excellent range and she will but shutting down those pesky evasion units left and right. Her Limited memento gives her another +1 range at MLB as well as an excellent per-turn snowball. The VCR gives a decent-enough All Atk/Reduced Jewels Spent buff for 3 turns. A great unit who is worth building. G2 > G5! > G6 > G1 > G4 > G3 Clutching the Fading Silhouette

Smiles from a Water Cannon (Limited)

Magnus' Coat (VCR)

Water Buffalo's Comb (VCR)

Machinist -> Burst Machinery (JE+) Thief -> Shadow Assassin [Night] Sniper -> Sniper [Barrel] Reactive Wall
HP +100
Reactive Armor Effectiveness
40% -> 50% 6 (7 in JP) Long Snipe Upgrade:
Range +3, Missile ATK +10%
Buffs many Sniper and
Machinist abilities Dark Units:
PATK +50% Dark Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Dynamic Buster Bomb
Assassin Blade - Charm
Long Aim 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Light +25
15: Missile ATK Power +5

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Alexis 4 Wondrous Doctor Water 1★-3★ https://www.alchemistcodedb.com/unit/alexis Saga 1-1-2-10 With his G5, his Agility is respectable enough that he can once again act as a semi-effective veiler and a great healer. Not useful in a lot of situations, but can do his job well enough. G1! > G4 > G2 > G5 > G3 Priest -> Bishop Baptism Hunter -> Ranger [Falcon] Bishop -> Wondrous Doctor 6 (7 in JP) Regeneration Upgrade:
Healing +25%
AGI +10%
Auto Heal Max Jewels +10% Max Jewels +20%
Water Units All ATK +30% Upgrades:
Forbidden Magic Operation
Arrow Rain
Shining Try 1% HP per Level
5: AGI +2%
10: Healing +10
10: Fire Res +25
15: Disable Support Res +30

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Alfred 4 Shadow Assassin [Night] Important: JE Thunder 1★-3★ https://www.alchemistcodedb.com/unit/alfred Envylia 1-2-2-4 Alfred makes an okay Gunner thanks to his JE. His G2 gives him some really nice boosts and he can run Elaine's 3star memento VCR for an extra range +1. His AGI is decent when using Rox gun and G5 at least makes his stackable permanent missile damage buff more viable. He's never going to do big damage but he's an easily obtained and raised unit who can do a decent job. G2 > G5! > G1 > G4 > G3 Shayna Fanclub Membership Card Shayna Fanclub Membership Card (VCR) Thief -> Shadow Assassin [Night] Bard -> Daylight Bard Gunner -> Gunner [Scorpion] 6 (7 in JP) A Knight of Shooting Upgrade:
Missile ATK +25%
Hit Rate +10%
Range +1, JUMP +1 Thunder Units:
PATK +20% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Assassin Blade - Charm
Light of Dawn Poem
Accelerated Shot 1% HP per Level
5: AGI +2%
10: Missile ATK Power +5
10: Strong vs Water +25
15: DEX +10%

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Alma 1 Magic Martial Artist Light 5★ https://www.alchemistcodedb.com/unit/alma Lustburg EX 3-4-3-6 (1/day)

Limited Summon
from Memento

A very strong nuker, Alma is a magic strike unit with good mobility and utility. She has high Matk/AGI/Bulk and great initial jewels to shoot off several attacks or charge up combos. Has a lot of utility with her CT/movement manipulation which can help in specific stages. Her teleport raises CT by 40 and gives her MOVE/JUMP +2, which can be insanely useful. Her line AoE attack now lowers Light/Strike res(stackable) and dispels CT up on the target for 3 turns. G5 changes her chargeup into a 5x boost, and she can stack an All Atk/Def and AGI buff from her first VCR that lasts for a few turns. Her second VCR gives a small auto jewel charge and a decent 3-hit attack. For passives she has the choice between her two matk passives for initial damage or swapping one out for her 50% MATK/AGI buff when shes below half HP. She can also run Time Leap for more skill uses. She has also gained a very powerful teleporting attack that hits 8 times, has 100% hit and inflicts 2-turn stun. This is amazing for Arena/PVP content and has the potency of her strongest attacks. An excellent addition to the Light Element, Alma is one of the strongest hitters in the game at present. G6 > G2 > G5! > G1 > G4 > G3 Alma's Laughing but... (Limited)

Summer Beach Lessons
(Limited, 1st from Event)

Haas Family Gauntlets (VCR)

Friendship Bracelet (VCR)

Magic Martial Artist Chronomancer -> Chronomancer [Illusionist] Shadow Assassin -> Shadow Assassin [Darkness] Alma Network
AGI +10
Strike ATK Power +15
Reduce MATK Debuff +40 Alma Boost
Non-type attack on ally unit and
increases CT by 30 and
moves target 2 sq back 6 (7 in JP) Stealth Upgrade:
Move/Jump +1
MATK +25% Light Units:
HP +40%
Strike ATK +40%
Dark Res +20% Light Units:
HP +40%
All ATK +20%
Strike ATK +20%, Dark Res +20% Upgrades:
High Calorie Enhancement
Assassin Blade - Null
Timely Request 1% HP per Level
5: Strike ATK Power +5
10: Strike ATK Power +5
10: Strong vs Dark +25
15: Strike ATK Power +5

11

Almace 4 Eradicator Water Collaboration https://www.alchemistcodedb.com/unit/pok-arumasu Other Source:
POTK/
Shinobi Nightmare Almace is a unit who suffers quite a bit from being a hybrid. She's beaten out in Magic and Physical damage by different units. There is value in having multiple attack types, and her Water Res Down can be very useful for raids. However, her Magic attacks' HP cost somewhat ruin her tempo despite their lack of jewel cost, especially in more difficult stages. She also has a distinct lack of AoEs, with only 3 charges of her Slash 5x5 Diamond and nothing else but her WA. A fairly strong unit with some issues. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Unbreakable Sword of
Indomitability (Event)

Respite for Those Who Would
Bring Disorder (Limited)

Anniversary Pendant (VCR)
Eradication Blade Almace (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR) Eradicator Bishop -> Bishop Baptism Magic Meister -> Magic Meister [Serenade] 6 Sanctuary Force Upgrade:
MATK +15%
Strong vs Undead +80%
Stacking (up to 5x) MATK/PDEF
buff when receiving dmg Water Units:
HP +40%
PATK +20%
MATK +20%
PDEF +20% Water Units:
HP +40%
PATK +20%
MATK +20%
DEF +20% Upgrades:
Liberating Warblade
Shining Try
Aperience

12

Almira 4 Sniper [Scope] Wind 1★-3★ https://www.alchemistcodedb.com/unit/dis-almila Saga Region 1-5-2-10 Having access to sniper as her third job, as well as another range passive in hunter, and feral kid in beast tamer gives Almira a solid set of passives to allow her to thrive as a sniper. Also is a 3*, which makes it easy to obtain her LBs. Her JE gives her a Charge Up, which can help her deal some damage. G1 > G4 > G5 > G2 > G3 Hunter -> Ranger [Lupus] Beast Tamer -> WBT [Bewitching Wildcat] Sniper -> Sniper [Scope] 6 Mutation Evolution Upgrade:
AGI +15%
JUMP +2
All Status Resist +25% Missile ATK +10% Missile ATK +30%
Wind Units All ATK +20% Upgrades:
Cerberos Rain
Wicked Strike
Pinpoint Shot

13

Almira (Disgaea) 4 Netherworld Thief Wind Collaboration https://www.alchemistcodedb.com/unit/dis-almila Saga Region
Source:
Disgaea A very fast unit without enlightenment. DAlmira had her moment in the sun and could still be run in older content, but she wont be able to kill anything in current content and she'll die to a stray pebble. N/A Netherworld Thief Valkyrie Netherworld Samurai Fallen Valkyrie 0 (3 in JP) Sky Sinking Passive Upgrade:
PATK +15%, HP +15%
Jump Resist +15%
All Dmg +20% Wind Units:
HP +50% Wind Units:
HP +50%
PATK +20%

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Alphonse 4 Armored Alchemist Light Free https://www.alchemistcodedb.com/unit/fa-alphonse - Fullmetal Alchemist Brotherhood A unit who was bulky before enlightenment. Alphonse is unfortunately woefully outclassed by nearly all units that have enlightenment in his element. Despite okay HP, his defensive stats are deceptively low. Still, he's run with Move +1 if you choose to JE him, so he can make a somewhat effective item spammer. N/A Stable Transmutation Circle
(Event Summon) Armored Alchemist Thief Holy Knight -> Holy Cavalier [Ark] Note: JP has Holy Cavalier [David] instead of Holy Cavalier [Ark] 0 (3 in JP) Strike-Guardian Upgrade:
PDEF +35%
HP +45%
Strike Resist +25% Light:
HP+50% Light Units:
HP +60%
All ATK +10%

15

Alyu 4 Professor [Mad] Fire 1★-3★ https://www.alchemistcodedb.com/unit/ayllu Lustburg 3-2-2-5 With her JE, Alyu switches from a healing-focused unit (from Bishop) to a full support unit that can also heal. While Professor [Mad] has some instant-buffs on the sub, they are single target and, thus, compete directly with the map-wide Bard buffs. Both are viable options, but map-wide is generally easier to maintain so that she does not have to keep up with the party in order to buff. G2! > G1 > G5 > G4 > G3 An Unexpected Discovery Bard -> Dawn Bard Bishop -> Bishop Sacrament Chemist -> Professor [Mad] 6 (7 in JP) Echo Upgrade:
Buff Duration +1
AGI +5%
Jewels Obtained +15 Status Resistance
+10% HP +20%
All Status Resist +10% Upgrades:
All-Healing Poem
Ultra Syrup
Grace Cycle 1% HP per Level
5: Healing +10
10: AGI +2%
10: Wind Res +25
15: Max Jewels +10%

16

Amane 4 Blade Fox Corps Water Free https://www.alchemistcodedb.com/unit/amane Wadatsumi Story: Chapter 6 The sixth protagonist unit; Amane is a fairly straight-forward slash unit. She has a nice per-turn Patk/Dex/AGI snowball that stacks 10x. Rather nice as she has blademaster scaling. Her reactive is a 50% chance to boost her CT by 25 when she's hit by physical attacks, which isn't too shabby. And she has some water res down in her sub kit, but not a large enough amount to bother slotting her for that reason alone. She can recover her jewels by sacrificing half of her hp. She has mostly slash attacks but also some non-type as well, one of which inflicts bind and daze. She sort of plays like a blademaster crossed with a spy/ninja. She has decent speed and good mobility. Unfortunately her enlightenment has not been released yet, so she wont be of much use in current content until then. N/A Blademaster Blade Fox Corps 0 Water:
HP +40%
Slash ATK +20%
AGI +5%

17

Amaterasu 4 Professor [Aid] Light Free https://www.alchemistcodedb.com/unit/s-amaterasu Zipangu The Sun God and the Golden Key Can be a good professor, and is also used—though very rarely—to cheese certain stages with her map-wide charm as a Priestess. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Squeaky Clean Kunoichi (Limited)

Blossoms Dyed Pink (Limited)

Amaterasu Holy Rod (Event Summon)

Kunoichi Communicator (VCR)

Sakura Seal (VCR)

Shrine Maiden -> Priestess [Gospel] Professor -> Professor [Aid] Priestess -> Priestess [Afterlife] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Dmg Rate +15%
Poison Duration +1
AGI +10%, HP +15% Other (Collab) Units:
HP +30%
Jewels Obtained +5 Other (Collab) Units:
HP +40%
Jewels Obtained +5
MATK +20% Upgrades:
Purification of Perception
Medical Shower
Prayer for Great Magic 1% HP per Level
5: AGI +2%
10: Healing +10
10: Dark Res +25
15: AGI +2%

18

Ambrosia 1 Everlasting Witch Dark Genesis https://www.alchemistcodedb.com/unit/ambrosia Lustburg Event Farm Only
Genesis 2 Part 1
Hard Stage 1 and 5
Genesis 2 Part 2
Hard Stage 4
Low drop rate Ambrosia brings some pretty powerful and useful skills (especially in dark, where what she can do isn't common). Sporting several strong attacks, which are complimented by her high MATK and decent scaling, as well as a potent sowball, ambrosia packs a punch. Although this last one might be not worth bringing in some maps since it lowers her missile res each turn. Besides this, she also brings a delay and a switch skill, two abilities that can be quite useful in the right situation. The Everlasting Witch is also one of very few chronomancers in the dark element. Ambrosia seems to follow the trend of genesis units becoming wrecking balls after a battle drags on for long enough. G6(Lv4) > G2 > G5 > G4 > G1 > G3 Sin Heaped Upon the World (Limited) Aeon Sphere (VCR)

Magic Rod Libra (Event)

Everlasting Witch Chronomancer -> Chronomancer [Imposter] Summoner -> Agartha Summoner [Schedule] Time Quake
Dark Mag ATK on enemy unit & inflicts Silence/Daze & raises own MATK for 3 turns 7 (Lvl 20 spirit gear in JP) Fervent Aria Upgrade:
Nullifies Silence
HP +25%
AGI +7% Dark Units:
HP +30%
MATK Power +50%
Max Jewels +20% Dark Units:
HP +30%
MATK Power +30%
All ATK +20%
Max Jewels +20% Upgrades:
Space-Time Manipulation - Dark Sheaf
Ratty Ars Magna
Weighted Black Hole 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Light +25
15: MATK +5%
20: MATK Power +5, "Darkness" Accent

19

Amis 4 Twilight Bard Important: JE Thunder 1★-3★ https://www.alchemistcodedb.com/unit/amis Slothstein 3-1-3-9 Amis now makes a decent healer/buffer thanks to her JEs and EL. She can even have decent enough AGI that running bard sub for stacking buffs makes sense. Her G5 boosts her magic damage shield up to 70%, which can come in handy in magic-heavy stages. Her G2 is mostly a luxury, as she likely wont be run as a machinist, and therefore will have high initial jewels. G1 > G5 > G2 > G4 > G3 Priest -> Bishop Sacrament Bard -> Twilight Bard Crafter -> Machinist Oleaga 7 Booster +2 Upgrade:
AGI +20%
Jewels Spent -25% Hit Rate +5% Hit Rate +5%
Missile ATK +20%
Thunder Units All ATK +20% Upgrades:
Grace Cycle
Twilight Poem
Rising Buster Bomb 1% HP per Level
5: AGI +2%
10: Missile ATK Power +10%
10: Strong vs Water +25
15: AGI +2%

20

Anastasia 2 Battle Blossom Important: J+ Dark 5★ https://www.alchemistcodedb.com/unit/anastasia Wratharis 1-3-1-7 Overshadowed by other dark slash units, particularly Zahar, Ana's MA pushes her towards Evasion. Her DC JE further helps, and when she does get hit, she can benefit from the Machinist reactive. She does struggle with jewels somewhat, but makes up for it with her damage. While her initial damage doesn't quite match up to Zahar, she surpasses him in longer fights with her G5, which upgrades her Patk stacking skill and lets her hit very high numbers. G5 > G1! > G4 > G2 > G3 Roses Bloom Red

Unsung Heroes

Blossom Claymore (VCR)

Cloak of Wrath (Event)

Dark Knight -> Dark Cavalier [Espion] Crafter -> Machinist Oleaga Dark Cavalier -> Dark Cavalier+ Schwarzlose
Evasion +15%
AGI +20, HP +500
Initial Jewels +30
Enhance PATK Buff -50 6 Overdrive Upgrade:
PATK +50%, MATK +50%
HP +15%
PDEF -15%, MDEF -15% Dark Units:
PATK +30% Dark Units:
PATK +30%
HP +30%
DEF +10% Upgrades:
Bloody Rose
Dark Bringer
Riser Bus Turbo

21

Andechs 1 Heavenly Sword Alchemist Important: VCR, Meme Light Genesis https://www.alchemistcodedb.com/unit/andechs Wratharis Event Farm only
Genesis 6 Part 1
Hard Stage 1-5
Low drop rate An excellent addition to the slash meta; Andechs introduces two new mechanics, Alchemia Overload and Crit Healing. The former can be simplified as a "time bomb" status. When a unit is inflicted with this status, any damage dealt to them will be added up and on the start of the third turn they will take a hit equivelant to all of that damage. Crit Healing is exactly what it sounds like; you will heal a little bit of HP upon critical hits that you land. Andechs has a great kit and very good jewel economy. He has an attack with no skill use count, meaning he can use it an infinite number of times, however this skill costs a whopping 150 jewels. This isn't as much of a drawback as it sounds, as Andechs can get Auto Jewel Charge from his reactive (and it also lowers slash res and can crit, which can heal his hp). He also has a skill to restore 50% of his max jewels at the cost of 50% hp, which isn't a huge issue when you can heal yourself just by critting attacks. His VCR is very important, as it has a skill to lower Light res and permanently double his max jewels. Outside of his excellent jewel economy and sustain, he has great crit rate which he can also boost, can inflict delay, lower Move, lower single-target attack res, and nullify debuffs on self. His memento also gives an odd but useful snowball. It starts him off with 100 magic res at the start of the battle which decreases each turn while his Slash and Jewels Obtained increases each turn. G2 > G1 > G3 Blazing Flame of Justice (Limited)! Heavenly Leather Boots (VCR)!

Darkened Sword - Hamal (Event)

Heavenly Sword Alchemist Necromancer -> Breaking Light Necromancer Dark Cavalier -> Dark Cavalier [Espion] Bright Blade Kaempfer -> Brilliant Blade Kaempfer
After moving, Light Slash ATK & chance of critical & disables buffs and greatly lowers MATK for 3 turns & lowers MOVE by 2 & inflicts Alchemic Overload 3 (6 in JP) Overdrive Upgrade:
PATK/MATK +50%
HP +20%
Slash ATK +10%
PDEF/MDEF -25% Light Units:
HP +40%
PATK +20%
Slash ATK +20%
Jewels Obtained +10 Light Units:
HP +50%
PATK +20%, All ATK +20%
CRIT Rate +10%
Jewels Obtained +10 Upgrades:
"Death at Dawn" Warheit
Light Inferno
Dark Bringer

22

Ange 2 Floral Shade Dancer Important: JE Thunder 1★-3★ https://www.alchemistcodedb.com/unit/anjou Desert Zone 2-1-1-10 As the only Thunder dancer, Ange fills an important niche. She's reasonably fast without any support. Can also run Dawn Bard for buffing. She is also currently the only Floral Shade Dancer in Global, which involves debuffing enemy slash damage and reducing enemy slash resistance. And although Chihaya is a bit more effective since she can lower slash res of th full map, you'll often use both units in raids to stack the slash res debuff. This puts her in a place of great utility there are many slashing units. G5! > G2 > G1 > G4 > G3 Bard -> Dawn Bard Priest -> Bishop Mysterion Dancer -> Floral Shade Dancer 6 (7 in JP) Echo Upgrade:
Buff Duration +1
Initial Jewels +25% Thunder Units:
MDEF +30%
Max Jewels +20% Thunder Units:
MDEF +20%
Max Jewels +40%
Thunder Skill Dmg Reduction +10% Upgrades:
All-Healing Poem
Salvation
Leaden Feet Dance 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Water Res +25
15: Max Jewels +10%

23

Ankh 1 Damage Blue Butler of the White Sands Important: Memes, J+, MA Water 5★ https://www.alchemistcodedb.com/unit/ankh Desert Zone Babel Chronicles The water-element gunlancer, Ankh, boasts high PAtk and a penchant for punishing fire. Thanks to his 5* Memento and VCR Ankh has access to a 3x charge up, a small auto jewel charge and a potent single-target water pierce attack. His unique passive lets him gradually boost his damage over 5 turns, and helps extinguish fire units by the time it's maxed out. He also has the choice of going for upfront damage with Overdrive instead of his snowball. His G2 gives extra initial jewels and fire exploit, while his G5 is a bit odd, upgrading his 3-turn shield to block 60% phys damage. His J+ fixes his skill-use issues and gives him on-element pierce attacks as well as the ability to crit on almost all of his skills. It also lets him lower pierce res and boost his crit rate. His snowball also now boosts crit damage as well. His limited Memento also gives skill use +1 at LB0, and another strong attack, which furthers his longevity in maps. The VCR gives him a jewel recovery skill as well. An excellent unit who is well worth the investment. G6 > G2! > G1 > G4 > G5 > G3 Strategist's Busy Day

Wings Unbroken

Heart in Hospitality (Limited)!

White-Winged Banner (VCR)

Battler Gunlance (VCR)!

Butler Jacket (VCR)!

Pure Water Gun Spearman -> Blue Butler of the White Sands Pirate -> Pirate Lord [Awilda] Dark Cavalier -> Dark Cavalier [Faust] Noble White Wings
HP +200
Initial Jewels +20
Pierce ATK Power +15 Pure Water Gun [Marduk]->
Pure Water Canon [Marduk]
Increases Range from 4 to 6 6 (7 in JP) Dark Wisdom Upgrade:
PATK +30%, HP +15%
Initial Jewels +15
Strong vs Fire +20% Water Units:
HP +30%
PATK +20%
Strong vs Fire +20% Water Units:
HP +30%
All ATK +20%
Strong vs Fire +20% Upgrades:
Achilles' Formation
Maelstrom
Dark Offering 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Fire +25
15: Critical Damage Rate +5

24

Annerose 4 Sage [Rozetta] Dark 1★-3★ https://www.alchemistcodedb.com/unit/annerose Wratharis 2-1-2-9 Annerose's Sage JE gives her a much needed boost in usefulness, increasing her damage and allowing her to use Booster+2 to generally speed herself up. While her casts won't be any faster than, for comparison, Reida, she relies less on using a self-buff to do high damage. She still suffers from relatively low mobility, though. She can use Mia's VCR for a decent Matk chargeup. G2 adds some HP to her booster +2, a decent upgrade, but not essential. G5 makes her strongest spell go off quicker and do more damage, a much needed boost. G1 > G5! > G2 > G4 > G3 Cloak of Wrath (Event) Mage -> Sage [Rozetta] Crafter -> Machinist Oleaga Bishop -> Bishop Mysterion 6 (7 in JP) Booster +2 Upgrade:
AGI +20%
HP +25% Magic ATK +5% Magic ATK +30%
Dark Units All ATK +20% Upgrades:
Zephyros Roar
Rising Buster Bomb
Salvation 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Light +25
15: MATK +5%

25

Annika 4 Geomancer Water 5★ https://www.alchemistcodedb.com/unit/annika Saga Region 2-3-2-4 Annika is a strange combination of jobs that hardly work together. Geomancer has tile-based buffs, that are very weak, and some
low damage offensive options (unfortunately all off element). She cant hit hard on any of her jobs, even with Overdrive. Her EL doesn't help much, adding barely any AGI to Overdrive and upgrading the range of her teleporting attack on her chrono JE. Pretty much the only reason to run her would be as a water chrono, where there are much better options available. She's at least decently mobile thanks to the extra Move from her Chrono passive and MA, along with her long range teleport. G2 > G5 > G6(lv4) > G3 > G1 > G4 Geomancer Chronomancer -> Chronomancer [Illusionist] Dark Cavalier -> Dark Cavalier [Zeele] Heaven's Creation
MOVE +1
HP +100
Cast Time -20% 6 (7 in JP) Overdrive Upgrade:
PATK +50%
MATK +50%
AGI +5% Water Units:
Magic ATK +30%
HP +20% Water Units:
HP +30%
Magic ATK +20%
All ATK +20% Upgrades:
Timely Request
Charge 1% HP per Level
5: AGI +2%
10: Cast Time -10
10: Fire Res +25
15: Max Jewels +10%

26

Aranea 4 Imperial Commodore Dark Collaboration https://www.alchemistcodedb.com/unit/ff15-aranea Niflheim Event Farm Only
Source:
Final Fantasy XV A sadly outdated unit that will probably never reclaim her former glory, Aranea is too squishy and doesn't have the offensive stats to stand up to the competition. She's easily outclassed by farmable units like Kudanstein and Rosa. Save your shards and do not invest in her. N/A Stoss Spear (Event) Imperial Commodore Twin-Blade Swordsman Dark Cavalier 0 Dark Units:
Pierce DMG +30%
HP +20%

27

Archer 4 Archer Dark Free https://www.alchemistcodedb.com/unit/archer - Fate/Stay Night With low hp and a lack of particularly impressive damage, Archer isn't exactly a prime pick in our enlightenment era. A sad relic of a forgotten time, archer has almost no justifiable utility or niche. N/A Kanshou and Bakuya Swords
(Event Summon) Archer Twin-Blade Swordsman Ranger 0 HP +25%

28

Arkil 4 Freedom Rogue Fire 1★-3★ https://www.alchemistcodedb.com/unit/arkill Desert Zone 3-2-2-9 A niche unit, but he can be very useful when enemies don't resist Silence. Has good range with Musically Mute outside of that. His J+ revamp gives him a nice stat steal and a niche jewel steal which can help him use 'off turns' where he's not close enough to normal attack an enemy. His G5 adds an interesting buff to his silence attack, lowering enemies status resistance while inflicted with silence, which can come in handy in specific tower and hell content. His G2 now gives Patk/Matk, making it far more of a priority than it used to be. G2 > G5! > G1 > G4 > G3 Taking What's Owed

A Special Day

Happy Rabbit (VCR) Thief -> Shadow Assassin [Night] Beast Tamer -> WBT [Stalwart Elephant] Magic Swordsman -> Freedom Rogue (MS+) 6 Divine Shelter Upgrade:
Patk/Matk 15%
All Elemental Res 15%
Slash Atk 15% Slash DMG +10% HP +20%
Slash ATK +10%
Fire Units All ATK +20%
MATK/PATK +15% Upgrades:
Assassin Blade: Charm
Overwhelming Roar
Musically Mute

29

Artemis 2 Waving Wysteria Dancer Wind Collaboration https://www.alchemistcodedb.com/unit/pok-artemis Ragna Source:
POTK/
Shinobi Nighmare Thanks to her Dancer JE she has to capability of becoming one of if not the fastest dancer's in the game. Because Booster and Wysteria Encore give her AGI above Chihaya levels and she can still Leaden Feet, with the option to use Falcon Dive to drop hit rate an extra turn. A maxed POTK memento lets her launch into Leaden Feet extremely quickly, and she can take better advantage of the G5 buff that greatly raises her AGI when using it. She also has the luxury of being in the element with some of the strongest missile units, so she makes an excellent wind missile support unit through her debuffs. An effective unit who will serve you well as missile units become more relevant. G5! > G1 > G4 > G2 > G3 Respite for Those Who Would
Bring Disorder (Limited) Divine Purity Bow Artemis (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Ranger -> Ranger [Falcon] Dancer -> Waving Wisteria Dancer Machinist -> Machinist Partisan 6 (7 in JP) Deep Focus Upgrade:
Hit Rate +10%
Missile ATK +20%
Range +1 Wind Units:
Missile DMG +30%
Hit Rate +20% Wind Units:
Missile ATK +30%
Hit Rate +20%
Wind Attacks +20% Upgrades:
Arrow Rain
Break Momentum
Leaden Feet Dance 1% HP per Level
5: DEX +10%
10: HP +10%
10: Strong vs Thunder +25
15: Missile ATK Power +5

30

Arthur 2 Truthseeking Hero Important: Memento,VCR Fire Collaboration https://www.alchemistcodedb.com/unit/cry-arthur Other Source:
Crystal of Re:union A very potent ST attacker. Arthur excels at killing Wind units, but is also excellent at clearing mobs with his VCR WA. Has extremely high stats, especially his HP, which makes him very bulky. Has fairly good natural Patk, but very much appreciates the 20% boost from his G2. His Memento and VCR also both increase his damage significantly. Certainly a very expensive unit, and not entirely necessary for long time players, but can definitely carry a team for someone who doesn't have D.Masa and/or Eren. G1 > G2! > G6(Lv4) > G4 > G5 > G3 Hero's Yearning (Limited)! Caliburn, Sword of Truth (VCR)!

Truthseeker's Black Garb (Event)

Truthseeking Hero Holy Brawler -> Holy Brawler [Shura] Holy Cavalier -> Holy Cavalier [Porta] 6 (7 in JP) Lance-Guardian Upgrade:
PDEF +35%, HP +25%
Pierce Res +25%
PATK +20% Fire Units:
HP +50%
PATK +30%
Hit Rate +10% Fire Units:
HP +50%
All ATK +20%, PATK +10%
Hit Rate +10% Upgrades:
The Lordly Fire-Blade
Supreme Battle Trance
Wall Formation 1% HP per Level
5: 10% HP
10: PATK +5%
10: Strong vs Wind +25
15: Pierce Res +5

31

Aruba 4 Merchant [Lucky Crane] Important: JE, MA Thunder 5★ https://www.alchemistcodedb.com/unit/aruba Saga Region 2-4-2-10 With his MA giving him tons of starting jewels, vertical mobility and skill use +1, Aruba can reasonably be run as any of his jobs. That variety also means that he doesn't excel in any of them, sadly. While he can tank well as a WBT, his best role in Thunder remains as his Merchant JE, primarily due to his lack of damage. G5 is nice, as it gives him a much better reactive, and the ability to grant slightly more potent jewel regen from farther away. G2 is alright thanks to giving him a bit more AGI, but its not essential. G5 > G2 > G6(Lv4) > G1 > G4 > G3 Merchant -> Merchant [Lucky Crane] Beast Tamer -> WBT [Stalwart Elephant] Dragon Cavalier -> Dragon Cavalier [Garuda] Nature's Orchestra
Starting Jewels +100
Skill Use Count +1
Jump +2 6 Feral Kid Upgrade:
AGI +15%
JUMP +2
PDEF +40% Thunder Units:
HP +30%
PATK +20% Thunder Units:
HP +30%
All ATK +20%
PATK +20% Upgrades:
Jewels Rule Everything Around Me
Overwhelming Roar
HP Drain +2

32

Asuka 1 Damage Noble Guardian Important: Meme/VCRs Fire Global Original https://www.alchemistcodedb.com/unit/gl-asuka Wadatsumi Event Farm Only A counter-tank, Asuka has very high defenses and reasonable PATK which allows her to do her job rather well. The [Ark] JE has finally had its guardian passive upgraded to include pdef for self, so its now a very viable passive option! Assuming a focus on counter-attacks, Asuka will want the boosted counter damage since the range is very strong, and each hit makes her more powerful overall. She gains a lot of nice boosts from her memento and VCR, most importantly a jewel cost reduction for first 3 turns and some passive stats boosts. Her second memento gives a pseudo chargeup and buff duration +1, which makes her guts buff last 2 turns as well as the chargeup. A very strong unit for PVE and PVP. G6 > G5! > G2 > G1 > G4 > G3 Halcyon Days (Limited)

Ascended Guardian (Limited)!

Guardian Glaive (Event)

Festive Spoils (VCR)!

Regal Oni Seal (VCR)!

Noble Vanguard -> Noble Guardian Valkyrie -> Holy Valkyrie Holy Cavalier -> Holy Cavalier [Ark] 6 Barrier of Einherjar Upgrade:
PDEF +15%, HP +15%
Slash ATK +3% when receiving
dmg (stacks 10x) Fire Units:
HP +40%
PDEF +20% Fire Units:
HP +40%
PDEF +20%
All ATK +20% Upgrades:
Fiery Challenge
Battle Spear - Brunhilde
Impregnable Formation

33

Aswald 3 Shadow Assassin [Eventide] Dark 5★ https://www.alchemistcodedb.com/unit/asuwado Desert Zone 2-4-3-10 Assassin is a 4 move, 4 jump high mobility DPS. Aswald has the high single target damage
of assassin, and has various evasion capabilities in main shadow assassin, her leader skill
and feint from Twin-Blade Swordsman. Range +1 increases the range of her CC throwing
daggers, but is not fully necessary to bring out her potential. G1 > G5 > G2 > G3 > G4 Blade Concealed by Dark Clouds Twilight Cape (VCR) Shadow Assassin -> Shadow Assassin [Eventide] Twin-Blade Swordsman -> Mystic Hunt TBS Gunner -> Gunner [Hedgehog] Akira's Hand (JE+ for Shadow Assassin [Eventide]) Rose Star
PATK +100
Evasion +10%
Slash ATK Power +20
Move +1 6 (7 in JP) Cloth of Tsinghua Upgrade:
Magic Evasion Rate +20%
Magic Resist +40%
HP +25% Dark Units:
PATK +40%
Evasion +5% Dark Units:
PATK +40%
Evasion Rate +5%
HP +20% Upgrades:
Soul Slicer
Mystical Beast Slash
Icicle Bullet 1% HP per Level
5: PATK +5%
10: HP +2%
10: Strong vs Light +25
15: Slash ATK Power +5

34

Balt 2 Desert Champion Important: MA, J+, Memento, Sieba VCR Wind 5★ https://www.alchemistcodedb.com/unit/balt Desert Zone Babel Chronicles A fast wind-attacker relying on evasion and speed to distract from his low defense. Able to quickly move around and take advantage of his ATK multiplier passives to dish out large amounts of damage. Can also heal and steal jewels effectively with his Zeele sub, where Life Eater and Zeele Eater ignore enemy defense. His G5 EL improves him significantly, giving him a very nice upgrade to Assault and a very very nice upgrade to his Tensho Gust Strike. Both skills work very well together. With Sieba's Memento VCR, his playstyle changes to better abuse the snowball granted. G2 > G5 > G1 > G3! > G4 Burning Desert Vow! Hawk's Twin Swords (Free) Twin-Blade Swordsman -> Twin-Blade+ Thief -> Shadow Assassin [Night] Dark Cavalier -> Dark Cavalier [Zeele] Hawk Talon
Slash DMG +20%
Move +1
HP +150
Evasion Rate +15 6 (7 in JP) Feint Upgrade:
Evasion Rate +20%
PATK +20% Wind Units:
PATK +20%
Evasion +5% Wind Units:
HP +30%
All ATK +30%
Evasion Rate +5% Upgrades:
Tensho Gust Strike
Assassination Blade - Charm
Assault 1% HP per Level
5: Slash Evasion Rate +5
10: PATK +5%, Strong vs Thunder +25
15: Critical Damage Rate +5
20: PATK +5%, Supremacy Blade

35

Ban 2 Fox Sin Fire Collaboration https://www.alchemistcodedb.com/unit/ts-ban Other Source:
Seven Deadly Sins Ban is a rather faithful unit when compared to how he is in the 7DS series, having a number of skills that steal stats from enemies. This makes his performance in stages somewhat reliant on how strong the enemies are (or how abundant), but can lead to him having surprisingly absurd stats -- at least for a period of time. Not as strong as a consistently growing snowball, but when played skillfully Ban is highly durable and a fun unit to play. Run Undead for a general boost and Inversion if you can safely play under 50% HP. His G5 unlocks a helpful PATK buff that will last until he triggers Guts, but it's not such a large buff that it is necessary. G2 > G1 > G5 > G7 > G4 > G3 Legendary Knights (Event)

Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against The Ten Commandments (Limited)

Balor's Evil Eye (VCR)
Seven Deadly Sins Wanted Posters (VCR)
Three-Sectioned Staff (Event)
Spell Sphere (VCR) Fox Sin Holy Cavalier -> Holy Cavalier [David] Warrior -> Warrior [Muspell] 7 (6 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +35%
AGI +5% Fire Units:
HP +50%
PATK +20%
Daze Res +30% Fire Units:
HP +50%
All ATK +20%
Daze Res +30% Upgrades:
Power of Immortality
Steady Formation
Leap Slash 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Wind +25
15: Evasion Rate +5

36

Basheeny 2 Mobile Knight Important: Limited Meme/VCR Dark Sacred Stones https://www.alchemistcodedb.com/unit/basini Desert Zone 4-3-2-5 Basheeny is incredibly fast, but it's not without its costs. His passive that increases his AGI by 30% also comes with a flat 20 jewel gain reduction. This makes his jewel gain 10. His memento greatly helps with it giving 10 jewel gain and a jewel drain, but it doesn't fix the problem so a jewel gain gear is still useful. His G2 gives him a 25% patk boost on his Feint passive, and his G5 adds more uses, lowered cost and def ignore do one of his strongest skills. Being able to crit and having susanoo make him one of dark's heavy hitters. His limited memento and VCR help keep him relevant in today's meta, with a nearly essential Patk/Crit/Agi snowball that stacks each time he evades an attack. This pairs perfectly with his VCR's VA, allowing him to teleport into a group of enemies and raise his evasion to evade all of their attacks. His jewel problems, however, become debilitating without outside jewel support, as he can no longer use his old memento for jewel drain/gain. G2 > G5 > G6 > G3! > G1 > G4 The New Continental Justice

If Spring Comes (Limited)!

Spinning Blade (Free)

White Night Knight Garb (VCR)

Celebratory Scarf (VCR)!

Mobile Knight Twin-Blade Swordsman -> Mystic Hunt TBS Holy Brawler -> Holy Brawler [Shura] Guardian of Darkness (J+) 5 (7 in JP) Feint Upgrade:
Evasion Rate +20%
PATK +25% Dark Units:
HP +50% Dark Units:
HP +50%
PATK +10%
DEF +10% Upgrades:
Assault Armed 4-Multihit Attack
Supreme Battle Trance
Mythical Beast Slash 1% HP per Level
5: PATK +5%
10: Blind Res +30
10: Strong vs Light +25
15: Evasion Rate +5

37

Bashosen 3 Machinist [Diana] Wind Collaboration https://www.alchemistcodedb.com/unit/basyosen Ragna Source:
POTK/
Shinobi Nighmare Bashosen finally has some on-element attacks, thanks to her Diana JE for Machinist. Diana also gives another solid passive option in the aptly named "Version Upgrade', which gives range +1 and more dex. Her diamond 5 AoE is now wind, as is her She gets a solid enhancement to Shot Mastery with Enlightenment, adding range and a 12% boost to missile. G5 boosts the range and damage of her large AoE, while making it ignore reactions. This is a nice upgrade, but Bashosen still wont have the offense power she wants. Her fan and WA received buffs, but not enough to make them worth using. Unlike many other POTK units, an increase in her speed isn't what she needs. A unit who has been greatly improved, but not enough to justify the cost of raising her. G2! > G5 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Bashosen Artifact (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Machinist -> Machinist Diana Ninja -> Ninja [Vermilion Bird] Sniper -> Sniper [Barrel] 6 Shot Mastery +2 Upgrade:
Range +1
Missile ATK +32% Wind Units:
HP +20%
Missile ATK +30% Wind Units:
Missile ATK +30%
All ATK +20%
HP +20% Upgrades:
Helix Shot
Rising Cicada
Long Aim

38

Benimaru 2 Damage Samurai General Fire Collaboration https://www.alchemistcodedb.com/unit/tsp-benimaru Other Source:
That Time I Got Reincarnated as a Slime Benimaru is a highly evasive unit with pretty good overall stats and a passable kit. While most of the GLEX buffs for this collab helped their respective units, Benimaru was both helped and nerfed by his. He lost a snowball that was semi-difficult to stack (as it stacked upon evasion of attacks, and he wasn't terribly evasive in JP). This snowball used to give up to 150% PATK/DEX upon full stacks and was replaced by generic Patk/Evasion/Slash/Dex passives with no snowballs. So he now rocks way more evasion and upfront stats, but has a lower ceiling in regards to potential. His 3-turn chargeup has its Patk nicely buffed, but still has the huge 50% jewel cost increase drawback. Like MIlim, he has some magic attacks in his kit, but unfortunately his whole kit has Blademaster scaling, which is always an overall drawback. If you can get past the drawbacks, he is a solid unit who does his job. His WA can do great damage to big groups of enemies and has a nice big AoE. His reactive gives him more Evasion, as does the VA from his meme and his VCR. The meme is otherwise unremarkable, but nice to have, I suppose. A decent unit without a clear role that's worth the investment if you're a fan of the character or want more evasion units. G5 > G2 > G6(lv4) > G3 > G4 > G1 Open Up Towards Allies (Limited) Slime Necklace (VCR)

Benimaru's Katana (Event)

Slime Plush (VCR)

Samurai General Ninja -> Ninja [White Tiger] Blademaster -> Blademaster [Haze] 6 (7 in JP) Devotion to the Demon Lord Upgrade:
PATK +40%
Evasion Rate/Slash ATK Power +25%
AGI/HP +10% Fire Units:
Slash ATK Power 40%
MATK Power +40%
Evasion Rate +10% Fire Units:
All ATK +20%
Slash ATK Power +30%
MATK Power +30%
Evasion Rate +10% Upgrades:
Crimson Flame
Flowing Cicada
Sealing Blade Tiger Tremor 1% HP per Level
5: Evasion Rate +5
10: Area ATK +5
10: Strong vs Wind +25
15: Slash Evasion Rate +5
20: PATK +5%, Black Flame Slash

39

Bertha 2 Melodius Gunner Dark 5★ https://www.alchemistcodedb.com/unit/belta Envylia [EX] 4-3-3-8 (1/day)

Limited Summon

Bertha is a long-range expert, able to dish out reasonable damage and inflict numerous annoyances. While her use of grids is not as useful against generic enemies, she can push foes around to maximize their effectiveness. Her push skills also allow her to control the tempo of a fight, and thanks to her J+, she can self-quicken. Her Memento and the VCR extend her range, so while she is a somewhat niche unit, she is a lot of fun on the right map. Her limited summer memento is an overall better option when compared to her regular meme, apart from the loss of +1 range. Most notably reducing her cast time by about 1/3rd at MLB, which helps get off her biggest nuke. The VA is a strong dark attack that gives her a 1-turn range boost. Unfortunately, Bertha wants to run both of her VCR's, making her a very expensive unit when factoring in her relatively niche uses. Her MA is another nice upgrade, giving +1 skill use and raising Missile Atk, while also making her reaction work on skill attacks. G2 > G1 > G4 > G5 > G7 > G3 Special Technique -
Fruits of Maintenance (Limited)

Summer Memories Up, Up and Away! (Limited)

Bertha's Trench Mortar (VCR)

Summery Beach Ball (VCR)

Boom Technician -> Melidious Gunner Crafter -> Machinist Partisan Ranger -> Ranger [Serpent] Trust Gun
Missile ATK +20%
Skill Use Count +1
Upgrades Jack-in-the-box to
proc on skill attacks 7 Overhaul Upgrade:
Hit Rate +25%
Range +1
Jewels Spent -25% Dark Units:
HP +50%
Missile ATK +20% Dark Units:
HP +50%
All ATK +20% Upgrades:
Break Momentum
Alarm Bomb
Shackle Rain 1% HP per Level
5: AGI +2%
10: PATK +5%, Strong vs Light +25
15: Missile ATK Power +5
20: DEX +10%, Anchor Crater

40

Bianca 2 Light 5★ https://www.alchemistcodedb.com/unit/bianca Other Event Farm Only
Genesis 7 Part 1
Hard Stage 1-5
Low drop rate A support-oriented unit that offers a few new takes on a tank, with some semi-nuking damage available as backup.

Discount gate option: G5 boosts her AOE to include silence, G1 a slight buff overall, G6 adds HP. Build should be "Ring of Rebellion" and "Clever Charge," as after a couple kills her snowball will make up the difference.

G2 > G5 > G7 > G6 > G1 > G3 > G4
Discount build:
G5 > G1 > G6 (lvl4) White Light, Black Shadow (Limited) Antilogic White Flower (VCR) Pale Traitor Magic Meister -> Magic Meister [Symphony] Bishop -> Bishop [Mysterion] 7 Regeneration Upgrade:
HP +10%
MATK +15%
Auto Heal +13% Light:
HP/MDEF +20%
MATK +30%
MATK Power +30% Light Units:
HP +20%
MATK +30%
MATK Power +30%
DEF +20% Upgrades:
"Dazzling White' Meteor Light"
Seti Bullet
Salvation

41

Birgitta 2 Animal-Loving Soothsayer Imp: J+ Dark 5★ https://www.alchemistcodedb.com/unit/birgitta Saga [EX] 1-5-2-6 (1/day)

Limited Summon

The Queen of nuking Light units has arrived with Birgitta's J+. A very unique J+, Animal-Loving Soothsayer is a magic-based, dark-element version of Wild Beast Tamer. This gives her a number of unique attributes within Dark while also letting her magic-focused jobs finally shine. A fun, adaptable unit with the option to either focus on killing Light units with her Helheim passive, or boost her MATK and AGI with her G2 upgrade to Adaptation Evolve for more general use. She can toss units around, is rather hard to kill, and can use either the sub from Battle Mage or from her unique J+ for a variety of CC, sustain, and so forth. She even has a use in Raids with her skill that reduces dark res and it is 100% matk based. G5! > G6(Lv4) > G1 > G4 > G2 > G3 First Winter Holiday (Event) Birgitta's Holiday Circlet (VCR) Summoner -> Helheim Summoner Wild Beast Tamer -> Animal-Loving Soothsayer Battle Mage -> Battle Mage [Shade Form] Small Sage Innovation
HP +400
MATK +150
Light Resist +20 6 (7 in JP) Adaptation Evolve Upgrade:
AGI +10%, JUMP +2
Jewels Spent -20%
+20% Dark Skill Dmg against Light Dark Units:
HP +40%
PDEF +30% Dark Units:
HP +40%
PDEF +10%
DEF +20% Upgrades:
Encroaching Black Fangs
Darkness Chant
Abyss Flare 1% HP per Level
5: MATK +5%
10: Non-type ATK Power +5
10: Strong vs Light +25
15: MATK +5%

42

Blair 1 Support State Artificer Important: J+ Light Global Original https://www.alchemistcodedb.com/unit/gl-blair Slothstein Event Farm Only State Artificer, Blair's J+, makes her an incredibly fast Missile unit with unique support capabilities. On top of her quicken panels, she now has another set of buffing panels; one buffs Patk by 75%, AGI by 25% and Missile Atk By 30 while also bestowing jewel regen. The other does Matk/AGI/Matk Power/jewel rgn. This, coupled with her passive that boosts AGI/Missile Atk by 25% for herself and adjacent allies will make her a staple in Missile teams. Her speed can however be a downside in raids as she will use up turn counts more often than necessary. On the offensive side, she can do decent damage to dark units with her G5 skill Particle Beam, she also has a massive AoE from her memento as well. Repulsor and Implosion bomb now have status tokkous, which works well with her status grids. Her passive that reduces jewels spent now also gives range +2. This coupled with range +1 from her MLB meme and the Range +2 from her G2 let's her hit from insanely far away if set up for it. Her A highly customizable unit who is decent all 'round but she will most often be used for support. It's also worth noting that the AI will recognize the increase in damage from her adjacent ally passive, and will move next to eachother on auto. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Unexpected Popularity (Limited) Experimental Armament (VCR) Artificer -> State Artificer Machinist -> Machinist Partisan Sniper -> Sniper [Scope] 6 Long Snipe Upgrade: Jewels Obtained +10 Range +2 AGI +15% Light Units:
HP +50%
Jewels Obtained +5 Light Units:
HP +50%
All ATK +20%
Jewels Obtained +10 Upgrades:
Plasma Beam
Shine Grenade
Head Snipe

43

Blanchett 3 Lupine Scissorblade Dark Free https://www.alchemistcodedb.com/unit/blanchett Wratharis Beyond Life
or Death Now that she has all of her JEs, Blanchett can dish out some pretty good damage. Her stats are very respectable for a 3 star, and even though Fudo is a fairly niche JE, she still gets the basic Holy Brawler kit from it. Her twin-blade JE is pretty viable, too. It gives her some on-element attacks and allows her to make use of Sieba's VCR/Weapon. This gives her more damage potential and better jewel economy as her skills are low cost. Her G2 is a bit awkward, as it just boosts her evasion and bulk, two areas she doesn't really excel in. G5 improves her beast-killer niche as a TBS and the G5 boost for her HB job is fairly negligable, just increasing the AoE and damage of exploding palm. Her Blademaster JE can be run for larger AoE's but overall will do less damage than her other jobs. Her sub choice is between damage or mobility/speed. All in all, she's a good unit. G5 > G1! > G4 > G2 > G3 A Wish Cut from Paper (Limited) Cloak of Wrath (Event)

Trick or Treating Shoes (VCR)

Twin-Blade Swordsman -> Lupine Scissorblade (JE+) Samurai -> Blademaster [Clouds] Martial Artist -> Holy Brawler [Fudo] 6 (7 in JP) Iron Body Upgrade:
HP +40%
Evasion Rate +10% Wratharis:
PATK+20%
Slash Evasion+10% Wratharis Units:
PATK +20%
Slash Evasion Rate +20%
HP +30% Upgrades:
Mythical Beast Slash
Fan Blade - Razor's Determination
Exploding Palm 1% HP per Level
5: Evasion Rate +5
10: Berserk +5
10: Strong vs Light +25
15: Critical Damage Rate +5

44

Blitz 3 Telekinetic Artist Thunder 5★ https://www.alchemistcodedb.com/unit/blitz Envylia Purchased with
Summon Coins With his Auto Jewel Charge from G2 and running Hurricane instead of Telekinetic Speed, he lacks some of TK Artists' common issues; or at least doesn't suffer from them to the same extent. However, his Matk isn't exactly exceptional considering his kit and he has no Charge Ups. He's a very straightforward damage dealer with little else going for him. Solid stats, but not much else. Can also be run as Spy with Dark Cav sub, but he runs into similar problems to Suzuka/Rosa/Creto there. A lack of sufficient damaging skills, which leads to very reduced effectiveness as the stage goes on. G2! > G1 > G4 > G3 > G5 Telekinetic Artist Spy -> Spy [Lightning Flash] Dark Cavalier -> Dark Cavalier [Zeele] Energetic Smile
All ATK +15%
HP +300
Buff Duration +1 5 Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
Jewel Auto Charge +10 Thunder Units:
HP +30%
PDEF +20%
MDEF +20% Thunder Units:
HP +30%
DEF +20%
MDEF +20% Upgrades:
Thunderous Shadow
Assault

45

Bud 3 Blue Glare Knight Important: VCR Light Sacred Stones https://www.alchemistcodedb.com/unit/bud Envylia 4-4-3-3 While somewhat difficult to use, Bud truly excels in his niche. He takes the concept of near-death-powerup to the next level, dealing tens of thousands of damage at a time to raid bosses. He does require extensive setup to perform to his fullest potential, but that potential is extremely high. His War Arts Mastery skill helps him stand on his own a bit more. His Enlightenment in general is questionable, since more HP may cause enemy AI to target other units and void his entire purpose. His sword's WA is now much stronger and makes using the sword itself justifiable. Bud's new memento gives some useful stats, specifically the counter attack power and the reduced jewel cost at low hp. And while the VA is very strong at MLB and the skill use +1 would be nice, he generally wants to keep his AGI for his niche, so getting it MLB may be a bad idea. The VCR gives a passive 1 use guts from the start of the map, as well as more counter atk power. G5 > G6 > G1 > G4 > G2 > G3 Sword of Unwavering Will Sumeragi (Free)

Blue Glare Cloak (VCR)!

Blue Flame Knight Blademaster -> Blademaster [Twilight] Holy Cavalier -> Holy Cavalier [David] Azure Flame Soul
Slash ATK Power +15
Initial Jewels +35
Guts +5 6 (7 in JP) Strike Guardian Upgrade:
PDEF +35%, Max HP +20%
Strike ATK Resist +25%
Slash ATK +25%
(different from JP) Light Units:
PATK +30%
HP +30%
Dark Resist +10% Light Units:
PATK +30%
HP +30%
DEF +10% Upgrades:
Daredevil Slash
Steady Formation
Unintentional 1% HP per Level
5: PATK +5%
10: Daze Res +30
10: Strong vs Dark +25
15: Counter ATK Power +5

46

Cadanova 1 Damage Flame Dragon God Important: Limited Memento Fire Sacred Stones https://www.alchemistcodedb.com/unit/cadanova Northern Pride 1-5-3-7 With his J+ available, Cadanova can now wield katanas, while still jumping on his foes. Gaining a ton of abilities, he will spend a fair amount of time in the air, jewels permitting. Thanks to Enlightenment, he gains bulk and a nice damage boost. His G5 gives him a great reactive which allows him to drain HP and Patk even against skill attacks, with 2 range. Also changes his nuke into 150 strong vs wind and -100% patk debuffing skill. G5 > G6! > G2 > G1 > G4 > G3 Bygone Days of Kinship!

Distraught Without Tears (Limited)

Ramproad Mountain Spring Water (VCR)!
Guren Blade (Free)
Dark Memory Blade (Free)
Flaming Dragon Pawn (VCR) Dragon Slayer -> Flame Dragon God Dragon Knight -> Dragon Cavalier [Garuda] Flame Dragon King Karma Dragon King (J+ upgrade to J3) 6 (7 in JP) Space Dominance Upgrade:
All ATK +15%
HP +20%
Buffs many abilities Fire Units:
PATK +50% Fire Units:
HP +20%
All ATK +20%
PATK +30% Upgrades:
Flame Dragon - Star
HP Drain +2
Dragon Strike - Comet 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Wind +25
15: Slash ATK Power +5

47

Caris 2 Excelsior Sniper Important: J+, Memento Thunder 4★ https://www.alchemistcodedb.com/unit/chalice Slothstein 1-4-2-10 Similar to Albea, Caris has a number of passives which she wishes she could run all at once. This is more of an issue before her Enlightenment, as with it she gains a very nice G2, and both that and the extra stats allow her to compete with Magnus as a Machinist. She now can act as an alternative to him, rather than a downgrade. She can also still run her Sniper+, but it will generally be less effective damage-wise, especially against Water units. Caris gets a MASSIVE boost from her personal memento, granting her lots of stats, RANGE +2 (at MLB), and an EIGHT (at MLB) turn transformed state that gives her a motorcycle and a whole new skillset. This transformed state has Move 8, meaning she will have insane range on her skills on top of insane mobility. It also gives her a self-quicken that recovers 75 jewels, a 6 hit attack that's based on enemy AGI, an X-shaped AoE, a self-based AoE that gives her a Missile chargeup, and a huge potency range 1 attack. Almost all of these ignore shields, and her new reactive will halve her jewels spent and raise her CT. The VCR gives her another nice attack that has a status tokkou. All of this combined makes her a nearly top tier missile attacker that can really shine in PVE and manual PVP. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Live to Ride (Limited) Speed Demon's Armband (VCR) Gunner -> Gunner [Scorpion] Crafter -> Machinist Oleaga Sniper -> Excelsior Sniper Speed Adjust
Range +1
AGI +10
Strong vs Beast/Machine/Flying +100 7 Custom Made Upgrade:
DEX +30%
Range +1
Missile ATK +20% Missile ATK +20% Missile ATK +30%
Thunder Attacks +20% Upgrades:
Accelerated Shot
Rising Buster Bomb
Head Snipe 1% HP per Level
5: PATK +5%
10: Bind +5
10: Strong vs Water +25
15: Missile ATK Power +5

48

Carla 2 Raging Fire Rakshasa Important: MA Fire 5★ https://www.alchemistcodedb.com/unit/carla Desert Zone Babel Chronicles

Limited Summon

A "Fist Berserker," Carla has fire-based skills similar to other Berserkers with the advantage of having a 1x3 AOE strike attack, huge HP, high defenses, and the ability to give herself a 1-turn guts to draw attacks to her (while also doing big damage). Somewhat limited due to low skill count (and the occasional awkwardness of having an AOE auto attack), Carla can also run very effectively as a Valkyrie or Necromancer, doing either light or dark damage respectively. Her MA gives her an excellent buff, making her reactive heal more jewels and give 10% patk each time she's hit (stackable 5x). G2 > G5! > G6(lv4) > G1 > G4 > G3 Burning Desert Vow Insignia of the Sand Hawks (VCR) Raging Fire Rakshasa Valkyrie -> Fallen Valkyrie Necromancer -> Flame Necromancer Hot Sand Flame (J+ upgrade to J1) Desert Vision
HP +500
PATK +10% buff (stacks 5x) when dmg taken
Upgrades Cycle of Rakshasa (to 40 jewels) Surtr Charge -> Surtr Onslaught
Increases damage multiplier from 150% to 190% 6 (7 in JP) Armor of Einherjar Upgrade:
PATK/PDEF/HP +20%
Jump Resist +15% Fire Units:
HP +50%
PATK +30%
Strong vs Wind +20% Fire Units:
HP +50%
All ATK +30%
Strong vs Wind +20% Upgrades:
Tyranny of Rakshasa
Ghostly Fire Scythe
Battle Spear - Brunhilde 1% HP per Level
5: HP +10%
10: PATK +5%, Strong vs Wind +25
15: HP +10%
20: Area ATK +5, Hawk Granus

49

Carol 3 Battle Maid Light 4★ https://www.alchemistcodedb.com/unit/kyaroru Slothstein 2-3-2-5 With her Job+, Battle Maid, Carol became a decent support with good utility. She gets three unique skills, including two map-wide jewel use modifiers, which can be pretty useful in the right situation. With her kaigan she gets decent bulk and speed that help her a lot. While you can still use her for damage if you want, it's much better to use her as a support unit rather than a run-of-the-mill Machinist. Smart use of Clean Order can dramatically change the flow of a fight. G5 > G1 > G2 > G4 > G3 Machinist -> Machinist Partisan Hunter -> Ranger [Falcon] Merchant -> Battle Maid 6 (7 in JP) Booster +2 Upgrade:
AGI +20%
HP +25% Missile ATK +20% Missile ATK +30%
Light Attacks +20% Upgrades:
Break Momentum
Arrow Rain
Jewel Inflation 1% HP per Level
5: HP +10%
10: MATK +5%
10: Dark Res +25
15: Max Jewels +10%

50

Cassius 1 Damage Hidden Beast Emperor Thunder Collaboration https://www.alchemistcodedb.com/unit/pok-cassius Other Source:
POTK/
Shinobi Nighmare A highly mobile Pierce unit, Cassius has a number of unique attributes that let her push out significant damage. First, her Reactive can trigger for any damage received from any source on a map, boosting her PATK and reducing the enemy's PDEF, which leads to her exploit vs PDEF being reduced. Her skills have very good range, and she can buff damage and speed significantly for 5 turns with no downside. To top it off, her memento provides more initial jewels and slash res, which combines well with another skill to reduce her damage versus slash damage. Although she faces competition from Gerald as a thunder pierce unit, Cassius holds her own. G2 > G1 > G4 > G3 Ring of the Eye (Limited)

Respite for Those Who Would
Bring Disorder (Limited)

Beast Spear [Cassius] (Event)

Eternal Hairpin (VCR)

Rainbow Mana Seed (VCR)

Hidden Beast Emperor Valkyrie -> Fallen Valkyrie Sacred Spearman -> Flaming SS [Uriel] 5 (6 in JP) Consecrated Cleave Upgrade:
HP +15%
PATK +15%
Pierce ATK +20%
Move +1 Thunder Units:
HP +30%
PATK +30%
Pierce ATK +20%
Strong vs Eldritch +20% Thunder Units:
HP +40%
PATK +30%
Pierce ATK +30%
Strong vs Eldritch +20% Upgrades:
Beast Soul [Infinite Fangs of Thunder]
Battle Spear - Brunhilde
Blazing Judgement 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Water +25
15: Critical Damage Rate +5

51

Celine 4 Chronomancer [Trickster] Wind 4★ https://www.alchemistcodedb.com/unit/celine Lustburg 3-1-2-10 Strangely enough, Celine's Sage JE, Monolith, is Thunder-oriented. As in, meant for Thunder units rather than against them. And, well, Celine isn't exactly a Thunder unit. This grants her limited effectiveness in a DPS role, despite the Sage/Chrono combo allowing her a degraded form of Cast Time reduction. In essence, she's as bad as Michael, and would be more of a detriment as a Sage than anything else. Best run as her Chrono JE with the option of Bishop JE sub for healing support. G2 and her Run The Clock passive help her AGI problems immensely. G5 is excellent for her Time Acceleration skill, making it give 50 CT at range 5 with no casting speed, while granting Move +1 as well. G2 > G5! > G3 > G6(lv4) > G1 > G4 Mage -> Sage [Monolith] Bishop -> Bishop Baptism Chronomancer -> Chronomancer [Trickster] 6 Magic Up+2 Upgrade:
MATK +15%
Hit Rate +5%
AGI +12% MATK +30%
Magic DMG +10% MATK +30%
All Element Attacks +10% Upgrades:
Thor Impulse
Shining Try
Time Acceleration

52

Celis 1 Scarlet Blade Fox Thunder 5★ https://www.alchemistcodedb.com/unit/celes Envylia Limited Summon from Memento
Farmable in JP 1/day Despite being mixed scaling, Celis brings a self-quicken combined with HP regen that unlocks a number of damage boosts on her skills. Already crit-heavy, those crits also restore Celis's health, and she gets a furthe damage boost by having 100% HP. Combined with a passive that grants her a nice boost of jewels for her early turns, she can survive for quite some time in most PvE content, and can annoy in PVP as well. Although her personal damage isn't particularly high, her ease of use and crit-rate makes up for it, particularly since many of her skills are double-hit. G2 > G5 > G6 > G7 > G1 > G4 > G3 Hopes for the Pair's Daily Lives (Limited) Demonsblade Blade (VCR) Scarlet Blade Fox Blademaster -> Blademaster [Haze] Berserker 7 Shadow Saber - Regal Garuda Blade Upgrade:
PATK +50%
Slash ATK Power +10
Evasion Rate +5
Reaction Block +25 Thunder Units:
HP +30%
PATK +20%
Slash ATK Power +20%
Healing +20%
Strong vs Demons +20% Thunder Units:
HP +30%
PATK +20%
All ATK +20%
Healing +20%
Strong vs Demons +20% Upgrades:
Scarlet Thunder Twin-Blade
Sealing Blade Tiger Tremor
Shiva's Imperial Wrath 1% HP per Level
5: Slash ATK Power +5
10: Healing +10
10: Strong vs Water +25
15: Critical Damage Rate +5

53

Celliers 4 Dragon Cavalier [Rudra] Light Free https://www.alchemistcodedb.com/unit/celliers Lustburg Crystal-Shot Heart A heavily degraded form of Freed, and suffers from a distinct lack of damage and bulk. This disqualifies him from all difficult stages, and makes him possibly the most niche unit with Dragon Cavalier in the game, only likely to ever be used to pick up chests on auto, if even that. N/A Dragon Cavalier -> Dragon Cavalier [Rudra] Thief -> Shadow Assassin [Night] Ninja -> Ninja [White Tiger] Crystal Light Dragon Master (JE+ for Dragon Cavalier [Rudra]) 6 (7 in JP) Ninja Stealth Upgrade:
MOVE +1
JUMP +1
Jewels Spent -25% Lustburg:
HP+30%
Max Jewels+20% Lustburg Units:
HP +20%
Max Jewels +20%
All ATK +20% Upgrades:
Rudra Cross
Assassin Blade - Charm
Flowing Cicada 1% HP per Level
5: Pierce ATK Power +5
10: MATK +5%
10: Strong vs Dark +25
15: Pierce ATK Power +5

54

Chao 4 DD Twin-Blade Swordsman Thunder 5★ https://www.alchemistcodedb.com/unit/chao Greed Dike 3-4-3-1 Enlightenment and his MA still has Chao all over the place. Chao can run high evade and agility, but has little to do when it's his turn. As an astrologer, his high potential AGI gives him some interesting lockdown options, being faster than Deneb, but it's an odd niche. Same is true if run as a TBS, having direct compeition from Retzius who brings his own strong VCR/Memento. Although something could be said for his versatility being a pro, the things he can do are not that great. G1! > G2 > G3 Battle Mage -> Battle Mage [Thunderclap Form] Twin-Blade Swordsman -> Demonic Destruction TBS Astrologer Supreme Wisdom
HP +300, DEX +40
Move +1, AGI +10
Cast Time -20 6 (7 in JP) Feint Upgrade:
Evasion Rate +25%
Cast Time Ratio -20% Thunder Units:
Magic ATK +30%
HP +20% Thunder Units:
MATK +30%
HP +30%
DEF +10% Upgrades:
Intersecting Thunderstorm
Quintus Edge 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Water +25
15: HP +10%

55

Chat Noir 4 Shadow Assassin [Darkness] Water 4★ https://www.alchemistcodedb.com/unit/chatnoir Slothstein 2-1-3-10 Functions as a less effective Corvus due to 4 star stats and only one patk passive. An effective magic tank, which isn't something Water has in abundance, but just isn't as effective as other Water units otherwise due to his focus on Single Target damage and the lesser effectiveness of his patk due to Shadow Assassin's scaling. Can be very mobile by running double stealth passives, but prefers the patk from overdrive and the back attack boost from his G2. G5 gives him the ability to nullify buffs from very far away, a small niche, or he can charm enemies and have them inflict delay on those they attack. G2 > G5 > G1 > G4 > G3 Taking What's Owed

A Special Day

Happy Rabbit Shadow Assassin -> Shadow Assassin [Darkness] Thief -> Shadow Assassin [Night] Dark Cavalier -> Dark Cavalier [Espion] 6 (7 in JP) Stealth Upgrade:
Move +1
Jump +1
Back ATK +25% Water Units:
HP +30% Water Units:
HP +40%
Water Attacks +20%
Evasion Rate +5% Upgrades:
Assassin Blade - Null
Assassin Blade - Charm
Dark Bringer 1% HP per Level
5: AGI +2%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: AGI +2%

56

Cheryl 1 Support Holy Hierophant Light 5★ https://www.alchemistcodedb.com/unit/cheryl Slothstein Babel Chronicles

Limited Summon

A fast, flexible Light magic unit, Cheryl boasts multiple high-powered on-element skills along with a resistance-down skill to boost her damage further. Getting her G2 gives her a great boost to MATK on her AGI passive, allowing her to easily run her snowball passive. For short stages, you can swap Clever Charge for her J1 passive in order to speed up her casting. Using Pain Control as her primary reactive is preferred for most content, but her unique reactive is a solid alternative due to its pre-emptive pushback, often preventing attacks from even hitting her. Lofia's VCR lets her also heal and quicken herself. Her G5 upgrades her cross-shaped AOE to become instant cast, which can be invaluable in most content. G2! > G5 > G4 > G1 > G3 Lurking at the Carnival (Limited) Spooky Boots (VCR)

Record of Unspeakable Sin (VCR)

Holy Hierophant Wild Beast Tamer -> WBT [Bewitching Wildcat] Magic Meister -> Magic Meister [Symphony] Overrule (Unreleased)
MATK +100
MATK Power +15
Magic Res +15 (upgrades multiple)
Fierce Light [Abion]
Light Shackles [Chaldea]
Binding Light [Omnipotent] 6 (7 in JP) Rogue Evolution Upgrade:
MATK +30%, AGI +10%
All Status Resist +10%
Jump +2 Light Units:
HP +40%
MATK + 40%
Strong vs Dark + 20% Light Units:
HP +40%
All ATK + 20%, MATK +20%
Strong vs Dark +20% Upgrades:
Rending Light [Quo Vadis]
Seti Bullet
Wicked Strike 1% HP per Level
5: MATK Power +5
10: Reaction Block +25
10: Strong vs Dark +25
15: MATK Power +5

57

Chihaya 1 Support Princess of Recovery Fire 4★ https://www.alchemistcodedb.com/unit/chihaya Wadatsumi 2-1-2-4 One of the most useful supports in the game, especially in fire. Chihaya's J+ is updated to match what other dancers can provide, but for her she brings mapwide slash debuffs (with Clumsy causing enemy slash attacks to perform worse, and Leaden causing your own team's slash attacks to hit harder). This makes her Leaden Feet dance particularly useful for slash teams, as it slows the enemy and multiplies your team's damage. As usual, having Chrono sub gives her great flexiblity, and Time Leap grants an extra use of each dance. Her G5 can be avoided, and should be -- with her upgrades, her all-stat debuff is now the worst dance in her typical build, and should be avoided other than manipulating her own AGI for turn 1. G6(lv4) > G1 > G2 > G4 > G3 > G5 Dancer -> Princess of Recovery Samurai -> Blademaster [Twilight] Chronomancer -> Chronomancer [Imposter] 6 (7 in JP) Encore Upgrade:
Debuff Duration +1
HP +10%
Jewels Obtained +15 Charge Time
Reduction -5% HP +20%
Cast Time Ratio -10%
Fire Attacks +20% Upgrades:
Flowering Spirit
Soulless Tiger Tremor
Weighted Black Hole 1% HP per Level
5: Max Jewels +10
10: AGI +2%
10: Wind Res +25
15: HP +10%

58

Chiruru 4 Sage [Carnac] Water 4★ https://www.alchemistcodedb.com/unit/chiruru Saga 2-4-1-10 Astrologer is a lackluster job, and she's heavily outshone by the other water magic users. She has some utility in her ability to lower allies cast time, but Lisbeth does this job while having better support options to offer. She can also run her bard JE sub for some weak stackable mapwide buffs that she'll probably be too slow to stack. An awkward unit who doesn't get what she needs from Enlightenment. Her G2 is okay, giving her a bit more Matk and some agi/hitrate. G5 at least makes her strongest spell cast significantly quicker. Her G3 is very odd, adding a flat 1500 hp, 150 matk and lowering the charge time of water units. For units with low matk/hp to start with, this can actually come in decently handy. G2 > G5! > G1 > G4 > G3 Astrologer Bard -> Twilight Bard Sage -> Sage [Carnac] 6 Magic Up+2 Upgrade:
MATK +20%
Hit Rate +5%
AGI +8% Water Units:
HP +150
Charge Time
Reduction -5% Water Units:
HP +1500
MATK +150
Charge Time Ratio -5% Upgrades:
Twilight Poem
Diamond Dust

59

Chloe 1 Scarlet Flame Battle Princess Important: VCR, 2nd meme Light 5★ https://www.alchemistcodedb.com/unit/cloe Envylia 1-2-3-10
Obtained Free from
Challenge Board 1 With her J+, Chloe is a mobile and reliable tank with great damage. Her base kit is very cohesive and does exactly what she needs it to. Her G5 mproves her HP-scaling nuke by increasing the damage and the Anti-Dark mod. She can permanently boost her AGI with Dual Rays (which scales off of pdef) and her Lion Heart scales off of pdef, debuffs agility, and can crit. While she has a very nice multi-turn stun, 50% magic damage shield and can lower enemy MOVE with her J+ sub, she can swap it out for Pieta sub for some healing and cleansing. Her Guard Stance now lasts for 2 turns, acting as a charge up. Her SS JE has some pdef scaling, but mostly gives her alternative reactive and passive options. She can choose between surviveability from her upgraded Stance +3 and Guard Boost or damage with her Holy Piercing and Jewel Seize. Her 2nd memento gives an excellent damage-taken Pdef/Healing snowball that gains auto jewel charge at MLB. It also gives her Skill Use +1 at MLB, which is helpful. The VCR gives her lots of hp/pdef and Jump +1 and grants a teleporting attack that makes her a forced target and casts auto heal while raising all elemental res. Her first memento gives her a Patk/Pdef chargeup that nullifies statuses as well as another Pdef scaling skill. Her 1st VCR gives a teleport that heals and raises Patk/Pdef a bit but also has a great weapon EL skill that scales off of Pdef and is one of her strongest nukes. A great unit with good mobility, surviveability, bulk and consistent damage. G6 > G2 > G5! > G4 > G1 > G3 Devastating Defeat

Proud Light!

Dazzling Blade (Free)
Sparkling Crystal Sword Lumiere (VCR)!
Royal Command Emblem (VCR)!
Antique Brooch (Event) Holy Knight -> Scarlet Flame Battle Princess Spearman -> Light SS [Laguel] Holy Cavalier -> Holy Cavalier [Pieta] Scarlet Flame Charge
Move +1
AGI +10 7 (Lvl 20 spirit gear in JP) Guardian Upgrade:
PDEF +45%
HP +40%
Crit Rate +10% Crit Rate +10% HP +20%
Crit Rate +20%
Light Units All ATK +20% Upgrades:
Spark Roulette
Battlefield Seraph
Grace Glitter 1% HP per Level
5: PDEF +5%
10: Area ATK Res +10
10: Strong vs Dark +25
15: PDEF +5%
20: Healing +10, Lumiere Voare

60

Ciel 4 Shadow Assassin [Eventide] Fire 1★-3★ https://www.alchemistcodedb.com/unit/ciel Desert Zone 2-2-3-10 Ciel's claim to fame is her hatred of magic. Her Shadow Assassin JE specializes in evading and resisting magic. G2 buffs her magic res/evade passive and G5 adds a huge magic evasion buff to her Moon Torrent. She also has some magic damage reduction from her bishop reactive. All in all, Ciel is an okay unit for a 3*, and can have some use in magic-heavy stages full of wind enemies. She can use her priestess sub to drain jewels. She can also use Aswald's cape for the evasion and charge up, and is a desert unit so she can make use of balt's memento as well. G2! > G5 > G1 > G4 >G3 Thief -> Shadow Assassin [Eventide] Shrine Maiden -> Priestess [Afterlife] Bishop -> Bishop Baptism 6 (7 in JP) Cloth of Tsinghua Upgrade:
Magic Evasion Rate +40%
Magic Resist +20% Fire Units:
MATK +30%
Max Jewels +20% Fire Units:
MATK +30%
Max Jewels +20%
Magic Evasion Rate +20% Upgrades:
Moon Torrent
Purification of Perception
Shining Try 1% HP per Level
5: AGI +2%
10: Evasion Rate +5
10: Strong vs Wind +25
15: Magic Evasion Rate +5

61

Cita 3 Warrior [Argos] Important: JE Wind Collaboration https://www.alchemistcodedb.com/unit/sita Ragna Source:
POTK/
Shinobi Nighmare Cita comes in swinging with the signature Warrior combo, which, along with her high patk, allows her to take out hordes of enemies at a time. Her Enlightenment gives her some more agility and HP from her G2. She ends up being a decently quick unit with the ability to stun lock enemies with her third combo hit. Alternatively, she can be run as Shura for massive Single Target damage. Her Pirate JE gives her a superior reactive option, lowering enemy slash res when hit. The POTK Memento and VCR greatly help her stay above the competition thanks to the boosted damage and AGI. Her G5 halves the jewel cost of her combo moves and raises the overall damage, while also giving her the option of running a 100% 2-turn death sentence as a pirate. G5 > G2! > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Cita Hurricane Axe (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Warrior -> Warrior [Argos] Martial Artist -> Holy Brawler [Shura] Pirate -> Pirate Emperor [Teach] 6 Chopping Spirit Upgrade:
HP +20%
PATK +30%
AGI +10% Wind Units:
HP +30%
PATK +20% Wind Units:
HP +40%
All ATK +30% Upgrades:
Battleaxe Stroke
Supreme Battle Trance
Skull Crusher

62

Cordelia 3 Fallen Valkyrie Wind 5★ https://www.alchemistcodedb.com/unit/cordelia Lustburg 4-1-3-9 While a bit slow, Cordelia gets by on being an Overdrive/Charge Up unit, giving her some very high burst damage. With her Fallen Valkyrie, she gets more bulk and becomes much less of a glass cannon. She mainly suffers from the aforementioned low Agility and the lack of Charges on her main nuke. Her MA fixes some of her issues, giving her a lot of extra initial jewels, a decent mount of AGI and a small amount of Patk. G2 > G1 > G4 > G5 > G3 Valkyrie -> Fallen Valkyrie Martial Artist -> Holy Brawler [Fudo] Dark Cavalier -> Dark Cavalier [Espion] Crimson Valkyrie (JE+ for Fallen Valkyrie) Eye of a Deep Window
PATK +50, AGI +20
Initial Jewels +40
HP +300
Wind +20 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
HP +15%
PDEF -25%, MDEF -25% Wind Units:
Pierce ATK +30%
HP +20% Wind Units:
Pierce ATK +20%
HP +30%
All ATK +20% Upgrades:
Battle Spear - Brunhilde
Dark Bringer
Exploding Palm 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Thunder +25
15: HP +10%

63

Corvus 1 Damage Sinister-Eyed Shadow Assassin Important: MA, VCR Thunder 5★ https://www.alchemistcodedb.com/unit/niguru Slothstein Babel Chronicles

Limited Summon

Corvus has always had good stats, but struggled with not having the kit to back it up. His JE+ mostly patches up his issues. He gains a passive that increases magic evasion/res and gives him a Patk/Dex snowball upon evading. He gained a free memento and VCR. The VCR gives him an 8-hit slightly inaccurate slash attack that has a chance to inflict many statuses. The memento gives him an attack that inflicts slow and lowers slash res while inflicted with Slow, it also absorbs Patk from the enemy, which can stack with patk buffs. His JE+ gives him some on-element skills and adds a crit chance to most attacks while building on his back-attacking niche. It also gives a stackable 3-use buff that lowers HP, raises CT by 50 and permanently inflicts disable heal on himself, while also raising Slash, Evasion and AGI. This raises his AGI and evasion to incredible levels. His Lightning Crow does increased damage to targets inflicted with statuses, Thundering Moon teleports and raises magic evasion rate until next turn while inflicting an AoE attack. His skill Four Flashes hits 4 times, inflicts bind and also lowers back attack res. G5 upgrades his Patk/Crit/Crit dmg buff from Dark Cav, making it a viable sub. G5 also adds a skill use, lowers cost and adds a status tokkou to his powerful teleporting attack. Taking advantage of his various buffs/debuffs and tokkous can make Corvus a very strong unit, and nearly unstoppable when facing magic users. G5 > G2! > G6 > G1 > G4 > G3 A Game for Complete Darkness (Free) Shadowed Funeral Blade (VCR) Shadow Assassin -> Sinister-Eyed Shadow Assassin (JE+) Blademaster -> Blademaster [Haze] Dark Cavalier -> Dark Cavalier [Zeele] Guidance Through Darkness
Slash ATK Power +20
Evasion Rate +10
Crit Rate +20 Moon Torrent -> Thundering Moon
Adds a teleport and changes
to thunder element 7 (Lvl 20 spirit gear in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
PDEF/MDEF -25%
Jewels Spent -15 Thunder Units:
HP +50%
PATK +30%
Magic Evasion +20% Thunder Units:
HP +50%, PATK +10%
All ATK +20%
Magic Evasion Rate +20% Upgrades:
Assault
Soul Slicer
Swift
Sealing Blade Tiger Tremor 1% HP per Level
5: Magic Evasion Rate +5
10: Back ATK +5
10: Strong vs Water +25
15: Slash ATK Power +5
20: Evasion Rate +5, Four Evil Eyes

64

Courage 2 Silver-Haired Sniper Important: Mem/VCR Fire 4★ https://www.alchemistcodedb.com/unit/kuraju Slothstein 2-3-3-2 With her J+ and VCR, Courage can get some very nice stats for a Sniper—and has a strong kit to go with them, including many Fire skills, some anti-Wind, and a 5x5 Diamond AoE. Scope sub gives her a very effective Charge Up, and her damage can become qiuite high when at max snowball from her VCR and Charged Up. As a Sniper, her role is very safe, allowing her to hang back and, well, snipe people. Can also lower Missile Res so can contribute to a missile team even before her damage is maxed out. Her G5 is a nice boost, lowering jewel cost, adding charges, strong vs wind, and increasing the damage of her Rapid Fire. Her missile res down is now stackable 2x, making her a great support for missile teams in raids. G2 > G5! > G6(lv4) > G1 > G4 > G3 Inspiring Marksman! Keepsake Rifle (VCR)! Sniper -> Sniper [Scope] Crafter -> Silver-Haired Sniper Dark Knight -> Dark Cavalier [Faust] Silver Bullet of Faith
DEX +200
Range +3
AGI +10 6 (7 in JP) Customizer Upgrade:
PATK +15%
DEX +30%
Missile ATK +20% Fire Units:
PATK +30% Fire Units:
Missile ATK +30%
Fire Attacks +20%
HP +20% Upgrades:
Pinpoint Shot
Rapid Fire
Dark Offering 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Wind +25
15: Missile ATK Power +5

65

Creto 3 Spy Important: Memento, VCR Fire 5★ https://www.alchemistcodedb.com/unit/kurt Wadatsumi 4-2-3-6 With the combination of Spy and Vritra, Creto is a highly mobile unit with powerful jumps. In that regard, he's very similar to Rosa, though quite possibly the better option considering the in-map buff from his memento. His VCR is also excellent on him, as it reduces Cast Time for both his jumps and Spy skills. Also similar to Rosa, his G2 boosts his damage significantly, and he becomes much more effective once he has it. As his second passive, he likes to run Hurricane for agility or, more rarely, Flying Ape to boost his movement. G2! > G5 > G1 > G4 > G3 Senko Collision! Sosenko Battle Surcoat (VCR)! Spy -> Spy [Cloud Cover] Shadow Assassin -> Shadow Assassin [Darkness] Dragon Cavalier -> Dragon Cavalier [Vritra] Sword of Twin Flames (JE+ upgrade to Spy [Cloud Cover] Path of Mercy
HP +400
All ATK +20%
AGI +15 6 (7 in JP) Sky High Upgrade:
All ATK +15%, PATK +25%
Buffs
Vritra Cross, Vritra Leap, Vritra Strike Fire Units:
HP +50%
Jump ATK +20% Fire Units:
HP +50%
All ATK +20% Upgrades:
Immobilize Counter
Assassin Blade - Null
HP Drain +2 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Wind +25
15: AGI +2%

66

D'Artagnan 2 Brave Beast General Important: Memento/VCR Water Free https://www.alchemistcodedb.com/unit/dartagnan Envylia Stairway to Heaven With her JE+ D'Artagnan has become somewhat of a tanky pierce unit with crazy mobility. She has a 5000 hp shield from her VCR and a very nice reactive that raises All Elemental Res, Pierce, Jump and Move +1 (stackable 5x). D'art also boasts some nice big AoEs, lots of crits, and 100% hit moves, and can make herself the forced target. She can also boost her (admittedly rather low) patk for 3 turns. Her second memento has a nice tokkou if her Move is raised, which it will likely almost always be, so it can reliably dish out some good damage. A very solid free unit with two normal pool mementos and no limited gear that everybody should raise. G5! > G6 > G1 > G2 > G4 > G3 Circle of Friends, Filled with Cheer

All You Need is Meat!

Roaring Tiger Spear "Thalassa" (VCR)

Wild Meat (VCR)!

Sacred Spearman -> Aqueous SS [Sachiel] -> Brave Beast General (JE+) Ninja -> Ninja [Azure Dragon] Valkyrie -> Fallen Valkyrie 7 Piercing of the Holy Sky Upgrade:
HP +25%
Pierce ATK +20%
Jump ATK +20% Envylia:
PATK+30%
Evasion+10% Envylia Units:
PATK +20%
Evasion Rate +15%
All Attack +20% Upgrades:
Storm's Grace
Venomous Twin-Blade
Battle Spear - Brunhilde
Grace Welter 1% HP per Level
5: PATK +5%
10: Single Target ATK Res +10
10: Strong vs Fire +25
15: Critical Damage Rate +5

67

Daisy 2 Mech Gear Specialist Important: J+ Fire 5★ https://www.alchemistcodedb.com/unit/daisy Slothstein 3-4-3-4 With her J+, Daisy gets improved base stats; and considering her lineup of a J+ and two JEs, she's fairly bulky even before her Enlightenment. Due to getting Machinist very early in GL, she has Booster+2 rather than Booster+1, which makes her very fast. In terms of damage, her G2 gives her more Patk on Iron Body and she can run Pierce Mastery+2 if she needs more damage than she can get Charged Up in her speedy build. One of her J+ skills lowers Fire Res of enemies, which makes her very valuable in raids. She also has a teleporting strike in a straight line; and almost all of her attacks are Fire, which makes her great against Wind. A very strong unit in any PvE content. Daisy recently had her stats boosted, granting her excellent patk, along with a few skill buffs. This gives her the ability to dish out decent damage on top of her fire res debuffing role. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Enter, a Shining New Star! (Limited)

The Most Dazzling Smile

Picture of Daisy's Triumph (VCR) Sacred Spearman -> Mech Gear Specialist Crafter -> Machinist Partisan Holy Brawler -> Holy Brawler [Fudo] Number One Mechanical Spear
PATK +150
Initial Jewels +40
MOVE +1 6 (7 in JP) Iron Body Upgrade:
HP +30%
PATK +30%
Hit Rate +15% Fire Units:
Pierce ATK +30%
HP +20% Fire Units:
HP +20%
Pierce ATK +30%
Hit Rate +10% Upgrades:
Mech Gear Fire Wheel
Break Momentum
Exploding Palm 1% HP per Level
5: AGI +2%
10: Pierce ATK Power +10
10: Strong vs Wind +25
15: Critical Damage Rate +5

68

Dancer Shenmei 4 Dancer Water Collaboration https://www.alchemistcodedb.com/unit/sq-shenmei Greed Dike Source:
Etrian Odyssey Dancer Shenmei is a unique hybrid role of dancing/buffing and damage, with a unique damage formula. While her stats are not particularly high, the skill modifiers for her damage skills are, resulting in unexpectedly high damage. Her jewel economy helps her, as well, and thanks to high AGI, she can spend a few turns buffing herself and the team and then move in for attacks. Having an evasion passive helps, but the downside to her compared to other, "pure" units is that she doesn't have a buff extension passive, and her evasion never gets higher. However, since she can quickly stack buffs and then still attack, she remains a useful team addition. G1 > G2 > G3 Crossroads of Destiny (Limited) Decorative Yggdrasil (VCR) Dancer (E.O.) Merchant -> Merchant [Grace Crane] Gunner (E.O.) 3 How's Business? Upgrade:
Initial Jewels +10
PATK +15%
HP +10% Water Units:
HP +40%
Max Jewels +10% Water Units:
HP +40%
Max Jewels +10%
All ATK +20%

69

Daphne 2 Holy Shield Alchemist Water Genesis #N/A Envylia Event Farm only
Genesis 5 Part 1
Hard Stage 1-5
Low drop rate A highly defensive Strike unit that scales off of Pdef. Having a PDef-scaling Auto Attack means she can actually hurt things when gathering jewels. Her main schtick is taking physical damage for her allies so that they can survive. Her Cover skill is the first (but will NOT be the only) of its kind. She essentially does what Naofumi does, but she can actually guarantee that a physical hit will not land on her allies. She further specializes in taking Aoe damage like a champ, having a reactive that preemptively lowers Patk/AoE damage of enemies while buffing her own AoE Res (stackable). Her Cover passive and active skill also raise her AoE res and her HC/G2 passive does the same. She also has a big auto-heal buff that will raise her All Def and Status res for one turn so she can't be harmed even by pesky magic attacks. She has a jewel absorbing attack that gives her a small 2-turn pdef chargeup, and her Meme gives her a small pdef snowball but is otherwise not essential. A strong unit but she will be difficult to obtain and raise in comparison to future units/J+ that can fulfill this role. G2 > G1 The Maiden's Shield Shines Brightly (Limited) Shield Maiden's Hair Ornament (VCR)

White Porcelain Shield - Mesarthim (Event)

Holy Shield Alchemist Valkyrie -> Holy Valkyrie Holy Cavalier -> Holy Cavalier [Ark] Oath [Phalanx]
Casts powerful Auto Heal on self for one turn & greatly raises All DEF & greatly raises all Status Res 3 (6 in JP) Pledge of Protection Upgrade:
PDEF +55%, HP +35%
Raises Area ATK Res +20% for self and adjacent allies when 1+ allies are in adjacent squares Water Units:
HP +50%
PDEF +30%
Strike ATK +20% Water Units:
HP +50%
PDEF +50%
Strike ATK +20% Upgrades:
[Concentration] Echelon
Leaden Feet Dance - Wild Strike
Seti Bullet

70

Dark Artemis 2 Dark-Archer Princess Wind Collaboration https://www.alchemistcodedb.com/unit/pok-blk-artemis Ragna Source:
POTK/
Shinobi Nighmare A premier ranged unit, Dark Artemis can hit very hard despite being missile, and she's durable thanks to her Pain Control reactive. Dart has access to a powerful HP-draining AoE that will often crit. The Sniper sub, thanks to [scope], gives her a Charge Up. With good jewel planning, she can dominate a map from afar. Her ignore def skill has finally had the casting time removed, making it a very solid damage option. Her G5 really helps her Moonlit Storm, increasing the damage, making it hit and cancel jumps, and most importantly increasing its height range, which is an issue with many of her skills. Her Dark Night's Moonlight passive also had crit damage added to it, which will help her maintain her status as a crit machine. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)

Dark Purge Blade (Limited)

Deadly Bow (Event)
Divine Purity Bow Artemis (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Archer Princess Sniper -> Sniper [Scope] Magic Meister -> Magic Meister [Symphony] 6 (7 in JP) Shot Mastery +2 Upgrade:
Missile ATK +30%
Range +1 Wind Units:
HP +50%
Missile ATK +40%
Jewels Obtained +5 Wind Units:
HP +50%, All ATK +20%
Missile ATK +20%
Jewels Obtained +5 Upgrades:
Moonlit Storm [Dark Style]
Pinpoint Shot
Seti Bullet 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Thunder +25
15: DEX +10%

71

Dark Chloe 3 Scarlet Flame War Princess of Wrath Dark 5★ https://www.alchemistcodedb.com/unit/cloe-dark Envylia Limited Summon

Farmable in JP 1/day

The DP counterpart to Chloe is very similar to her doppleganger. Her self AoE scales off of def and boosts her def. G5 makes this more effective, making the buff permanent and stronger. Like all the DPs, she has her 30k nuke for raids, and has a passive to raise her Def and Move, making her a bit more mobile. This passive now has a per-hit 10x stackable Pdef snowball as well, giving her much more offensive power. Her Light Bringer variant now scales off of Pdef as well and raises her AGI for 3 turns and is stackable. Her Babel Skill can do good damage against light enemies when she's at full hp. Her subskills aren't very useful, so she usually runs berserker sub. Grace of Varna gives her great jewel economy. While they will be off-element, she should use Chloe's VCR Enlightened skill and perhaps the Cup of Ruin for two more pdef scaling abilities. She will benefit greatly from Chloe's future memento for the skill use +1. G5 > G2! > G6 > G4 > G1 > G3 Unmake the World, Restore Its True Form

Devastating Defeat

Ring of Sin - Zero (VCR)
Sinful Earring (Event)
Dazzling Blade (Free)
Sparkling Crystal Sword Lumiere (VCR) Scarlet Flame PoW Holy Cavalier -> Holy Cavalier [David] Berserker Dread Letter
Dark Slash ATK on enemy that
increases in power the closer
user is to max HP (strong vs Light) 6 (7 in JP) Strike-Guardian Upgrade:
AGI +5%, HP +20%
Strike Res +25%, PDEF +35%
Slash ATK +15% Dark Units:
HP +50%
PDEF +40%
Light Res +10% Dark Units:
HP +50%
PDEF +40%
DEF +10% Upgrades:
Soul of Garmr
Steady Formation
Shiva's Imperial Wrath 1% HP per Level
5: PDEF +5%
10: HP +10%
10: Strong vs Light +25
15: Slash ATK Power +5

72

Dark Freikugel 1 Damage Dark-Gun Princess Thunder Collaboration https://www.alchemistcodedb.com/unit/pok-blk-freikugel Ragna Source:
POTK/
Shinobi Nighmare A premier ranged unit, Dark Frei has pure MATK scaling and the stats to match, easily cresting over 1000 MATK. Many of her skills also have strong modifiers and are strong against water, but even better, she can self-buff with Spark Dimension from her BM sub for more strong vs water/matk. However, in general use her own J1 sub will be preferred for greater skill use. Similarly, her range is long enough with G2 that she can skip both of her unique passives. She can use both her Screaming Bullet and OG Frei's gear for both WAs. Her recent upgrades gave more skill uses to Twin Dark Shock, while making it strong vs enemies inflicted with statuses. This plays well with her preferred playstyle of inflicting statuses and charge-up nuking. Her other skills now ignore reactions, which can be very useful in certain stages and PVP. G2! > G6(Lv4) > G1 > G5 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)

Dark Purge Blade (Limited)

Screaming Bullet (Event)
Magic Shell Freikugel (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Gun Princess Magia Gunslinger -> Ra Magia Gunslinger Battle Mage -> BM [Thunderclap Form] 6 (7 in JP) Magia Scope Upgrade:
Range +2
MATK +15%
Missile ATK +10% Thunder Units:
HP +50%
Missile ATK +20%
Strong vs Eldritch +30% Thunder Units:
HP +50%
All ATK +20%
Strong vs Eldritch +30% Upgrades:
Incandescent Lightning [Dark Style]
Bolt Bullet
Intersecting Thunderstorm 1% HP per Level
5: Missile ATK Power +5
10: Missile ATK Power +5
10: Strong vs Water +25
15: Critical Damage Rate +5

73

Dark Julia 1 Damage Gluttonous Vanguard Imp: VCR, Julia's Meme Thunder Genesis https://www.alchemistcodedb.com/unit/juuria-dark Gluttony Foss Event Farm only
Genesis 4 Part 2
Hard Stage 1-5
Low drop rate The evil multiverse version of Julia; Dark Julia plays very similarly to her original version. Her memento is decent but not essential, while the VCR is excellent for both versions of Julia, as it makes them immune to statuses when below 50% HP. She can take advantage of the snowball from Julia's origninal meme as well. DJulia has the usual 30k/15% max HP nuke, and a strong teleporting 3 hit attack that is greatly buffed by her babel war arts; giving it a 100% patk boost and jewel spent reduction for the following turn. She also has an AoE that has a lowered pdef tokkou (this is upgraded by G5 to diamond 5 with a higher tokkou and damage). The rest of her attacks are pretty generic/forgettable apart from her heal/status cleanse in sub. Her reactive is the general DP reactive, doing 5000 damage or 15% max hp while lowering pdef, but shes usually going to be running Grace of Varna for the jewel economy. A strong unit who's difficult to raise. G5 > G6 > G1 > G4 > G2 > G3 Devour the Pure (Limited) Overrun Sinful Crown (VCR) Gluttonous Vanguard Berserker Dark Cavalier -> Dark Cavalier [Guernica] Thunder Blade Buccaneer -> Lightning Buccaneer
After moving, 3-hit Thunder Slash ATK & 2x PATK for 1 turn & reduces Jewels Spent & lowers all DEF 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
HP +30%
PDEF/MDEF -25% Thunder Units:
HP +40%
PATK +20%
Slash ATK +20%
PDEF Debuff -40% Thunder Units:
HP +40%
PATK +20%
All ATK +20%
PDEF Debuff -40% Upgrades:
Frigate of Guilt
Shiva's Imperial Wrath
Blade of World's End 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: PATK +5%

74

Dark Laevateinn 2 Dark-Edge Princess Thunder Collaboration https://www.alchemistcodedb.com/unit/pok-blk-laevateinn Ragna Source:
POTK/
Shinobi Nighmare Dark Laevateinn has a diverse kit and deals on-element damage with boosts against water units. Her Weapon Ability is also very strong, and for initial damage, she can also run a huge slash-up passive that wears off on turn 4. One of her skills gets a significant boost to her having full HP, so it's potent right off the bat. She has some self-healing abilities which help boost up that skill again, keeping it from being obsolete in longer stages. Her Enlightenment gives her much more bulk, with her G2 giving her DDTBS passive 20 Slash to replace its previous -3% in all stats. She ends up as a fast, potent, sustainable unit. A strong addition to any Thunder team. Her recent upgrades also hugely buffed the damage of her attack thats strongest at full HP, and increased the charges and patk buff from her Mass/Domination Chains. G2! > G6(Lv4) > G1 > G4 > G5 > G3 Respite for Those Who Would
Bring Disorder (Limited)

Dark Purge Blade (Limited)

Dark Corpse-Shredder (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Edge Princess Twin-Blade Swordsman -> Demonic Destruction TBS Dark Cavalier -> Dark Cavalier [Jaeger] 6 (7 in JP) Trance Auger Upgrade:
AGI +25%
Slash ATK +20% Thunder Units:
HP +30%
Slash ATK +20%
Max Jewels +20% Thunder Units:
HP +30%
All ATK +20%
Max Jewels +20% Upgrades:
Black and Jail Twin Chains
Quintos Edge
Death's Domain 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: PATK +5%

75

Dark Longinus 1 Damage Dark-Lancer Princess Water Collaboration https://www.alchemistcodedb.com/unit/pok-blk-longinus Ragna Source:
POTK/
Shinobi Nighmare Dark Longinus is unique in that her strongest skills have unique scaling that synergize with her best stats, namely PATK/PDEF/CRIT. Although normally a variation on the Sacred Spearman job, she has a teleporting buff for her PATK/PDEF, and her nuke scales up with her PDEF against an enemy's PDEF stat, resulting in extremely high damage. She is naturally bulky, quite fast, and all of her skills can crit resulting in even higher damage than anticipated. Her G2 passive is easier to use now since Runes allow her to be built for Crit Rate. G6 lets her use both POTK mementos and also benefit from Cassius's memento. G5 > G2 > G6 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)

Dark Purge Blade (Limited)

Deadly Lance (Event)
Holy Lance Longinus (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Lancer Princess Sacred Spearman -> Icy SS [Haniel] Spy -> Spy [Obscure Mist] 6 (7 in JP) Post-Mortem Pierce Upgrade:
HP +20%, PATK +10%
Pierce ATK +20%
Slash Evasion Rate +25% Water Units:
HP +50%
Pierce ATK +20%
Strong vs Eldritch +30% Water Units:
HP +50%
All ATK +20%
Strong vs Eldritch +30% Upgrades:
Envious Abyss [Dark Style]
Clashing Ice Crystal
Summon Prawn Tide 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Fire +25
15: PDEF +5%

76

Dark Masamune 2 Dark-Steel Princess Fire Collaboration https://www.alchemistcodedb.com/unit/pok-blk-masamune Ragna Source:
POTK/
Shinobi Nighmare A real powerhouse, Dark Masamune brings multi-hits, great mobility, and high damage on top of a solid kit. Although her HP is relatively mediocre, her healing boosts and skills give her a lot of sustainability. Her snowball is based on her attack frequency, so the more she attacks enemies, the stronger she gets; and the agility from her snowball makes her by far the best Berserker in the game. She's an excellent unit in Raids and PvE; but is known most for raids. Her G5 heavily upgrades her teleport and lets it reduce Def to 0, and also heavily upgrades her Berserker Charge Up. They make her much better in PvE and Raids and should be a priority when raising her. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Master's Blade (Limited)
Respite for Those Who Would
Bring Disorder (Limited)
Dark Purge Blade (Limited) Dark Corpse-Slicer (Event)
Masamune Blade (Event Summon)
Steel Princess' Plaited Cord (VCR)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Steel Princess Dark Cavalier -> Dark Cavalier [Guernica] Berserker 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
HP +10%, AGI +8% Fire Units:
HP +50%
Slash ATK +20%
Strong vs Eldritch +30% Fire Units:
HP +50%
All ATK +20%
Strong vs Eldritch +30% Upgrades:
Swift Decapitation [Dark Style]
Blade of World's End
Shiva's Imperial Wrath 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Wind +25
15: PATK +5%

77

Dark Mira 1 Damage Intemporal Sorceror of Sloth Important: VCR Water Genesis https://www.alchemistcodedb.com/unit/st-mela-dark Lustburg Event Farm only
Genesis 2 Part 2
Hard Stage 1, 3, 5
Low drop rate Dark Mira is a powerhouse within the her element. She has insta-cast nukes. Those skills that do have cast times have relatively fast casting speeds. She boasts high overall stats and AGI, in addition to her VCR giving a first turn AGI buff. She can gain Matk Power from her turn-based snowball as well as by quickening herself. DMira's arsenal includes a mapwide AGI buff/debuff nullification, the usual dark phantom 15% max HP attack (dealing 25k damage to raid bosses with 2 uses), a skill which inflicts bind and daze, an attack which removes buffs, a large aoe which lowers Atk, a teleporting attack that lowers CT and an attack which punishes quickened foes and inflicts stop. Her VCR grants a 3-use skill with a tokkou on foes with lowered patk, a condition easily achieved with her AoE. She has the ever-useful arcana ratty reactive for raids. A strong unit in PVE and PVP, Dark Mira can easily extinguish the flames of her foes, and will remain powerful for the forseeable future. G1 > G2 > G3 Sin Instantiated (Limited)

Unmake the World, Restore Its True Form (Event)

Fallen Time Kairos Sphere (VCR)!

Ring of Sin - Zero (VCR)

Intemporal Sorcerer of Sloth Shadow Assassin -> Shadow Assassin [Eventide] Summoner -> Agartha Summoner [Arctic] Apostrophe
Water Mag ATK on units within area & inflicts Stop / greatly raises Power if target is inflicted with Quicken 3 (6 in JP) Stealth Upgrade:
AGI +5%
Move +2
Jump +1 Water Units:
HP +40%
MATK +20%
Delay Res +30%
Charge Time -10% Water Units:
HP +50%
MATK +30%
Charge Time -10%
Delay Res +30% Upgrades:
[Frost Fall] Stigma
Moon Torrent
Ratty Ars Magna

78

Dark Nyx 1 Damage Chronometric Sorceror of Sloth Wind Genesis https://www.alchemistcodedb.com/unit/st-nikusu-dark Lustburg Event Farm only
Genesis 2 Part 2
Hard Stage 2, 3, 5
Low drop rate The king of wind magic-users has arrived! Dark Nyx, like his original version, boasts very high overall stats, even before Enlightenment. Where Dark Mira plays very well in auto, Dark Nyx thrives in manual play. He has the usual DP skill, which will hit for 25k damage twice on high HP enemies. And shares the self-quicken and Matk Power buff with his dark twin, which can actually be cast twice for 100% matk power until the quicken ends. He can nullify AGI changes mapwide, and has an attack to remove buffs on an enemy unit. His reactive will remove debuffs on himself as well as counter for 15% of the enemy's max hp (up to 5k dmg). He has attacks which inflict stop, sleep, and lower CT. And a teleporting attack that inflicts delay, which combos excellently with his memento VA. This skill does more damage if the target is inflicted with delay, and does huge damage if the memento is MLB. His VCR gives him another attack to lower agi, as well as the usual first turn AGI buff. He does have a per-turn Matk Power snowball, but prefers other passives once he gets his G2. His signature ability comes from his G2, which boosts matk buffs on him by 50%, turning his 300% matk charge up into 450% (or 5.5x). This can allow Dark Nyx to easily hit 100k damage with very little setup. G2! > G1 > G3 Twisted Time Sunk in Frigid Wastes (Limited)

Unmake the World, Restore Its True Form (Event)

Fallen Time Chronos Sphere (VCR)

Ring of Sin - Zero (VCR)

Chronometric Sorcerer of Sloth Sage -> Sage [Rozetta] Necromancer -> Stormy Funeral Necromancer [Unenlightened] Distance
After moving, inflicts Delay on enemy units within area around self 3 (6 in JP) Polish Scythe Upgrade:
AGI +15%
CRIT +25%
MATK Buffs on Self +50% Wind Units:
HP +40%
MATK +20%
Stop Res +30%
Charge Time -10% Wind Units:
HP +50%
MATK +30%
Charge Time -10%
Stop Res +30% Upgrades:
[Wind Vortex] Noir
Zephyros Roar
Ghostly Wind Scythe

79

Dark Othima 1 Damage Phantom Master of Greed Thunder Sacred Stones https://www.alchemistcodedb.com/unit/othima-dark Lustburg Limited Summon

Farmable in JP 1/day

Dark Othima is more than an elementally-shifted version of Othima; he also shows the shortcomings in the original unit's job lineup and stats. He brings the far superior Battle Mage over Mage, with Sorcery Pair granting a MATK stat more fitting for a mage, and the choice of either Evade or Reflection depending on how you wish to run him. Most importantly, his G2 upgrade causes all buffs to his MATK to be 50% more effective, resulting in both his Battle Mage sub skill giving him a much larger buff, or using an outside buffer like Letitia to really crank up his damage. What's more, he has 5 uses of a skill that does boosted damage against any AGI debuffed unit once he gets his G5 gate maxed. On top of it all, he has high AGI and can use most of Othima's stuff. G2 > G5 > G6! > G4 > G1 > G3 Unmake the World, Restore Its True Form (Event)

A Party that Never Ends
Shall We Brunch Again?

Ring of Sin - Zero (VCR)
Sinful Earring (Event)
Illusion Rod (Free)
Scarf of Wisdom (VCR) Phantom Master of Greed Merchant -> Merchant [Lucky Crane] Battle Mage -> Battle Mage [Thunderclap Form] Umbrage of the Abyss
Dark Mag ATK on enemy unit & inflicts Silence for 3 turns & lowers Magic Res for 3 turns 6 (7 in JP) Sorcery Pair Upgrade:
MATK +40%
MATK Buffs on Self +50%
MDEF -25% Thunder Units:
HP +50%
MATK +20%
Strong vs Water +20%
Evasion Rate +5% Thunder Units:
HP +50%, All ATK +20%
Strong vs Water +20%
Evasion Rate +5% Upgrades:
Thunderbolt Crack
Jewels Rule Everything Around Me
Intersecting Thunderstorm 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Water +25
15: AGI +2%

80

Dark Parashu 2 Dark-Axe Princess Wind Collaboration https://www.alchemistcodedb.com/unit/pok-blk-parashu Ragna Source:
POTK/
Shinobi Nighmare Dark Parashu may look like a berserker, but has a normal snowball and hefty PATK stats that work just fine without dead friends. However, her tempo is on the slower side, since she wants to start with her jewel regen skill or hope she can kill trash mobs to build her snowball and jewels before using skills. She can lower wind res to boost her and her team's damage, and she's unlikely to risk dying due to her reasonable PDEF and high HP. Dark Parashu recently received some upgrades. Her jewel regen skill gives more jewels per cast, which is then greatly buffed by her G5, giving her 15 jewels per cast (stackable 2x). Her mobility is increased thanks to a buff to the range of her teleport, and her main nuke is greatly improved, costing significantly less jewels, having more casts and doing more damage. Her skills have been further buffed, increasing their skill uses, damage, lowering their jewel costs. Great QoL updates. G5! > G6(Lv4) > G1 > G3 > G4 > G2 Respite for Those Who Would
Bring Disorder (Limited)

Dark Purge Blade (Limited)

Screaming Axe (Event)
Holy Axe Parashu (Event)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Axe Princess Holy Cavalier -> Holy Cavalier [Magi] Spy -> Spy [Shade Zephyr] 6 (7 in JP) Magi-Guardian Upgrade:
PATK +20%
PDEF +35%, HP +20%
Magic Res +35% Wind Units:
HP +40%, PATK +20%
Slash ATK +20%
Strong vs Eldritch +20% Wind Units:
HP +40%
All ATK +20%, PATK +20%
Strong vs Eldritch +20% Upgrades:
Insatiable Gluttony
Magic-Guard Formation
Summon Python Cyclone 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Thunder +25
15: Rage +5

81

Dark Princess Yomi 3 Ranger [Serpent] Dark Collaboration https://www.alchemistcodedb.com/unit/s-yomi Jipangu Source:
POTK/
Shinobi Nighmare Dark Princess Yomi is a rare dark support unit, able to run Ranger at a reasonably high speed (around 150+) for moderate damage and have Poison Pill on her sub for veiling, something uncommon within the element. She can also run as full Merchant, and the G2 passive helps either role. While you can boost her damage at the cost of her agility due to Single Blade, her damage isn't going to be amazing. Thankfully, Ranger [Serpent] brings jewel damage alongside a reasonable AOE damaging skill. Not a great unit, but not the worst. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Squeaky Clean Kunoichi (Limited)

Blossoms Dyed Pink (Limited)

Bow of Darkness (Event)

Kunoichi Communicator (VCR)

Sakura Seal (VCR)

Ranger -> Ranger [Serpent] Samurai -> Blademaster [Twilight] Merchant -> Merchant [Cunning-Tanuki] 6 (7 in JP) How's Business? Upgrade:
Initial Jewels +20%
Skill Use Count +1 Dark Units:
HP +20%
Missile ATK +30% Dark Units:
All ATK +30%
HP +40% Upgrades:
Soulless Tiger Tremor
Shackle Rain
Jewel Investment 1% HP per Level
5: PATK +5%
10: DEX +10%
10: Strong vs Light +25
15: HP +10%

82

Dark Setsuna 2 Envious Blademaster Fire 5★ https://www.alchemistcodedb.com/unit/setsuna-dark Wadatsumi Limited Summon

Farmable in JP 1/day

Edgy Setsuna is, in many ways, very similar to normal Setsuna. High PATK and AGI let her mixed scaling work out OK from a damage perspective, and really, the only difference is Assassin vs Spy. Dark Setsuna has a much better reactive, but similar mobility is built mostly the same way with her HB Shura sub. She shines once she gets her G2 and G5 EL gates, though, as she then unlocks a 3-hit, 100% hit Tiger Tremor that will crit on each hit, providing a significant increase on the damage potential. Coupled with her completely free 40-jewel ability, she is very self-contained and straightforward. G2 > G5 > G6! > G4 > G1 > G3 Unmake the World, Restore Its True Form

I Return to Ash

Warm Nostalgia (Limited)

Ring of Sin - Zero (VCR)
Sinful Earring (Event)
Bright Compassion and Affection (VCR)
Pyroxene of Remembrance (VCR) Envious Blademaster Holy Brawler -> Holy Brawler [Shura] Spy -> Spy [Cloud Cover] Formless Dreams
Recovers own Jewels 6 (7 in JP) Shadow Step Upgrade:
AGI +10%, DEX +15%
Crit Rate +20%, Crit Dmg +20%
Poison Dmg +10% Fire Units:
HP +20%, DEX +20%
PATK +40%
Crit Rate +20% Fire Units:
HP +20%, PATK +40%
All ATK +20%
Crit Rate +20% Upgrades:
Dark Road Tiger Tremor
Immobilize Counter
Supreme Battle Trance 1% HP per Level
5: Area ATK +5
10: PATK +5%
10: Strong vs Wind +25
15: Slash ATK Power +5

83

Dark Tyrfing 2 Warrior [Goliath] Light Collaboration https://www.alchemistcodedb.com/unit/pok-blk-tyrhung Ragna Source:
POTK/
Shinobi Nighmare Dark Tyrfing's most unique strength, with her main job, lies in her Immortal Greed skill, granting her a 1-turn Guts buff that lasts even after activated. Although she's often relegated to guts memes, she has received some useful upgrades recently. Severing slash had its damage greatly buffed, while her G5 version had its cast time removed. Her Flying Blade also has decent damage now, and her Deep Black Seal passive now gives 20% patk, making it a preferred passive option. Her MA also had its jewel cost reduced, but is still quite pricey. These buffs make her much more viable as her unique job. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited)

Dark Purge Blade (Limited)

Dark Corpse-Slasher (Event)
Mystic Blade Tyrfing (Event Summon)
Rainbow Mana Seed (VCR)
Kunoichi Communicator (VCR)
Deadly Book of Truth (VCR) Dark-Blade Princess Dragon Knight -> Dragon Cavalier [Rudra] Warrior -> Warrior [Goliath] 6 (7 in JP) Chopping Spirit Upgrade:
HP +30%
PATK +30%
AGI +5% Light Units:
PATK +30%
HP +40% Light Units:
HP +40%
All ATK +30% Upgrades:
Black Ceremony
Rudra Cross 1% HP per Level
5: HP +10%
10: Slash ATK Power +5
10: Strong vs Dark +25
15: HP +10%
20: PATK +5%, Black Type 8 Sword Flash Blade

84

Dark Zain 3 Lord Commander of Pride Dark Sacred Stones https://www.alchemistcodedb.com/unit/zayin-dark Envylia Limited Summon

Farmable in JP 1/day

A bulky unit with consistent damage. As with all Dark Phantoms, he has a RateDamage attack. Unlike the rest, his G2 gives him Skill Use+1, which means he gets an extra charge of his RateDamage. Consequently, he's the ideal DP unit to bring as a sub for quick burst damage. D.Zain can also cancel opponents' Reactives with Dark Execution from Excalibur's Weapon EL, which can be very handy against certain raid bosses. His G5 makes his AoE EnemySide on top of a higher modifier, so can make him a much better crowd clearer. Can run Kanon's VCR for Auto Jewel Regen. G2 > G5 > G6! > G4 > G1 > G3 Unmake the World, Restore Its True Form (Event)

Defenders of Justice
Smiling Hope for the World (Limited)

Ring of Sin - Zero (VCR)

Sinful Earring (Event)

Lord Commander Medal (VCR)

Lord Commander of Pride Magic Swordsman -> Magic Swordsman [Chimera] Dark Cavalier -> Dark Cavalier [Guernica] Pride Break
After moving, Slash ATK to enemy unit and greatly raises own AGI for one turn 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
Skill Use Count +1 Dark Units:
HP +50%
PATK +20%
MATK +20%
PDEF +10% Dark Units:
HP +50%
PATK +20%, MATK +20%
DEF +10% Upgrades:
Shining Hellfire
Chimera Sword
Blade of World's End 1% HP per Level
5: PATK +5%
10: Hit Rate +10
10: Strong vs Light +25
15: MATK +5%

85

Decel 4 Professor [Aid] Imp: JE Light 1★-3★ https://www.alchemistcodedb.com/unit/decel Envylia 3-2-1-10 Decel has reasonably strong stats and benefits from Elizabeth's memento. Once enlightened, he is a very durable Light professor, although his lack of good jobs means that he's basically just a professor through and through. G2 makes him more mobile and G5 makes his AoE heal cost 0 jewels and increases the skill uses. His own memento gives him almost 100% resistance to all statuses. G5 > G2! > G1 > G4 > G3 No Pain, No Gain

A Momentary Rest

Mage -> Sage [Monolith] Thief -> Shadow Assassin [Night] Chemist -> Professor [Aid] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
MOVE +1, AGI +7% Blind Resist +5% Light Units All ATK +20%
All Status Resist +10% Upgrades:
Thor Impulse
Assassin Blade - Charm
Medical Shower 1% HP per Level
5: Disable Support Res +30
10: MATK +5%
10: Dark Res +25
15: Max Jewels +10%

86

Deneb 3 Guide for the Stars Important: MA Thunder 5★ https://www.alchemistcodedb.com/unit/deneb Lustburg 2-4-2-4 The fastest Astrologer, Deneb's specialty is toying with CT and positioning. Astrologers have a curious support kit, with Quincunx reducing cast time, Gravitation setting CT to 0, and a Stop/Switch skill. They can also heal, remove ailments, and do some damage. With her J+, Deneb can be pretty tanky, offering support among the front lines, and her high AGI (especially with the Jade tarot cards) allows her to effectively lock down key enemies thanks to Gravitation. Her MA and J+ rework will keep her relevant. She also has a handy thunder attack that inflicts delay. G2 gives her a useful cast speed reduction. G5 adds -80 CT to her Sky Crush, furthering her CT down niche. G5! > G2 > G6(Lv4) > G1 > G4 > G3 Astrologer -> Astrologer+ Crafter -> Machinist Oleaga Magic Swordsman -> Magic Swordsman [Ixion] Wish to the First Star
Max HP +100
AGI +10
Cast Time Reduction 33% 6 Divine Shelter Upgrade:
All Element Resist +15%
Cast Time Ratio -25% Thunder Units:
MATK +30%
PDEF +20% Thunder Units:
MATK +40%
DEF +20%
Cast Time Ratio -10% Upgrades:
Sky Crush
Rising Buster Bomb
Ixion Sword

87

Diane 2 Serpent Sin Water Collaboration https://www.alchemistcodedb.com/unit/ts-diane Other Source:
Seven Deadly Sins By far our biggest unit, Diane has high stats, big AOEs, and a charge up, making her one of the highest damage water units we have. Somewhat hampered by her low movement, she still is very durable and has a very nice reactive/counter. Of all of the 7DS units, she is the one most in need of a maxed 7DS memento, for the +20 AGI, given her otherwise slow AGI. Otherwise, her skills are pretty straightforward. Her G5 simply gives her more uses of her strongest skill, with more knockback, but is not strictly necessary for her. G2 > G1 > G5 > G6 > G7 > G4 > G3 Legendary Knights (Event)

Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against The Ten Commandments (Limited)

Balor's Evil Eye (VCR)
Seven Deadly Sins Wanted Posters (VCR)
War Hammer Gideon (Event)
Spell Sphere (VCR) Serpent Sin Holy Brawler -> Holy Brawler [Fudo] Warrior -> Warrior [Titan] 7 (6 in JP) Chopping Spirit Upgrade:
HP +35%
PATK +20%
AGI +5% Water Units:
HP +50%
PATK +20%
Stun Res +30% Water Units:
HP +50%
All ATK +20%
Stun Res +30% Upgrades:
Meteoric Ascension
Exploding Palm
Revenge Crush 1% HP per Level
5: Area ATK Res +10
10: Single Target ATK Res +10
10: Strong vs Fire +25
15: HP +10%

88

Dias 1 Pitch Black Holy Guard Imp: Mem/VCR Dark Free https://www.alchemistcodedb.com/unit/dios Envylia Story: Chapter 1 Our edgy boy Dias finally has his 3rd job! Pitch Black Holy Guard makes him into a very strong glass cannon of sorts. His reactive becomes a stackable All Atk and Crit Rate buff with no range limit. He gains an overdrive varient that gives him Slash Atk on top of the Patk buff but drops his All Def by 25%. His mobility is improved by gaining a Rudra Cross-style teleporting AoE and a jewel-draining teleporting attack. His squishiness is somewhat mitigated by the huge HP boost from his free memento and his Patk/AGI/Crit/Hit Rate buff giving him guts as well (and makes him immune to delay and stop as well). He can also drain hp with a diamond 5 AoE to help him survive. He gains an ultra-strong attack much like the Guernica nuke, it has casting speed and can crit and also permanently raises his Slash Atk. After his G5 his Penalty Bringer becomes Diamond 5 and raises both AGI and Crit Damage. Thanks to his J3, Dias now has great stats and a very potent kit for both PVE, hell maps and Raids. G5 > G6! > G1 > G2 > G4 > G3 A Dream of Tender Warmth (Event)!

What Burns Within!

Warm Memory

Envylian History: A New Translation

Pyroxene of Remembrance!

Soldier -> Dark Cavalier [Wirth] Dark Knight -> Dark Cavalier+ Pitch-Black Holy Guard Bloody Spear
Dark Slash ATK to enemy unit 6 Chains of Grief Upgrade:
HP +25%
PATK +20%
HP Cost Rate -50% Dark Unit:
PATK +20% Dark Units:
HP +50%
All ATK +20% Upgrades:
Chaos Bringer
Blade of Deep Earth
Penalty Bringer

89

Dilga 4 Muscly Paladin Important: J+, Cup of Ruin Thunder 4★ https://www.alchemistcodedb.com/unit/dilga Envylia 1-2-2-10 While pdef scaling is interesting and will make certain units very strong in the future, Dilga still isn't really a good unit. It's mostly his agility which holds him back; he's slow as molasses and being an immobile wall will only get a unit so far. Decent damage at best as well, as he has no actual pdef Charge Up and Muscle Bringer is incompatible with his actual Charge Up. His Soldier JE gives him another useable passive and his G2 gives him more def and hp while adding slash to guardian. A nice upgrade, but he's still a snail. His G5 is an essential upgrade, boosting the pdef buff up to 80% on his Muscle Bringer, and giving it more damage and more charges. G5! > G2 > G6(Lv4) > G1 > G4 > G3 Soldier's Respite Soldier -> Holy Cavalier [Caelum] Martial Artist -> Holy Brawler [Senju] Holy Knight -> Muscly Paladin 6 (7 in JP) Guardian Upgrade:
PDEF +45%
HP +30%
Slash ATK +10% Slash ATK +20% Thunder Attacks +20%
Slash ATK +30% Upgrades:
Muscle Bringer
Explosive Triple-Palm
Ibis Heart 1% HP per Level
5: HP +10%
10: PDEF +5%
10: Strong vs Water +25
15: PDEF +5%

90

Don Taras 2 Don of Little Heaven Important: VCR Fire 5★ https://www.alchemistcodedb.com/unit/don-taras Slothstein EX 2-4-2-2 (1/day)

Limited Summon
from Memento

Don is similar to a normal Fudo Holy Brawler, with skills that increase in power as his HP decreases. These thresholds are relatively easy to maintain, though, given his large HP pool, resulting in a nice cushion of health even at low levels. Also, unlike a generic Fudo HB, he has fire skills. Otherwise, though, his kit is relatively straightforward. Generally a stronger Shekinah/Eve but at a much higher cost of acquisition. Since his unique has his charge up on the sub, Muspell as a JE mostly just gives him even more HP. G5! > G6(Lv4) > G1 > G4 > G3 > G2 The Smoky Blues Lonely Cigars (VCR)! Don of Little Heaven Warrior -> Warrior [Muspell] Holy Cavalier -> Holy Cavalier [Ark] Villain's Oath
HP +600
PATK +300 7 Pledge of Protection Upgrade:
Area ATK Resist +25%
for self and adjacent allies
Jewel auto charge +8 near allies Fire Units:
HP +50%
PDEF +30%
Strike ATK +20% Fire Units:
HP +50%, PDEF +30%
All ATK +20% Upgrades:
Disorderly Morals
Impregnable Formation
Muspell Counter 1% HP per Level
5: Strike ATK Power +5
10: HP +10%
10: Strong vs Wind +25
15: Strike ATK Power +5

91

Dorothea 3 Lovely Necromancer Fire 5★ https://www.alchemistcodedb.com/unit/dorothea Wratharis 2-4-3-9 Dorothea's J+ vastly improves her kit, making her debuffs very potent and giving her on-element skills. She also gets a 5x5 Diamond AoE and a Fire Res down vs Wind on her sub which can stack with the nigh identical skill on the Fire Necromancer JE. Her J+ and EL give her a ton of bulk as well. Worth running on some fire teams, especially against Wind enemies. G2! > G6(Lv4) > G5 > G1 > G4 > G3 Crag of Destiny (Event) Beloved Teddy Bear (VCR) Necromancer -> Lovely Necromancer Magic Swordsman -> Magic Swordsman [Efreet] Warrior -> Warrior [Muspell] Unfair Love
HP +300
PATK +80
PDEF/MDEF +50 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +15%
PATK +15%
AGI +5% Fire Units:
HP +30%
PATK +20% Fire Units:
HP +30%
PATK +20%
All ATK +20% Upgrades:
Clinging Catastrophe
Efreet Sword
Leap Slash 1% HP per Level
5: Slash ATK Power +5
10: Slash ATK Power +5
10: Strong vs Wind +25
15: HP +10%

92

Dragoon Chloe 4 Masurao Light Collaboration https://www.alchemistcodedb.com/unit/sek-cloe Envylia Source:
Etrian Odyssey Dragoon Chloe ends up with a wide variety of jobs that have decent synergy, but most importantly, Enlightenment is very kind to her. As she can use Envylia flags, she is easier to boost up, and her Gate 2 increases her AGI and Move practically like a Master Ability. This gives us a very diverse unit, but does require heavy investment. Masurao is a fast, high-damage attacker, while Dragoon lets her damage from afar while able to take a hit. Fencer is mostly there for the reactive and passives, but could be run if there's a need for elemental coverage. G2! > G1 > G3 Crossroads of Destiny (Limited) Decorative Yggdrasil (VCR) Dragoon Fencer Masurao 3 (5 in JP) Blade Mastery Upgrade:
PATK +20%
AGI +10%
Move +1 Light Units:
PATK +30%
Dark Resist +10% Light Units:
HP +30%
All ATK +30%
Dark Resist +10% Upgrades:
Prepare to Fire
Vision Thrust
A Hundred Blossoms

93

Drei 2 Florid Mortician Thunder Sacred Stones https://www.alchemistcodedb.com/unit/drei Lost Blue EX (1/day)

Limited Summon

A strange unit for a strange character, Drei is incredibly mobile and his damage is deceptively strong, since much of it is based on exploits or status. For example, he has skills that do boosted damage if he has a status (which he can give to himself), and different skills that are based on enemies being debuffed (which he can also do). Combined with his mobility, Drei can zip around and kill things with ease. His biggest weakness is his relatively low HP, which can be mitigated if needed by using Pain Control as an alternate reactive. Otherwise, with his Memento and enlightenment, Drei is a very strong unit. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Prune, Harvest, Bloom Illegal Jail (VCR)

Reverse Card (Event)

Florid Mortician Ninja -> Ninja [Black Tortoise] Magic Meister -> Magic Meister [Serenade] [Exaltation] Ace -> [Indignation] Ace
After moving, inflicts Berserk on self for 5 turns (quadruples PATK/MATK while inflicted with Berserk) 6 (7 in JP) Ninja Stealth Upgrade:
AGI +10%
Jewels Spent -10%
Move/Jump +1 Thunder Units:
HP +30%
MATK +50%
MATK Debuff -40% Thunder Units:
HP +30%
MATK +30%
All ATK +20%
MATK Debuff -40% Upgrades:
[Wild Thunder] Shuffle
Illusive Lure-Blade
Aperience 1% HP per Level
5: MATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: MATK +5%

94

Edgar 2 Hard-Boiled Man Thunder Free https://www.alchemistcodedb.com/unit/edgar Slothstein Story: Chapter 2 With his new J3 and enlightenment, Edgar has become a very quick and effective human-killer who can hit from far away. He has excellent AGI, easily reaching well over 200 AGI with his memento/vcr/rox gun. He can greatly lower enemies missile res while dropping their stats. Ed can also inflict several statuses including stop, daze and bind. He has very high anti-human and anti-water modifiers and functions very well aginst single targets, making him shine in PVP content. His J3 reactive is a 50% chance to avoid missile attacks, which can be very handy, but situational. Being a thunder missile unit, he can also make pretty effective use of Magnus VCR. He also gets buff duration +1 from his MLB memento, which makes his charge-up last 2 turns. Not amazing in PVE content, but a unit who is very worth raising over time. G2! > G5 > G6(Lv4) > G1 > G4 > G3 A Hopeful Future (Free)

Drink Away the Tears

Promised Bottle (VCR) Gunner -> Gunner [Scorpion] Drifter -> Drifter+ Hard-Boiled Man Alchemia Twin Bullet
Thunder Missile ATK to enemy unit 7 (Lvl 20 spirit gear in JP) Extension Upgrade:
Range +2
AGI +20%
Hit Rate +10% Thunder Units:
PATK +20% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Cipher Impulse
Breaking Shot
Accelerated Shot 1% HP per Level
5: Missile ATK Power +5
10: DEX +5%, Strong vs Water +25
15: Missile ATK Power +5
20: DEX +5%, Rising Betty

95

Edward 4 Fullmetal Alchemist Wind Collaboration https://www.alchemistcodedb.com/unit/fa-edward Other Source:
Fullmetal Alchemist
Brotherhood A collab unit with no Enlightenment, Edward has some unique skills from his J1 (including the creation of walls) and a strong WA. His J1 works well with the HB [F] sub, not only for Sharpening Focus but also because he can benefit fully from the Strike damage. However his offensive and defensive stats just dont cut it anymore. There may be niche situations where you need his walls or a charged up WA, but there are much better and easier to raise options within wind that outclass him many times over. N/A State Alchemist Pocket Watch (Event) Fullmetal Alchemist Martial Artist -> Holy Brawler [Fudo] Blademaster 0 (3 in JP) Iron Body Upgrade:
HP +30%
Wind Attacks +20% Wind Units:
HP +30%
Debuff Res +20% Wind Units:
HP +30%
Debuff Resist +20%
DEF +20%

96

Edwin 4 Warrior [Gigantes] Dark 4★ https://www.alchemistcodedb.com/unit/edwin Lustburg 2-3-1-10 While not quite as powerful as Jin, Edwin boasts a lot more bulk, allowing him to be a better choice in certain circumstances. His main use currently is as a Warrior [Gigantes], abusing his Warrior combo and his self-centered AoE Reactive. He can also serve as a tank, if necessary; one of the only units in the game able to actually pull off Holy Cavalier [Ark], thanks to Divine Shelter from Magic Swordsman and Chopping Spirit from his Warrior. G5 > G1 > G4 > G2 > G3 Holy Cavailier -> Holy Cavalier [Ark] Magic Swordsman -> MS [Chimera] Warrior -> Warrior [Gigantes] 6 Chopping Spirit Upgrade:
HP +30%
PATK +20%
PDEF +15% Dark Units:
PDEF +30% Dark Units:
PDEF +20%
HP +30%
Dark Skill Dmg Reduction +20% Upgrades:
Impregnable Formation
Chimera Sword
Revenge Crush

97

Eins 1 Damage Dragonbane Master Water Sacred Stones https://www.alchemistcodedb.com/unit/einz Lost Blue EX Chapter 1 (1/day)

Limited Summon

An incredibly mobile water unit, Eins is a mounted unit with 8 move, 1 jump, and an innate 50% weakness to Pierce damage. His kit brings some good ranged AOE and a ST anti-human nuke, and he supports himself well via a self-quicken and an All Def/Debuff Res skill. Further, his own reactive significantly reduces magic and missile damage, but he can run the Berserker reactive for easy jewels if he's not against those damage types. A very strong, fun unit. G2 > G5 > G6(Lv4) > G1 > G4 > G3 The First to Destroy the World (Limited) The First Person's Cross (VCR)

Twin Sharp Blades Pioneer (Event)

Dragonbane Master Berserker Dark Cavalier -> Dark Cavalier [Espion] Stolen Amalgam -> Dragonbane Amalgam
Water Slash ATK on enemy unit & absorbs part of Dmg inflicted back as HP & Absorbs Jewels 6 (7 in JP) Overdrive Upgrade:
PATK +60%
MATK +50%
Slash ATK Power +20%
PDEF/MDEF -25% Water Units:
HP +50%
Slash ATK +20%
Stop Res +30% Water Units:
HP +50%
All ATK +20%
Stop Res +30% Upgrades:
Deadly Water Ley Line
Shiva's Imperial Wrath
Dark Bringer 1% HP per Level
5: Slash ATK Power +5
10: :ATK +5%
10: Strong vs Fire +25
15: Slash ATK Power +5

98

Eira 1 Damage Child of the Woods Water Global Original https://www.alchemistcodedb.com/unit/gl-eira Lustburg Event Farm Only A very mobile Water slash unit that becomes more evasive and stronger as a stage progresses, Eira's very high PATK and her anti-Fire skills brings very high damage that plays well with her aggressive skills, teleporting in to enemies. Her Memento is largely useless, giving her a 1-use non-type AOE that does less damage than her skills, but the VCR from it is very good on her since she will definitely be targeted by enemies (and her evasion only stacks to 40% after being targetted 5 times). She has a MUCH better memento option in Emrys' memento, giving her HP, AGI, Water all damage, Fire res and a lot of Strong vs Fire. Her J+ adds some new skills, increses the damage on some of her old skills, and adds a crit chance to most of them. Her teleporting skill gets changed to a 3x chargeup, her reactive now gives a slash buff alongside the evasion as well. There's also a near copy of the self-sleep healing skill that Wild Beast Tamers get, giving her reliable recovery. One of the new attacks is a back-attacking teleport that has crit chance and 100% hit, very handy for certain pesky evasion units in Arena/PVP content. Her J+ doesn't change a ton, just a general improvement on the kit and playstyle she already had. a solid unit all-around. G2! > G5 > G6(Lv4) > G1 > G4 > G3 A Snowy Yearning (Limited) Frostborn Fox (VCR) Child of the Woods Wild Beast Tamer -> WBT [Saber-Toothed Tiger] Dark Cavalier -> Dark Cavalier [Guernica] 6 Overdrive Upgrade:
Slash ATK +25%
PATK/MATK +50%
PDEF/MDEF -25% Water Units:
HP +20%
PATK +40%
Crit Rate +20 Water Units:
HP +20%, PATK +40%
Crit Rate +20
All ATK +20% Upgrades:
Aetherfrost Claws
Lion Strike
Blade of World's End

99

Eizan 2 Rockblast Blacksmith Important: JE, MA Thunder 5★ https://www.alchemistcodedb.com/unit/eizan Wadatsumi 2-4-2-5 Eizan is a bit of an awkward unit. His MA gives him plenty of initial jewels and strike damage, along with passives that make him wish he were a strong Holy Brawler. But unfortunately he has the wrong JE for that. His blacksmith JE wants to stack buffs on his allies, but even at his speediest he's a thunder sloth. And his blademaster JE suffers from the usual issues of awkward scaling and no on-element damage options. With his G2 and G5 he can fill a niche role of low-hp single target damage, but even in this role he's grealy outperformed by many. His blacksmith JE has given him some newfound life in raids for lowering strike resistance, which is made more effective by his G5. His MA upgrade makes his Patk boosting AoE the most potent of all of the blacksmiths, changing it from 30% patk for 3 turns to 40% patk for 5 turns (stackable)! G5! > G2 > G6(lv4) > G4 > G1 > G3 Blacksmith -> Rockblast Blacksmith Samurai -> Blademaster [Twilight] Holy Brawler -> Holy Brawler [Fudo] Executing Original Plan
Initial Jewels +25
Strike DMG +15%
Upgrades Large Custom Blade 6 (7 in JP) Fury Rage Upgrade:
Triggers at HP <= 50%:
PATK +70%, Strike ATK +50%
Jewels Spent -30% Thunder Units:
PATK +50% Thunder Units:
PATK +20%
All ATK +30%
Strike ATK +20% Upgrades:
Exploding Palm
Soulless Tiger Tremor
Shield Breaker - Haymaker 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Strong vs Water +25
15: Strike ATK Power +5

100

Elaine 3 Gunner Water 1★-3★ https://www.alchemistcodedb.com/unit/elaine Envylia 3-1-2-9 Gunner JE gives her an on-element attack and she can take advantage of her status ailment tokkou from her G5 on that ability fairly easily running gunner main and/or shadow assassin sub. Okay range thanks to her VCR. Her G2 and her gunner passive make her AGI passable. G2 > G5! > G1 > G4 > G3 Beloved Hat Elaine's Feather Hat Hunter -> Ranger [Lupus] Thief -> Shadow Assassin [Night] Gunner -> Gunner [Hedgehog] 6 Long Shot Upgrade:
Range +2
AGI +10% Missile ATK +10% Missile ATK +30%
Water Units All ATK +20% Upgrades:
Cerberos Rain
Assassin Blade - Charm
Icicle Bullet

101

Eliza 1 Damage Imperious Queen Dark Global Original https://www.alchemistcodedb.com/unit/gl-eliza Lost Blue Event Farm Only An arrogant child who packs a punch; Eliza is surprisingly powerful. Her kit consists of magic and magic missile attacks. Her lowered patk/matk/agi tokkous are easy to activate. She has a preemptive counter with a weak dark res/patk debuff, an AoE dark res debuff and a single target spell that also lowers dark res from her VCR. She also has a small 3-turn Matk Power charge up that halves jewel cost. And a 3x Matk charge up. Couple that with her G2 snowball upgrade and she can start dishing out some big numbers. Eliza should largely be viewed as a magic missile unit, as she boasts large instacast AoE's with decent range. She will be semi-useful in raid teams, as she can run arcana ratty for better total res down. Her memento is nice but not essential, granting mostly defensive boosts, although the VA it gives can be powerful at MLB. A strong all around unit that will perform well in most content. Max G6 only if you have her xmas or general glex meme. G2! > G6 > G1 > G5 > G4 > G3 Private Teatime (Limited)

Respite After a Day's Hard Work (Limited)

Bobo (VCR)

Paimon (Event)

Winter Memories (VCR)

Imperious Queen Magic Meister -> Magic Meister [Serenade] Summoner -> Agartha Summoner 6 Clever Charge Upgrade:
Raises Strong vs Light
Raises 15% MATK/10%DEX/3%AGI when defeating enemy unit (stackable) Dark Units:
HP +30%
PATK +20%
MATK +40%
MDEF +10% Dark Units:
HP +50%
PATK +20%
MATK +40%
DEF +10% Upgrades:
How Dare You Gaze Upon Me?
Aperience
Thunderous Shadow

102

Elizabeth 3 Professor [Honey] Important: Memento Water 5★ https://www.alchemistcodedb.com/unit/elizabeth Envylia 1-3-1-9 With her Professor JE, Elizabeth gets a nice boost in stats along with a small AOE for Charm as well as Bind/Daze. That increases the range by 1 and, of course, increases its effectiveness. Thanks to her MA she is one of the faster Professors and her passives give her great flexibility. Since there are better pure Chronomancers, yet few Professors in water, Elizabeth can perform sound healing with bishop sub or adjust unit CT via Chrono sub. Her MA also buffs her vaccine to also heal allies and her Shocking Pheremones to have range 5. G2! > G1 > G4 > G5 > G6(Lv4) > G3 No Pain, No Gain!

Anything for You

Flask of Wishes (VCR) Professor -> Professor [Honey] Chronomancer -> Chronomancer [Trickster] Bishop -> Bishop Sacrament Heavenly Professor (JE+ upgrade to Professor JE) Eliza Booster Pills
PDEF +15
MDEF +35
AGI +25
Buffs Vaccine and Shocking Pheremones 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Dmg Rate +15%
Poison Duration +1
HP +25%, AGI +9%
Healing +20 Water Units:
PDEF +20%
HP +10% Water Units:
HP +40%
PDEF +30% Upgrades:
Mad Love-Liquid
Grace Cycle
Time Acceleration 1% HP per Level
5: MATK +5%
10: Healing +10
10: Fire Res +25
15: Disable Support Res +30

103

Elizabeth Liones 3 Light Free https://www.alchemistcodedb.com/unit/ts-elizabth Other The Seven Deadly Sins (box event) A support unit for a collab, her best qualities are for buffing against a limited-time enemy. Otherwise, she provides some middling support that is otherwise provided by a merchant or chronomancer, along with some mild healing. As supports go, she benefits from having 7 gates providing her with decent AGI and HP, as "not dying" is an important quality to a support, but otherwise isn't bringing much to a team. At least she rides a pig. G2 > G5 > G1 > G4 > G3 > G6 > G7 Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against the Ten Commandments (Limited)

Elizabeth's Earring (Event)
Seven Deadly Sins Wanted Posters (VCR)
Balor's Magical Eye (VCR)
Vanyas Ale (VCR)
Spell Sphere (VCR) Boar Hat's Light Bard -> Daylight Bard Merchant -> Merchant [Lucky Crane] 7 (6 in JP) Echo Upgrade:
Buff Duration +1
AGI +10
Healing +20 Light Units:
HP +20%
MATK +20%
Dark Res +10% Light Units:
HP +30%
MATK +30%
All DEF +10% Upgrades:
Hawk Charge
Light of Dawn Poem
Jewels Rule Everything Around Me 1% HP per Level
5: Healing +10
10: Disable Support Res +30
10: Strong vs Dark +25
15: HP +10%

104

Elrike 4 Merchant [Beckoning Dharma] Water Free https://www.alchemistcodedb.com/unit/erurike Envylia The Desert Merchant Elrike is a free unit who has very specific niches. She's not going to be doing much as a shadow assassin, and as a bard she's heavily outclassed by Alaia, due to her low speed. But with her G5 buff her mapwide heal is alright, and can come in handy ocassionally. Outside of that she's best run as her Merchant JE. Alongside the usual mini overclock, jewel gifting and veil, her JE also has an AoE charm curse (meaning it can't be removed unless she's killed) and an AoE jewel drain. G2 gives her a bit more AGI (which she sorely needs), and her G5 most importantly improves her charm curse, making it cast twice as quickly and cost nearly half the jewels. In addition it bestows a 100% patk/matk buff on the enemies she charms, making them slaughter eachother that much quicker. A unit that has her uses but outside of them you're better off using 3-4* units. G5! > G2 > G1 > G4 > G3 Beloved Hat (VCR) Thief -> Shadow Assassin [Night] Bard -> Dawn Bard Merchant -> Merchant [Friendly Dharma] 6 How's Business? Upgrade:
Initial Jewels +10%
AGI +7%
JUMP +1 Envylia:
HP +20%
Max Jewels +20% Envylia Units:
HP +20%
PATK +30%
Max Jewels +20% Upgrades:
Assassin Blade - Charm
All-Healing Poem
Demon's Proposal

105

Emma 2 Charming Mage Important: J+ Fire 5★ https://www.alchemistcodedb.com/unit/ema Lustburg 4-1-2-2 With her J+, Memento, and Enlightenment, Emma becomes very Luck-oriented compared to other Diviners, able to output respectable damage with her Fire AoE. Tephra Warning is a fire attack that lowers Fire Res to -90 (after stacking 3x). On top of this, she can still deal excellent damage with MFWS. Still, she has a lot more options than other Diviners overall. Her Enlightenment gives her more bulk, and her G2, though unnecessary, can be a very nice luxury. G5 is a welcome upgrade to her Roaring Flames AoE. It boosts the damage, adds charges, makes it only hit enemies, adds strong vs wind AND makes it deal more damage to foes inflicted with statuses (a feat easily achieved by using her rain snail, as few enemies resist Slow. However unlocking Rain Snail will hurt her Auto play). An excellent boost overall that helps her be more than a MFWS nuker. Her new meme/vcr give good stats as well as an aoe shield that costs hp, a good combo with MFWS. G6 > G5 > G1! > G4 > G2 > G3 Magic Girls' Brunch

A Little Luck in Spring (Limited)

Sparkly Nail Polish (VCR)

Forest Specter's (VCR)

Diviner -> Charming Mage Enchanter -> Raging Fire Enchanter Astrologer Self-Accomplished Magic
LUCK +50
All Status Resist +10% 6 (7 in JP) Clear-Air Turbulence Upgrade:
HP +50%
PATK -25%, MATK -25%
Jewels Spent -25% Fire Units:
Max Jewels +20%
HP +30% Fire Units:
HP +30%
Max Jewels +20%
All ATK +20% Upgrades:
Roaring Flame
Wind Enchantment 1% HP per Level
5: MATK Power +5
10: LUCK +10%
10: Strong vs Wind +25
15: LUCK +10%

106

Emmel 1 Damage Purifying Alchemist Important: Memento, VCR Light Genesis https://www.alchemistcodedb.com/unit/emmel Gluttony Foss Event Farm Only
Genesis 1 Part 1
Hard 2, 4, 5
Low drop rate A powerhouse of a unit, with very high stats even before enlightenment. Her kit in general is very strong, similar to Sol's but generally just better, if only due to her much higher Matk and her VCR. She also has Agartha, making her excellent against most bosses. Her unique reactive will generally be more useful in PvE, however, and gives her a lot of survivability on top of her bulk. Her Memento and VCR are very important to her, with her VCR giving her an excellent Matk Power snowball. Her MLB Memento gives her a 3.5x Matk Power Charge Up, so is great for manualing; and she will use it on auto when not in range of enemies. Emmel's G2 brings her 25% magic attack power on her fervent aria, giving her a decent passive option outside of regeneration. Her G5 is both great and not so great. It raises the damage and AGI debuff potency of her diamond 5 AoE, but also makes it hit only enemies. As this skill is often used in raids, and there are many situations where you want to damage, kill or slow down your own units, you may want to consider not maxing this skill. It is, however, one of her best gate upgrades. G1 > G2 > G5 >G6 > G3 > G4 A Love So Tender (Limited) A Wish Blown By Light Wind (Limited)! Compassionate Clasp (VCR)!

Sephiron's Sceptre (VCR)!

Purifying Alchemist Bishop -> Bishop Mysterion Summoner -> Agartha Summoner [Purifying Sound] Asterism ->
[Purifying Song] Asterism
Increases damage multiplier and
disables reactions to the attack 6 Fervent Aria Upgrade:
HP +10%
MATK Power +25%
Nullifies Silence Light Units:
MATK +40%
HP +30%
PATK +20%
MDEF +10% Light Units:
MATK +40%
HP +50%
PATK +20%, DEF +10% Upgrades:
[Twin Absolution] Epsilon
Ratty Ars Magna
Salvation

107

Emrys 1 Damage Alchemia Scholar Water Global Original https://www.alchemistcodedb.com/unit/gl-emrys Lustburg Event Farm Only A new Global Original unit that has a surprisingly good kit, Emrys has high MATK, nice AGI and HP, and a loaded Memento. These combine well with a mix of instant-cast and cast-time spells, not to mention a 3x charge up. What's more, he brings magic res down, water res down, and AGI down, making him a potent addition to any water team, or any team. Most of his damage exploits are on the Slow status, which he can afflict, but he also has an extremely strong nuke on his Memento. A great addition to most rosters. G5 > G6 > G1 > G4 > G3 > G2 Farewells (Limited) Aetherfrost Staff (VCR) Alchemia Scholar Sage -> Sage [Carnac] Battle Mage -> Battle Mage [Glacier Form] 6 Shell Charge Upgrade:
PDEF/MDEF +25%
Reduces Cast Time by 1/3 Water Units:
HP +30%
MATK +50%
Jewels Obtained +5 Water Units:
HP +30%
MATK +30%
All ATK +20%
Jewels Obtained +5 Upgrades:
Icy Phantasm
Diamond Dust
Cobalt Sign

108

Ennis 3 Privet Dancer Water 1★-3★ https://www.alchemistcodedb.com/unit/ennis Lustburg 3-2-3-2 Ennis's JE brings her into better alignment with other viable units, but unfortunately Water has a number of other support units available providing quite a bit of job overlap. Still, she can bring her dancing skills to the table, and she can run Dancer main for Leaden Feet and increase debuff enemy strike damage while reducing their strike resistance. In general, using her as your professor means letting her do some debuffs from the Dancing sub, to help your units survive wherever they are on the map. G5! > G2 > G1 > G4 > G3 Priest -> Bishop Sacrament Chemist -> Professor [Aid] Dancer -> Privet Dancer 5 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
Healing +30%, AGI +10% Evasion Rate +5% Evasion Rate +5%
Healing +20%
Water Skill Dmg Reduction +20% Upgrades:
Medical Shower
Grace Cycle
Leaden Feet Dance 1% HP per Level
5: AGI +2%
10: Healing +10
10: Fire Res +25
15: AGI +2%

109

Envy 4 Holy Brawler [Miroku] Wind Free https://www.alchemistcodedb.com/unit/fa-envy - Fullmetal Alchemist Brotherhood One of the best free units in the game, though not because of his offense or abilities. He can be run with a passive buff that boosts the entire team's patk by 8% even from the sub slots. On top of this, he has the best multi-element Leader Skill in the game, granting 50% patk, 50% matk to all units, but lowers def and mdef by 30%, too (though it has fallen off in usefulness somwhat, due to its lack of HP and the addition of MLS), so is a very good choice even if you don't particularly need another Holy Brawler in your lineup. N/A Mark of Envy (Event Paid Gems) Dark Knight Martial Artist -> Holy Brawler [Miroku] Envy: Homunculus Note: JP has Dark Cavalier [Guernica] instead of Holy Brawler [Miroku] 0 (3 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
Skill Use Count +1
PDEF -25%, MDEF -25% PATK/MATK +50%
PDEF/MDEF -30% PATK +50%, MATK +50%
PDEF -30%, MDEF -30%
Anti-Human +10%

110

Eren 4 Scout Member Fire Collaboration https://www.alchemistcodedb.com/unit/aot-eren Other Source:
Attack on Titan Thanks to his G2 granting +1 skill use, Eren can transform twice. His ability to offer some debuffs is also welcome. His stats have not kept up with other units into enlightenment, though, so his limited use previously has become worse. G1 > G2! > G3 I Won't Surrender to the
Flames of Vengeance (Limited)

Victorious Crimson Arrow (Event)

Eren's Basement Key (Event)

Omni-directional Mobility Gear (VCR)

Scout Regiment Emblem (VCR)

Scout Member (Eren) Warrior -> Warrior [Muspell] Necromancer -> Flame Necromancer 3 (6 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +20%
Skill Use Count +1 Fire Units:
HP +40%
PATK +40%
Strong vs Titans +20% Fire Units:
HP +40%, PATK +20%
All ATK +20%
Strong vs Titans +20% Upgrades:
Displacement Spinslash - Fire
Leap Slash
Ghostly Fire Scythe

111

Eros 3 Ranger [Lupus] Light Collaboration https://www.alchemistcodedb.com/unit/pok-eros Ragna Source:
POTK/
Shinobi Nighmare Eros's niche remains the same into Enlightenment, being able to hit things from very far away. Her damage doesn't really keep up with the utility, though, and her main issue remains simply that she has mediocre stats, mid-level speed, and not much utility. Long range chip damage doesn't do much. G5 continues this trend, increasing the range, damage and skill count of her arrow rain, allowing her to hit from as far as some of seida's attacks. This can have its uses, but generally wont be worth chasing shards for. G2! > G5 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Cupid Bow Eros (Event)

Rainbow Mana Seed (VCR)

Ranger -> Ranger [Lupus] Thief -> Shadow Assassin [Night] Sniper -> Sniper [Scope] 6 Eagle Eye Upgrade:
Range +3
Missile ATK +12% Light Units:
Missile DMG +30%
DEX +20% Light Units:
All ATK +30%
DEX +20%
HP +20% Upgrades:
Cerberos Rain
Assassin Blade - Charm
Pinpoint Shot

112

Escanor 1 Lion Sin Fire Collaboration https://www.alchemistcodedb.com/unit/ts-escanor Other Source:
The Seven Deadly Sins Escanor is an extremely strong Fire slash unit, and is otherwise rather straightforward. High PATK, as well as moderately high MATK, combines with a unit that can offer high damage, comes with a charge up that universally increases his damage, and is relatively durable as well. His only downside is his release after Ragnarok, who when it comes to killing things simply does it better. Still, Escanor offers an all-def down skill that universally increases damage against an enemy, and could easily be "second place" to Ragnarok. His G5 grants him the All-def down upgrade, and his next best gate is G7 due to the PATK and single-target buffs. G2 removes the AGI penalty, and his other gates are primarily just for bulk without any real changes to him as a unit. G5 > G7 > G2 > G6 > G1 > G4 > G3 Legendary Knights (Event)

Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against The Ten Commandments (Limited)

Balor's Evil Eye (VCR)
Seven Deadly Sins Wanted Posters (VCR)
Divine Axe Rhitta (Event)
Spell Sphere (VCR) Lion Sin Berserker Blademaster -> Blademaster [Haze] 7 (6 in JP) Shadow Saber - Regal Garuda Blade Upgrade:
PATK +50%
Evasion Rate +5
Reaction Block +40 Fire Units:
HP +50%
PDEF +20%
Paralyze Res +30 Fire Units:
HP +50%
All DEF +20%
Paralyze Res +30% Upgrades:
Incinerating Sunlight
Sealing Blade Tiger Tremor
Shiva's Imperial Wrath 1% HP per Level
5: PATK +5%
10: Single Target ATK +10
10: Strong vs Wind +25
15: PATK +5%

113

Etna 4 Blademaster Light Collaboration https://www.alchemistcodedb.com/unit/dis-etona Source:
Disgaea An unfortunately outdated unit with no enlightenment. Etna should not be raised at this point. N/A Elder Spear (Event) Overlord Vassal Ninja Blademaster Ninja [Vermilion Bird]
High move and jump 0 (5 in JP) Ninja Stealth Upgrade:
Move +1
Jump +2
AGI +15% Light Units:
Pierce DMG +30%
HP +20% Light Units:
HP +20%
All ATK +30%
Slash Evasion Rate +20% Upgrades:
Impaler Drop
Empty Cicadas

114

Eulalia 1 Damage Forest Specter Specialist Wind Genesis https://www.alchemistcodedb.com/unit/eulalia Saga Region Event Farm only
Genesis 4 Part 1
Hard Stage 1-5
Low drop rate A truly unique and powerful missile unit; Eulalia is the queen of Wind Missile and can be customized to suit different game modes. Her memento is important for her, as it gives cast speed reduction and at MLB grants Range +1 as well as a buff that inflicts Bind on herself for 5 turns and doubles her Patk/Dex/Missile Atk while bound. G2 gives her +3 range and -15% jewels spent on her sniper passive, a tasty upgrade. She gets to choose between big instacast AoEs for PVE content or small AoEs/single target attacks that are much stronger but have cast times. This change comes from her passive setup. She will pretty much always run her 50% Dex and 20 missile passive, but her second passive will either be range increase for PVE, or the skill changes for bossing. That's right, Eulalia is a missile unit who can actually smack down certain raid bosses! Her Babel War Art gives her a Range+2/Dex/Agi/Hit Rate AoE buff. Her altered skills all have a chance to crit. The first two have a chance to inflict stun or disable heal, and the last is a 6-hit attack with a tokkou on those two stauses. G2 > G1 > G3 Chorus of the Great Forest (Limited) Forest Specter's Holy Robe (VCR)

Phantom Bow [Sagittarius] (Event)

Forest Specter Alchemist Spy -> Spy [Shade Zephyr] Sniper -> Sniper [Barrel] Cycling Crescent
Raises Range by 2 & AGI/DEX/Hit Rate for ally units within area around self for 3 turns 3 (6 in JP) Long Barrel Shot Upgrade:
Range +3
Jewels Spent -15%
Greatly raises power of Sniping/Basic Sniping Wind Units:
HP +40%
Missile ATK +40%
AGI Debuff -40% Wind Units:
HP +40%
Missile ATK +40%
DEX +20%
AGI Debuff -40% Upgrades:
Phantom Dineo
Summon Python Cyclone
Long Aim

115

Eve 2 Battle Bride Imp: MA, Meme, VCR Fire 5★ https://www.alchemistcodedb.com/unit/eve Lustburg 4-3-1-2 Eve's JE+, Battle Bride, builds on her strong vs Males niche while also beefing up her stats and adding some utility. Her bulk is complimented by her reactive that casts a powerful Auto Heal while also raising her healing power (stackable 3x). Her JE+ also lets her keep the abilty to lower CT that she loved so much from her Holy Brawler job. This attack is also 100% hit and can ignore shields when upgraded by her other skill. She has multiple skills that alter what her other skills do, including a chargeup of sorts that double her patk/matk while bestowing jewel charge. These upgraded skills gain buffs such as increased damage or added side effects. It'd be annoying to list all of the variations of her skills, but as a rule her skills combo into eachother in a very natural way. She gains the same AoE heal and Patk/Matk buff that her husband did. Her meme gives her an attack that's very strong vs male and inflicts delay while also lowering Strike res during the delay. The VCR gives a Strike/Magic res buff to adjacent fire/light allies. It also has a buff to bestow a potent Auto Heal on ally and raise her own AGI and All Atk while bestowing All status res on Male units and All Atk up on Light Male units. An old unit but still a great one. G5 > G2! > G6(lv4) > G1 > G4 > G3 Heart's Revealing Light! Marriage Espada (VCR)! Bride -> Battle Bride (JE+) Chronomancer -> Chronomancer [Illusionist] Holy Brawler -> Holy Brawler [Senju] 1 Shining Karat
MATK/PATK +150
All Resist +15
HP +300 6 (7 in JP) Iron Body Upgrade:
HP +50%
PATK +25% Fire Units:
PATK +30% Fire Units:
HP +30%
DEF +10%
PATK +30% Upgrades:
Holy Candle
Exploding Tri-Palm
Timely Request 1% HP per Level
5: MATK +5%
10: Strike ATK Power +5
10: Strong vs Wind +25
15: MATK +5%

116

Evelika 2 Damage Impinging Blade Important: VCR Water 5★ https://www.alchemistcodedb.com/unit/everica Slothstein EX Chapter 2 (1/day)

Limited Summon

Evelika is a mobile, damage-over-time unit with some interesting twists on the usual damage-dealer formula. She has the usual status/debuff tools combined with a tokkou/exploit against those things, but her setup also makes her naturally resistant to strike/missile damage but weak to magic. She has a PATK buff which doubles her substantial PATK for 5 turns, at the cost of her taking more damage overall. Careful play can result in a unit that can zip around the map taking out targets. Her G2 most importantly reduces her jewel cost, coupling well with her high jewel gain, letting her use those skills with ease. G2 > G5 > G6(Lv4) > G1 > G4 > G3 On the Right Track Utility Pouch (VCR)! Impinging Blade Warrior -> Warrior [Titan] Ninja -> Ninja [White Tiger] Impact Program (Unreleased)
Slash ATK Power +30
AGI +15
All Status Res +50 for 3 turns after appearing on map Mechanical Quad-Slash Forgery
After moving, 4-hit Slash ATK on enemy unit & lowers Strike ATK Power for 3 turns & raises Power if target is inflicted with Silence or has had their AGI lowered 6 (7 in JP) Chopping Spirit Upgrade:
HP +30%
PATK +20%
Jewels Spent -20% Water Units:
HP +40%
PATK +20%
Slash ATK +20%
AGI Debuff -40% Water Units:
HP +40%
PATK +20%
All ATK +20%
AGI Debuff -40% Upgrades:
Surging Mechanical Blade Traversal
Flowing Cicada
Revenge Crush 1% HP per Level
5: Slash ATK Power +5
10: Strike Res +5
10: Strong vs Fire +25
15: PATK +5%

117

Ewan 1 Damage Fresh Wind Warlord Wind 5★ #N/A Greed Dike EX Chapter 4 (1/day)

Limited Summon

A fairly unique unit; Ewan's playstyle centres around counter-attacking large groups of enemies. He has several large AoEs, one of which pulls enemies into him and Binds them so that he can then counter them to death with the doubled counter atk power that this skill grants. His Auto attack has a unique half-cross shape and does more damage the more enemies it targets (as do nearly all of his skills). He has a teleporting attack which lowers strike res (stackable with his G5) that has the additional affect of activating another combo attack if this skill kills the target. The follow-up attack is a massive AoE (also upgraded by G5) around him that drops enemy CT by 80. His Babel skill is rather important, as it upgrades his counter to diamond 5 and makes it only hit enemies. His memento isn't necessary, but the passive 5000 HP shield that its VCR grants supports his playstyle. He will have some raid use as he can both lower Strike and Wind res by running Necro JE sub. G5 > G2! > G6 (Lv4) > G1 > G4 > G3 Crossroads on the Board Tactician's Pelvic Girdle (VCR)!

Canned-Light Flail (Event)

Fresh Wind Warlord Necromancer -> Stormy Funeral Necromancer Blademaster -> Blademaster [Twilight] Counter Sentinel -> Retribution Sentinel
After receiving Dmg, Counterattack to enemy units in area & increases in Power according to the number of targets and also activated by skill attacks 6 (7 in JP) Regal Garuda Blade Upgrade:
PATK +50%
Evasion Rate +5%
Move +1
AGI -10% Wind Units:
HP +40%
PATK +20%
Strike ATK Power +20%
PATK Debuff Res +40% Wind Units:
HP +40%
PATK +20%
All ATK +20%
PATK Debuff Res +40% Upgrades:
Gale Olyphant
Ghostly Wind Scythe
Soulless Tiger Tremor 1% HP per Level
5: PATK +5%
10: Strike ATK Power +5
10: Strong vs Thunder +25
15: Area ATK +5

118

Failnaught 1 Damage Dark Sovereign Important: VCR, G2 Dark Collaboration https://www.alchemistcodedb.com/unit/pok-failnaught Other Source:
POTK/
Shinobi Nighmare A bow unit in gear/scaling only, Failnaught seems like she would be a range unit but functions more like a modern mage. With her Memento she is very fast, and highly mobile. This combination lets her use her mix of ranged skills and PBAoE skills with ease, and can boost her damage through her self-buffs. Although not a huge damage dealer, she is particularly strong vs magic units with the ability to cancel casting and slow down a unit's cast time, while also raising her own magic resistance and evasion. If her +move isn't needed, you can run Robes of Moonlight for even more magic evasion/res, or Echo for her buff to last longer. She also has a passive that gives a relatively weak but permanent patk/dex buff to Dark all allies. G2 is rather important, as it boosts the potency of Patk/Dex buffs on her, just like her VCR does. G2! > G1 > G4 > G3 A Smile Suspended in Shadow (Limited)

Respite for Those Who Would
Bring Disorder (Limited)

Arcane Bow [Failnaught] (Event)

Dark Sovereign's Plushie (VCR)!

Rainbow Mana Seed (VCR)

Dark Sovereign Shadow Assassin -> Shadow Assassin [Eventide] Bard -> Daylight Bard 5 (7 in JP) Echo Upgrade:
Buff Duration +1
PATK/DEX Buffs on Self +50 Dark Units:
HP +40%
PATK +20%
Missile ATK +20%
Strong vs Eldritch +20% Dark Units:
HP +40%
Missile ATK +30%
Strong vs Eldritch +20%
PATK +30% Upgrades:
Arcane Frenzy [Howling Hell Bow]
Moon Torrent
Light of Dawn Poem 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Light +25
15: HP +10%

119

Fairily 2 Cumulus Diviner important: MA Light 5★ https://www.alchemistcodedb.com/unit/fairlily Envylia 2-2-3-2 Fairily is more support-driven compared to other Diviners. She can heal and overclock the team. For nuking fun, running her as a Merchant gives her more move but less AGI, and the ability to support the team with jewels and CT while still having an attack if/when her HP gets low. If none sound appealing, just run Diviner. Her Diviner JE adds auto jewel charge to her healing AoE, an area atk res/evation buff to her poison buff, and lowers enemy reaction chance with her mapwide debuff. Her EL gives her much needed HP, some more luck/agi and ups the auto jewel charge/auto heal on her healing AoE. Thanks to her MA, Fairily has become one of - if not the - most important Diviners. It raises her healing and reduces her cast time, both nice buffs for her support role. But the tasty bit is it buffs her Clear Refresh from +50% map hp up to +80% max hp, meaning she can give herself and her fellow diviners even stronger nukes! G6 > G1! > G2 > G4 > G5 > G3 Our Botanical Garden Botanical Garden Watering Can (VCR) Diviner -> Cumulus Diviner Shrine Maiden -> Priestess [Gospel] Merchant -> Merchant [Cunning-Tanuki] Mandra-Weather
Healing +50%
Cast Time Reduction 33%
Buffs Clear Refresh to 80% HP 6 (7 in JP) How's Business? Upgrade:
Initial Jewels +10%
AGI +10%
LUCK +10% Light Units:
Max Jewels +10%
HP +40% Light Units:
HP +40%
Max Jewels +20%
DEF +10% Upgrades:
Petal Snowfall
Prayer for Great Magic
Jewel Invest 1% HP per Level
5: AGI +2%
10: LUCK +10%
10: Strong vs Dark +25
15: MATK Power +5

120

Fayrene 2 Whirling Petals Dancer Important: JE Wind Free https://www.alchemistcodedb.com/unit/feirin Greed Dike Encounters, Fate, and the Sound of Pipa Fayrene will play an almost pure support. Her damage and kit, otherwise, is underwhelming, which is why her Dancer is preferred over her Necro even in general PvE, unlike other units with Necro JEs. Also, she's one of very few units with the Wind Necromancer JE even into the far future, which gives her a unique role. Her Dancer JE debuffs enemy pierce/jump and reduces enemy pierce/jump resistance allowing for lance centered teams to excel. These skills are all contained in the main skillset of dancer, allowing Fayrene to keep Basic Necromancer. G5! > G2 > G6(lv4) > G1 > G4 > G3 Necromancer -> Stormy Funeral Necromancer Dancer -> Whirling Petals Dancer Samurai -> Blademaster [Twilight] 6 (7 in JP) Polish Sickle Upgrade:
CRIT +35%
AGI +15%
PATK +20% Wind:
HP+30%
Max Jewels+20% Wind Units:
HP +30%
All ATK +20%
Max Jewels +20% Upgrades:
Ghostly Wind Scythe
Soulless Tiger Tremor
Leaden Foot Dance 1% HP per Level
5: AGI +2%
10: HP +10%
10: Thunder Res +25
15: AGI +2%

121

Fencer 4 Chain Duelist Wind Free https://www.alchemistcodedb.com/unit/fencer Foreign World Etrian Odyssey While Fencer struggles to do significant damage, she does have some bulk when Enlightened, considering her HP and evasion. She does have the potential to do some damage with her WA when charged with her +100% Patk skill, even. Outside of that, however, her tempo isn't particularly impressive and her damage is decent but not amazing. G1 > G2 > G3 Crossroads of Destiny (Limited) Light Metal Rapier (Event Summon)

Decorative Yggdrasil (VCR)

Fencer Phantom Duelist Chain Duelist 3 Sylph Screen Upgrade:
HP +15%
PATK +10%
Evasion Rate +10% Wind:
PATK +30% Wind Units:
HP +20%
PATK +40%
Evasion Rate +5%

122

Filo 1 Damage Filolial Queen Important: Memento Wind Collaboration https://www.alchemistcodedb.com/unit/sb-firo Other Source:
The Rising of the Shield Hero Filo is a blazing-fast unit who specializes in dishing out magic multi-hit Strikes that are likely to crit. Her charge up boosts CT along with doubling her matk. Coupling this with insane AGI (capping at well above 250 AGI) she will often charge up and immediately get a turn. Her reaction also has a 50% chance to increase her CT when hit. G2 adds 30% matk to her Encore, a welcome upgrade, as it already raises AGI. She has an HP/AGI/Crit Damage passive, but can also make use of clever charge on long maps. Her G5 raises uses, hits only enemies and adds an AGI down tokkou to her skill that also lowers AGI. She has a teleport attack that boosts her agi for 3 turns, as well as an attack that inflicts 3-turn stun. Her meme is great for its per-turn snowball that gives 100 Strike and 30 Crit Rate after 10 stacks. And the VCR ability grants her CT and jewels. Filo comes together as a decent DPS that will often move first. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Second Princess' Wish (Limited) Heavenly Fowl's Collar (Event)

Amber Hairpin (VCR)

Jade Bracelet (VCR)

Filolial Queen Dancer -> Privet Dancer Magic Meister -> Magic Meister [Symphony] 6 (7 in JP) Privet Encore Upgrade:
Debuff Duration +1
MATK +30%
Strike ATK +20%
AGI +10% Wind Units:
Strike ATK Power +40%
MATK Power +20%
AGI +10% Wind Units:
Strike ATK +40%
MATK Power +20%
All ATK + 20%
AGI +10% Upgrades:
Filolial Storm
Leaden Feet Dance - Wild Strike
Seti Bullet 1% HP per Level
5: MATK +5%
10: Strike ATK Power +5
10: Strong vs Thunder +25
15: MATK +5%
20: Crit Damage Rate +5, Crisis Wind

123

Fiona 2 Chronomancer (Imposter) Important: Memento Light Free https://www.alchemistcodedb.com/unit/fiona Slothstein Fiona Challenge Board

Shards farmed in Steel-Lined Wedding EX+

If you were looking for a budget Rahu substitute with no enlightenment, you've come to the right place. With okay agility, and healing capabilities on the side, Fiona is everything you could ever ask for in a squishy Chronomancer. The only thing holding her back is the more limited uses on her Overclock compared to Rahu's Magical Momentum. An okay addition to just about any team, Fiona is a free, useable support unit. N/A A Hopeful Future (Free)!

No Tears for the Bride (Event)

Veil of Determination (VCR)

Fiona Mascot Doll (Free)

Lady Chronomancer -> Chronomancer [Imposter] Enchanter Null Enchanter 7 Emergency Support Upgrade:
Move +1
AGI +15%
HP +20% Light:
HP +50% Light Units:
HP +50%
DEF +20% Upgrades:
Fiona's Encouragement
Null Wave
Weighted Black Hole 1% HP per Level
5: Healing +10
10: Area ATK Res +10
10: Dark Res +25
15: Silence Res +30

124

Flamel 4 Spirit Tamer Important: MA Wind 5★ https://www.alchemistcodedb.com/unit/flamel Lustburg 1-3-2-10 Flamel's J+ is slightly better than a WBT JE, since he gets on-element skills and a CT-down skill, but his mix of jobs results in a unit forced to primarily tank or focus on CC. Thanks to his MA, you can run him on any of his jobs and he will never run out of jewels, although his niche of Roar/Sleep is not as relevant as it used to be. While Enlightenment does help, his G2 boost only benefits against Thunder enemies. His CT down is decently potent, and he gains Patk and Strong VS Thunder on his G2. And his G5 is quite nice, granting a Range 4, 3 turn stun that lowers the enemy's AGI. So he can do his job a bit more efficiently now. G5 > G2! > G6(lv4) > G1 > G4 > G3 Mage -> Sage [Rozetta] Magic Swordsman -> Magic Swordsman [Pegasus] Beast Tamer -> Spirit Tamer Platinum Lineage
HP +400
PDEF/MDEF +80
Magic Res +25
Self Jewel Regen 6 Divine Shelter Upgrade:
All Element Resist +15%
Strong vs Thunder +40%
PATK +30% Wind Units:
PATK +30% Wind Units:
PATK +30%
HP +30%
DEF +10% Upgrades:
Boar Tackle
Pegasus Sword
Zephyros Roar

125

Forcas 3 Aqueous Sacred Spearman [Sachiel] Water Collaboration https://www.alchemistcodedb.com/unit/folcas Ragna Source:
POTK/
Shinobi Nighmare With her Sacred Spearman JE, Forcas finally has access to on-element attacks besides her WA. Using her own lance, she has access to a multi-hit nuke that hits hard. Unfortunately, she can only use her lance as a Valkyrie. Her enlightenment doesn't help her offensive capabilities much, and she wishes she had much higher patk and a different HB JE. While she sports decent bulk, her AGI and damage remain on the low side even with a MLB POTK memento/VCR. with her passives she can either run a charge up crit build, or a consistent piece mod and charge up build. Her G5 boosts damage, lowers jewel cost and adds a 3 turn pierce boost onto Brunhilde, but it's still only got 2 uses and is light element. While for her Storm's Grace it lowers cost, raises damage and makes it not hit allies. A decent unit overall, but Forcas is not going to be your best option in most content. G5! > G2 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Forcas Hell Lance (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Valkyrie -> Fallen Valkyrie Spearman -> Aqueous SS [Sachiel] Holy Brawler -> Holy Brawler [Miroku] 6 Armor of Einherjar Upgrade:
PDEF +15%, HP +15%
Pierce ATK +20%
Jump Resist +15% Water Units:
Pierce ATK +30%
Slash Evasion +10% Water Units:
Pierce ATK +30%
All ATK +20%
Slash Evasion Rate +20% Upgrades:
Battle Spear - Brunhilde
Storm's Grace
Chakra

126

Fraise 2 Bloom Knight Imp: Meme and VCR Light 5★ https://www.alchemistcodedb.com/unit/fraise Envylia 4-3-1-9 Fraise finally has something to do thanks to his JE+. He gets a hefty stat boost, some support options and his anti-female niche is thoroughly strengthened. The first thing he gains is a magic attack cover shield. It is a teleport attack that quadruples his Mdef and covers allies within a diamond 7 AoE for incoming magic attacks. He gains an AoE heal that also increases ally Patk/Matk by a bit. He can drop enemy max jewels by half, which plays into a few of his other skills that scale off of how full the enemy jewels are. He can inflict charm while doubling enemy Patk/Matk while charmed, and can Bind the enemy while lowering their damage against males. G5 is a great upgrade to his Lux Candle, adding jewel absorb and increasing the damage/lowering cost. His MLB meme gives him his strongest attack with an enormous anti-female Tokkou, and it also inflicts daze, greatly lowers AGI and is 100% hit. The VCR gives a skill that bestows auto jewel charge on ally and raises Move/Jump by 1 for female units while raising his own Hp/All Def, but if the ally is a female Fire unit, it also raises All Atk. It also gives a small Matk Power/Strike buff to adjacent fire/light allies. A solid unit thats worth raising. G5 > G2! > G6(lv4) > G1 > G4 > G3 Rebellious Age (Event)!

Heart's Revealing Light

Regal Roots (VCR)

Marriage Espada (VCR)!

Bridesgroom -> Bloom Knight (JE+) Samurai -> Blademaster [Haze] Holy Cavalier -> Holy Cavalier [Isaiah] Gentleman's Pride
MATK/PATK +150, AGI +20
Magic DMG Resist +30%
Slash Resist +15
Upgrades Holy Knight Stance +2 to 60% 6 Sword-Guardian Upgrade:
MOVE +1
PDEF +45%, HP +30%
Slash Resist +25% Light Units:
PATK +30% Light Units:
All ATK +30%
HP +20%
Slash Resist +20% Upgrades:
Holy Candle
Diamond Formation
Sealing Blade Tiger Tremor

127

Freed 3 Demonic Dragon Knight Light 4★ https://www.alchemistcodedb.com/unit/freed Wratharis 3-1-2-5 Low Patk and Agility give him a slow start, but he has a fairly good Pierce modifier with Kudan's memento equipped and his G5 provides a massive permanent boost to his Agility. He can stack up to 90% Agility fairly easy, and he can do good damage with Sharpening Focus. Trance Drive from his Soldier JE gives him another viable patk passive, slightly improving his overall performance. G2 > G5! > G6(lv4) > G1 > G4 > G3 Soldier -> Dark Cavalier [Wirth] Martial Artist -> Holy Brawler [Fudo] Dragon Knight -> Demonic Dragon Knight 6 (7 in JP) Sky High Upgrade:
Jump ATK +15%, HP +15%
Pierce ATK +15%
Buffs High Jump Lv1-5 Pierce ATK +20% Pierce ATK +30%
Light Attacks +20% Upgrades:
Exploding Palm
La Raison D'etre
Deep Funeral Blade 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: PATK +5%

128

Freikugel 4 Ra Magia Gunslinger Thunder Collaboration https://www.alchemistcodedb.com/unit/pok-freikugel Ragna Source:
POTK/
Shinobi Nighmare Freikugel is the only current Thunder Magia Gunslinger, and also one of the few Boom Technicians. Enlightenment pushes her towards her Magia role, increasing her effectiveness there, but she's still hampered by her odd combination of jobs. The 4.0 update included some important changes to the Boom Technican job, which makes it more viable for her, but she remains rather niche. Recent updates gave her a significant boost to Matk, Hp and Agi, making her more useable. Her G5 makes her Rah Trident a bit stronger and do quite a bit more damage to dazed units, as well as increasing its range, but this will be one of the only scenarios where she will do decent damage. G2! > G5 > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Magic Shell Freikugel (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Magia Gunslinger -> Ra Magia Gunslinger Thief -> Shadow Assassin [Night] Boom Technician 6 (7 in JP) Magia Scope Upgrade:
Range +1, MATK +25%
Missile ATK +10%
Buffs several abilities Thunder Units:
HP +40%
Missile ATK +30% Thunder Units:
HP +40%
All ATK +30% Upgrades:
Rah Trident
Assassin Blade - Charm 1% HP per Level
5: MATK +5%
10: MATK +5%
10: Strong vs Water +25
15: Missile ATK Power +5

129

Fujika 2 Thunderer Enchanter Thunder 4★ https://www.alchemistcodedb.com/unit/fujica Wadatasumi 3-3-2-5 Fujika is a very strong 4* unit, because she can stack both cast reduction passives from Enchanter and Battle Mage. This allows her casts to be the same speed as Rahu's Magical Momentum. More often, however, you'll be running her as a Thunderer Enchanter, for the fast casting buffs and that juicy Elemental Exploit on the main job. While she does have very low HP, Fujika has access to Reflection from Battle Mage, which gives her survivability. G5! > G6(Lv4) > G2 > G1 > G4 > G3 My Friend, the Prodigy! Wadatsumi Brush (VCR)! Chronomancer -> Chronomancer [Trickster] Enchanter -> Thunderer Enchanter Battle Mage -> Battle Mage [Thunderclap Form] 6 (7 in JP) Swift Charge Upgrade:
Cast Time Ratio -33%
Debuff Resist +35%
MDEF +15%
Magic Res +30 Thunder Units:
HP +30%
Max Jewels +10% Thunder Units:
HP +30%
Max Jewels +20%
Thunder Attacks +20% Upgrades:
Water Enchantment
Intersecting Thunderstorm
Time Acceleration 1% HP per Level
5: AGI +2%
10: Cast Time -10
10: Water Res +25
15: Cast Time -10

130

Fung Liu 3 Luminous Immortal Important: J+ Water 5★ https://www.alchemistcodedb.com/unit/fungliu Lustburg 1-3-3-2 Fung is one of the best water mages, and annoyingly hard to kill off. His combination of JEs, EL, J+, and MA all push his damage higher, and his G5 gives his strongest skill 2 more use (and an extra 80% damage). While Othima has more utility and Merlinus does win out overall, Fung's durability and multi-element coverage is quite useful. His Guts skill can also be abused, and thanks to the built-in veil, ensures that he will cast Permafrost afterward. G2! > G5 > G6(lv4) > G1 > G4 > G3 Mage -> Sage [Carnac] Sage -> Luminous Immortal Enchanter -> Pure Water Enchanter Fatigue Attack
Magic DMG +15%
Guts +20%
AGI +20
12% Auto Heal 6 Magic Up +2 Upgrade:
MATK +30%
Hit Rate +5%
HP +10% Water Units:
MATK +30%
PDEF +20% Water Units:
HP +20%
MATK +30%
DEF +20% Upgrades:
Diamond Dust
Undead Disposition
Fire Enchantment

131

Füry 2 Flaming Curse Commander Important: meme Fire Sacred Stones https://www.alchemistcodedb.com/unit/fury Lost Blue [EX] 4-1-1-6 (1/day)
(3/day in JP) Running a kit focused on ailments, Füry has reasonably high MATK and solid skills, resulting in decent damage alongside her various statuses. Although for pure damage, her snowball passive is ideal, her other passives grant either a little more AGI (and poison damage, which she can use) or more movement. Set up as you see fit. Note that if a unit dies from Death Sentence or Poison, even if Füry gave the status, the death doesn't count for her snowball. While having so many statuses tends to direct her towards PvP, her bulk, utility, and ability to support the team gives her a slot on PvE content as well. G5 > G2 > G6(Lv4) > G1 > G4 > G3 The Ideal Destination Harmony Rod (Free)

Red Overcoat (VCR)

Cursed Cannon Master -> Flaming Curse Commander Professor -> Professor [Honey] Shadow Assassin -> Shadow Assassin [Darkness] 6 (7 in JP) "Sweet" Rapid Upgrade:
Cast Time Ratio -33%
MATK +30%, HP +10%
Max Jewels +20% Fire Units:
HP +30%
MATK +20%
PDEF +20% Fire Units:
HP +30%
MATK +20%
DEF +20% Upgrades:
"Cursed Up" Suspend
Mad Love-Liquid
Assassin Blade - Null 1% HP per Level
5: MATK +5%
10: Blind +5
10: Strong vs Wind +25
15: MATK +5%

132

Fuu 2 Damage Fire Sprite Fire 5★ https://www.alchemistcodedb.com/unit/hoo Saga Region EX 4-4-3 (1/day)

Limited Summon
from Memento

A premier strike-based unit, Fuu is a variant on the typical Holy Brawler formula with a few key differences. First, all the "best" HB skills are on Fuu's main job, with a status cleanse (and bonus jewel recovery), CT down, charge up, and PATK-based nuke. His sub skills hold all of his status skills, which are useful for PVP but otherwise easily replaced with his Blacksmith sub. What's more, his G5 upgrades his charge up to last for 3 full turns, and his jewel recovery gives him a lot of uptime. This means Fuu hits hard and hits often. G5! > G2 > G6(Lv4) > G1 > G4 > G3 The Wind That Thawed the Snow (Limited) The Three Sprites' Jars of Ale (VCR) Fire Sprite Blacksmith -> Rockblast Blacksmith Blademaster -> Blademaster [Clouds] Fire Spirit's Form -> Flame Spirit's Form
Removes all statuses inflicted on units in area around self & recovers own Jewels 6 Blazing Matter Upgrade:
HP +45%
Strike ATK Power +30% Fire Units:
HP +30%
PATK +30%
Strike ATK Power +20%
Strong vs Amorphous +20% Fire Units:
HP +30%
PATK +30%
All ATK +20%
Strong vs Amorphous +20% Upgrades:
Flaming Shadow
Shield Breaker - Haymaker
Fan Blade - Razor's Determination

133

Gane 4 Professor [Bio] Water 1★-3★ https://www.alchemistcodedb.com/unit/gayn Envylia 2-2-1-10 A decent Professor. Unfortunately, even after his JEs, Water is filled with Professors and Gane doesn't bring anything particularly unique or important to the table—outside of his superior movement, which isn't a huge deal for a Professor in most quests; and certainly isn't enough to put him over much bulkier, faster Professors. G1 > G4 > G2 > G5 > G3 The Elusive Princess Knight Thief -> Shadow Assassin [Night] Professor -> Professor [Bio] Holy Knight -> Holy Cavalier [Isaiah] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
AGI +10%, HP +15% - Water Units:
HP +30%
All ATK +20%
Fire Resist +20% Upgrades:
Diamond Formation
Assassin Blade - Charm
Virus Hazard 1% HP per Level
5: AGI +2%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: AGI +2%

134

Gato 4 Pure Water Enchanter Water 1★-3★ https://www.alchemistcodedb.com/unit/gath Saga Region 1-2-1-10 As a Pure Water Enchanter with Echo, Gato can be a very useful unit. While he's still entirely limited to support, it's valauble support for a Water team. Essentially, he's not out-of-this-world-amazing, but he's very cheap to raise and is a very viable support. Definitely worth building. His Bard generally isn't worth using over his Enchanter, but he can choose to use Bard sub instead of Enchanter sub for Map-wide buffs. Alaia will always be a better bard, as she's much, much faster. G5! > G1 > G2 > G4 > G3 Bard -> Dawn Bard Mage -> Sage [Carnac] Enchanter -> Pure Water Enchanter 5 (6 in JP) Echo Upgrade:
Buff Duration +1
Jewels Spent -25% HP +30%
Auto Heal / Jewel
Regen while
Asleep HP +30%
Water Units All ATK +15%
Heal and Jewel Recovery on Sleep Upgrades:
All-Healing Poem
Diamond Dust
Fire Enchantment

135

Gerald 1 Damage Scarlet Flame Steel Spearman Important: MA Thunder 5★ https://www.alchemistcodedb.com/unit/gerald Envylia Babel Chronicles An thunderous powerhouse, Gerald's J+ catapults him to new heights. He still maintains a similar playstyle of wanting to get a few turns to pass so he can stack his snowball, except now he has two of them thanks to his MA. His VCR gives him all the stats he wants as well as a self-quicken, helping to free up his gear slots. His memento gives him more stats and a lovely pierce attack that lowers thunder res. All of his skills can crit, his self CT up skill has been greatly buffed, now upgrading his strongest attacks, making for a powerful combo of passing snowball turns while buffing up his large AoE nuke. He prefers his own sub, which has decent attacks and a 50% patk buff that also bestows guts and lasts until the guts procs. Ger has a decent balance of non-type and pierce attacks, and more skill uses overall. A very strong unit who will remain near the top of Thunder for the forseeable future. G5! > G2 > G6 > G1 > G4 > G3 Inherited Iron Will Inherited Shoulder Guard (VCR)

Killer Gunlance (VCR)

Thunderer Gun Spearman -> Scarlet Flame Steel Spearman Holy Brawler -> Holy Brawler [Fudo] Dragon Cavalier -> Dragon Cavalier [Rudra] Steel Clot
HP +200 (flat)
All ATK +5 (when hit,
stackable 10x to max 50) Thunderer Raging Spear "Cassandra"
Thunder pierce damage strong vs water to units in line 6 (7 in JP) Sky High Upgrade:
Pierce ATK +20%
Jump ATK +20%
PATK +20%
Buffs High Jump Lv1-5 Thunder Units:
HP +50%
Pierce ATK +20% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Thunderer Cannon "Cassandra"
Thunderer Flash Cannon "Cassandra"
Rudra Cross
Exploding Palm 1% HP per Level
5: Area ATK +5
10: PATK +5%
10: Strong vs Water +25
15: AGI +2%

136

Gilfred 3 Damage Knight of Judgement Important: J+, MA, Meme Fire Free https://www.alchemistcodedb.com/unit/guildford Northern Pride Mystic World Mobius With his J+, Gilfred finally has a Fire nuke—and it's strong vs Wind. With his respectable offensive stats and pseudo-Charge Up, his damage is very solid. Also, with his nuke being in his main skillset, he's free to switch out his sub as needed; to Zeele for jewel economy or Battle Mage for some magic and bestowng strong vs Wind. Both alternative subs give him HP Drain options for more survivability. Unfortunately, his main nuke is Single Target and has Cast Time. His slash Charge Up also consumes a lot of his HP so can be risky to use. His MA makes his offensive stats even better, and his free memento gives him good stats, initial jewels and buff duration +1 as well as a 2x matk/patk charge-up, which lets him be charged up for 2 turns. G5 > G1! > G2 > G4 > G3 Heretic Order (Event) Punish Blade (VCR) Sacred Knight -> Knight of Judgement Battle Mage -> Battle Mage [Blaze Form] Dark Cavalier -> Dark Cavalier [Zeele] Immutable Order
PATK/MATK +100
AGI +10
Magic Res +15 5 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +60%
Magic Resist +10%
PDEF -25%, MDEF -25% HP +20%
MDEF +20%
Magic Resist +10% HP +20%
MDEF +20%
All Element Skill Dmg Reduction +10% Upgrades:
Order Slash
Assault
Cardinal Sign 1% HP per Level
5: HP +10%
10: HP +10%
10: Strong vs Wind +25
15: Magic Res +5

137

Gilgamesh 4 Hero King Thunder Collaboration https://www.alchemistcodedb.com/unit/gilgamesh - Source:
Fate/Stay Night Once the king of thunder, Gilgamesh has no use in today's content. He is squishy and has poor jewel economy. His skills do low damage and he is easily outclassed by even free units within the same element. Not worth raising unless you just want to look at his cool WA. N/A Gate of Babylon (Event) Hero King Magic Swordsman Dark Cavalier 0 Thunder Units:
HP +40%
Water Res +10%

138

Gino 3 Pure Water Rakshasa Imp: Memento Water 5★ https://www.alchemistcodedb.com/unit/gino Envylia 4-4-3-1 A water Rakshasa, Gino has two teleport AOE moves that give him solid options in a stage. As he can either use the typical Guts move that lowers his AGI, or a unique skill that absorbs HP and increases his AGI, he can viably jump in at low HP, get enemies surrounding him, and then restore most or all of his HP while speeding up his next turn. Otherwise, his skill set is relatively straightforward, and with high HP and otherwise good stats, he's a solid -- if a little boring -- unit. G2 > G5 > G1 > G4 > G3 Rebellious Age (Event)! Regal Roots (VCR) Pure Water Rakshasa Spy -> Spy [Obscure Mist] Bridegroom -> Fired Up Bridegroom Repulsion to Longing (Unreleased)
PATK +150
DEF vs Female +20 Ymir's Duality
After moving, Water Strike ATK on units within area that increases in power according to number of dead allies & moves target 2 sq back & absorbs part of Dmg inflicted back as HP & greatly raises own AGI until next turn 6 Hurricane Upgrade:
AGI +10%
DEX +15%
PATK +20%
Strong vs Fire +20% Water Units:
HP +40%
Strike ATK +40%
Strong vs Fire +20% Water Units:
HP +40%
Strike ATK +20%
All ATK +20%
Strong vs Fire +20% Upgrades:
Tyranny of Rakshasa
Candle Flame
Summon Toad Tide

139

Gladiolus 4 Prince's Protector Fire Collaboration https://www.alchemistcodedb.com/unit/ff15-gladiolus Lucis Event Farm Only
Source:
Final Fantasy XV A completely outdated unit with no Enlightenment. Gladiolus has no uses in today's content. N/A Hardedge (Event) Prince's Protector Martial Artist Holy Cavalier Holy Cavalier [Magi]
Resistant against Magic damage 0 Fire Units:
PATK +30%
HP +20%

140

Glanz 2 Twilight Assassin Dark 4★ https://www.alchemistcodedb.com/unit/glanz Wratharis 2-2-2-10 Glanz J+ somewhat successfully seeks to combine her Ninja and Dark Cav jobs into one. It makes her a highly mobile unit with high AGI and high Patk. The drawback is that she really only has one big damage attack, and everything else will focus on inflicting status effects or disruption. Twilight Assassin has several long range attacks that inflict 2 statuses, a teleporting attack that inflicts stop, an evasion/move/jump buff (after G5), a long range dark AoE that inflcits powerful Blind, and a quite strong single target attack that has a Blind Tokkou. The sub is pretty generic apart from a height unlimited teleporting attack that inflicts bind and daze, as well as skill that switches places with a unit and gives 100% evasion for one turn. Her reactive preemptively lowers enemy status res by 30%. which can come in handy. Her VCR adds a blind chance to her attacks and gives a jumping slash AoE that has a status Tokkou. Her new meme is rather important for the +1 move at MLB and the Patk/AGI per-turn snowball. While she's not the greatest damage dealer in the world, she can get across a map very quickly and deliver respectable damage and/or inflict any status you can think of. G2! > G6 > G1 > G5 > G4 > G3 Unsung Heroes

Permanent Filth

Cloak of Wrath (Event)

Healing Bath Set (VCR)

Ninja -> Twilight Assassin (JE+) Dark Cavalier -> Dark Cavalier [Guernica] Samurai -> Blademaster [Haze] 6 Ninja Leap Upgrade:
MOVE +1
JUMP +2
PATK +25% Dark Units:
PATK +30% Dark Units:
PATK +20%
HP +30%
Dark Attacks +20% Upgrades:
Rising Cicada
Blade of the World's End
Sealing Blade Tiger Tremor

141

Gormalas 3 The Black Keels Boss Dark 5★ https://www.alchemistcodedb.com/unit/gormalas Saga Region 1-5-3-1 With his J+, Gormalas is a heavy hitting Dark unit with great bulk and self sustain. Also boasts a jewel-stealing teleport which inflicts silence, which effectively boosts his movement and provides a useful status for some maps. Has consistently high damage with his G2, which gives him high patk, and can get even higher burst with his Holy Brawler sub. Sometimes difficult to find a Leader Skill for due to boasting mostly typeless damage rather than Slash. However, his typeless damage is also largely absent amongst other high damage dealers in the element, giving him a strong niche on top of his strong overall gameplay. G2 > G5! > G1 > G4 > G3 Advent of the Black Keels Keels Saber (VCR) Pirate -> The Black Keels Boss Dragon Knight -> Dragon Cavalier [Garuda] Holy Brawler -> Holy Brawler [Senju] Great Voyage Trajectory
Starting Jewels +10
All Elemental Resistance +10% 6 (7 in JP) Iron Body Upgrade:
HP +30%
PATK +25% Dark Units:
PATK +50% Dark Units:
PATK +30%
HP +20%
All ATK +20% Upgrades:
Million Wave
Rudra Cross
Explosive Triple-Palm 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Light +25
15: Non-type ATK Power +5

142

Gowther 2 Goat Sin Light Collaboration https://www.alchemistcodedb.com/unit/ts-gouseru Other Source:
Seven Deadly Sins Gowther is a reasonably strong ranged unit, focused primarily on applying ailments with his skills. That limits his viability on quite a few PvE maps, where enemies will have resistance to ailments. He's quite fast, and can also gift CT to an ally, but lacks any way to significantly boost his own damage. Thankfully, his damage is rather strong, and his HP is reasonably high as well, but as a unit built more around CC and gimmicks, his overall usefulness is diminished. G2 > G1 > G5 > G7 > G6 > G4 > G3 Legendary Knights (Event)

Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against The Ten Commandments (Limited)

Balor's Evil Eye (VCR)
Seven Deadly Sins Wanted Posters (VCR)
Double Bow Harlit (Event)
Spell Sphere (VCR) Goat Sin Twin-Blade Swordsman -> Demonic Destruction TBS Shadow Assassin -> Shadow Assassin [Eventide] 7 (6 in JP) Trance Augur Upgrade:
AGI +25%
MATK/DEX +20%
PATK/PDEF/MDEF -3%
CRIT/LUCK -2% Light Units:
HP +30%
Missile ATK +40%
All Status Res +10% Light Units:
HP +30%
Missile ATK +20%
All ATK +20%
All Status Res +10% Upgrades:
Confounding Light Arrows
Quintus Edge
Moon Torrent 1% HP per Level
5: MATK +5%
10: Missile ATK Power +5
10: Strong vs Dark +25
15: DEX +5%

143

Grimm I 1 Ravenous Enforcer Dark Global Original https://www.alchemistcodedb.com/unit/gl-grimm1 Lost Blue Grimm is highly durable, which is rare in Dark. Oddly straightforward, most of his skills are typeless damage, and a few stat-drain skills combined with a tokkou and low-hp skill extend his ability to tank hits and kill things. Although his damage is not at the high end in his element, providing reliably high damage in a relatively rare damage type lets him play in many stage conditions. Self-heal, a reactive drain, and some status round out his skills. Despite his split scaling, he has naturally high stats and very high HP, letting him run different passives based on the stage. Moderately useful in raids thanks to his ability to lower AOE res as well as a significant dark res drop via his memento (when maxed). G2 > G5 > G6 > G3 > G4 > G1 A Mission Well-done (Limited) Astaroth (Event)

Goetia Standard Issued Handgun (VCR)

Ravenous Enforcer Dark Cavalier -> Dark Cavalier [Zeele] Gunner -> Gunner [Scorpion] #N/A 6 Sentient Darkness Upgrade:
Raises PATK/DEX/Area ATK of self Dark Units:
HP +40%
All Status Res +10%
Light Res +10%
MDEF +20% Dark Units:
HP +40%
All Status Res +10%
Light Res +10%
DEF +20% Upgrades:
Cleave
Furious Assault
Accelerated Bullet

144

Gunner 4 Ranger [Lupus] Water Free https://www.alchemistcodedb.com/unit/sq-gunner Foreign World Etrian Odyssey Gunner's main job offers a nice CC at range and a heal/cleanse, but at the expense of, well, not doing much else. That means that for general use, using the [Lupus] JE will result in better stats, better skills, and overall more damage. If you happen to pull her gun, the WA is possibly enough to consider running her as Gunner main, although if you want to do that, farming up another Vulcan (Roxy's gun) is a better choice for the AGI and stats. Due to her generally low stats, she would need a 5/5/3 enlightening to be viable compared to other Water options. G2 > G1 > G3 Crossroads of Destiny (Limited) Gunner Rifle (Event Summon)

Decorative Yggdrasil (VCR)

Hunter -> Ranger [Lupus] Crafter Gunner (E.O.) 3 Eagle Eye Upgrade:
Range +2
AGI +8%
Missile ATK +10% Water:
Missile ATK +30%
HP +20% Water Units:
Missile ATK +30%
HP +20%
All ATK +20%

145

Gyan 4 Wild Beast Tamer [Sabertooth Tiger] Wind 1★-3★ https://www.alchemistcodedb.com/unit/gain Wratharis 1-1-3-2 Basically, you run Gyan for his Leaderskill, where he goes berserk and you can AFK in multiplay. His G2 adds quite a bit of Patk to ferocious evolution, and his G5 upgrades his tail swing to react to skills and have 100% proc. These upgrades along with his G3 (which makes his LS 300% patk) are essential for running him in multiplay in tougher stages. His soldier JE gives him a second Patk passive. G2 > G3! > G1 > G4 > G5 Soldier -> Dark Cavalier [Wirth] Thief -> Shadow Assassin [Night] Beast Tamer -> WBT [Sabertooth Tiger] 6 Evil Evolution Upgrade:
AGI +10%
JUMP +2
PATK +35% Casts Self Berserk
(200% PATK/MATK) Casts Self Berserk
(300% PATK/MATK) Upgrades:
Tail Swing
Assassin Blade - Charm
Deep Funeral Blade

146

Hange 3 Scout Member Light Collaboration https://www.alchemistcodedb.com/unit/aot-hanji Other Source:
Attack on Titan Hange, as befitting an Attack on Titan collaboration unit, excels at raids. Specifically, she excels as a support in raids, with her excellent anti-giant buff, stat buffs, teleporting cross-ranged heal, and enemy stat reduction. Essentially, she's a very mobile support with a variety of uses, and will greatly benefit most teams during raids. Her G2 is nice, with the extra Skill Use, and may be worth revisiting in the future when the design of raids is updated, but for now it doesn't help her a great deal due to the very limited turns in raids. If you can find a use for it and see it as a worthy investment for her, feel free, but generally the extra agility from Adaptation Evolve will be more useful. G1 > G2 > G3 I Won't Surrender to the
Flames of Vengeance (Limited)

Victorious Crimson Arrow (Event)

Hange's Goggles (Event)

Omni-directional Mobility Gear (VCR)

Scout Regiment Emblem (VCR)

Scout Member (Hange) Wild Beast Tamer Merchant -> Merchant [Beckoning-Dharma] 3 (6 in JP) How's Business? Upgrade:
Initial Jewels +10
Skill Use Count +1 Light Units:
PATK +30%
HP +50%
Hit Rate +10% Light Units:
HP +50%, All ATK +20%
PATK +10%
Hit Rate +10% Upgrades:
Experimental Medicine Research
Wicked Strike
Demon's Proposal

147

Harbinger 4 Death-Delaying Harbinger Dark Collaboration https://www.alchemistcodedb.com/unit/reaper Foreign World Source:
Etrian Odyssey Harbinger has a very high Crit, with most of his abilities also able to crit, resulting in the chance of him doing quite a bit more damage. All of his jobs are essentially the same, and thus upgrades from one another, resulting in a straightforward physical attacker. His Enlightenment is required to keep up with other strong Dark, Enlightened units, but he barely keeps pace with them and ultimately relies on it to make up for the lack of JEs or other PATK boosts. Reasonable AGI/move means that he'll perform well, but likely be outclassed given how strong Dark physical attackers are. G1 > G2! > G3 Crossroads of Destiny (Limited) Doom Scythe (Event)

Decorative Yggdrasil (VCR)

Harbinger Death-Spreading Harbinger Death-Delaying Harbinger 3 Scythe Mastery Upgrade:
HP +15%
PATK +10%
Crit Rate +15% Dark Units:
PATK +30%
PDEF +20% Dark Units:
All ATK +30%
PDEF +20%
Hit Rate +10%

148

Hayate 3 Wind-Tanuki Spy Wind 4★ https://www.alchemistcodedb.com/unit/hayate Wadatsumi 1-5-1-8 With Spy+ replacing Ninja, Hayate has gone from being one of the worst units in the game, without a single good job, to being a very obtainable, high tier wind unit. While his survivability is still on the low side, Hayate now boasts incredible agility, and can even output very respectable damage. His J+ is absolutely worth farming, for new and old players alike, and he's a very good addition to any wind team. His MA gives him a very tasty buff for the first three turns of battle, boosting his mobility and evasion as well as greatly increasing his Missile damage (which his 5 hit signature attack is). This allows him to be an insanely mobile unit who can dish out some decent damage in a PVP setting. He also has a very potent Missile Atk Power debuff on his sub kit that can come in handy. G5 > G2! > G6(lv4) > G1 > G4 > G3 Decompressing at Day's End Hunter -> Ranger [Hawk] Martial Artist -> Holy Brawler [Fudo] Ninja -> Wind-Tanuki Spy Transformation - Tanuki's Speed
For 3 Turns after appearing on map:
Missile ATK Power +100
Move +2
Evasion Rate +40 6 (7 in JP) Hurricane Upgrade:
AGI +10%
DEX +15%
PATK +25% Wind Units:
HP +20% Wind Units:
HP +40%
Wind Attacks +10%
PDEF +20% Upgrades:
Arrow Rain
Exploding Palm
Tanuki Wind-Shuriken 1% HP per Level
5: AGI +2%
10: PATK +5%
10: Strong vs Thunder +25
15: DEX +10%

149

Hazel 2 Steel-Limbed Gunner Important: J+, VCR Fire 5★ https://www.alchemistcodedb.com/unit/hazel Slothstein 2-4-2-9 Hazel becomes a souped-up Machinist, gaining the benefit of a few nice modifications to the typical Machinist skills. Her Bombshell now lowers strike/slash attack against enemies who've been hit, and it's stackable to -60. More importantly, though, her updated G5 skill applies Stun and also lowers AGI, a helpful combination. Otherwise, she gets a new passive which improves both PATK and DEX. With very long range, particularly with her VCR, she has a nice combination of tools available. Unfortunately, since she is primarily a damage dealer, her overall damage output isn't increased much and she has no way to really hit higher numbers. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Silver Moon of Dreams (Limited) Gadget Launcher (VCR)! Machinist -> Steel-Limbed Gunner Magic Swordsman -> Magic Swordsman [Sylpheed] Ranger -> Ranger [Falcon] Steady Arm
Missile DMG +20%
PATK/DEX +50
Divine Shelter -> 20% 6 (7 in JP) Eagle Eye Upgrade:
Range +3
Missile ATK +10% Fire Units:
HP +50% Fire Units:
HP +50%
All ATK +15%
Jewels Obtained +5 Upgrades:
Flame Bus Turbome
Sylpheed Sword
Arrow Rain 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Wind +25
15: AGI +2%

150

Hazuki 4 Fresh Wind Enchanter Important: 4* meme Wind 4★ https://www.alchemistcodedb.com/unit/hazuki Wadatsumi 1-2-3-1 Hazuki is best used as her support jobs. Although, with tweaking she can end up with respectable Matk thanks to her G2 and Magic Up +2. Thanks to her 4* memento, she gets some extra stats as well as extra buff duration. Meaning her enchanter buffs last for more than one turn. She can use this on allies, or, if you choose to run her as a sage, she can buff herself before she attacks for the next two turns. G5 is essential for her enchanter JE main kit, as it adds +50 Strong vs Thunder and +50 Wind All Atk to her Thunder Res buff. Without G5, just run Prof main job. G5 > G2! > G6(Lv4) > G1 > G4 > G3 My Friend, the Prodigy Mage -> Sage [Rozetta] Professor -> Professor [Aid] Enchanter -> Fresh Wind Enchanter 6 (7 in JP) Swift Charge Upgrade:
Cast Time Ratio -33%
MATK +25% Wind Units:
PATK +20% Wind Units:
HP +30%
Wind Attacks +20%
MATK +20% Upgrades:
Zephyros Roar
Medical Shower
Thunder Enchantment 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Thunder +25
15: Healing +10

151

Hercule 2 Cipheraxe Princess Important: VCR Light Collaboration https://www.alchemistcodedb.com/unit/pok-hercule Other Source:
POTK/
Shinobi Nighmare The axe-wielding counterpart to Minerva (and Ragnarok), Hercule has higher Patk and burst damage, but lower AGI and mobility. She can be a great counter to evasion units in Arena. Outside of that, she has the same CT +100 upon killing an enemy gimmick as Minerva does, the same Patk/AGI snowball from her VCR and a similar (but weaker) Slash Atk snowball from her reactive. Herc is conflicted about which sub to run, as she wants the chargeup from HB, but likes the teleport, Light Res debuff and Patk/Light All Atk buff on her own sub. While Herc competes with Raph as a highly mobile slash attack unit, they also work well together. She has a nice Tokkous on Disable Heal (which she can inflict easily, and is rarely resisted) as well as one for lowered evasion that also adds a 70% patk boost on one of her attacks. Her G2 adds 15% Patk and +15 Slash Atk to RGB, but sadly doesn't remove the AGI reduction. Overall Hercule faces quite a bit of competition for supremacy among Light Slash units, but cements her status as a great PVE unit thanks to her CT domination and mobility. G2! > G5 > G6(lv4) > G4 > G1 > G3 Guidance of Wisdom, Light of Hope (Limited) Cipheraxe Oath "Divine Domination" (Event)

Ancient Sign (VCR)

Cipheraxe Princess Blademaster -> Blademaster [Clouds] Holy Brawler -> Holy Brawler [Fudo] 6 (7 in JP) Regal Garuda Blade Upgrade:
PATK +65%
Slash ATK Power +15%
Evasion Rate +5%
AGI -10% Light Units:
HP +30%
Slash ATK Power +20%
PATK +30%
PATK Debuff -40% Light Units:
HP +30%
PATK +30%
All ATK +20%
PATK Debuff -40% Upgrades:
Zero Style - WIsh Upon the Sky
Fan Blade - Razor's Determination
Erupting Palm 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Dark +25
15: Pierce Res +5

152

Hiiragi 3 Wintry Kunoichi Important: Meme Wind Free https://www.alchemistcodedb.com/unit/s-hiragi - For Whose Princess Could Endure This Nightmare? Hiiragi is an interesting free unit. She functions more as unique support. Her WA is actually a buff that heals statuses, heals/raises max hp, AND removes debuffs(!) on self and allies. Her VCR also gives her a self agi/jewel buff AND makes her immune to statuses for the first 3 turns. She has a passive that lowers adjacent allies jewel costs and gives a small jewel charge (which stacks with Macherie's). There's a classic max/hp slash buff, which is much better than other blademasters (buffed further by her G5). G5 also gives her a better reaction, making immobilize counter 100% proc. Otherwise her kit is almost identical to the Haze JE for blademasters. G2 is decently useful, giving +1 skill use. And she benefits greatly from her personal memento, giving her an agi/slash turn-based snowball. As well as giving her a self-quicken and giving AGI and bulk. Overall, Hiiragi is a neat unit who is worth the investment, but wont be breaking any damage records. G5 > G6 > G2! > G1 > G4 > G3 Squeaky Clean Kunoichi (Limited)

Blossoms Dyed Pink (Limited)

Kunoichi Communicator (VCR)

Blooming Winter Holly (Event)

Sakura Seal (VCR)

Wintry Kounoichi Ranger -> Ranger [Falcon] Spy -> Spy [Cloud Cover] 6 (7 in JP) Shadow Step Upgrade:
AGI +10%
DEX +15%
Poison Dmg +10%
Skill Use Count +1 Other (Collab) Units:
HP +30%
PDEF +10%
Jewels Obtained +5 Other (Collab) Units:
HP +30%
DEF +20%
Jewels Obtained +10 Upgrades:
Spirited Kunoichi
Immobilize Counter
Arrow Rain 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Thunder +25
15: Evasion Rate +5

153

Hisham 1 Support Diviner of Earth and Water Light 4★ https://www.alchemistcodedb.com/unit/hisharmu Desert Zone 4-1-2-3 Arriving with his J+, Hisham is an amazing support unit. The panels that he can place not only boost stats, but also grant jewel regen. He also has a number of solid attacking skills, including an unique Light AOE that does Light Damage, is strong against Dark, and can inflict Sleep. While it's unlikely that you'd be using him for killing enemies, the damage is respectable. Similarly, running his element-res passives make him very tanky, except against Dark. If you're up against a dark map, likely better to simply make him faster. Otherwise, his AGI is strong already. His Enlightenment gives him more bulk, but doesn't boost his performance much overall. Hisham recently got an excellent buff to his panels, making them grant 50% patk or matk along with the auto jewel charge. G6(lv4) > G2 > G1 > G4 > G5 > G3 Geomancer -> Diviner of Earth and Water Crafter -> Machinist Diana Pirate -> Pirate Emperor [Teach] 6 Spirit of the Sea God Upgrade:
Fire/Water/Wind/Thunder Res +20%
AGI +8%
HP +20% Magic DMG +20% Magic DMG +30%
Light Attacks +20% Upgrades:
"Bagua" Sunlight
Skull Crusher
Helix Shot

154

Hozuki 3 Professor [Mad] Dark 5★ https://www.alchemistcodedb.com/unit/hozuki Wadatsumi 4-4-1-1 Hozuki's main niche is 'fast veiler.' Unfortunately, she competes with Jin, a unit with good offensive capabilities, for that role, and is a fairly average Magic damage dealer outside of that. Her G5 allows her to act as a Magic damage dealer while maining Professor, which makes her more useful than if she could only do one at once. Suffers from TK Artist syndrome, in that if you go with her super fast build, she's far less useful after 3 turns. Thus, in a longer stage, it's better to run her with 2 non-TKS passives. G5! > G2 > G1 > G4 > G3 Professor -> Professor [Mad] Bard -> Twilight Bard Telekinetic Artist I Can't Lose!
Move +1
Jump +1
Buffs Supernatural Recovery Propulsion Pill
Raises ally unit's MOVE/JUMP by 2 for one turn 6 (7 in JP) Echo Upgrade:
Buff Duration +1
HP +15%
AGI +5% Dark Units:
HP +50%
PDEF +20% Dark Units:
HP +50%
DEF +20% Upgrades:
Ultra Syrup
Twilight Poem 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Light Res +25
15: Healing +10

155

Hugo 4 Ra Magia Gunslinger Important: MA, JE Light 5★ https://www.alchemistcodedb.com/unit/hugo Wratharis 2-3-2-9 Hugo is another unfortuate victim of the throw a bunch of missile jobs on each other and hope it works out. Also similarly to those
others, he really doesn't have anything that really makes him any better than just another missile unit. He can best utilize Magia
Gunslinger, and its multitude of elemental options. His MA gives him a huge amount of QoL buffs, including giving him +2 move along with more speed and offensive stats. One thing he has going for him is with his MA he has move 5 and with his G5 upgraded magia gunner skill he can hit from range 6, this lets him snipe enemies from quite far away. His G2 tries to help him evade things, but you don't want him in the fray to begin with. It also upgrades his Counter Snipe to react to skills. He can be rather quick if you run his Trance Augur passive. G2! > G5 > G6(lv4) > G1 > G4 > G3 Sniper -> Sniper [Magnum] Twin-Blade Swordsman -> Demonic Destruction TBS Magia Gunslinger -> Ra Magia Gunslinger Trusted Muzzle
Missile Dmg +25
AGI +10
DEX +50
Evasion Rate +15, Move +2 6 (7 in JP) Shot Mastery +2 Upgrade:
Missile ATK +20%
Evasion Rate +10%
AGI +5%
Upgrades Counter Snipe Light Units:
Missile ATK +30%
HP +20% Light Units:
HP +20%
Missile ATK +30%
All ATK +20% Upgrades:
Zero Buster
Quintus Edge
Bolt Bullet 1% HP per Level
5: Missile ATK Power +5
10: Evasion Rate +5
10: Strong vs Dark +25
15: Missile ATK Power +5

156

Icona 1 Support Magic Mecha Engineer Imp: G5 Fire Genesis https://www.alchemistcodedb.com/unit/ikona Slothstein Event Farm only
Genesis 3 Part 2
Hard Stage 1, 3, 5
Low drop rate A potent support and attacker hybrid, Icona is an anti-wind genius who uses her expertise to help her allied fire units decimate their enemies. To start, Icona has a nifty passive that bestows 65 Strong vs Wind to herself and adjacent allies. She also has a Strong vs Wind/Machines buff that raises Move. In addition she has the usual AoE All Atk buff, although hers doesn't become stackable. In addition, she can boost Patk/Matk/Agi/Pdef/Mdef by inflicting disable heal and lowered elemental res on her allies. Although this sounds bad, it's a little less risky than Judith's version of the same buff. She can also gift her patk/matk to an ally, which will stack with other buffs, can create a 50% damage reduction shield and can drop a jewel charge grid. In terms of offense, Icona has an attack that's based on enemy Patk, which can do great damage to charged up foes, an attack that charms, and an attack that has a charm tokkou, a tough condition to meet as its often resisted. Her memento is nice to have but not essential, giving her more strong vs wind, and an attack thats also strong vs wind, G5! > G6(Lv4) > G1 > G4 > G2 > G3 Different Colored Teardrops (Limited) Variable Cestus (VCR) Magic Mecha Engineer Professor -> Professor [Mad] Machinist -> Machinist Partisan Magic Mecha Flare Omega
Fire Missile ATK on enemy unit & removes buffs & greatly raises Power if target is inflicted with Charm 6 (7 in JP) Booster +2 Upgrade:
HP +25%
AGI +20% Fire Units:
HP +40%
PATK +20%
DEX +20%
Missile ATK +20% Fire Units:
HP +40%
PATK +20%
DEX +20%
All ATK +20% Upgrades:
Fire Axle Drive
Ultra Syrup
Break Momentum 1% HP per Level
5: DEX +5%
10: AGI +2%
10: Strong vs Wind +25
15: HP +10%

157

Ignis 4 Prince's Advisor Wind Collaboration https://www.alchemistcodedb.com/unit/ff15-ignis Lucis Event Farm Only
Source:
Final Fantasy XV With Sieg's Hat, he has a good Fire nuke out of the gate with his MA. Unfortunately, his damage isn't exactly amazing and his stats are incredibly low. He has no Enlightenment and will die from being looked at the wrong way. He can heal and provide auto heal, which can be useful. All in all, a mediocre unit. Not going to be winning any awards and should not get any of your resources. N/A Zwill Crossblades (Event) Prince's Advisor Crafter Shadow Assassin Shadow Assassin [Evening] 0 Wind Units:
PATK +40%
CRIT RATE +10%

158

Ikasa 1 Damage Secret Knight Dark Sacred Stones https://www.alchemistcodedb.com/unit/ikasa Wadatsumi EX Chapter 1 (1/day)

Limited Summon

An "unkillable" knight, Ikasa's skills play well into that idea with a number of skills granting Guts and a passive that prevents her from being nuked from 90%+ health. In general use, her HP will go up and down quite a bit, thanks to her skills healing her and also scaling based on her HP, and her great Garuda Charge reactive giving her sustainability as well as more damage. Her overall damage won't be hitting the high highs of a nuker, but she fulfills the role of a very strong 'tank' unit rather well, despite not really being a tank. G5! > G2 > G4 > G1 > G3 The Future is in Both Hands Purple Cloud Ribbon (VCR) Secret Knight Dragon Cavalier -> Dragon Cavalier [Garuda] Dark Cavalier -> Dark Cavalier [Guernica] Now a Distant Knight (Unreleased)
HP +300
Permanent Slash ATK Power +5 buff after receiving damage (stackable 10x) Roaring Harmful Noise
After receiving Dmg, raises Slash ATK Power for one turn (Stackable up to 2x) & also activated by skill attacks 5 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
HP +30%
PDEF/MDEF -25% Dark Units:
HP +50%
PATK +20%
PDEF +10%
Death Sentence Res +20% Dark Units:
HP +50%
PATK +20%
DEF +10%
Death Sentence Res +20% Upgrades:
Styx
HP Drain +2
Blade of World's End 1% HP per Level
5: Healing +10
10: HP +10%
10: Strong vs Light +25
15: Slash ATK Power +5

159

Ila 4 Magic Meister [Symphony] Important: MA Fire 5★ https://www.alchemistcodedb.com/unit/ira Wratharis Babel Chronicles Another Magic Meister, Ila brings along the sometimes useful Magia Gunslinger job. Performing generally better compared to Vivi, the other Fire magia gunslinger, Ila's Magic Meister benefits from the boosted range from the passive while still able to snowball her stats. Ninja is largely useless on her, unless you need to get her up somewhere to shoot. The main advantage here is that she can cover elements well with Magia Gunslinger while still using some of the great AOE skills that Magic Meister brings, along with the self heal & quicken. Benefits greatly from Mia's memento. Gains an on-element move from her WAM, which helps her against Wind. G2 adds a Matk/Dex buff to her Clever Charge. G5 gives more skill uses and a damage boost to her Seti Cluster, a somewhat negligable upgrade. Her MA adds a large Missile buff, some AGI and MOVE +1. Thanks to her buffs, she can hold her own within the limitations of the Magic Meister kit. G2! > G6 (Lv4) > G1 > G5 > G4 > G3 I'll Protect You! Magic Meister -> Magic Meister [Symphony] Ninja -> Ninja [White Tiger] Magia Gunslinger -> Horus Magia Gunslinger Wolves' Magic Bullet Burial Master (JE+ for Magic Meister [Symphony]) Lone Wolf's Snow
Missile ATK Power +50
AGI +10
Move +1 Light Flower
Fire missile attack with ignore DEF and Strong vs Wind in horizontal row, targets in straight line 2 range 6 (7 in JP) Clever Charge Upgrade:
MATK +30%, DEX +25%
Stackable buff on kill
MATK +10%, DEX +10%,
AGI +3% Fire Units:
MATK +50%
HP +20% Fire Units:
MATK +30%
All ATK +20%
HP +20% Upgrades:
Flare Magia
Flowing Cicada
Seti Bullet 1% HP per Level
5: HP +10%
10: Missile ATK Power +5
10: Strong vs Wind +25
15: Missile ATK Power +5

160

Illyasviel 4 Master Magician Water Collaboration https://www.alchemistcodedb.com/unit/iriya - Source:
Fate/Stay Night A unique unit who will be easily outclassed by many, many easily accessible and farmable water mages. No EL or JE. Do not raise her. N/A Storch Ritter (Event) Master Magician Chronomancer Enchanter 0 Magic DMG +30%

161

Ines 4 Priestess Fire 4★ https://www.alchemistcodedb.com/unit/ines Northern Pride 4-1-3-5 Ines can be run as a full Priestess, with a boost to her buffs, but can also benefit from using a similar setup to Reida. Having her with Priestess main allows her to buff herself along with some party members, and then for 4 turns cast high-powered Cross Blasts. G2! > G5 > G1 > G4 > G3 Priestess -> Priestess [Oracle] Bard -> Daylight Bard Sage -> Sage [Pandora] Reimu no Hikamiko (JE+ for Priestess [Oracle]) 6 (7 in JP) Magic Up+2 Upgrade:
MATK +20%
Hit Rate +5%
Jewels Spent -20% Fire Units:
Magic DMG +30%
HP +20% Fire Units:
Magic DMG +30%
HP +20%
Fire Attacks +20% Upgrades:
Purification of Sin
Light of Dawn Poem
Counter Magic +2 1% HP per level
5: LUCK +10%
10: MATK +5%
10: Strong vs Wind +25
15: AGI +2%

162

Irene 2 Damage Darkwing Eliminator Dark 5★ https://www.alchemistcodedb.com/unit/irene Gluttony Foss Limited Summon
Farmable in JP 1/day A ranged missile attacker who rides on a big ol' birb; Irene is very unique. She shares the same niche that the PotK mounted units do, where she get's an extra turn if she kills an enemy with her main skills. She specializes in lowering reaction chance but moreso in lowering enemy Jump. Which is debateably not that useful. Her tokkou is also attached to the enemy having lowered Jump, which unlike most tokkous will probably only be inflicted by her. She doesn't have huge damage, but she does have a nice Matk/Dex chargeup to help her out a bit in that department. Her G5 also lowers All Def, which is a rather hard debuff to come by, not that she would fit very well in a raid boss team. Her reactive is pretty potent, giving her even more artificial bulk on top of her impressive HP for a missile unit. Her meme has debuff duration +1 at MLB, and the VCR gives a very necessary Singe Target Atk and reduced Jewels spent buff for the first three turns. This can really come in handy for Arena or PVP. A fun unit to use with some niches, but not the top of the heap in such a stacked element. G2 > G5 > G6 > G1 > G4 > G3 Order and Darkness Inact Jaeger (VCR) Darkwing Eliminator Ranger -> Ranger [Serpent] Professor -> Professor [Bio] 6 (7 in JP) Eagle Eye Upgrade:
Range +2
DEX +15%
Missile ATK +15% Dark Units:
HP +20%, DEX +20%
Missile ATK +40%
Stun Res +20% Dark Units:
HP +30%, DEX +20%
All ATK +20%
Missile ATK +20%
Stun Res +20 Upgrades:
Dark Burial - Quietus
Shackle Rain
Virus Hazard 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Light +25
15: Single Target ATK +5

163

Ishuna 4 Shadow Assassin [Night] Viable: JE Thunder 1★-3★ https://www.alchemistcodedb.com/unit/ishuna Wratharis 1-2-2-9 Ishuna can be a reasonably good Ranger, as there are few Rangers in Thunder and she can bring a Charge Up to help boost her damage. It's still limited by mixed scaling and generally meh stats, but Falcon is a reasonably good JE thanks to the boosted evasion. Will generally be better than her Shadow Assassin JE due to Ranger's AoE which she can SF for crowd control purposes. Her G2 is excellent, giving her more range and initial jewels. G5 adds accuracy reduction and reaction reduction to her arrow rain. G2! > G5 > G1 > G4 > G3 Thief -> Shadow Assassin [Night] Hunter -> Ranger [Falcon] Martial Artist -> Holy Brawler [Senju] 6 Shadow Jump Upgrade:
Initial Jewels +10%
Range +1
Evasion Rate +20% Thunder Units:
HP +40%
Evasion +5% Thunder Units:
HP +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Assassin Blade - Charm
Arrow Rain
Explosive Triple-Palm

164

Itsuki 2 Spy Water 5★ https://www.alchemistcodedb.com/unit/itsuki Wadatsumi 4-2-1-3 With her J+, Itsuki can finally get off the bench. Besides simply getting more water-based attacks, her Toad Flow nuke gets multi-hit and a status exploit (slow), which she can also inflict. Inflicting a unit with Slow, using Sharpening Focus, and then casting Toad Flow lets her do significant damage, although her mixed scaling limits the potential. Can also be built for utility with good speed and/or mobility, and while she'll sacrifice some of her damage, she is a good team player. Helpfully, her enlightenment can be done quite cheaply. G1 > G5 > G2 > G4 > G3 Not Quite Sweet (Limited) Hot Valentine (VCR) Spy -> Sunny Yellow Lily Demon Martial Artist -> Holy Brawler [Fudo] Dark Cavalier -> Dark Cavalier [Jaeger] Canty Demon's Day
HP +300
Strong vs Humans +15
Move +1 6 (7 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
HP +25%
PDEF -25%, MDEF -25% Water Units:
HP +40%
Evasion +5% Water Units:
HP +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Invasion
Death's Domain
Exploding Palm 1% HP per Level
5: AGI +2%
10: AGI +2%
10: Strong vs Fire +25
15: PATK +5%

165

Izayoi 3 Wild Beast Tamer [Bewitching Wildcat] Wind 5★ https://www.alchemistcodedb.com/unit/izayoi Wadatsumi 4-1-2-10 Izayoi is, in many ways, like Flamel on steroids. Wild Beast Tamer is generally stronger in all ways compared to the normal BT role, and having Holy Cav as a job gives her significant bulk. With Enlightenment, Izayoi is not only extremely durable, but also extremely fast. With a 5/5/5 build and her Memento, she has well over 4k HP, can hit over 180 AGI, and she brings a very important LS to Wind. While she won't carry a map, she can carry a team. G5 > G1! > G2 > G4 > G3 Nocturnal Fox in Flight Night Fox Mask (VCR) Wild Beast Tamer -> WBT [Bewitching Wildcat] Samurai -> Blademaster [Haze] Holy Cavalier -> Holy Cavalier [Pieta] Gentleman Night Fox (Blademaster JE+) Salvation of the Nightfall
AGI +10
Single Target ATK Res +40
Rage +30 6 (7 in JP) Guardian Upgrade:
PDEF +45%
HP +35%
AGI +10% Wind Units:
HP +40%
Charge Time -10% Wind Units:
HP +40%
PATK +20%
Charge Time Ratio -10% Upgrades:
Wicked Strike
Battlefield Seraph
Sealing Blade Tiger Tremor 1% HP per Level
5: Rage +5
10: PATK +5%
10: Strong vs Thunder +25
15: HP +10%

166

Jake 4 Professor [Aid] Fire 1★-3★ https://www.alchemistcodedb.com/unit/jake Desert Zone 3-2-2-4 Similar to Alyu, Jake can be run now as a Professor with Bard sub. His JE focuses on healing, but he can still start off with a vaccine and then buff the entire party, and sling a few potions here or there for solid overall support. G5 > G2! > G1 > G4 > G3 Mage -> Sage [Obelisk] Bard -> Dawn Bard Chemist -> Professor [Aid] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
Healing +30%, AGI +10% Silence Resist +5% Fire Skill Dmg Reduction +20%
All Status Resist +10% Upgrades:
Megiddo Flame
All-Healing Poem
Medical Shower 1% HP per Level
5: HP +10%
10: AGI +2%
10: Wind Res +25
15: Max Jewels +10%

167

Jin 3 Karma's Dark Shadow Important: Memento, VCR Dark 5★ https://www.alchemistcodedb.com/unit/zin Wadatsumi 3-4-3-10 Good AGI and good mobility give Jin a lot of variety in play-style, and with his unique Gear he can do significant damage to a single target. His J+ gives him some nice options with his unique skill, which removes Cast Time and jewel cost for any of his spy summon skills for the next turn. The skills used also don't lose a skill use, being registered as separate skills, which allows him to stack his Dark Resistance debuff. Alternatively, he can be run with Gigantes sub and Counter, allowing him to essentially 'auto' multiplay with its self-inflicted rage. His G5 is a huge boost, giving an extra skill cast on blood-seal while also making it increase the damage of effected skills, making them almost twice as strong. G5 also changes Revenge Crush on his Warrior JE into a dark skill that drains HP and increases the damage. This is a decent upgrade, considering its damage is higher at low HP. It's also worth noting that his Memento's LS increases counter attack damage, strengthening his Counter build. RGB can also be run over chopping spirit for more damage but less bulk, as he's so fast he doesn't mind the small AGI drop. G5! > G6(Lv4) > G2 > G1 > G4 > G3 Shooting Star Wishes! Vestiges of Murasaki (VCR)!

Cursed Kunai - Blood Edge (Free)

Spy -> Karma's Dark Shadow Samurai -> Blademaster [Haze] Warrior -> Warrior [Gigantes] Solitary Demonic Killer
PATK +40
PDEF +40
DEX +100
All ATK +15
Blinding Circle/Transcendence Upgrade 6 (7 in JP) Hurricane Upgrade:
AGI +10%, DEX +30%
HP +10%
PATK +10% Dark Units:
HP +40%
Evasion +5% Dark Units:
HP +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Blood Seal
Revenge Crush
Sealed Blade 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Light +25
15: Area ATK +5
20: PATK +5%, Blood Engraving Blade

168

Judith 1 Support Mecha Weapon Technician Important: G5 Thunder 5★ https://www.alchemistcodedb.com/unit/yudit Slothstein 4-4-2-8

Limited Summon

A unit focused on support, Judith has a few very nice tools in her kit to push the boundaries of your unit's damage (especially if you can handle a little poison). She can heal and quicken allies as well, and gains +20 jewels per hit from her reactive. Although her jobs may seem geared towards boosting her own damage, those stats work best when gifted to an ally using Cypher Drive. Her J+ and memento let her further her buffing capabilities while also allowing her to be an actually decent damage-dealer against Giant enemies. She gains an incredibly strong vs Giants attack, a permanent AGI buff on her Riser Drive, adds +60 Strong vs Giants to her Electricity Boost and lowers the poison damage of her Bionic Field buff. Her ignore def attack now drains jewels and has a status tokkou, which she can infict with her Sudden Thunder skill. Her reactive will now raise her dmg vs Giants if she has a status (like poison). Her memento really wants MLB for buff duration +1 and a potent Strong vs Giants/Patk/Auto Jewel charge buff for adjacent allies. Her VCR further lowers poison damage and gives her a jewel recover. G5! > G2 > G6(lv4) > G1 > G3 > G4 First Mechanical Creation! Rabbit-like Mech "RabbiBot" (VCR)! Mecha Weapon Technician -> Mechspert Dark Cavalier -> Dark Cavalier [Zeele] Machinist -> Machinist Partisan Armored Future
PATK +100
Move +1
Silence Disabled Toronis Laser
Inflicts thunder magic dmg
25% of target's max HP (max 25k) 6 (7 in JP) Booster +2 Upgrade:
PATK +15%
AGI +25% Thunder Units:
HP +40%
PATK +30%
MATK +30% Thunder Units:
HP +40%
PATK +20%, MATK +20%
All ATK +20% Upgrades:
Riser Drive
Assault
Break Momentum 1% HP per Level
5: PATK +5%
10: MATK +5%
10: Strong vs Water +25
15: Disable Support Res +30

169

Julia 1 Damage Pure Water Vanguard Important: Memento, VCR, G2, G5 Water Genesis https://www.alchemistcodedb.com/unit/juuria Gluttony Foss Event Farm Only
Genesis 1 Part 2
Hard 1, 3, 5
Low drop rate A very strong Slash unit, Julia provides very satisfying damage with some easy-to-accomplish combos. With two mementos available, both offer very useful skills, with the on-hit snowball from her non-Halloween one of particular use. Her good range combines well with her tokkous, based on PDEF debuffs (offered by her reactive) and a self-Slow (don't run her with a veiler!) that both boost her damage significantly. With her G2 upgraded to provide jewel regen, Julia has very few jewel problems, making her surprisingly economical. Although she lacks a raid-worthy nuke, and she performs best with manual play, she does respectably well on auto too. G2 > G5 > G6 > G7 > G1 > G4 > G3 A Prayer and a Wish (Limited)!

Halloween Dedication (Limited)

Devoted Guardian Axe (VCR)!

Pumpkin Basket (VCR)

Pure Water Vanguard Blademaster -> Blademaster [Clouds] Necromancer -> Cold Chamber Necromancer Ice Fall Culverin
After moving, 3-hit Water Slash ATK on
enemy unit & greatly raises Power
if inflicted with Slow & removes Slow 7 (Lvl 20 spirit gear in JP) Polish Scythe Upgrade:
AGI +15%
CRIT +25%
PATK +25%
Auto Jewel +5 Water Units:
HP +50%
PDEF +20%
Petrify Res + 30% Water Units:
HP +50%
DEF +20%
Petrify Res +30% Upgrades:
Water Martial Frigate
Ghostly Water Scythe 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: HP +10%
20: Single Target ATK Res +10, Protective Latina

170

Justin 4 Sniper Thunder Free https://www.alchemistcodedb.com/unit/justin Slothstein Justin's Justice If you were looking for low damage, low bulk, low agility, and no support capabilities to mitigate these issues, then you've certainly come to the right place. Justin is a jack of no trades, nowhere close to mastering a single one. That being said, with full enlightenment and his Gunner JE he is at least a decent ranged unit. He wont dish out huge damage, but he has the usual Gunner JE perma missile buff on his sub, which after 5 turns, lets him hit harder than a wet noodle. His G2 gives him his only justifiable niche, adding 50 strong vs female to his Long Snipe. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Gunner -> Gunner [Scorpion] Samurai -> Blademaster [Haze] Sniper -> Sniper [Scope] 6 (7 in JP) Long Snipe Upgrade:
Range +2
Hit Rate +10% Slothstein:
HP +20%
Max Jewels +20% Slothstein Units:
HP +20%
Max Jewels +20%
PATK +30% Upgrades:
Accelerated Shot
Sealed Blade
Pinpoint Shot 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Water +25
15: AGI +2%

171

Kagura 2 Phoenix Princess Imp: Limited memes Fire Free https://www.alchemistcodedb.com/unit/kagura Wadatsumi Sacred Stone Memories: Demonic Spearman If you're looking for a Fire Magic unit, Kagura is a good option. She's excellent against Wind units due to her elemental exploit. Both of her mementos are extremely important for her, due to the ally/self quicken, Move +1, Matk/AGI/Cast speed reduction snowball. Both VCRs are important as one gives a nice allstat buff and the other gives her a huge jewel recover skill. Her J++ gives her better damage, jewel economy and utility. She has combo-esque skills now and can reduce her jewels spent to 0 for a turn. She can also lower magic res if the enemy is susceptible to silence (which not many are). Her self/ally buffs are a bit better but still fairly weak, so don't look at her as much of a support unit. The great thing about her J++ is not all of her skills have casting speed. Some are instacast, and thanks to her snowball, her casting speed is fairly quick anyways. A very useable unit who can hold her own against even some limited units. G5 > G2 > G6! > G1 > G4 > G3 Thawing Snow, Hopeful Home (Limited)

Skystrider Phoenix (Limited)

Takemikazuchi (Free)

Welcome Home Present (VCR)

Red Phoenix Sash Ornament (VCR)

Mage -> Sage [Obelisk] Flame Orb Princess Blaze Orb Princess -> Rising Ash Princess 6 (7 in JP) Mystical Fire Upgrade:
MATK +25%
MDEF +25%
Fire Skill Dmg against Wind +40% Wadatsumi:
PATK +30% Wadatsumi Units:
HP +30%
PATK +20%
MATK +20% Upgrades:
Megiddo Flame
Dancing Blaze
Armageddon Sky
Eon Phoenix, Blazing Sky 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Wind +25
15: MATK +5%

172

Kamui 3 Spirit Fighter Important: J+ Fire Free https://www.alchemistcodedb.com/unit/kamui Desert Zone Story: Chapter 5 Kamui has become a rather unique unit, thanks to his J+. While some of his skills still have the regular HB patk/dex/agi scaling, many of them now scale off Patk and Matk, and those skills mostly deal Magic Strike damage. He can hit with either physical or magical attacks, has some very strong tokkous againt Wind and Amorphous type enemies and has great mobility thanks to a teleporting attack in his sub that also gives him some jewel regen. His reactive is also vastly improved, making it react to skills, and adding a heal to it, while giving a 10x stackable Patk/Matk/AGI buff (for a total of 40% once fully stacked). This speeds him up considerably while making him a little tankier. Since some of his kit does still have HB scaling, you can run Shura sub for some extra big numbers if you feel it's necessary. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Holy Brawler -> Holy Brawler [Shura] Spirit Bonder -> Spirit Fighter Eternal Blazing Vein
Fire Strike attack on enemy unit (Strong vs Wind) & bestows powerfully Strong vs Amorphous on all own attacks for three turns before activation 6 Sephira Fighting Hole Upgrade:
PATK +40%
AGI +5%
Strike ATK Power +20%
Hit Rate +5 Fire:
HP +40%
Strike ATK +20%
Hit Rate +5% Fire Units:
HP +40%
All ATK +20%
Hit Rate +5 Upgrades:
Supreme Battle Trance
[Blazing Pulse] Into the Three Pits

173

Kanon 2 Light Illuminating the World Important: Second meme/VCR Light Free https://www.alchemistcodedb.com/unit/canon Envylia Sacred Stone
Memories: Entrusted Justice Kanon is the Light Illuminating The World, and that J++ name is actually quite an apt description of this stellar free unit. Her G2 and unique passive both give dark res, a boon for any light unit. Her new memento and her J++ kit also build around her goal in the story; destroying Templars. She gains hefty Strong vs Templar mods on some skills. Across both of her VCRs and Mementos she gains a small auto jewel charge, a 200% Patk charge up, Strong Vs Templar and Def VS Templar mods, quite a bit of magic res, dark res, +Light and strong vs dark, and even status immunity for the first 3 turns of battle. Her new meme also gives a risky buff that inflicts a 5-turn death sentence on herself which gives a huge allstat buff for the duration and cuts her jewel costs in half. This allows her to throw out big nukes one after another. G5 makes her Trinity Slash do great damage, lowers the cost and increases the light res debuff while adding a small CT down effect and increased damage from back/side. An excellent free unit who will absolutely delete Templar teams in arena and will also excel in facing all dark stages/teams. G6 > G2 > G5! > G1 > G4 > G3 Inherited Justice

The Light to Guide the World (Limited)

Knight of Justice's Garb (VCR)!
Lord Commander's Notes (VCR)
Excalibur (Free)
Guren Blade (Free)
Feather Headdress (Free) Apprentice Paladin Paladin Elite Knight -> Light Illuminating The World (J++) 6 (7 in JP) Blessing of the Holy Order Upgrade:
Dark Resist +20%
MOVE +1
PATK +25%, HP +30% Envylia:
PATK +20%
Dark Res +20% Envylia Units:
PATK +20%
Dark Resist +20%
HP +30% Upgrades:
Alchemia Burst
Speed Break
Trinity Slash 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Dark +25
15: Slash ATK Power +5

174

Kasumi 2 Resonant Alchemist Important: VCR Light Free #N/A - Dark Phantoms An interesting unit who is mostly defined by her superior healing capabilities, but with a rather unique transformed state that lasts for a few turns and allows her to do more than just heal peeps. Kas gets two free mementos/VCRs and a free accessory and with all of this equipped she has pretty great stats across the board for a free unit. She has two passives to boost the potency of her heals, and can (and should) take advantage of the +healing substats that can be obtained from awakening Gluttony Seals. She has panels that boost all elemental res and heal a bit, a weak mapwide heal (boosted by G5), a weak allstats buff, a self and ally quicken and a surprisingly rare debuff cleanse/nullify skill as well as a skill to boost healing potency on an ally. In her transformed state she has nicely boosted stats, two decent attacks, a weak mapwide patk/matk debuff and a full heal AoE. She can also transform twice, thanks to her dual VCRs. While Kasumi doesn't have the most flexibility in her role, what she does, she does quite well. G5 > G2 > G6(Lv4) > G1 > G4 > G3 Embrace of Weakness (Event)

Snuggle Up to Me (Event)

Resonant Diadem (VCR)

Radiant Meteor (Event)

Flapsie Plushy (VCR)

Resonant Alchemist Bishop -> Bishop Sacrament Priestess -> Priestess [Gospel] 6 (7 in JP) Angel's Hymn Upgrade:
HP +20%
AGI +5%
Healing +15%
Cast Time -20% Light:
HP +50%
MDEF +20% Light:
HP +50%
DEF +20% Upgrades:
Warm Sympathy
Grace Cycle
Prayer for Great Magic 1% HP per Level
5: Healing +10
10: AGI +2%
10: Dark Res +25
15: Healing +10

175

Kaya 1 Guren Dragon Imp: J+ Fire Sacred Stones https://www.alchemistcodedb.com/unit/kaya Slothstein 3-3-3-7 Kaya's J+ dramatically improves her performance, transitioning her unreliable Poison gimmick to Alchemy Crush. More damage and durability combine with her skill upgrades resulting in a significant number of ways Kaya naturally improves her damage, buffing her MATK, applying debuffs that trigger her tokkous, and making her counter even stronger. The fact that Crush reduces PATK-based damage makes her even harder to kill, and since it applies pre-emptively it will hit the enemy once for the initial counter, and then the Crush "poison" effect will trigger at the end of the enemy's turn. Combined with her Fire Res down and 2x Mag Res down skills, Kaya is great in PvE, PVP, as well as Raid events. 2021-11-01 G5 > G1! > G6 > G2 > G4 > G3 Seaside Library (Limited)

Footsteps of the Crimson Dragon (Limited)

That Blockhead's Lantern (Free)

Observer's Sun Visor (VCR)

Cursed Beast Record (VCR)

Crimson Dragon -> Guren Dragon Spy -> Spy [Cloud Cover] Bride -> Fired Up Bride Crimson Mechanism ->
True Crimson Mechanism
ATK Power +30%, DEF +10%, AGI +20%, Cast Time Ratio -30% for 3 turns 6 (7 in JP) Shadow Step (Poison Knowl.) Upgrade:
HP +10%, AGI +20%
DEX +15%
Poison Dmg Rate +10% Fire Units:
HP +50%
MATK +30%
Hit Rate +10% Fire Units:
HP +50%
All ATK +20%, MATK +10%
Hit Rate +10% Upgrades:
Scorching Mechanical Dragon
Immobilize Counter
Candle Flame 1% HP per Level
5: MATK +5%
10: Missile ATK Power +5
10: Strong vs Wind +25
15: MATK Power +5

176

Kazahaya 4 Holy Brawler [Senju] Wind 1★-3★ https://www.alchemistcodedb.com/unit/kazahaya Wadatsumi 2-1-3-2 With his JEs, he hits surprisingly solid HP and can work well as a mobile Holy Brawler. Unfortunately, he suffers from jewel problems, which his Enlightenment doesn't fix in the slightest, which holds him back despite his fairly high stats. G2! > G1 > G3 Thief -> Shadow Assassin [Night] Martial Artist -> Holy Brawler [Senju] Ninja -> Ninja [Black Tortoise] 6 (7 in JP) Ninja Stealth Upgrade:
MOVE +1
JUMP +1
PATK +25% Strike ATK +10% HP +20%
Strike ATK +10%
Wind Units All ATK +20% Upgrades:
Assassin Blade - Charm
Explosive Triple-Palm
Illusive Lure-Blade 1% HP per Level
5: HP +10%
10: Slash ATK Power +5
10: Strong vs Thunder +25
15: AGI +2%

177

Kevin 3 Telekinetic Wanderer Water 5★ https://www.alchemistcodedb.com/unit/kevin Wratharis 4-2-2-4 Kevin launched with his J+, giving him some use as a water-based Telekinetic. His passive setup unfortunately results in buffing up his MATK skills while reducing the power of his MDEF skills, but as he has quite a few water attacks it's not the worst situation. Like most Telekinetics, his 3-turn stat boost passive means he performs best early in a fight, where he can rush in and kill off key enemies, but he lacks staying power. G1 > G5 > G2 > G4 > G3 Bouquet of Gratitude (Limited) Smile-Bringer's Gloves (VCR) Battle Mage -> Battle Mage [Glacier Form] Ninja -> Ninja [Black Tortoise] Telekinetic Artist -> Telekinetic Wanderer Making Her Smile
MDEF +60
Hit Rate +20
Max Jewels +40 6 (7 in JP) Ninja Stealth Upgrade:
MDEF +40%
Move/Jump +1 Water Units:
MATK +30%
HP +20%
Max Jewels +20% Water Units:
ALL ATK +30%
HP +20%
Max Jewels +20% Upgrades:
Pyrokinesis
Illusive Lure-Blade
Cobalt Sign 1% HP per Level
5: MDEF +5%
10: MDEF +5%
10: Strong vs Fire +25
15: MATK +5%

178

Killia 4 Wanderer Dark Collaboration https://www.alchemistcodedb.com/unit/dis-killia Source:
Disgaea Killia boasts some very nice damage, and his elemental variance helps him against a variety of enemies. Unfortunately, despite his high patk and Charge Up, his only real AoE is a box rather than a Diamond. He also suffers from low bulk and average agility in his best job, Wanderer, making him a bit difficult to use, though his unique reactive helps his survivability a lot against physical attackers. A unit who wishes he had EL, Killia isn't worth investing in nowadays. N/A Muspell (Event) Wanderer Martial Artist Shadow Assassin Shadow Assassin [Darkness]

Holy Brawler [Fudo]
Becomes stronger when near death

0 (5 in JP) Dark Walk Upgrade:
Move +1
Jump +1
PATK +25% Dark Units:
HP +40%
Light Res +10% Dark Units:
HP +40%
PATK +20%
DEF +10% Upgrades:
Big Bang
Exploding Palm
Assasination Blade

179

King 1 Grizzly Sin Wind Collaboration https://www.alchemistcodedb.com/unit/ts-king Other Source:
Seven Deadly Sins King is a MATK unit that does Physical damage, giving him a unique niche in Wind. He also has a number of strong Light skills, particularly with his G5 gate maxed, letting him do strong damage against both Thunder and Dark enemies. Nice AOEs, great range, and the ability for most of his skills to crit lend him very strong general use, and for manual play he also has a charge up and a potentially very strong combo skill with Status Promotion that is typeless. Weapon enlightenment even brings him a Strike attack. His G5 gate is a strong boost to his main AOE attack, but it is viable to run him without G2 since he has pierce, missile, non-type, and strike in his kit (run Magic Up+2 for the same damage in most situations). G7 provides a very nice bulk, damage, and durability update, and is recommended if you have the Stamps and like the unit. G6 is primarily to run the 7DS memento in sub for the AGI and moderate damage buffs. 2021-30-11 G2 > G5 > G7 > G6 > G4 > G1 > G3 Legendary Knights (Event)

Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against The Ten Commandments (Limited)

Balor's Evil Eye (VCR)
Seven Deadly Sins Wanted Posters (VCR)
Spirit Spear Chastiefol (Event)
Spell Sphere (VCR) Grizzly Sin Martial Master -> Martial Master [Survivor] Sage -> Sage [Rozetta] 7 (6 in JP) Pierce & Shot Mastery Upgrade:
Pierce ATK +15%
Missile ATK +15%
Jewels Spent -25% Wind Units:
MATK +40%
HP +30%
Silence Res +30% Wind Units:
HP +30%
All ATK +20%
MATK +20%
Silence Res +30% Upgrades:
Wreath Retribution
Funeral Gun
Zephyros Roar 1% HP per Level
5: MATK +5%
10: Single Target ATK Res +10
10: Strong vs Thunder +25
15: Pierce ATK Power +5

180

King Bradley 4 Wrathful Homunculus Thunder Collaboration https://www.alchemistcodedb.com/unit/fa-wrath Other Source:
Fullmetal Alchemist
Brotherhood King Bradley was an awkward unit even before the days of enlightenment, and now there's no justifiable reason to raise him. He has no on-element attacks, even his WA is dark element. He's not very fast. His slash evasion meme is less potent than some free and farmable units, and his damage doesn't compare to even the likes of Retzius, an incredible fast free unit of the same element, who DOES have thunder attacks. Don't raise King Bradley. N/A Twin Sabers of Wrath (Event) Wrathful Homunculus Twin-Blade Swordsman Dark Cavalier -> Dark Cavalier [Guernica] Note: JP has Dark Cavalier [Faust] instead of Dark Cavalier [Guernica] 0 (3 in JP) Overdrive Upgrade:
PATK +65%, MATK +50%
AGI +5%
PDEF -25%, MDEF -25% Thunder Units:
Slash DMG +30%
Slash Evasion +10% Thunder Units:
All ATK +30%
Slash Evasion Rate +20%
HP +20%

181

Klima 2 Cumulus Diviner Important: Memento/MA Water 5★ https://www.alchemistcodedb.com/unit/klima Wratharis 2-2-2-5 Klima's Diviner job focuses on some unique scaling of MATK and Luck as well as Max HP. She has main two nukes, one of which scales off of Luck (significantly so) and the other that scales off her HP. Her LS helps her do what she needs to do, although the Luck aspect is mostly just for her. Her JE and EL bring her some decent buffs. Giving her the HP boost she desired, as well as a nice heal/auto heal/jewel charge AoE for herself and allies (which doesn't exactly play well with her MFWS), and an area atk/evasion buff on her poison buff. Her bride JE also gives her the option of being a luck-scaling water mage of sorts, which has its uses. And since Candle Rain and Cold Bouquet Toss scale off of Luck, she can run run a potent hybrid build without sacrificing the power of her MFWS, as she actually has more HP as a Bride. Her memento gives her some nice general buffs as well as a decent luck-scaling water AoE and her VCR gives her all the stats she wants and is best in slot for any diviners who use Mirage as it upgrades the reactive. Her G2 has been buffed to give her even more Luck, and her VA now does much more damage. G6 > G1! > G2 > G4 > G5 > G3 Playing in the Snow (Limited) Klima's Armillary Sphere (VCR) Diviner -> Cumulus Diviner Bride -> Raindrop Bride Sage -> Sage [Carnac] Clear Skies
AGI +10
Skill Use Count +1
Rain Snail Upgrade 6 (7 in JP) The Gospel of Fine Weather Upgrade:
LUCK +50%
Charm Resist +100%
HP +15% Water Units:
HP +40%
LUCK +10% Water Units:
HP +40%
LUCK +10%
All ATK +20% Upgrades:
Flower Light Snow
Candle Rain
Diamond Dust 1% HP per Level
5: LUCK +10%
10: LUCK +10%
10: Strong vs Fire +25
15: HP +10%

182

Kudanstein 2 Magical Dark Lance Demon Important: Gear Dark Sacred Stones https://www.alchemistcodedb.com/unit/kudhanstein Wratharis 4-4-2-10 Kudan's Shura Demonspear J++ builds on his old kit and pushes him toward being a very impressive PVE unit. He has nice big AoEs, lots of crits, high overall stats, and can even lower pierce res now. The biggest change in his J++ is the sub buff "Shura State", which gives him two procs of Guts, boosts his Patk, Hit Rate, Crit damage, AGI, Delay Res and Stop res until guts is procced twice. This buff also has effects on many of skills, increasing their damage or adding statuses. Although he used to want to run Shura sub for his 7x chargeup with his scarf, he now prefers to run the much smaller Patk buff from Shura State for the potentially permanent boosts. He also gains a skill on his sub that can lower pierce res by up to 50%. The reactive is a very welcome upgrade that improves his sustainability. His limited Memento gives him a small jewel charge and a very powerful nuke at low HP. The VCR gives him a bigger jewel charge while below 50% hp, which is very helpful. Sadly, his old VCR doesn't really fit into his loadout anymore. An excellent PVE unit that could see use in Raids and Manual PVP as well. G5 > G2! > G6 > G1 > G4 > G3 One Who Wavers in the Dark

Shura-Toppling Demonspear (Limited)

Piercing Dawn Spear (Free)!
Dark Matter (VCR)
Darklight Buckle (VCR)
Scarf of the Rising Ashes (Summon) Demonic Spearman -> Shura Demonspear (J++) Martial Artist -> Holy Brawler [Shura] Dark Cavalier -> Dark Cavalier [Jaeger] 6 (7 in JP) Wisdom of the Demonic Spearman
Upgrade:
Pierce ATK +20%, PATK +20%
Crit Rate +15
-1 COMBO Area, Buffs Counter Spear Dark Units:
PATK +50% Dark Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Ruin Cross
Supreme Battle Trance
Realm of Feeble Death 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Light +25
15: Critical Damage Rate +5

183

Kuon 4 Professor [Bio] Light 1★-3★ https://www.alchemistcodedb.com/unit/kuon Wadatsumi 3-1-3-10 A decent Professor thanks to her JE, Kuon competes with Decel in the role. [Bio] is an interesting JE, focusing more on poison damage. Her Priestess JE passive and Bishop JE make her a decent healer as well. Her G5 gives decent boosts to all 3 of her JEs. Unfortunately she doesn't have much in the way of offensive spells to take advantage of her potent allstat/matk buff from her priestess job. Viable on all 3 of her jobs. Her G3 can also come in quite handy. G5! > G2 > G1 > G4 > G3 Priest -> Bishop Mysterion Chemist -> Professor [Bio] Shrine Maiden -> Priestess [Gospel] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
AGI +10%, HP +15%
Upgrades Sacrificial Protection Magic ATK +10%
Cast Time Ratio -10% Magic ATK +30%
Cast Time Ratio -10%
Light Units All ATK +10% Upgrades:
Salvation
Virus Hazard
Prayer for Great Magic 1% HP per Level
5: MATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: Healing +10

184

Kuza 3 Yakuza Bladesman Dark Sacred Stones https://www.alchemistcodedb.com/unit/kuza Wadatsumi EX 4-4-3-6 (1/day)

Limited Summon

Kuza is a "magic samurai" in that he uses MATK to do slash damage, and has similar scaling to other blademasters. A very large AOE, nice mods, and good passives lead to Kuza doing a respectable amount of damage in general. Although he starts with a lot of jewels, his skills are on the expensive side, resulting in some jewel problems as stages go on. He does have a 3x slash charge up, which is good considering his mixed scaling, and a teleport as well to jump in, attack an enemy for jewels, and retreat. Generally high stats means that you can run his AGI/Slash passive over his HP/MATK one, as it results in slightly more damage. If you don't need as much of a charge up, run his Battle Mage sub for the HP Drain or the Necro sub for reducing dark res against light bosses. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Blade of Oaths (Limited) Dark Red Pipe (VCR)

Kaiko Samonji (Event)

Yakuza Bladesman Necromancer -> Dark Disaster Necromancer Battle Mage -> Battle Mage [Shade Form] Hystrix Quills
Dark Slash ATK (100% hit) on enemy units within area (Strong vs Light) 6 (7 in JP) Sorcery Pair Upgrade:
MATK +40%
MDEF/Jewels Spent -25% Dark Units:
HP +40%
Slash ATK +40%
AGI Debuff -40% Dark Units:
HP +40%
All ATK +20%
Slash ATK +20%
AGI Debuff -40% Upgrades:
Yaksha
Fatal Malady
Darkness Chant 1% HP per Level
5: AGI +2%
10: Slash ATK Power +5
10: Strong vs Light +25
15: AGI +2%

185

Laevateinn 3 Battle Blade Princess Important: J+ Thunder Collaboration https://www.alchemistcodedb.com/unit/laevateinn Ragna Source:
POTK/
Shinobi Nighmare While Laevateinn's J+ kit is mostly similar to a normal Dark Cavalier, hers is a bit unique. For one thing, its HP-drain and Jewel-drain skills on its sub allow her to teleport to an enemy, which means they have no Cast Time. Also, her HP-drain is RateDamage, which means it takes a percentage (20%) of the opponent's HP, up to a certain amount (5,000), which means it can deal a nice chunk of damage to bosses and can restore quite a bit of her HP. Her Enlightenment gives her more bulk, and mobility by adding Move+1 to her Overdrive. Overall, Laevateinn is a fast Dark Cavalier with good mobility. Laev received a nice buff to her Mind Sacrifice, hugely increasing the damage buff per dead ally, which can be very effective in raids. G1 > G2 > G5! > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Mystic Blade Laevateinn (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Dark Knight -> Dark Cavalier [Espion] Ninja -> Ninja [Qilin] Dark Cavalier -> Battle Blade Princess 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
MOVE +1
PDEF -25%, MDEF -25% Thunder Units:
PATK +30% Thunder Units:
PATK +20%
All ATK +30%
HP +20% Upgrades:
Mind Sacrifice
Swift Cicada
Dark Bringer 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Water +25
15: Slash ATK Power +5

186

Laharl 4 Overlord Fire Collaboration https://www.alchemistcodedb.com/unit/dis-lahar Source:
Disgaea A mostly outdated unit who has no Enlightenment but still can hold his own against easier content. On top of his okay base damage, Laharl boasts a 5x5 Diamond AoE that can crit. Although this has few charges and is off-element, Laharl kind of makes up for it with his Charge Up. On top of that, Laharl can either have decent agility and more crit with Polish Sickle OR he can run his Snowball passive, which increases his patk, pdef, and agility slightly for every unit he kills. Considering his decent base strength, this can allow him to deal respectable damage very for a non-enlightened unit. He can also boost his tempo by running Raptio Anima from Necromancer to steal jewels. A unit who isn't worth investing in nowadays but can still be slotted into some teams if you already had him raised. N/A Overlord's Sword (Event) Overlord Magic Swordsman Necromancer Magic Swordsman [Efreet]
Increased fire damage against wind

Necromancer of the Punishing Flame

0 (5 in JP) Polish Sickle Upgrade:
PATK +10%, AGI +15%
Crit Rate +25%
Stackable 3% Dmg Buff on Attack Fire Units:
Slash DMG +30%
HP +20% Fire Units:
Slash Dmg +30%
All ATK +20%
HP +20% Upgrades:
Overlord Dimension
Ghostly Fire Scythe
Efreet Sword

187

Laila 3 Thunderer Trickster Imp: VCR Thunder 5★ https://www.alchemistcodedb.com/unit/raura Gluttony Foss 4-4-3-8 Tricksters benefit on stages where they can exploit the stats of an enemy. Laila does Strike damage based on MATK, and is more "in your face" compared to Wilhelm. While not as fast or as durable, Laila gains access to a powerful snowball from her G2. She likes the Steady Counterattack reactive G5 upgrade for some better survivability, and her few teleport skills make her squishiness more apparent as a weakness. Her memento adds yet another teleporting skill, which raises agi and nullifies statuses for three turns. A viable alternative is to focus on her snowball, using her self buff to build up enough strength to kill things and then relying on the numerous charges in Sage sub to clear the rest of the stage. Her VCR gives her a jewel drain that charms enemies, as well as an attack which does a lot of damage if the enemy is charmed. A unique unit, which can be very strong in certain content. G2 > G5 > G1 > G4 > G3 More Striking than a Lightning Flash Gladiator's Barrette (VCR)! Thunderer Trickster Sage -> Sage [Monolith] Spy -> Spy [Cloud Cover] Strong and Beautiful is Justice (Unreleased)
MATK +150
Skill Use Count +1
+3% AGI/-8 Cast Time on enemy kill (stacks 5x) Destructive Lightning "Strength"
Thunder Strike Mag ATK & lowers PATK for three turns & Power is based on target's PATK 6 (7 in JP) Shadow Step Upgrade:
AGI +10%, DEX +15%
Poison Dmg +10%
Stacking Strike ATK/Magic Power
on enemy kill Thunder Units:
HP +30%
MATK +30%
Strike ATK +30%
Water Res +10% Thunder Units:
HP +30%
MATK +30%
Strike ATK +30%
DEF +10% Upgrades:
Flying Lightning "Emperor"
Thor Impulse
Immobilize Counter 1% HP per Level
5: MATK +5%
10: Strike ATK Power +5
10: Strong vs Water +25
15: MATK Power +5

188

Lakina 2 Guardian of Order Dark Sacred Stones https://www.alchemistcodedb.com/unit/rakina Northern Pride EX 2-1-2-6 (1/day)

Limited Summon

Already a tanky unit, Lakina's j+ and new memento let her excel in the role, similarly to Vettel. She gains a Magic and Physical cover, as well as a follow-up skill to tank damage and heal it up, although her upgraded reactive means that she often has little to worry about when it comes to taking damage. Her new memento brings a hefty bump in damage thanks to a per-turn snowball, allowing her to cover, take some hits, and then be ready to kill things. While her damage isn't amazing, it's consistent and she brings some elemental utility with a good range of skills. 2021-12-02 G2 > G5 > G1 > G4 > G7 > G3 Prayer to Pride

Will to Overcome Fate (Limited)

Saver of Pride (Event)

Seventh's Spaulder (VCR)

Flower Band of Promise (VCR)

Order Saber -> Guardian of Order Chronomancer -> Chronomancer [Trickster] Holy Cavalier -> Holy Cavalier [Isaiah] Protector's Fate -> Saint Force
Change of recovering own HP after receiving dmg and casts jewel auto charge for 3 turns (stackable 3x), also activated by skill attacks 7 Sword-Guardian Upgrade:
HP +20%, PDEF +35%
Slash Resist +25%
Jewels Spent -25% Dark Units:
HP +40%
PATK +20%
MATK +20%
Strong vs Undead +20% Dark Units:
HP +40%, PATK +20%
All ATK +20%
Strong vs Undead +20% Upgrades:
Order Breaker
Diamond Formation
Time Acceleration 1% HP per Level
5: HP +10%
10: Healing +10
10: Strong vs Light +25
15: Slash ATK Power +5

189

Lambert 4 Holy Cavalier [Porta] Important: Memento Fire 1★-3★ https://www.alchemistcodedb.com/unit/runbell Envylia 2-3-2-4
1-1-3-10 A unit given for free at the start. Can be a fairly good tank after Enlightenment. Still slow, however, and has 1 star stats, so loses out significantly to Vettel. He can use Vettel's VCR, however, gaining almost the same amount of benefits, so if you really want to get him to full potential for some reason, give him that. His own Memento is fairly essential for allowing him to compare to Vettel as a tank; since it can, when maxed, give him 1115 more HP. G2 > G1 > G4 > G5 > G3 The Freedom of a Mercenary! Broadsword (VCR) Soldier -> Dark Cavalier [Wirth] Thief -> Shadow Assassin [Night] Holy Knight -> Holy Cavalier [Porta] 6 Lance-Guardian Upgrade:
PDEF +40%, HP +25%
Pierce Resist +25%
PATK +15% Fire Units:
PATK +20% Fire Units:
HP +50%
All ATK +20%
Upgrades:
Assassination Blade - Charm
Wall Formation
Blade of the Depths

190

Lamia 2 Coquelicot Lancer Imp: Mem/VCR Water 4★ https://www.alchemistcodedb.com/unit/lamia Wratharis 1-4-2-8 Coquelicot Lancer is better than regular Dragon Cavaliers due to its higher agility and Grand Cross variant, Thousand Nights; which has a chance to crit, giving her more potential damage. It also has 5 charges, giving her some use in longer stages. Her Enlightenment gives her more bulk, and her Memento/VCR give her increased damage and more options, including a jewel/patk drain teleporting AoE; as well as +1 Skill Use from the memento which allows her to use both that and her Charge Up twice. Her SS JE gives her a decent reactive and good passives, boosting her damage. While not an optimal job, she does have good magic res with her Magi JE and her 4* VCR. Lamia has received a few buffs recently, including an excellent buff to her G2, adding crit rate and All Atk. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Thousand-Nights Poppy!

Poppies Swaying in the Breeze

Flowers for the Departed

Coquelicot Lance (VCR)!

Single Poppy (VCR)

Spearman -> Aqueous Sacred Spearman Holy Knight -> Holy Cavalier [Magi] Dragon Knight -> Coquelicot Lancer Poppy Season
PATK +100
Move +1
Jewels Spent -5 7 (Lvl 20 spirit gear in JP) Sky High Upgrade:
Water All Atk 15%
Crit Rate 15%
HP +30%, Buffs High Jump Lv1-5 Pierce ATK +20% Pierce ATK +30%
Water Attacks +20% Upgrades:
Storm's Grace
Magic-Guard Formation
Thousand Nights 1% HP per Level
5: PATK +5%
10: PATK +5%, Strong vs Fire +25
15: Critical Damage Rate +5
20: PATK +5%, The Final Flower Spear

191

Lamia (Fate) 4 Assassin Water Collaboration https://www.alchemistcodedb.com/unit/fate-lamia Wratharis Source:
Fate/Stay Night A relic of another time, Fate Lamia has never had many uses and certainly doesn't have any now. No EL and no JE's. Do not use her. N/A Saber Assassin Ninja 0 Water Units:
HP +30%
PDEF +20%

192

Leafah 1 Support Windswept General Wind 5★ https://www.alchemistcodedb.com/unit/leafa Greed Dike Babel Chronicles

Limited Summon

An impressive buffer for both Wind and Missile units. Better still for Wind Element Missile units.This group of units is rather small, but we have a few great options in Seida, Tamamo, Eulalia and Dark Artemis. Thanks to her J+, Windswept General, she can push Wind Missile units up to very respectable damage levels. G5 is absolutely essential for her, increasing the AoE and potency of her Missile buff. She now has tiles that further raise allies Missile damage (and healing) and she can increase Strong Vs Thunder as well as Thunder Res of allies. Her allstat buff is more potent now, and she gains an interesting AoE shield that refreshes on allies each turn for 3 turns, and can block one hit per turn for 75% reduction of phys damage. Her sub isn't too great outside of her Pdef/Mdef/Auto Heal buff, so running Professor for heals can be good. Her Bard sub provides some nice mapwide buffs for her off turns, and echo helps extend all of her buffs. Her memento is nice but not essential for her role as a support unit. Her MA buffs her healing as well as her Dryad Burst passive, adding AoE res and Wind All Atk up for adjacent allies. A boon for Wind Missile units who can gather around her and snipe their enemies. G5! > G2 > G6(Lv4) > G3 > G1 > G4 General's Premium Chocolate (Limited) Chocolate Mooncake (VCR) Zephyr Meister -> Windswept General Bard -> Daylight Bard Professor -> Professor [Aid] A Star's Pride
Healing +20
Buffs Dryad Burst to add Area ATK Res +20 and Wind +40 Siren Reverse -> Siren's Lament
Increase area of effect and rate of activation and it also buff AoE res 6 (7 in JP) Echo Upgrade:
Buff Duration +1
HP +15%
AGI +5% Wind Units:
HP +40%
PATK +40%
Missile ATK +20% Wind Units:
HP +40%
PATK +20%, All ATK +20%
Missile ATK +20% Upgrades:
Mauve Kikimora
Light of Dawn Poem
Medical Shower 1% HP per Level
5: Healing +10
10: Disable Support Res +30
10: Thunder Res +25
15: Healing +10

193

Leon 4 Dawn Bard Imp: G5 Wind 1★-3★ https://www.alchemistcodedb.com/unit/rion Lustburg 3-2-3-9 Three mediocre main jobs that don't synergise well at all. This is a great example of how not to build a unit. His main role will be his fullmap heal upgraded by his G5, allowing him to heal 25% hp for the full map while raising the potency of subsequent heals. G5! > G2 > G6(lv4) > G3 > G1 > G4 Bard -> Dawn Bard Mage -> Sage [Rozetta] Magic Swordsman -> Magic Swordsman [Ixion] 6 (7 in JP) Echo Upgrade:
Buff Duration +1
HP +25% Magic ATK +10% Magic ATK +30%
All ATK +20% Upgrades:
All-Healing Poem
Zephyros Roar
Ixion Sword 1% HP per Level
5: AGI +2%
10: Silence Res +30
10: Strong vs Thunder +25
15: AGI +2%

194

Leoniaz 2 Damage The Pure White Lion Wind 5★ https://www.alchemistcodedb.com/unit/leonia Envylia 2-2-2-9 A strong pierce unit, Leoniaz's high PATK contributes well to her damage focus. Most of her kit is very similar to a standard Sacred Spearman, but with a few nice additions in particular when played manually. Using her Lion Sprint skill boosts her MOVE and lets her use skills for free for the next turn, which is particularly useful thanks to the wide AOEs of her skills. Her skills will hit allies, which can make her tricky to use on auto, and she does tend to run out of jewels rather quickly. Her Memento does offer a nice extra skill, although otherwise is not too important, and her VCR is easy to ignore. Definitely get her G2 and G5, which improve her stats and skills directly. 2021-30-11 G5! > G6(Lv4) > G2 > G1 > G4 > G3 O My Fair Lion Lady (Limited) White Lion's Belt (VCR)

Gladiator's Barrette (VCR)

Sacred Lancer -> The Pure White Lion Martial Artist -> Holy Brawler [Senju] Dark Cavalier -> Dark Cavalier [Jaeger] Consecrated Loyalty
PATK +150
AGI +10
All ATK +10 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
HP +15%
PDEF -25%, MDEF -25% Wind Units:
HP +40%
Jewels Obtained +5 Wind Units:
HP +40%
All ATK +20%
Jewels Obtained +5 Upgrades:
Grace Spiral
Explosive Triple-Palm
Death's Domain 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Thunder +25
15: Pierce ATK Power +5

195

Letitia 1 Support Aqua Meister Important: G5 Water 5★ https://www.alchemistcodedb.com/unit/leticia Wratharis Babel Chronicles

Limited Summon

A support unit with a few useful attacks, Letitia is a stat buffer and healer. To this end, taking some of the better parts of Sacred Knight allows her to heal for significant amounts while buffing her own party to very high stats. Her main job has two big buffs, including an all-stat buff, and primarily she functions in MATK teams. Merchant allows her to also provide veiling, if you don't feel like bringing Elizabeth, although since Poison Pill is PBAoE, it's not quite as useful. Her G5 increases the potency and range of her Matk buff, making her the premier Magic support in the game for sure. This makes her a lot more useful than the sort-of-useful-sort-of-not support she was before. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Bejeweled Cane Sword Cynthia (VCR) Aqua Meister Merchant -> Merchant [Cunning-Tanuki] Sacred Knight Overcast Brightness
Healing +20
Jewels Spent -20
Cast Time -20 Glacial [Fenrir] ->
Sparkling Ice [Fenrir]
Upgrades range and
area of effect 7 (Lvl 20 spirit gear in JP) Not too bad Upgrade:
Jewels Obtained +10
Max Jewels +30 Water Units:
MATK +50%
Cast Time Ratio -10% Water Units:
MATK +50%
All ATK +10%
Cast Time Ratio -10% Upgrades:
Kurosai Russarka
Jewel Investment 1% HP per Level
5: Disable Support Res +30
10: HP +10%, Fire Res +25
15: Disable Support Res +30
20: Cast Time -10, Rensai Salacia

196

Levi 4 Scout Member Dark Collaboration https://www.alchemistcodedb.com/unit/aot-levi Other Source:
Attack on Titan With Enlightenment, Levi's main weakness, a lack of bulk, is largely taken care of. His preemptive counter which lowers enemy accuracy helps with this as well. Levi's main appeal comes from his massive Single Target damage, which is so impressive due to his Overdrive (Captain) and Regal Garuda Blade flat out doubling his attack. On top of this, he has a Sharpening Focus equivalent on his unique as well, and massive modifiers on his skills. His G2, an infinite snowball, allows him to run a high agility build in PvE without losing his damage; which is better in stages with lots of weak enemies. For Raids, it's better to run him with RGB for immediate damage. G1 > G2! > G3 I Won't Surrender to the
Flames of Vengeance (Limited)

Victorious Crimson Arrow (Event)

Levi's Teacup and Handkerchief (Event)

Omni-directional Mobility Gear (VCR)

Scout Regiment Emblem (VCR)

Scout Member (Levi) Twin-Blade Swordsman -> Demonic Destruction TBS Blademaster Blademaster [Haze] 3 (6 in JP) Trance Augur Upgrade:
PDEF/MDEF -3%, CRIT/LUCK -2%
AGI +3%, Slash ATK +10%
Jewel Auto Charge on kill (stackable) Dark Units:
HP +40%
Slash ATK +40%
Light Resist +20% Dark Units:
HP +40%, All ATK +20%
Slash ATK +20%
Light Resist +20% Upgrades:
Free from Limitations
Quintus Edge
Sealing Blade Tiger Tremor

197

Li Wang 1 Dual Fang Marshal Water Global Original https://www.alchemistcodedb.com/unit/gl-liwang Greed Dike Event Farm Only A potent addition to the Water Slash meta, Li Wang is a scheming and ambitious dual-wielder. His kit is built around mostly single target or small AoEs with big mods and huge critical damage. He absolutely needs to be built around crit rate and crit damage, as he relies on his Crit-Healing passive to stay alive. His reactive is only range 1 but should do decent damage, drains 10% of the enemies jewels, lowers their singe-target res and is very likely to crit and heal him up. Thanks to his crit-healing he is quite likely to stay above 75% hp, making is 50% patk +25 crit rate passive while at high hp passive a must. If you're worried about taking too much damage, this should be swapped out for overdrive for a consistent patk boost. His G2 adds some crit rate onto his Crit-Healing passive, so is nice to have for the extra sustain that allows him. As for his attacks, he has a lot of teleporting and multi-hit, one of which can grant him quicken if the enemy has lowered AGI. He has a Slash chargeup in his sub, which could stack with outside patk buffs, and he can give himself a crit and status res buff for 3 turns. His meme gives more Crit Dmg at MLB, which makes it nice to have, and the VCR gives him all the stats he would want as well as a jewel recover. G5 > G6(Lv4) > G2 > G1 > G4 > G3 Payment's Due (Limited) Premium Protection Fee (VCR)

Zagan (Event)

Dual Fang Marshal Shadow Assassin -> Shadow Assassin [Darkness] Dark Cavalier -> Dark Cavalier [Espion] 6 Endless Ambition Upgrade:
Hit Rate +15
Critical Damage Rate +10
Restoration Effect (Critical Heal - HpRate 20) Water Units:
HP +30%
PATK +40%
AGI +5% Water Units:
HP +30%
PATK +40%
AGI +5%
Single Target ATK Power +15% Upgrades:
Volant Fang
Assassin Blade - Void
Hazard Bringer

198

Lil' Ouroboros 1 Support Abyss Gazer Dark Free https://www.alchemistcodedb.com/unit/l-urob Foreign World Little Serpent Princess While her damage can be pretty good, where Lil' Ouroboros really shines is in her support capabilities for a Dark team. Namely, her shield and her 80% Light exploit ally buff. The shield will help mitigate Dark's usual low bulk, while the buff will . . . well, give it to Zahar and see what happens when you hit a Light unit with him. On top of that, she actually has a very good 3x3 cross heal that also raises pdef, if you choose to run her Abyss Gazer sub. While she's decent in other teams, she's absolutely amazing in Dark teams. Definitely a free unit worth building. G6 > G5! > G2 > G1 > G4 > G3 All Pendant of Truth (Free)

Most VCR

Continental Observer Sage -> Sage [Pandora] Abyss Gazer 7 Darkness Paradigm Upgrade:
Powers up Dark techniques
(Dark Fragment, Abyss Veil, & Hell's Gate)
improved versions Dark:
HP +20%
PATK +20%
Cast Time -10% Dark Units:
HP +20%
All ATK +30%
Cast Time Ratio -20% Upgrades:
Light in Hell
Counter Magic +2
True Cover "Dark" 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Light +25
15: HP +10%

199

Lilith 1 Damage Godslayer Important:Mem/VCR Thunder Global Original https://www.alchemistcodedb.com/unit/gl-lilith Lost Blue Event Farm Only Lilith is a high damage ranged unit, bringing very high stats, insane AGI, and a rather straighforward charge-up/nuke kit. In general, her playstyle is to use her Take Aim/Aim To Kill [G5] skill after her PATK 4 turn buff, and then either use 3 of her nukes or do her 3x Missile Mod charge up while in that form. Otherwise, she can also use her charge up for her Weapon Ability, which she gets 2 of if equipped with her VCR. Speaking of her VCR, not only does it buff her stats if she has her weapon, but having it means you have her Memento which grants a huge amount of AGI (30 when maxed) along with very respectable stats/damage mods. Her naturally high stats means that you could also run her as a Spy or Shadow Assassin for an AGI that feels like a natural Quicken at all times. She also brings the "15% HP damage up to 30k" skill that Dark Phantoms have. All in all, a more niche but solid unit. Her summer meme gives her a nice AGI/All Atk snowball and a Thunder Res debuff (from the VCR). These can really help her shine as a raid DPS. G2! > G5 > G6 > G1 > G4 > G3 Melancholy Under The Moonlight (Limited)!
Respite After a Day's Hard Work (Limited)
Scorching by the Shore (Limited) Old Photo Album (VCR)
Belial (Event)
Winter Memories (VCR)
Elizaball (VCR) Godslayer Shadow Assassin -> Shadow Assassin [Darkness] Spy -> Spy [Lightning Flash] 6 Hurricane Upgrade:
PATK +30%
DEX +15%
AGI +10% Thunder Units:
HP +30%
Missile ATK Power +30%
Strong vs Gigantic +20% Thunder Units:
HP +40%
Missile ATK +40%
Strong vs Gigantic +20% Upgrades:
Take Aim
Assassin Blade - Null
Thunderous Shadow

200

Lisanaut 2 Damage Shackled Axe Fire Collaboration https://www.alchemistcodedb.com/unit/pok-risanaut Other Source:
POTK/
Shinobi Nighmare Boasting very high base stats; Lisanaut is a clumsy axe-wielding murderess that shines in long battles. A terrifying combination! On a serious note, Lisa plays similarly to Dark Masa. She has a passive snowball that increases her Patk, Agi and Healing potency each turn. This fits well with her preferred playstyle of slowing down enemies and speeding herself up to pass turns. Her kit includes an excellent reactive that permanently raises her MOVE and Slash, which can be stacked 3 times for +60 Slash and +3 move. She has a self-heal, a 5000 hp shield, and a large AoE that removes quicken/buffs/debuffs and stauses from enemy and ally units alike. Using it also removes skill and jewel cost from her skills for the next turn. She has a weak attack that raises her patk for 3 turns, a weak attack that drains jewels, as well as a strong single target skill that ignores reactions and lowers reaction rate. But her biggest combo comes from using her X-shaped AoE that inflicts delay, as her other big AoE will do big damage to delayed enemies and will also cast a powerful quicken on herself. Her Memento and VCR are nice but not essential, giving her a strong attack at MLB that lowers slash res, some strong vs wind, and lowered jewel cost for the first three turns of battle. G1 > G4 > G3 > G2 Comfirmed Event Hourglass (Limited)

Respite for Those Who Would
Bring Disorder (Limited)

Lag Axe [Lisanaut] (Event)

Disruptor's Doll (VCR)

Rainbow Mana Seed (VCR)

Shackled Axe Warrior -> Warrior [Muspell] Holy Brawler -> Holy Brawler [Shura] 5 (7 in JP) Chopping Spirit Upgrade:
HP +40%
PATK +20%
AGI +5% Fire Units:
HP +20%
PATK +40%
Slash ATK Power +20%
Strong vs Eldritch +20% Fire Units:
HP +40%
PATK +40%
Fire +20
Strong vs Eldritch +20 Upgrades:
Passage of Time - Brilliant Axe
Leap Slash
Supreme Battle Trance 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Wind +25
15: HP +10%

201

Lisbeth 1 Support Snow Witch Important: Memento, VCR Water Free https://www.alchemistcodedb.com/unit/liesbet Lustburg Story: Chapter 3 Our fourth protagonist is finally catapulted into relevancy thanks to her job 3, Snow Witch. Lisbeth's J3 can be very time consuming and irritating to fully unlock, but it is well worth the grind. She now functions similarly to Letitia, and actually works very well in combination with her. She has several heals and can lay down a grid that restores HP and bestows jewels. She can also gift jewels to an ally while lowering their cast speed. She can even hop around the map to very high places while restoring statuses. But where she truly shines is her Matk Power buff, which grants 100% matk power and 50% hp to allies for 3 turns. This can be used in conjunction with Letitia's Matk buff. Her and edgar's memento grants her a hefty chunk of hp, cast time reduction and even area attack and buff duration at MLB. Lisbeth is now a very handy witch to have around. G2 > G5 > G1 > G4 > G3 Rebecca May be Perfect, but... (Free)

Drink Away the Tears

Promised Bottle (VCR) Apprentice Witch -> Bishop Baptism Witch -> Witch+ Snow Witch Amazing Grace
Recovers HP of ally units in area around self & raises units' PDEF/MDEF for one turn 6 (7 in JP) Witch's Resolve Upgrade:
MATK +25%
Max Jewels +30%
AGI +15% Water Units:
PATK +20% Water Units:
HP +50%
All ATK +20% Upgrades:
Jewel Field
Great Healing
Tri-Shining 1% HP per Level
5: HP +10%
10: MATK +5%
10: Fire Res +25
15: Healing +10

202

Liu Shen 3 Flaming Gun Spearman Fire 5★ https://www.alchemistcodedb.com/unit/rishen Greed Dike 4-2-2-7 A gunlance unit, Liu Shen is rather tanky, with his fire variant including boosts to PDEF along with the typical skills. While he doesn't have a large number of damaging skills, he can work well as a buffing unit, raising his own Pierce attack either a small amount or a great amount, jewels permitting, or can go for a more immediate charge up via his memento. That memento is particularly important to him, due to the passive jewel gain and the reduction on all of his skill costs. A reasonably strong unit. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Galley Grub Debacle (Event)
Shard Gunlance (VCR) Flaming Gun Spearman Blacksmith -> Tunneling Blacksmith Holy Cavalier -> Holy Cavalier [Ark] Dream Sea Route (Unreleased)
HP +300
PATK +250
Stacking Healing +6, Fire +8, AGI +3 buff when damaged (stacks 5x) Purgatory Cannon [Mitre]
Penetrating Fire Pierce ATK on enemy unit & chance of critical & lowers Fire Res for five turns before activation (Stackable) & disables all Reactions to this attack 6 (7 in JP) Persistent Erosion Upgrade:
HP +10%
AGI +10%
PATK +25%
Pierce Res +15% Fire Units:
HP +50%
PATK +10%
PDEF +10%
Paralyze Res +30% Fire Units:
HP +50%
PATK +10%
All DEF +10%
Paralyze Res +30% Upgrades:
Fiery Cannon [Flauros]
Shield Breaker - Perforator
Impregnable Formation 1% HP per Level
5: Area ATK Res +10
10: HP +10%, Strong vs Wind +25
15: PATK +5%
20: AGI +2%, Flame Camp "Adranus"

203

Lizardman 3 Lizardman Imp: Meme Wind Free https://www.alchemistcodedb.com/unit/apr-liz Foreign World Dreamy Sacred Stone Memories With Warrior [Argos] and an excellent G2, Lizardman is a good unit. He struggles a bit with AGI, but that's not as big an issue as it could be with his bulk and good Patk. It's also mitigated by Lizard's Blessing, which gives him an extra Move. Alternatively, he can be run as Lizardman, though he'll be mostly relegated to a supporting role after using his very strong WA and his AoE. His memento is essential, as it gives him a huge amount of HP, and his VCR is one of the only reasons to run him as Lizardman. His G5 increases the power of his 6-hit attack on Lizardman and makes his warrior combo even stronger and cost fewer jewels, a welcome upgrade. He has a weak Patk/Pdef/AGI buff, a max HP buff and a 50% damage shield for himself and allies. He also has an odd AoE heal that sacrifices his own hp. A great free unit that's worth the easy farm to max him. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Dream Enemies (Event)! Lizardman Spear (VCR)! Lizardman Hunter -> Ranger [Falcon] Warrior -> Warrior [Argos] 6 Chopping Spirit Upgrade:
HP +30%
PATK +35% HP +25%
Guts +5% HP +25%
Guts +5%
Dmg vs Monsters +20% Upgrades:
6-Hit Skink
Arrow Rain
Battleaxe Stroke

204

Lofia 2 Support Sugar Wizard Important: Memento Water 4★ https://www.alchemistcodedb.com/unit/rofia Lustburg 1-4-2-9 With her Memento, and J+ revamp, Lofia has become very fast compared to other Chronomancers. While she's beaten out by one or two in terms of Agility, her fast casting makes up for this. Her kit is focused on CT Down, and her ability to cast them quickly makes her great at CT locking opponents—especially raid bosses, when they're susceptible. She can also be used as an Enchanter on auto as long as Enchanter's main skills remain at level 1, which causes her to Quicken, Delay, and then cast her non-Gravity Jam CT Downs; all very useful in raids. G5 > G6(Lv4) > G1 > G2 > G4 > G3 What Must Be Done! Unspeakable Sin (VCR) Magic Swordsman -> Magic Swordsman [Fenrir] Enchanter -> Null Enchanter Chronomancer -> Sugar Wizard Sugar Boost
12% Auto Heal
AGI +15
PDEF +20, MDEF +80
MATK Power +20 7 (Lvl 20 spirit gear in JP) Swift Charge Upgrade:
Cast Time Ratio -40%
Debuff Resist +35%
MDEF +40% Charge Time
Reduction -5% HP +20%
Water Attacks +20%
Cast Time Ratio -10% Upgrades:
Bind
Fenrir Sword
Null Wave 1% HP per Level
5: AGI +2%
10: HP +10%, Strong vs Fire +25
15: AGI +2%
20: MDEF +5%, Ice Cage Cocytus

205

Logi 1 Damage Honorable Blue Swordsman Light Free https://www.alchemistcodedb.com/unit/logi Envylia Story: Chapter 1 With his J3, Honorable Blue Swordsman, Logi now scales almost entirely off of PDef. He also plays very well with other pdef scalers, as his best passive also gives +1000 Pdef to adjacent allies. His reactive is now rather useful. He gains a Guts buff useable when below 50% hp that will give boost his AGI/All Atk. These buffs are also permanent until Guts is triggered. He also has a buff that recovers some Jewels and CT. His self-based AoE attack now greatly lowers enemy patk/matk. His G5 adds a 2.5x pdef chargeup that lasts for three turns to his cross AoE. This skill can also be altered by his Slash/Max HP buff for the three turns. This removes the skill count cost and changes the AoE to diamond 5, while adding strong vs dark mod as well. His MA now scales with Pdef, he can make use of Cup of Ruin, and he can make excellent use of the EL skill on Chloe's Crystal Sword Lumierre, for another AoE nuke. Logi has the potential to be an excellent unit with many skill uses to last through long stages and he will serve you well in most PVE content. G5! > G6(Lv4) > G1 > G4 > G2 > G3 What Burns Within!

Warm Memory

New Footsteps to Follow (Limited)

Pyroxene of Remembrance (VCR)!

Ceremonial Gloves (VCR)

Soldier -> Holy Cavalier [Caelum] Holy Knight -> Holy Cavalier+ Honorable Blue Swordsman Shining Cross
Light Slash ATK (100% Hit) to enemy unit 7 Honor of the Blue Dragon Upgrade:
PDEF +40%, HP +35%
Guts +10%
PATK +15% Light Units:
PATK +20% Light Units:
HP +50%
All ATK +20% Upgrades:
Shining Caliber
Ibis Heart
Light of Dawn's Blue Blade
Blue Flame Vigor
Light of Dawn's Destructive Blue Blade 1% HP per Level
5: PDEF +5%
10: PATK +5%
10: Strong vs Dark +25
15: PDEF +5%

206

Longinus 3 Sacred Spearnan [Haniel] Water Collaboration https://www.alchemistcodedb.com/unit/pok-longinus Ragna Source:
POTK/
Shinobi Nighmare Longinus can finally compete with Lamia. Her PATK is very respectable on her Haniel JE and Post-Mortem Pierce gives her a helpful boost. Thankully, the PotK Memento mostly fixes her agility issues. If run as a Rudra, she can use Lamia's VCR to absorb patk. Thanks to her DC JE she finally has the vastly superior overdrive, and with G5 can run her DC sub charge up for increased patk/crit/crit damage for 3 turns. This combos well with her SS JE. Her G5 also upgrades the potency of her teleporting attack that raises her counter damage, making it cost less jewels and do more damage as well. The unique Skill on her signature lance gives her another water attacking AoE that can do decent damage. G5! > G6(Lv4) > G1 > G4 > G2 > G3 Respite for Those Who Would
Bring Disorder (Limited) Holy Lance Longinus (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Sacred Spearman -> Icy SS [Haniel] Dark Knight -> Dark Cavalier [Zeele] Dragon Cavalier -> Dragon Cavalier [Rudra] 6 (7 in JP) Convulsion of a Protestor Upgrade:
HP +25%
Pierce ATK +20%
Slash Evasion Rate +25% Water Units:
PATK +40%
Crit Rate +10% Water Units:
PATK +40%
DEF +20%
Crit Rate +10% Upgrades:
Clashing Ice Crystal
Assault
Rudra Cross 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Fire +25
15: HP +10%

207

Lotiyah 3 Wild Beast Tamer Important: MA, G2 Thunder Free https://www.alchemistcodedb.com/unit/lotia Gluttony Foss Phantom Battle Coins And here we have another Shura. While her main job is Wild Beast Tamer for the greater range, she's also amazing as a faster, slightly less hard-hitting Shayna. Her MA gives her a welcome all around boost to hp/all atk/agi. This, in combination with her enlightenment, allows her to crest over 200 AGI with memento support. Lotiyah is also an excellent choice when a stage calls for non-type damage. She wants the tasty upgrade G2 bestows; an extra 25% patk (and 5 initial jewels) on ferocious evolution. G5 gives the usual 100% hit and damage boost to SBT, but also gives her the option of increasing her colossal rage's damage the lower her HP gets. A very well-rounded thunder unit that warrants giving arena a try. G2! > G5 > G1 > G4 > G3 Sweet Treasures (Event) Reindeer Headband (VCR) Wild Beast Tamer -> Thunderous Beast Tamer (JE+) Twin-Blade Swordsman -> Mystic Hunt TBS Holy Brawler -> Holy Brawler [Shura] Fairestamer
HP +300
All Attacks +15%
AGI +10 6 (7 in JP) Ferocious Evolution Upgrade:
AGI +10%, Jump +2
PATK +35%
Initial Jewels +5 Thunder:
PATK +40%
HP +30% Thunder Units:
HP +30%
All ATK +20%
PATK +20% Upgrades:
Supreme Battle Trance
Colossal Rage
Mythical Beast Slash 1% HP per Level
5: PATK +5%
10: Non-type ATK Power +5
10: Strong vs Water +25
15: AGI +2%

208

Lucia 2 Thunderous Bullet Forger Important: MA, J+ Thunder 5★ https://www.alchemistcodedb.com/unit/lucille Greed Dike 4-1-1-10 Lucia's JE+ upgrades her MM JE to give her the ability to choose either Slash or Missile attacks, depending on what's called for. She can start building her stats via Clever Charge better than most Magic Meisters, thanks to the MATK boost via Overdrive. She doesn't have skill-use issues anymore, thanks to a few factors. Her MA gives +1 skill use, she has gained an extra attack thanks to her JE+ and she can now transform for the rest of the battle to have an entirely new skillset with new skill-use costs. This tranformation also grants a decent All Atk boost for 5 turns, but more notably it changes all of her skills into Slash attacks. Her Double Dip now gives a huge hit rate buff and a 100% chance to paralyze on hit, and she will use this skill on auto if she doesn't have an enemy in range, so it will be useful in Arena. G2 is nice, but it only boosts Missile damage, so it may not be useful in every stage. Her limited memento is skippable, but does give another thunder attack that inflicts disable heal, which is helpful for her status tokkous. The VCR is essential for Arena, as it gives 100% slash evasion for the first 3 turns. G5 > G6! > G2 > G1 > G4 > G3 Until the Last of the Embers Burns

Sparkling Banquet (Limited)

Golden Bell Hair Tie (VCR)

Sparkling White Dress (VCR)

Magic Meister -> Thunderous Bullet Forger (JE+) Beast Tamer -> WBT [Bewitching Wildcat] Dark Cavalier -> Dark Cavalier [Espion] Glitter Creation
HP +300
MATK +50
Skill Use Count +1 6 (7 in JP) Max Charge Upgrade:
HP +20%
Dark Resist +20%
Missile ATK +30% Thunder Units:
MATK +40%
Water Resist +10% Thunder Units:
MATK +40%
All ATK +20%
Water Resist +10% Upgrades:
Spark Flower
Riser Flower
Wicked Strike
Dark Bringer 1% HP per Level
5: HP +10%
10: DEX +10%
10: Strong vs Water +25
15: HP +10%

209

Lucian 2 Holy Brawler+ Important: Memento Wind 4★ https://www.alchemistcodedb.com/unit/lucia Desert Zone 1-4-1-9 Lucian shares his role as a Wind Holy Brawler with Setsuna. Setsuna can do the same as Lucian but better, having higher movement and damage, but Lucian has AoE as Holy Brawler, and also has the option of opting into more AGI. His J+ is a somewhat questionable upgrade, as it makes his Sharpening Focus —> Supreme Battle Trance combo much harder to pull off by heavily increasing the latter's jewels in exchange for a 3 square range, this is fixed by his G5 which reduce his SBT jewel cost. Lucian now has a chance to crit on most of his skills, and a higher base crit rate, a useful upgrade. He also gained strike attack power on his G2. His 4* VCR grants some auto heal, which can be nice. He received a decent stat boost recently as well. Overall a strong 4* unit, but outclassed by many 5* units. G5! > G2 > G6(Lv4) > G1 > G4 > G3 Goals and Admiration Scarf of Aspiration (VCR) Beast Tamer -> WBT [Sabertooth Tiger] Martial Artist -> Holy Brawler [Shura] Holy Brawler -> Sandstorm Holy Brawler 6 (7 in JP) Iron Body Upgrade:
HP +40%
PDEF +30%
Strike ATK +15 Strike ATK +20% Strike ATK +30%
Wind Attacks +20% Upgrades:
Colossal Rage
Supreme Battle Trance
Sand Dragon 1% HP per Level
5: PATK +5%
10: Critical Damage Rate +5
10: Strong vs Thunder +25
15: PATK +5%

210

Lucido 4 Ranger [Falcon] Important: Sabareta VCR Thunder 1★-3★ https://www.alchemistcodedb.com/unit/lucido Wratharis 1-1-2-9 With Ranger [Falcon], Lucido has his niche as a speedy Missile attacker who can lower accuracy. While lacking damage or any utility in jewel destroying, his agility still allows him some effectiveness. Ultimately, while potentially usable, he's generally not going to be effective enough to slot over most Thunder units. G2! > G5 > G1 > G4 > G3 Hunter -> Ranger [Falcon] Soldier -> Holy Cavalier [Caelum] Ninja -> Ninja [Qilin] 6 (7 in JP) Runner's Resolve Upgrade:
PATK +15%, AGI +25%, HP +10%
PDEF / MATK / MDEF / DEX -3%
CRIT -2%, LUCK -2% Thunder Units:
PATK +20% Thunder Units:
HP +40%
All ATK +10%
PATK +20% Upgrades:
Swift Cicada
Arrow Rain
Ibis Heart 1% HP per Level
5: AGI +2%
10: Missile ATK Power +5
10: Strong vs Water +25
15: Missile ATK Power +5

211

Lucretia 2 Shocking Bride Important: free meme Thunder 5★ https://www.alchemistcodedb.com/unit/lucretia Envylia 4-3-2-1 With her impressive Magic modifier and her high skill modifiers, Lucretia does fairly high damage. More than that, she can support a team at the same time with her healing veil. Her Master Ability gives her the aforementioned magic mod, or at least a large percentage of it, and it also gives her Auto Jewel Regen; which allows her to continuously attack or support without hitting enemies for jewels. She benefits greatly from her free memento and the VCR from it, which gives her a self-centered Thunder AoE. She also benefits greatly from the Veil of Determination, Fiona's second VCR. All in all, a good fit for almost any Thunder team. G1! > G2 > G5 > G4 > G3 That Thing Called Happiness

The Elusive Princess Knight

Marriage Saber (VCR) Bride -> Shocking Bride Mage -> Sage [Monolith] Professor -> Professor [Honey] Brilliant Dress
Magic DMG +30%
AGI +15
Jewel Regen (10%) 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Dmg Rate +15%
Poison Duration +1
HP +20%, AGI +10% Thunder Units:
PATK +50% Thunder Units:
PATK +50%
All ATK +10%
DEF +10% Upgrades:
Angel Breath
Mad Love-Liquid
Thor Impulse 1% HP per Level
5: MATK +5%
10: Healing +10
10: Strong vs Water +25
15: AGI +2%

212

Lunaris 2 Dark Curse Important: Memento Dark Collaboration https://www.alchemistcodedb.com/unit/bf-luna Other Source:
Brave Frontier A very strong unit who relies on Crit Rate to boost her damage. Has fairly strong base damage as well, with an excellent Charge Up that meshes well with her preemptive Reactive for a deadly combo. Can reach high Crit Rate and her snowball boosts her Crit Damage, Agility, and sustainability; similar to D.Masa but more focused on Crits than flat damage. The reliance on crits for boosted damage means that while she will average out to very respectable damage output, it's very hard to rely on (and calculate) when needed. Still, even at her worst she can do charge up attacks and provide debuffs against Light, proving more useful than the other dark necro Mirianne. G5 > G6(Lv4) > G1 > G4 > G2 > G3 Frontier Legends (Limited)!

Grand Gaia Summoners (Event)

Shadow Lance of Despair (Event)

Lunaris' Hairpin (VCR)

Dark Curse Valkyrie -> Fallen Valkyrie Necromancer -> Dark Disaster Necromancer 6 (7 in JP) Armor of Einherjar Upgrade:
HP +25%, PDEF +15%
Jump Res +15%
PATK +20% Dark Units:
HP +40%
Crit Rate +10%
Pierce ATK +20%
Silence Res +30% Dark Units:
HP +40%, All ATK +20%
Crit Rate +10%
Silence Res +30% Upgrades:
Quintet Lotus
Battle Spear - Brunhilde
Fatal Malady 1% HP per Level
5: Pierce ATK Power +5
10: PATK +5%
10: Strong vs Light +25
15: Pierce ATK Power +5

213

Lupinus 2 Support Sage [Obelisk] Fire 5★ https://www.alchemistcodedb.com/unit/lupinus Lustburg 2-4-3-1 Despite being the first Summoner in the game, Lupinus is much more effective as a Sage. While lacking any Cast Time Reduction, she can mitigate this issue by Quickening herself with her Chrono sub. Due to her Chronomancer sub as well as her strong ST on-element damage, Lupinus is a valuable addition in any Fire Magic team. She can also use Time Leap for extra Skill Uses, especially valuable in regards to the Book or Mia's memento, or when using the Stellar Mage Hat. Arcana Ratty gives her value in raids with its res debuffs, and her Enlightenment allows her to survive more hits and proc the reactive more. Her MA has recently been upgraded to buff her AGI by 25% and buff her Arcana Ratty to last 5 turns and stack up to 4 times. Her G2 now also adds a per-turn Matk snowball. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Summoner -> Agartha Summoner Chronomancer -> Chronomancer [Trickster] Sage -> Sage [Obelisk] Brave Invoke
Magic DMG +20%
AGI +25
Judgement/Dark Flare Range +1
Arcana Ratty Buff to duration and stack limit 6 (7 in JP) Fervent Aria Upgrade:
HP +20%, MATK +15%
Nullifies Silence
MATK +10% buff at start of turn (stacks 10x) Fire Units:
HP +30%
MATK +20% Fire Units:
HP +30%
MATK +20%
DEF +20% Upgrades:
Ratty Ars Magna
Megiddo Flame
Time Acceleration 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Wind +25
15: Healing +10

214

Macherie 1 Support Shrine Monarch Imp: G5 Wind 5★ https://www.alchemistcodedb.com/unit/mashuli Desert Zone EX Chapter 2 (1/day)

Limited Summon

A support unit, Macherie's kit has a few attacks and some halfway decent attacks, but her defining skill is definitely attained once she acquires her G5 gate. With that, she can gift wind units around her up to a 240% all-attack buff. She can also gift a portion of her own PATK/MATK, although her MATK is her stronger stat. Her all-attack buff thus allows other wind units to hit incredibly high damage, but it also means she works best when played manually. Her Memento, once maxed, gives her buff turn +1, and her craftable staff grants her a slash/wind debuff attack, too. G5! > G2 > G6(Lv4) > G1 > G4 > G3 Hearts Near and Far (Limited) Chaplet of the Golden Sands (VCR)

Yune Spirit Staff (Event)

Shrine Monarch Wild Beast Tamer -> WBT [Bewitching Wildcat] Professor -> Professor [Mad] Shrine Monarch's Dunes -> Shrine Monarch's Bastion
Places a grid within target area that restores HP & raises Area ATK Res (Grid disappears after being activated 3x) 6 Rogue Evolution Upgrade:
MATK +20%
AGI +15%
All Status Res +10%
Jump +2 Wind Units:
HP +40%
PATK/MATK +20%
Thunder Res +20% Wind Units:
HP +40%
PATK/MATK +20%
All DEF +20% Upgrades:
Warm Azure Breeze
Wicked Strike
Ultra Syrup

215

Magnus 2 Burst Gunner Important: J+ Thunder 5★ https://www.alchemistcodedb.com/unit/magnus Wratharis 1-3-2-9 Magnus' J+ attempts to combine his missile jobs with his highly mobile ninja job. Most of his attacks can inflict a variety of statuses, and his kit kind of revolves around "gambling" with chances to unlock a variety of side effects of his skills. His 2nd meme isn't super important outside of the VCR giving +1 range and enhancing abunch of his attacks. His 13 hit attack, Burst Gamble has a chance to inflict literally any status effect and will nearly always crit. He also gained the ability to inflict "Support Disable" a sort of reverse Daze status, this skill also boosts crit rate while further upgrading several of his attacks. Another of his buffs has a very low jewel cost and will increase Range and Hit rate and then has a chance to lower jewel cost by 75% or increase CT by 50. He can bestow Jewel Charge, double his Patk/Dex and raise his AGI as well. Between his MA giving him Range +1, his G2 giving Move/Jump +1 and his unique J+ passive giving another Move +1, he has excellent mobility and decent range, as well as lots of missile mod. The J+ reactive is rather nifty, dealing a preemptive attack with good range and a status tokkou. Mag has become largely a pvp/arena unit, but he can also hold his own in PVE. G2 > G5! > G6 > G1 > G4 > G3 Pair of Jokers

Joker's Dramatic Arrest

Playing Dirty

Trick Deck (VCR)

Burst Shooter (VCR)!

Gunner -> Burst Gunner Machinist -> Machinist Oleaga Ninja -> Ninja [Black Tortoise] Maximum Bet
Missile DMG +20%
HP +70
Range +1 6 Ninja Stealth Upgrade:
MOVE +1
JUMP +1
Missile ATK +30% Thunder Units:
PDEF +20%
HP +10% Thunder Units:
PDEF +20%
HP +30%
All ATK +20% Upgrades:
Riser Bus Turbo
Illusive Lure-Blade

216

Malta 3 Vessel Shrine Maiden Important: G5 Water Free #N/A Desert Zone Severed Inheritance An odd support-oriented free unit originating in the Desert Zone; Malta may not fit every team, but she can be effective in the ones she's designed for. She feels as though she has a little bit from both of her other jobs mixed into her own kit, as well as some similar skills to other support units. And while the potency and effectiveness of these skills aren't the best, they're easily accessible thanks to her being a completely free unit. Her G2 adds skill use +1 to her Echo passive, meaning she can use Balt's Memento buff twice and have it last 4 turns a piece. After G5 her AoE buff boosts 80% Patk, 20% AGI and +100 strong vs amorphous (lasts 2 turns with Echo/G2). She can also heal her allies while removing debuffs, which is still a rather uncommon niche. Her kit also includes a weak jewel gift, a Silence/Slow skill and a fullmap attack that interrupts casting and a weak fullmap AGI buff, similar to bard's. It's worth noting that her leaderskill and the EL version can be useful, as it applies to all units from the Desert Zone. G5 > G2! > G6(lv4) > G3 > G1 > G4 Long Journey's Headpiece (Free) Vessel Shrine Maiden Professor -> Professor [Aid] Bard -> Twilight Bard 6 Echo Upgrade:
Skill Use Count +1
Buff Duration Cast on Self +1 Desert Zone:
HP +30%
Strike ATK +20%
Pierce ATK +20% Desert Zone:
HP +30%
Strike ATK +20%
All ATK +20% Upgrades:
[Radiant Spirit] Purify Body
Medical Shower
Twilight Poem

217

Margaret 3 Merchant [Lucky Crane] Important: 4* meme, MA Light 5★ https://www.alchemistcodedb.com/unit/margaret Envylia 3-3-2-10 Although Margaret won't be a fast caster, either in terms of cast speed or mobility, her HP is absurdly large and results in a rather durable Sage. Similarly, she won't have the most damage, but being in Light means that she can exploit elemental weaknesses well. Keep the Sage main if you need fast cast speeds, but having Merchant means she can also Poison Pill and Cure Delivery if needed while still casting spells. At this point, though, she needs EL badly. N/A Anything for You Merchant -> Merchant [Lucky Crane] Magic Swordsman -> Magic Swordsman [Fenrir] Sage -> Sage [Carnac] Lovely Merchant (JE+ upgrade to Merchant JE) Lovely Sisters
Max Jewels +100
Healing +50
MATK +150 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +15%
AGI +10%
JUMP +1 Light Units:
HP +50% Light Units:
HP +50%
MATK +10%
DEF +10% Upgrades:
Jewels Rule Everything Around Me
Fenrir Sword
Diamond Dust 1% HP per Level
5: MATK +5%
10: HP +10%
10: Dark Res +25
15: AGI +2%

218

Masamune 4 Battle-Steel Princess Fire Free https://www.alchemistcodedb.com/unit/masamune Ragna Phantom of the Alchemist With her J+, Masamune has consistently high offensive power due to high Patk and above average Agility, with some nice enemy debuffs. Also has fantastic jewel economy if you get her VCR, as well as a Charge Up—albeit an inferior one outside of PotK raids. Her preemptive counter can be a great defensive tool, with its high proc rate and ability to hit diagonally. She has the option to run Perfect Evasion, but her preemptive counter will generally do more to clear a stage and protect her by killing enemies before they can hit her Her G2 is a nice but not essential upgrade, giving a bit of HP and AGI, while her G5 is an excellent addition, making her Soldering Burst stronger, have more casts and hit at range 5. Her WA from her sword was also given increased damage and an increased patk/agi buff, making it more of a viable option, although it's still range 1. All in all, a very strong unit. G5 > G1 > G4 > G2 > G3 Master's Blade (Limited) Respite for Those Who Would Bring Disorder (Limited) Masamune Blade (Event Summon) Steel Princess' Plaited Cord (VCR) Rainbow Mana Seed (VCR) Samurai -> Battle-Steel-Princess Twin-Blade Swordsman -> Mystic Hunt TBS Dark Cavalier -> Dark Cavalier [Faust] 6 (7 in JP) Dark Wisdom Upgrade:
HP +30%
PATK +30%
AGI +5% Fire Units:
Agility +5% Fire Units:
HP +40%
Slash ATK +20%
AGI +5% Upgrades:
Soldering Burst
Mythical Beast Slash
Dark Offering 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Wind +25
15: Evasion Rate +5

219

Megistos 4 Cannon Maniac Important: J+ Thunder 4★ https://www.alchemistcodedb.com/unit/megistos Slothstein 1-4-1-6 Before his J+, Megistos is nearly worthless. After getting it, however, he becomes more worth using, with his ability to main Machinist+ while still getting good heals off with his Bishop sub due to relatively high magic from his J+. His Bombshell is also Thunder, rather than the usual Fire, which makes him an excellent choice against Water enemies in particular. Got a stat update but nothing really changed. Can run his Scorpion JE sub for permanent missile attack power buffs (up to 75 Missile after G5). G2 > G5! > G1 > G4 > G3 Crafter -> Machinist+ Bishop -> Bishop Baptism Gunner -> Gunner [Scorpion] 7 Booster +2 Upgrade:
AGI +20%
Range +1
Strong vs Water +30%
Missile ATK +20% Missile ATK +20% Missile ATK +30%
Thunder Attacks +20% Upgrades:
Plasma Burst
Tri Shining
Accelerated Shot 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Water +25
15: DEX +10%

220

Mei Fang 3 Martial Master [Dark Tinker] Important: JE Thunder 5★ https://www.alchemistcodedb.com/unit/meifan Greed Dike 3-3-3-9 Mei Fang is a very hard hitting unit who specializes in anti-Machine damage. Unfortunately, the Martial Master kit isn't amazing outside of each version's respective niche, but she makes up for it with very high Patk. Unfortunately lacks a Charge Up to supplement her fairly high consistent damage and is outshone by some other Physical damage dealers in her element, but still a very effective unit. Has a good Thunder LS for people who lack Orion/Sharon/Judith. Her memento and VCR are nice, but ultimately not huge upgrades. Her G2 now enhances her reactive ability and her MA now gives a bit of initial jewels. The cast time on her VA from her memento was removed and the jewel cost was lowered. An excellent upgrade. Her meme was also buffed to add a bit of Thunder all atk. G2! > G6(Lv4) > G5 > G1 > G4 > G3 Halloween Panic Martial Master -> Martial Master [Tinker] Thief -> Shadow Assasin [Night] Dark Cavalier -> Dark Cavalier [Jaeger] Thick as Thieves
PATK +100
HP +500
Enhances "Roundhouse Block" 6 (7 in JP) Overdrive Upgrade:
PATK +60%, MATK +50%
MOVE +1
PDEF -25%, MDEF -25% Thunder Units:
HP +50% Thunder Units:
HP +50%
All ATK +20% Upgrades:
Anti-Tech Palm
Assassin Blade - Charm
Death's Domain 1% HP per Level
5: PATK +5%
10: Slash Res +5
10: Strong vs Water +25
15: Pierce Res +5

221

Meily 3 Bishop [Baptism] Important: JE Thunder 1★-3★ https://www.alchemistcodedb.com/unit/meily Lustburg 2-3-2-10
1-5-1-5 A surprisingly strong thunder mage, hampered only by her low AGI. Maxed out, she easily crests 1k MATK, with an upgraded thunder nuke from G5 as well. Otherwise, she plays pretty much like any other Sage, although you can also run her as a Bishop with Sage sub (or vice versa) for healing options without any loss of MATK. G2 > G5! > G1 > G4 > G3 Mage -> Sage [Monolith] Priest -> Bishop Mysterion Bishop -> Bishop Baptism 6 Magic Up +2 Upgrade:
MATK +40%
Hit Rate +5%
Buffs Many Abilities Thunder Units:
MATK +30% Thunder Units:
MATK +20%
All ATK +30%
HP +20% Upgrades:
Thor Impulse
Shining Try
Salvation

222

Melda 3 Beast Tamer+ Fire 4★ https://www.alchemistcodedb.com/unit/merda Saga Region 1-5-1-4 With her J+, Melda actually has fairly good damage. Now that she has her Blademaster JE she has a viable Patk passive that doesn't hinder her AGI so severely. While her mixed scaling holds her back, her Patk and kit are good enough that she's actually worth using. Her kit gives her some long range attacks, along with more self sustain, a stat steal, and an on-element skill. Not amazing, but she has her uses. Her G5 heavily upgrades her main nuke, giving it a much higher modifier and 2 more charges along with Wind Exploit. G5! > G2 > G1 > G4 > G3 Decompressing at Day's End Fluffy Tiger Plush (VCR) Beast Tamer -> Wild Beast Tamer Empress Thief -> Shadow Assassin [Night] Samurai -> Blademaster [Clouds] 6 (7 in JP) Harmonic Evolution Upgrade:
AGI +20%, JUMP +2
Initial Jewels +40
PATK +15% Fire Units:
PATK +20% Fire Units:
HP +30%
Fire Attacks +20%
PDEF +20% Upgrades:
Towering Rage
Assassin Blade - Charm
Fan Blade - Razor's Determination 1% HP per Level
5: PATK +5%
10: Strong vs Wind +40
15: PATK +5%

223

Melia 4 Professor [Honey] Important: Natalie VCR Wind 1★-3★ https://www.alchemistcodedb.com/unit/melia Saga Region 1-1-3-9 Melia can function well as a veiler, running with the Professor [Honey] JE. This gives her strong charm/bind skills along with the usual Vaccine, but importantly, she can Vaccine the party and then spend a few turns tossing out map-wide buffs with Bard sub. She can also run Natalie's VCR for another buff duration +1, making her bard buffs last for 3 turns between that and Echo. Her G2 gives her a bit more speed to stack those buffs as well as Move +1. G5 gives a rather nice upgrade to her charm skill, giving charmed units +100% patk/matk buff while charmed. Her G3 is rather interesting, as it grants Healing Power +50, which can come in handy from time to time. G2! > G5 > G6(Lv4) > G3 > G1 > G4 Priest -> Bishop Sacrament Bard -> Twilight Bard Chemist -> Professor [Honey] 6 Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
AGI +10%, MOVE +1 Wind Units:
MATK +20% Wind Units All ATK +20%
Healing +50% Upgrades:
Grace Cycle
Twilight Poem
Mad Love-Liquid

224

Meliodas 2 Dragon Sin Dark Collaboration https://www.alchemistcodedb.com/unit/ts-melyodas Other Source:
Seven Deadly Sins Good mobility and high stats let Meliodas do high damage right from the start, with access to a very nice Charge Up on his main job set. His other jobs are a mixed bag, with Dark Cav offering the usual Overdrive passive, while Dragon Cav lets him... jump? Thankfully his main job is very strong, with nice AOEs and a dark res down to boost up his own and others damage, and his Transform is help as well, swapping in a full heal and some nice multi-hit dark moves. To get the most benefit, ensure you play manually so that you can keep an eye on his jewels and enjoy the transform ability. G2 > G5 > G7 > G6 > G1 > G4 > G3 Legendary Knights (Event)

Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against The Ten Commandments (Limited)

Balor's Evil Eye (VCR)
Seven Deadly Sins Wanted Posters (VCR)
Demon Sword Lostvayne (Event)
Spell Sphere (VCR) Dragon - Sin Dragon Cavalier -> Dragon Cavalier [Rudra] Dark Cavalier -> Dark Cavalier [Espion] 7 (6 in JP) Overdrive Upgrade:
PATK/MATK +60%
PDEF/MDEF -25%
Jewel Auto Charge +5 Dark Units:
HP +30%
PATK +20%
MATK +20%
Stop Res +30% Dark Units:
HP +30%
PATK +20%
All ATK +20%
Stop Res +30% Upgrades:
Raid Strike
Dark Bringer
Rudra Cross 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Light +25
15: PATK +5%

225

Melty Melromarc 2 Second Princess Melromarc Important: Meme Water Free https://www.alchemistcodedb.com/unit/sb-melty Foreign World The Rising of the Shield Hero One of the best free units to date; Melty is no slouch and is very worth the time it takes to grind her shards. She has a small chargeup that also lowers her cast time. This can last for 2 turns if you have her limited memento at MLB. The MLB meme also gives her a Matk power per-turn snowball. She can also run chrono sub for support. She also has a single target veil for some utility, as well as an elemental res and strong vs undead aoe buff. Melty has a weak fullmap attack that lowers fire enemy patk. She can lower CT with one of her spells as well, making her a great discount option over Merlinus in raids. She has a few multi-hit spells, including her MA, which also pushes enemies back, which can always come in handy for breaking shields. Her G2 adds 10% AGI and a bit more matk to her sage passive, very important as she's not very fast. G5 removes the casting speed from her Aqua Strike and makes it only hit enemies, while also increasing its range and AoE. A VERY important buff. Overall a very straight forward water mage with high Matk stats and a decent kit, that you won't regret investing in. G5 > G2 > G6(Lv4) > G1 > G4 > G3 Second Princess' Wish (Limited) Second Princess' Ribbon (VCR)

Jade Bracelet (VCR)

Amber Hairpin (VCR)

Second Princess Melromarc Sage -> Sage [Carnac] Chronomancer Chronomancer (Trickster) 6 (7 in JP) Magic Up +2 Upgrade:
MATK +20%
AGI +10%
Hit Rate +5% Water:
HP +30%
MATK Power +20%
MDEF +20% Water Units:
HP +30%
All ATK +20%
MDEF +20% Upgrades:
Aqua Strike
Diamond Dust 1% HP per Level
5: MATK Power +5
10: Cast Time -10, Strong vs Fire +25
15: AGI +2%
20: Cast Time -10, Water Shell

226

Merlin 2 Boar Sin Dark Collaboration https://www.alchemistcodedb.com/unit/ts-merlin Other Source:
Seven Deadly Sins A mage with pretty high stats thanks to G7, Merlin brings a straightforward damage-dealing kit. Some mild statuses help, and a nice reactive that reduces AOE damage for herself and nearby allies, but is hampered by having no real support in her kit and her damage mods remaining rather low. On top of that, she has pretty mediocre cast times and needs G2 to speed that up, still casting on the slow end. Compared to other Dark magic-type units, her high stats don't compensate. G2 > G5 > G7 > G6 > G1 > G4 > G3 Holy War of the Seven Deadly Sins (Limited)

Eternal Heroes of Liones (Limited)

The Princess Against the Ten Commandments (Limited)

Morning Star Aldan (Event)
Seven Deadly Sins Wanted Posters (VCR)
Balor's Magical Eye (VCR)
Vanyas Ale (VCR)
Spell Sphere (VCR) Boar Sin Priestess -> Priestess [Oracle] Battle Mage -> Battle Mage [Shade Form] 7 (6 in JP) Sorcery Pair Upgrade:
MATK +40%
MDEF -25%
Cast Time -20
HP +10% Dark Units:
HP +40%
MATK Power +30%
Sleep Res +30% Dark Units:
HP +40%
All ATK +30%
Sleep Res +30% Upgrades:
Caliginous Zone
Darkness Chant
Purification of Sin 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Light +25
15: MATK +5%

227

Merlinus 2 Disingenuous Hero Water Collaboration https://www.alchemistcodedb.com/unit/cry-merlinus Other Source:
Crystal of Re:union An extremely powerful water mage, Merlinus is very good at killing Fire units and pretty great at killing other things too. Although Bard might seem odd, until she's enlightened she can use the Echo passive to increase the duration of her Magic Vacuum buff. After maxing the Sloth gate, this can be exchanged for her recommended build easily since her tempo doesn't require her buffs to last 3 turns. Note that Bard sub also lets her buff the entire party and is a viable alternative. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Thy Noble Name (Event) Crimson Crystal Cane (Event)

Pangu's Dragon Talon (VCR)

Disingenuous Hero Bard -> Daylight Bard Dark Cavalier -> Dark Cavalier [Espion] 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%, PDEF/MDEF -25%
Strong vs Fire +20%
Buff Duration +1 Water Units:
HP +50%
MATK +30%
MDEF +20% Water Units:
HP +50%, MATK +30%
MDEF +10%
DEF +10% Upgrades:
Shall I Cool You Off?
Light of Dawn Poem
Dark Bringer 1% HP per Level
5: MATK +5%
10: Silence Res +30
10: Strong vs Fire +25
15: MATK Power +5

228

Mia 3 Nightmare Witch Important: Memento Dark 4★ https://www.alchemistcodedb.com/unit/mare Wratharis 3-1-1-10 With her J+, Mia is a very mobile Sage who can do respectable damage. Her Enlightenment helps her as well with more bulk and another Move, but her memento provides the biggest boost with a great deal of HP and MATK. On top of that, it provides her with a great instacast Dark AoE, which she very much needs due to her Cast Time issues. Her VCR is very helpful as well, giving her extra MATK Power along with an extra Jump to compliment her high Move. Unfortunately, her slow Casting has caused her to fall off over time. Still has her niche as a highly mobile mage, but can be clunky and difficult to use. G2! > G5 > G6(Lv4) > G1 > G4 > G3 I'll Protect You! Shadow Messiah's Bonds (VCR)

Cloak of Wrath (Event)

Mage -> Nightmare Witch Bishop -> Bishop Sacrament Ninja -> Ninja [White Tiger] I can do it too! (Unreleased)
MATK +100
AGI +10
Stacking buff of MATK Power +5 on kill (by self or ally) up to 10x 6 (7 in JP) Magic Up+2 Upgrade:
MATK +15%
Hit Rate +5%
MATK Power +20
MOVE +1 Magic DMG +20% Magic ATK +30%
Dark Attacks +20% Upgrades:
Lonely Nightmare
Flowing Cicada
Grace Cycle 1% HP per Level
5: MATK +5%
10: Paralyze Res +30
10: Strong vs Light +25
15: MATK Power +5

229

Mianne 4 Sage [Carnac] Fire Free https://www.alchemistcodedb.com/unit/miannu Envylia Soul Call:
Mianne Edition Mianne is just not worth your resources or time. She finally has 5 gates of EL, and can make a decent healer with her G2, but that's about all she can do. She's still heavily outclassed by so many other units. Do her event for free gems and then forget she exists. G2! > G5 > G1 > G4 > G3 Priest -> Bishop Mysterion Mage -> Sage [Carnac] Bishop -> Bishop Sacrament 6 (7 in JP) Magic Up +2 Upgrade:
MATK +12%
Hit Rate +5%
Healing +100% MDEF +10% HP +20%
MDEF +20%
Fire Skill Dmg Reduction +10% Upgrades:
Salvation
Diamond Dust
Grace Cycle 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Wind Res +25
15: AGI +2%

230

Michael 4 Superior Scholar Water 1★-3★ https://www.alchemistcodedb.com/unit/michael Lustburg 3-2-3-1 While Michael's jobs look good on paper—Professor+ with Chronomancer—he doesn't perform very effectively. His incredibly low agility holds him back a lot, since he lacks any Master Ability or relevant Memento to boost it. Carnac does allow him to be run as a nuker, but he's unlikely to be very effective due to average Matk and still horrendously low Agility, along with lack of Cast Time reduction. Still best run as a very, very poor man's Elizabeth. G1 > G2! > G5 > G4 > G3 Mage -> Sage [Carnac] Chemist -> Professor+ Chronomancer -> Chronomancer [Imposter] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
AGI +7%, Cast Time Ratio -20% Magic ATK +10% Magic ATK +30%
Water Units All ATK +20% Upgrades:
Diamond Dust
Voltage Syrup
Weighted Black Hole 1% HP per Level
5: AGI +2%
10: MATK +5%
10: Fire Res +25
15: Max Jewels +10%

231

Mielikki 3 Astral Witch Light 5★ https://www.alchemistcodedb.com/unit/mielikki Lustburg 4-3-2-4 Finally Enlightened, Mielikki combines her unique skills from her J+ with some of the fastest casting in the game, resulting in a support-focused magic unit. Her G5 boosts her unique anti-accuracy skill, while her G2 increases her durability and overall damage. While her damage and team usefulness is not as strong as the comparable Emmel, she fills a good role in both killing enemies and keeping the team alive. Particularly useful if you're using her with units that have pre-emptive counters. G5 > G2! > G1 > G4 > G3 Enchanter -> Null Enchanter Mage -> Sage [Monolith] Bishop -> Astral Witch Atachi's Will
Max HP +200
2/3 Max Charge Time 5 (7 in JP) Swift Charge Upgrade:
HP +15%
MATK +15%
Cast Time Ratio -33% Light Units:
PATK +20%
Charge Time
Reduction -5% Light Units:
HP +40%
All ATK +20%
Charge Time Ratio -10% Upgrades:
Null Wave
Thor Impulse
Crystal Ray 1% HP per Level
5: MATK +5%
10: Disable Support Res +30
10: Strong vs Dark +25
15: Max Jewels +10%

232

Mikasa 4 Scout Member Water Collaboration https://www.alchemistcodedb.com/unit/aot-mikasa Other Source:
Attack on Titan A bulky, mobile, hard hitting attacker with her main job, she can go Berserker to do massive damage, especially in raids. Her unique reactive can give her a great patk boost and do a lot of damage, which will sometimes be worth trading out her jewel economy for. Although most of her best skills are anti-Giant, she brings AOE Silence and a team heal. The fact that many of her skills also Crit work well with her naturally high Crit rate. Her G2 provides a massive boost to her damage, and should be maxed if you plan to use her. G2 > G1! > G3 I Won't Surrender to the
Flames of Vengeance (Limited)

Victorious Crimson Arrow (Event)

Mikasa's Scarf (Event)

Omni-directional Mobility Gear (VCR)

Scout Regiment Emblem (VCR)

Scout Member (Mikasa) Warrior -> Warrior [Titan] Berserker 3 (6 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +50% Water Units:
HP +40%
PATK +40%
Strong vs Titans +20% Water Units:
HP +40%, PATK +20%
All ATK +20%
Strong vs Titans +20% Upgrades:
Reverse Grip Slash - Water
Revenge Crush
Shiva's Imperial Wrath

233

Mikoto 4 Priestess [Oracle] Important: JE Water 5★ https://www.alchemistcodedb.com/unit/mikoto Wadatsumi 3-3-3-2 Mikoto is kind of strange because I don't really understand what the point of Priestess is from a PvE standpoint. Destroying jewels
is a very niche role, considering a lot of troubling enemies have very large jewel pools that aren't affected by -10 jewels. Her map
wide charm is assuming all enemies can be charmed. Her MA is nice for the chance to charm on all attacks and reduced jewel cost, and it adds +150 luck to her Purify Space passive. Her G2 gives some more offensive power and makes the priestess reactive react to skills, making it actually useful. And her G5 lets her possibly do respectable damage, though you wouldn't really use her for that. G2! > G6(lv4) > G5 > G1 > G4 > G3 Priestess -> Priestess [Oracle] Ninja -> Ninja [White Tiger] Valkyrie -> Fallen Valkyrie Oracular Future
Jewel Cost -5
Purify Space Upgrade -
150% LUCK
HP +300, Charm +20 6 Ninja Stealth Upgrade:
MOVE +1
JUMP +1
Magic ATK +20%
Sacrifical Protection Upgrade Water Units:
HP +50% Water Units:
HP +50%
All ATK +20% Upgrades:
Purification of Sin
Flowing Cicada
Battle Spear - Brunhilde

234

Milim Nava 1 The Destroyer Light Collaboration https://www.alchemistcodedb.com/unit/tsp-millim Other Source:
That Time I Got Reincarnated as a Slime A great addition to the Light roster. MIlim is a very mobile, quick strike (and kinda also magic) unit with great jewel economy. She's swimming in snowballs, having a passive that gives the same Patk boost as Overdrive, while also giving an on-attack AGI/Auto Jewel Charge snowball (and later adds 30% hp with G2). She also gets a Patk/Pdef infinite stacking on-kill snowball, which she can trade for the upfront Patk from her Rakshasa passive when necessary. She has 3 great reaction options and none of them are the wrong choice. An interesting part of her kit is that most of her attacks scale up in damage the more jewels she has, which works well with her auto jewel charge and rakshasa reactive. She has very high PAtk, high HP, good AGI, a basic 3x chargeup, access to teleporting attacks and big AoEs, and access to pure patk scaling Strike and Magic attacks. Her memento is generic but nice, giving -15 jewels spent at MLB and a VA that reduces jewels spent for 3 turns. An excellent PVE unit that could even find a place in Raids. G5 > G6(lv4) > G2 > G4 > G3 > G1 Impact of the Otherworldly Picnic (Limited) Slime Plush (VCR)

Milim's Cape (Event)

The Destroyer Dragon Cavalier -> Dragon Cavalier [Garuda] Light of Dawn Rakshasa 6 (7 in JP) Playtime Upgrade:
HP +30%
PATK +50%
AGI/Jewel Auto Charge buff when attacking (stacks 10x) Light Units:
HP +20%
PATK +40%
Strike ATK Power +20%
Jewels Obtained +10 Light Units:
HP +20%
PATK +40%
All ATK +20%
Jewels Obtained +10 Upgrades:
Drago Shine
HP Drain +2
Tyranny of Rakshasa 1% HP per Level
5: HP +10%
10: PATK +5%, Strong vs Dark +25
15: HP +10%
20: AGI +2%, Long Xinghui Yan

235

Milis 4 Ranger [Lupus] Wind Free https://www.alchemistcodedb.com/unit/milis Saga Region Sweet Aspirations What seems like a good combination is quickly tarnished by very lackluster stats across the
board. As a ranger, Milis is very slow, having AGI that could be comparable to Zangetsu (who
loses 20% of his AGI running Single Blade). Her PATK and DEX are lower than Seida's when
Seida is 60 and Milis is 85, and Almira at 75 will do more damage than her at 85. Skip her. G2 > G1 > G3 Hunter -> Ranger [Serpent] Magic Swordsman -> MS [Sylphide] Ranger -> Ranger [Lupus] 7 (Lvl 20 spirit gear in JP) Deep Focus Upgrade:
Missile ATK +20%
Hit Rate +10%
HP +15% Saga:
DEF +20%
HP + 10% Saga Units:
HP +30%
PATK +20%
PDEF +20% Upgrades:
Shackle Rain
Sylphide Sword
Cerberos Rain 1% HP per Level
5: PATK +5%
10: Missile ATK +5, Strong vs Thunder +25
15: Missile ATK Power +5
20: AGI +2%, Phantom Water Lizard

236

Minario 2 Pure Water Gall Shooter Water Genesis https://www.alchemistcodedb.com/unit/minario Slothstein Event Farm only
Genesis 3 Part 2
Hard Stage 2, 4, 5
Low drop rate An interesting anti-magic missile unit, Minario dominates when faced with spellcasters and high Matk units. He can extend casting speed of enemies, inflict a powerful blind (and thanks to his G5, halve the AGI of enemies inflicted with this blind). He can inflict daze, bind, and silence as well and has a tokkou for units inflicted with any status. This makes him quite a pvp-oriented unit, as he cant really make use of his kit and tokkou in most PVE content. He also has a skill that's based on the targets Matk stat, which can do insane damage. He also has a turn-based Missile Atk snowball. His VCR gives him some nice stats and an odd long-range rateheal and small CT buff. While his memento is just okay outside of giving him a small charge up that also raises his range by 3. His Spy JE and G5 give him access to a possible -75 water res down for raid content. A unique unit who excels in his niche but is a bit awkward to use outside of that. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Prepare to Intersect (Limited) Aras Handgun (VCR) Pure Water Gall Shooter Ranger -> Ranger [Falcon] Spy -> Spy [Obscure Mist] 6 (7 in JP) Eagle Eye Upgrade:
AGI +10%
Missile ATK +10%
Range +2 Water Units:
HP +30%
Missile ATK +50%
Evasion Rate +10% Water Units:
HP +30%
Missile ATK +30%
All ATK +20%
Evasion Rate +10% Upgrades:
Circling Comet
Arrow Rain
Summon Toad Tide 1% HP per Level
5: Evasion Rate +5
10: DEX +5%
10: Strong vs Fire +25
15: AGI +2%

237

Minerva 1 Damage Alchemia Virtuoso Important: J+ Light Global Original https://www.alchemistcodedb.com/unit/gl-minerva Lustburg Event Farm Only Minerva is a respectable damage dealer but is prized for her unique support skills, offering a 1-hit barrier as well as an HP-based shield. Her G2 grants skill use +1, but it's on a passive she doesnt really want to use. Her reactive remains very strong, compensating for her moderate HP. Her Gate 5 upgrade brings her a (fairly low) magic res down debuff on her full map attack. And her memento gives her another skill use and a nice turn-based snowball. Her J+ fixes her base stats to help with her scaling, and gives her a very strong instacast spell that ignores def. Her shields and buffs are also upgraded, making her a powerful support who's also able to simply stack her own buffs to turn herself into a top tier attacker. G5! > G6(Lv4) > G1 > G4 > G2 > G3 An Eggstraordinary Discovery (Limited)! Illuminator (Event)

Experimental Serum XV-28 (VCR)

Prodigious Savant -> Alchemia Virtuoso Battle Mage -> Battle Mage [Luminous Form] Magic Meister -> Magic Meister [Symphony] 6 Physical Charge Upgrade:
HP +20%
Dark Res +30%
Skill Use Count +1 Light Units:
HP +30%
MATK +20%
Evasion +5% Light Units:
HP +30%, Magic ATK +20%
Evasion +5%
All DEF +10% Upgrades:
Alchemia Overload
Saint's Chant
Seti Bullet

238

Minerva (POTK) 1 Cipherspear Princess Important: VCR Thunder Collaboration https://www.alchemistcodedb.com/unit/pok-minerva Other Source:
POTK/
Shinobi Nighmare The first of our dragon-riding Ancient Killers, Minerva is a Thunder pierce unit with excellent mobility, good speed and a nifty CT mechanic. She's a mounted unit so she starts off with 99 Jump and 5 move, but gains another +1 Move (and +30 Pierce Atk) from her unique passive. The first thing to note about her (and her dragon-riding counterparts) is that she will get a bonus turn when she kills a unit using any of the skills from her main kit. This allows her to share the crown with our other Minerva as one of the best map clearers in PVE (especially for getting shorter auto-repeat times). She has some interesting AoEs, some teleporting attacks and a small Patk/Agi chargeup on one of her skills. Her shared meme with Hercule gives her a small auto jewel charge, but you will find yourself auto attacking for jewels often, so you may want to throw some Jewels Obtained on her gluttony rune. Her VCR is very important for its Patk/AGI kill snowball. Her reactive also has a Pierce Atk snowball and her Meme gives a small Pierce Atk/Slash res buff for the first three turns. She also has a situational passive to raise Reaction Block and slash res for the first 5 turns. An excellent PVE unit who can dish out decent numbers once she gets the ball rolling. G2 > G5! > G6(Lv4) > G4 > G1 > G3 Guidance of Wisdom, Light of Hope (Limited) Cipherspear Oath "Divine Punishment" (Event)

Ancient Sign (VCR)

Cipherspear Princess Valkyrie -> Fallen Valkyrie Dragon Cavalier -> Dragon Cavalier [Vritra] 6 (7 in JP) Armor of Einherjar Upgrade:
Pierce ATK Power +15%
PATK/PDEF/HP/Jump Res +15% Thunder Units:
HP +50%
PATK +20%
Pierce ATK +20%
Strong vs Water +10% Thunder Units:
HP +50%
PATK +20%
All ATK +20%
Strong vs Water +10% Upgrades:
Zero Style - Beyond Reason
Battle Spear - Brunhilde
HP Drain +2 1% HP per Level
5: PATK +5%
10: PATK +5%
10: Strong vs Water +25
15: Slash Res +5

239

Mira 1 Damage Intemporal Alchemist Fire Genesis https://www.alchemistcodedb.com/unit/st-mela Lustburg Event Farm Only
Genesis Hards:
2-1-3, 2-2-1, 3-1-2
Low drop rate Mira is a strong support-damage hybrid, more inclined towards damage than her counterpart, Nyx. Her extremely high Matk allows her to do great base damage, along with good modifiers and her CT-modifier. For further damage, you can use her snowball from J1, though Swift Charge is better if you're bringing her along for support. Her VCR gives her a huge Agility boost turn 1 as well as a good nuke and all around good stats. Essentially a Chrono with damage potential, she can even nullify CT changes map-wide. Slots well into most teams; especially good with Letitia. Her gate 2 gives her a Matk snowball on sorcery pair. It stacks on enemy kills, unlike her turn-based snowball, so it's not quite as potent if she's facing tough enemies. Her summer meme gives her a nice buff duration +1 at MLB, which pairs well with the Matk Power "charge up" from one of the two vision abilities. The VCR also gives her another attack that has a follow-up attack. It's a decent but not essential upgrade. G1 > G5 > G2 > G6 > G3 > G4 To Bridge the Times (Limited)

Instant Blastoff Splash! (Limited)

Kairos Sphere (VCR)
Summery Bikini (VCR)

Clockwork Planetarium (Event)
Magic Rod Libra (Event)

Intemporal Alchemist Enchanter -> Raging Fire Enchanter Battle Mage -> Battle Mage [Blaze Form] [Inferno] Apostrophe
Fire Mag ATK on units within area
& inflicts Stop if target has Quicken &
if target survives attack, bestows
Quicken on self 6 Sorcery Pair Upgrade:
MATK +7% (stacks on enemy kills)
MATK +40%
MDEF -25% Fire Units:
HP +40%
MATK +20%
Charge Time -10%
Delay Res +30% Fire Units:
HP +50%
MATK +30%
Charge Time Ratio -10%
Delay Res +30% Upgrades:
Space-Time Manipulator - Needle of Red
Wind Enchantment
Cardinal Sign

240

Mirianne 3 Dark Disaster Necromancer Dark 4★ https://www.alchemistcodedb.com/unit/mariannu Wratharis 3-3-2-4 With Dark's only other Merchant being a limited unit, Dark Yomi, Mirianne can be incredibly useful in a support role. She can also debuff Dark Resistance with her Necro JE, and can do some damage as well. Elizabeth's 4 star memento also gives her a great deal of agility, making her somewhat fast. Unfortunately, she lacks the damage to really compete with Dark's rather stacked roster, but she's still a great option on any Dark team for the Dark Resistance debuff. G5 makes her a bit more useful as a merchant, upgrading the jewel regen, range, and greatly boosting the casting speed of her auto jewel charge buff. On her neco main she gets a slight boost to Fatal Malady, adding a -30 light all damage debuff on light enemies. Both skill upgrades fit nicely into her raid support kit. Her DC JE gives her 2 great patk passives, making her a bit better as a damage dealer. G5! > G2 > G1 > G4 > G3 No Pain, No Gain Cloak of Wrath (Event) Necromancer -> Dark Disaster Necromancer Dark Knight -> Dark Cavalier [Faust] Merchant -> Merchant [Lucky Crane] 6 (7 in JP) How's Business? Upgrade:
Initial Jewels +25%
HP +15% Dark Units:
HP +20%
Jewels Obtained +5 Dark Units:
HP +40%
Dark Attacks +20%
Jewels Obtained +5 Upgrades:
Fatal Malady
Dark Offering
Jewels Rule Everything Around Me 1% HP per Level
5: AGI +2%
10: HP +10%
10: Strong vs Light +25
15: AGI +2%

241

Miuna 2 Master Blacksmith+ Fire Sacred Stones https://www.alchemistcodedb.com/unit/miuna Slothstein 1-5-1-6 Miuna gets a large upgrade with Master Blacksmith+, giving her a very large boost of agility, and turning her buffs into 5x5 AoEs.
The high agility synergizies very well with her buffing playstyle, because her buffs stack. On top of this, she has very respectable
double fire element damage, and can get very tanky with the combination of both defensive passives from J1 and J3, and Holy
Guardian Stance +2. Miuna recently recieved some skill buffs. Her Gear Ability now grants a massive Auto Jewel Charge, which completely fixes any jewel issues she might have. And her Patk/Pdef and Matk/Mdef AoE buffs now last for six turns, making her a pretty nifty raid support unit. Her Slash/Strike res debuff attack is now also stackable 2x for a total of -50 Strike/Slash res. Her G2 is also significantly better now, also granting Initial Jewels and Patk. G5 > G2! > G6(lv4) > G1 > G4 > G3 Hephaestus Hammer (Free) Master Blacksmith -> Master Blacksmith+ Thief -> Shadow Assassin [Night] Holy Cavalier -> Holy Cavalier [Pieta] 6 Impregnable Fortress Upgrade:
PDEF +20%
HP +40%
Initial Jewels +10%
PATK +30% Fire Units:
PATK +30%
All ATK +10% Fire Units:
PATK +40%
All ATK +20%
DEF +10% Upgrades:
Blaze IV - Secret Edge
Assassin Blade - Charm
Battlefield Seraph

242

Mizuchi 4 Ninja [Vermilion Bird] Water 1★-3★ https://www.alchemistcodedb.com/unit/mizuchi Wadatsumi 3-1-3-1 An alright ranger with good mobility. Mizuchi doesn't stand out as being particularly strong, fast or having very long range. So his only real niche is as a ranged attacker who can make up for his average range by being able to walk very far and climb very high. G2 > G5 > G1 > G4 > G3! Hunter -> Ranger [Serpent] Thief -> Shadow Assassin [Night] Ninja -> Ninja [Vermilion Bird] 6 Stealth Upgrade:
MOVE +1
JUMP +2
PATK +15% Slash ATK +10% Slash ATK +30%
Water Units All ATK +20% Upgrades:
Shackle Rain
Assassin Blade - Charm
Rising Cicada

243

Moa 2 Mad Cupid Imp: VCR Light 5★ https://www.alchemistcodedb.com/unit/more Lustburg 4-3-2-8 Like most Rakshasas, Moa has a huge amount of HP and low starting jewels. Her usual playstyle is to tank some hits, and then launch into her jumping Guts skill, Athena Onslaught, followed by Lugh's Destructive Arm to heal her back to full. Having dead ally scaling does mean her damage is limited on a full team, but she brings more skills compared to other rakshasas and her memento gives her an amazing VCR and a handy skill. G5 > G2 > G6 > G1 > G4 > G3 Attack of the Mad Cupid (Limited) Mittens of Binding Ties (VCR) Light of Dawn Rakshasa -> Mad Cupid Wild Beast Tamer -> WBT [Saber-Toothed Tiger] Warrior -> Warrior [Titan] Law of Love
Strike ATK Power +20
Healing +30
Permanently increases HP by 10% when damaged (stacks 5x) Hermes Flash
Light Strike ATK on units within area that increases in strength according to number of dead allies & absorbs Jewels & moves target units 2 sq back 6 (7 in JP) Chopping Spirit Upgrade:
HP +35%
PATK +20%
Strong vs Male Units +30% Light Units:
HP +50%
PATK +30%
Strong vs Dark +20% Light Units:
HP +50%
All ATK +20%
PATK +10%
Strong vs Dark +20% Upgrades:
Cycle of Rakshasa
Colossal Rage
Revenge Crush 1% HP per Level
5: Strike ATK Power +5
10: Strike ATK Power +5
10: Strong vs Dark +25
15: HP +10%

244

Mocca 2 Alize Wind Lancer Wind 5★ https://www.alchemistcodedb.com/unit/moca Saga Region EX 4-3-3-3 (1/day)

Limited Summon
from Memento

Another pierce unit in wind, Mocca brings solid damage and mobility. There are quite a few other strong Wind pierce units, with Ramses, Cordelia, and Leoniaz all potentially fitting that role in a party. While Mocca is faster than those units and has very good move, her biggest advantage is in reducing wind resistance to increase the party's damage overall. She is otherwise hamstrung by having all pierce jobs without any real damage modifiers to compete with the top damage dealers. G1! > G4 > G5 > G3 > G2 Wrapped in a Warm Breeze (Limited) Helix Wind Wolf Spear (VCR) Alize Wind Lancer Valkyrie -> Fallen Valkyrie Dragon Cavalier -> Dragon Cavalier [Garuda] Awakening of Wija (Unreleased)
Pierce ATK Power +15
Critical Damage Rate +10
Strong vs Amorphous +50
Skill Use Count +1 Stormwolf Bite
Wind Pierce ATK on units within area & lowers Wind Res for three turns (stackable up to 3x) 6 (7 in JP) Armor of Einherjar Upgrade:
HP +20%, PDEF +15%
JUMP Res +15%
Pierce ATK +20% Wind Units:
HP +40%
Pierce ATK +40%
Strong vs Amorphous +20% Wind Units:
HP +40%
All ATK +30%, Pierce ATK +10%
Strong vs Amorphous +20% Upgrades:
Graceful Air Raid
Battle Spear - Brunhilde
HP Drain +2 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Thunder +25
15: HP +10%
20: AGI +2%, Meteor Wind Wolf

245

Monzein 1 Benevolent Thunderlord Important: VCR Thunder Sacred Stones https://www.alchemistcodedb.com/unit/monzein Envylia 2-4-1-2 With his J++, Monzein's gimmick of sacrificing his HP to go Super Saiyan is bigger and better than ever! Speaking of that Super Saiyan mode; it's now a teleporting attack, and, crucially, with his G5 it now lasts for five turns while reducing his jewels spent by 75%! This is a massive boon, as his mobility and jewel economy were by far his biggest issues. His new memento also gives 5 Auto Jewel Charge at MLB, but its mostly for the very strong Diamond 5 VA that it has, which grows stronger at low HP and grants Guts for a turn. It also gives him a tasty VCR that makes him immune to statuses and grants 50% reaction block while at low HP (plus it has a nice HP/Patk/Slash buff when used alongside his Axe). He also gains the "follow-up" attack mechanic on a few of his skills, granting a subsequent AoE hit if he defeats an enemy with them. He is very tanky and now has a nice AoE that raises slash res and also makes him the forced target. There are even a few combo-like skills that change into better versions of themselves upon follow-up uses. He gains a new passive that's strictly better than his G2, and then has the choice of running a 60% physical shield for the first three turns of battle, or his G2 for permanent bulk. He also has two great reactives that heal him in Garuda Charge from G5 and his unique reactive, which can hit diagonally. G5 > G6! > G1 > G4 > G2 > G3 To Do What's Right

Final Chivalry (Limited)

Shall We Brunch Again?

Novice Armor (VCR)!

Thunderlord Belt (VCR)

Steady Thunder Axe (Free)

Indomitable Axe Knight -> Benevolent Thunderlord (J++) Dragon Knight -> Dragon Cavalier [Garuda] Holy Cavalier -> Holy Cavalier [Isaiah] 6 (7 in JP) Sword-Guardian Upgrade:
PDEF +45%
HP +35%
Slash Resist +25% Thunder Units:
PATK +50% Thunder Units:
HP +20%
All ATK +20%
PATK +30% Upgrades:
Sacred Knight
HP Drain +2
Diamond Formation 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Water +25
15: Single Target ATK Res +5

246

Morrigan 1 Lady of Cinders Important: Memento Fire Global Original https://www.alchemistcodedb.com/unit/gl-morrigan Lustburg Event Farm Only Morrigan requires a lot of parts to see her max potential, offered via her J+ and her Halloween memento/VCR. Having incredibly high stats, Morrigan's J+ gives her a few nukes on her transform, and also fix her normal skills to do much better damage. Then, her Halloween memento give her yet another nuke -- this time with Alchemy Crush -- along side Skill Use +1. The VCR from this memento gives her access to a very important cast-time reduction, and although it does require her to stay next to an ally, it solves her casting issues and lets her safely cast all of her spells, including her relatively slow transform nuke. G2 > G6(lv4) > G5 > G1 > G4 > G3 Awaken to Power (Limited)! Eye of Asmodai (VCR) Lady of Cinders Summoner -> Agartha Summoner Battle Mage -> Battle Mage [Blaze Form] 6 Sorcery Pair Upgrade:
HP +10%
MATK +50%
MDEF -15% Fire Units:
HP +30%
MATK Power +50%
Max Jewels +20% Fire Units:
HP +30%
MATK Power +30%
All ATK +20%
Max Jewels +20% Upgrades:
Devouring Blaze
Ratty Ars Magna
Cardinal Sign

247

Na Zhu 1 Lion's Fanged Sword Important: VCR Wind 5★ https://www.alchemistcodedb.com/unit/naju Greed Dike EX HQ (1/day)

Limited Summon

A straight-forward PVE unit; Na Zhu's gimmick is that most of his skills get stronger the more full his HP is and he has the good jewel tempo and sustain in his kit to keep his HP high. Na Zhu boasts good bulk, decent Patk and speed, and good mobility. He has a charge up, a teleporting diamond 5 attack that raises his slash attack, another celf-centred diamond 5 AoE that gives him auto heal/jewel charge and a reactive that is based off of his Patk and drains HP. His unique passive gives him HP and Patk, but also reduces damage by 50% if he's at full hp. His memento is nice, mostly for the very large AoE attack that also lowers CT a bit. It gains skill use +1 at MLB as well, but the main draw is the VCR, which gives him a Slash/AGI/PDEF kill snowball. G2 replaces the -10 AGI on RGB with +10 slash. G5 makes his teleporting AoE stronger and gives it some more skill uses. G2 > G5! > G6(lv4) > G1 > G4 > G3 Rain Falling on the Tools Earring of First Intent (VCR)

Twin Sharp Blades Einsam (Event)

Lion's Fanged Sword Shadow Assassin -> Shadow Assassin [Darkness] Blademaster -> Blademaster [Haze] Imperial Winds - Lion
Wind Slash ATK on enemy units within area around self that increases according to how full own HP is & casts Auto Heal/Jewel Auto Charge on self for 3 turns 6 (7 in JP) Shadow Saber - Regal Garuda Blade Upgrade:
PATK +50%, Evasion Rate +5%
Slash ATK +10%
Reaction Block +25% Wind Units:
HP +50%
Slash ATK Power +20%
Disable Heal Res +30% Wind Units:
HP +50%
All ATK +20%
Disable Heal Res +30% Upgrades:
White Blade - Splendor
Assassin Blade - Null
Sealing Blade Tiger Tremor 1% HP per Level
5: PATK +5%
10: Healing +10
10: Strong vs Thunder +25
15: Healing +10

248

Naofumi Iwatani 1 Support Shield Hero Important: Meme Dark Collaboration https://www.alchemistcodedb.com/unit/sb-naofumi Other Source:
The Rising of the Shield Hero Naofumi is the first true tank to hit GL. He boasts insane bulk and virtually no offensive stats. He can get off some big damage with his MA, as it scales off of pdef, but otherwise will be purely supportive. He specializes in drawing agro from all enemies so that your allies can survive. This can be accomplished with a passive that draws agro for the first three turns of the map, or a skill that does the same thing, but costs a turn. His other pdef scaling skill can do some damage and permanently debuff patk/pdef with a disable heal curse. His memento gives him an excellent pdef/mdef/Dark snowball that stacks up to 10x when hit. His reaction will often just absorb jewels, as the -agi/all def debuff only works VS undead. He has some supportive abilities, such a single target allstat buff, a single target 5000hp shield, area atk res panels, and a big slash/missile/pierce res buff that makes allies (or enemies) lose their attack power. His G5 buffs his barrier skill to heal 40 jewels and shield him from 80% damage for one turn. G5 also gives him a reason to run WBT sub, as it buffs the AoE rage skill to give +80% pdef for 3 turns. G2 adds HP to his WBT passive, useful for when you aren't running his taunt passive. Overall a unique unit who will come in handy in many a hell stage. G5 > G6(Lv4) > G2 > G1 > G4 > G3 Light within the Shield Hero (Limited) Shield of the Four Holy Weapons (Event)

Jade Bracelet (VCR)

Amber Hairpin (VCR)

Shield Hero Wild Beast Tamer -> WBT [Stalwart Elephant] Merchant -> Merchant [Beckoning-Dharma] 6 (7 in JP) Sturdy Evolution Upgrade:
HP +30%
PDEF +20%
AGI +10%
JUMP +2 Dark Units:
HP +50%
PDEF +30%
Light Res +20% Dark Units:
HP +50%
PDEF +30%
All DEF +20% Upgrades:
Fast Heal
Overwhelming Roar
Demon's Proposal 1% HP per Level
5: HP +10%
10: MDEF +5%, Light Res +25
15: PDEF +5%
20: Single Target ATK Res +10, Curse Sacrifice

249

Nasario 4 Fresh Wind Enchanter Important: MA Wind 5★ https://www.alchemistcodedb.com/unit/nasario Northern Pride 3-4-3-6 Nasario has the benefit of being a magic caster, while also having access to the Swift Charge passive from Enchanter. Luckily for him,
Summoner is a job that is heavily is gated by very slow cast times, so Nasario will happily take advantage of Swift Charge. Magic
Swordsman gives him the HP, as well as the passive needed to help him survive better. Enchanter also gives Nasario access to
Enchanter sub, which can give him a very large 60% MATK buff before he attacks (similar to Battle Mage Drain Dimension buff). N/A Summoner -> Tir Na Nog Summoner Magic Swordsman -> Magic Swordsman [Sylpheed] Enchanter -> Fresh Wind Enchanter High Elf's Dignity
HP +400
MATK +100
Healing +30
AGI +15 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +20%
HP +10%
Enhances Beast of Light and Heavenly Palace Beast Wind Units:
Magic ATK +30%
HP +20% Wind Units:
HP +30%
Magic ATK +30%
DEF +10% Upgrades:
Crusade Judge
Sylphide Sword
Thunder Enchantment 1% HP per Level
5: MATK +5%
10: Cast Time -10
10: Strong vs Thunder +25
15: MATK +5%

250

Natalie 1 Support Scarlet Flame Medic Important: J+, Meme Wind 5★ https://www.alchemistcodedb.com/unit/natalie Envylia Babel Chronicles Natalie's J+, Scarlet Flame Medic, is an overhaul of her professor JE that focuses on adding useful side effects to the Prof kit. This, in combination with her VCR, giving +1 buff duration and a first turn AGI buff, make her one of the most effective profs. She also gains even more buff duration from her memento, along with general stats and MOVE +1, and even a powerful Pierce/Slash buff. As for the J+ itself, her vaccine now raises and heals Max HP, Trial Potion now bestows jewels and raises elemental res instead of paralyzing, and her patk/pdef buff now also raises AGI and is an AoE. She can heal in a large AoE while buffing Pdef for several turns, and she can bestow auto-heal and a 50% phys atk reduction shield for three turns. Nat can reach well above 1000 Matk, and can give herself an allstat and mobility buff for several turns, making her an offensive threat, but she'll then have to decide if she wants to sacrifice buffs for BM sub attacks. All in all, Natalie is a very useful support unit who is tough to kill and will thrive in difficult content. G2 > G5! > G6(Lv4) > G4 > G1 > G3 Fleeting Memories Reflected in Scarlet Sunlight Chemical Injector (VCR) Professor -> Scarlet Flame Medic (JE+) Bishop -> Bishop Sacrament Battle Mage -> Battle Mage [Cyclone Form] True Anatomy
HP +150
Max Jewels +40
Jump +1 The HP Genome
Heals in diamond around self
and raises PDEF for 3 turns 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
MATK +20%, AGI +7% Wind Units:
HP +50%
MATK +20% Wind Units:
HP +50%
All ATK +20% Upgrades:
Ultra Syrup
Grace Cycle
Intersecting Windstorm 1% HP per Level
5: Healing +10
10: MATK +5%
10: Thunder Res +25
15: Max Jewels +10%

251

Natsume 2 Fierce God of Black Star Imp: Meme Water 5★ https://www.alchemistcodedb.com/unit/natsume Wadatsumi Limited Summon
Farmable in JP 1/day A very similar unit to her brother, Ren, Natsume also shares his specialties, but can also lower enemy Move to 0, pull them around the map, and has better scaling across the board. She has several ways to lower enemy hitrate, can inflict jewel damage and can even lower Back Atk Res of enemies. Her ability to lower hitrate is crucial as she has tokkous for hitrate and her reactive grants Auto Jewel Charge to her if the enemy has lowered hitrate. Her reactive also lowers her jewels spent by 70%, which is very important, as she has an incredibly potent attack (her only one with 1.5x Patk scaling) that has a very high jewel cost, but unlimited skill uses (after G5). Her memento is important, as it gives her a Patk/Dex/Back Atk Power snowball upon attacking, and the VCR is her BiS sword with a nifty Gear Ability that can do pretty big damage and drains HP. While she cant get quite as evasive as her brother, she has a very nice niche in her control over enemy movement. G5 > G2! > G6(lv4) > G3 > G1 > G4 The Laws of the Black Star Blade of Ruin "Black Star" (VCR) Fierce God of Black Star Shadow Assassin -> Shadow Assassin [Darkness] Blademaster -> Blademaster [Haze] 6 (7 in JP) Shadow Saber - Regal Garuda Blade Upgrade:
PATK +60%, Reaction Block +25%
Evasion Rate +5%
Move +1, AGI -10% Water Units:
HP +30%
PATK +30%
DEX +20%
Slash ATK +20% Water Units:
HP +30%
PATK +30%
DEX +20%
All ATK +20% Upgrades:
Black Star Secret Art' Blood-Rending Blade
Assassin Blade - Null
Sealing Blade Tiger Tremor 1% HP per Level
5: PATK +5%
10: Back ATK +5
10: Strong vs Fire +25
15: Slash ATK Power +5

252

Nefertiti 1 Support Cumulonimbus Diviner Important: Memento, VCR Wind 5★ https://www.alchemistcodedb.com/unit/neferty Desert Zone Babel Chronicles

Limited Summon

As the only Diviner in the game with her Wind nuke on-element, Nefertiti can do massive damage to Thunder enemies. Her EL gives her the HP to just do massive damage in general with that nuke, as it's HP-based. Alternatively, she can be run as Sage [Rozetta] to do Magic AoEs, though she does potentially suffer from longer cast times. With Blast Dimension from her Battle Mage JE sub, she can boost her damage as a Sage while also restoring HP and raising strong vs thunder. All in all, a very powerful magic nuker who's great on many teams. Nef's memento and VCR give her everything she could want. She gets an attack that lowers enemy magic res, +1 jump, boosts to hp/matk/matk power/luck, and a buff that doubles her magic power and an ally's pierce atk. This buff is made even more effective by the +1 buff duration her memento gets at MLB. Her Diviner JE gives her her nice upgrades overall. Her G5 is most important when running her as Sage or BM main. Otherwise it just lets her lower thunder res with her thunder AoE and makes it a bit stronger. G6 > G1! > G4 > G5 > G3 > G2 Windblown Sands of Time

Loving Family

Sandstone Tiara (VCR) Sage -> Sage [Rozetta] Battle Mage -> Battle Mage [Cyclone Form] Diviner -> Cumulonimbus Diviner Desert Lily (JE+ upgrade to Sage [Rozetta] Ties of the Fine Sand
Magic ATK Power +20
Strong vs Thunder +50
When HP < 25%, All ATK Res +30 Dancing Dustcloud
Wind magic attack strong vs thunder
in cross area and inflicts daze 6 (7 in JP) Magic Up +2 Upgrade:
MATK +12%
Hit Rate +20%
HP +10% Wind Units:
HP +50%
PATK +30%
Strong vs Thunder +20% Wind Units:
HP +50%, PATK +10%
All ATK +20%
Strong vs Thunder +20% Upgrades:
Zephyros Roar
Intersecting Windstorm
Roaring Lightning Flash 1% HP per Level
5: LUCK +10%
10: MATK +5%
10: Strong vs Thunder +25
15: MATK Power +5

253

Neica 1 Damage Powerful Witch Important: Meme Light 5★ https://www.alchemistcodedb.com/unit/neica Gluttony Foss 3-3-3-1 Neica's J+ gives her a new lease on life. She has high Matk, respectable bulk, some strong (on-element attacks, and although she struggles with slow cast-speed, she's no longer crippled by low AGI thanks to her memento. The main draw of her J+ is her ability to raise her Matk power permanently (stackable 2x), although this also raises her jewels spent. She also gets two spells which do more damage depending on how many enemies it hits. Her EL gives her more Matk and hitrate on Magic Up +2 and adds a max hp and bigger matk power boost to her self-buff. Her meme helps her jewel issues a bit, giving her a jewel charge and matk/pdef/mdef snowball for each time she's hit (stackable 10x). By the time her snowball maxes out she is a force to be reckoned with, but without it she will be thwacking enemies often. G5 > G6(Lv4) > G1 > G2 > G4 > G3 Chaotic Easter (Limited) Easter Star Rod (VCR) Battle Mage -> Powerful Witch Magic Swordsman -> Magic Swordsman [Pegasus] Sage -> Sage [Rozetta] Neica Power
AGI +20
MATK +30
Reflection Value 20% -> 50% 6 (7 in JP) Magic Up +2 Upgrade:
MATK +25%
Hit Rate +10% Light Units:
Magic ATK +30%
HP +20% Light Units:
HP +30%
Magic ATK +30%
DEF +10% Upgrades:
Armored Magic Glyph
Zephyros Roar
Pegasus Sword 1% HP per Level
5: MATK Power +5
10: Area ATK +5
10: Strong vs Dark +25
15: MATK Power +5

254

Nero 1 Damage Destroyer of Darkness Important: Meme/VCR Dark Sacred Stones https://www.alchemistcodedb.com/unit/nero Other Limited Summon A swiss army knife built to cut through the world of Babel; Nero is an absolute magical powerhouse. She has a diverse kit that borrows skills from some of the Templars, including a full map fire attack, a water Mag attack that's strong vs humans, a light attack that can inflict stop, a disable heal curse that inflicts a permanent auto jewel charge on allies while cursed, as well as some strong dark spells, one of which lowers magic res. She also has a triple matk power chargeup, A strong AoE allstat buff, and a skill that removes cast time, jewel cost and skill use cost from all of her attacks for three turns! Nero benefits GREATLY from her G2 and her Memento/VCR. G2 gives her 50% more potency from Matk buffs, such as Letitia's (which can then stack with her own chargeup). And her VCR and MLB Memento give her lots of casting speed reduction, 2 strong dark spells, one of which can lower dark res by -70, and +1 buff duration! This makes her self-buffs even more excellent. A strong unit that's worth raising if you have her. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Dark Memory (Limited) Mirage's Shadow (VCR) Destroyer of Darkness Merchant -> Merchant [Lucky Crane] Battle Mage -> Battle Mage [Shade Form] Dark Team Aerolith
Raises Max HP of ally units in area around self for three turns (recovers amount raised) & all stats & all ATK for Dark Units 6 Sorcery Pair Upgrade:
MATK +40%
MDEF -25%
Self MATK Buff +50% Dark Units:
HP +50%
MDEF +20%
Silence Res +30% Dark Units:
HP +50%
DEF +20%
Silence Res +30% Upgrades:
Purely Dark Atmosphere
Jewels Rule Everything Around Me
Darkness Chant

255

Nesha 1 Subjugator Imp: Meme, 2nd VCR Fire Global Original https://www.alchemistcodedb.com/unit/gl-nesha Lustburg Event Farm Only A sadistic woman who delights in extracting information through less than gentle methods. She specializes more in debuffs and status infliction than in damage. Nesha is a very fast Magic slashing unit that scales off of pure Matk and can be somewhat equated to a magical Shadow Assassin with tons of initial jewels. She has some teleporting attacks for mobility, lots of skills to lower enemy stats and can inflict a whole slew of statuses (including Support Disable). On top of all of this she can lower slash res by 50 with the skill from her MLB meme, lower slash res by 25 with her reactive and has a skill to lower Status res and jewels obtained and also lower All Def while the enemy is inflicted with Disable Heal. Her MLB meme gives debuff duration +1, her G2 also gives debuff duration +1, and she can even be run as a flame necro to use Dorothea's free VCR for yet another debuff duration +1 (but then loses her All Def down). She can run Flame Necro sub for lots of Fire res down (on Wind enemies). All of this adds up to a very effective unit for Slash raid teams. Her G2 should be prioritized if you dont have her MLB meme, otherwise do G5 first. A great unit to pick up for raids and possibly PVP/Arena, but her lack of AoEs, short range and relatively low damage make her less than ideal for PVE. Her summer meme gives her a nifty AGI/All Atk turn-based snowball and the VCR gives her a Fire (and Thunder) res debuff. Which is fine, but as she will usually be supporting Dark or Light slashers, it's not AS important as her first meme. G5 > G2! > G6 > G1 > G4 > G3 Questioning Time (Limited)!

Scorching By The Shore (Limited)

"Questioning" Tools (VCR)

Agares (Event)

Elizaball (VCR)

Subjugator Spy -> Spy [Cloud Cover] Necromancer -> Flame Necromancer 6 Polish Scythe Upgrade:
Debuff Duration +1
AGI +15%
CRIT +30% Fire Units:
HP +50%
MATK +40%
MATK Debuff Res +20% Fire Units:
HP +50%
MATK +20%
All ATK +20%
MATK Debuff Res +20% Upgrades:
[Sudenica] Obsequial Blade
Immobilize Counter
Ghostly Fire Scythe

256

Neun 2 Damage Volatile Fighting Master Important: J+, memento, vcr Dark Sacred Stones https://www.alchemistcodedb.com/unit/noin Lost Blue [EX] 2-4-2-8 (1/day)
(3/day in JP) With his high base stats and useful kit, Neun is a powerhouse in the Dark element. While he has 3 Move, his teleports more than make up for it in most cases, and if that doesn't, then his damage certainly does. Not only does he have a 5 charge Shura charge with no defensive penalties from his G5, he has a ton of Strike Mod to stack on top of it. In terms of his actual kit, his AoE is useful as it prevents enemies from applying status-effects. On his sub, he has a -100 CT Down teleport, which can be insanely useful. And with his VCR, he gets an excellent Patk/auto-jewel buff at low hp. A strong unit with good burst damage who still comes in quite handy in tough content. G5! > G2 > G6(Lv4) > G1 > G4 > G3 A Night of Drinking Lifeblood! Unbreakable Greaves (Free)

Overcoat of Invincibility (VCR)!

Explosive Master -> Volatile Fighting Master Samurai Warrior -> Warrior [Gigantes] Blademaster [Haze] 6 (7 in JP) "Gokurei" Anonymous Upgrade:
Strike ATK +35%
AGI +10%, PATK +10%
Reaction Block +30% Dark Units:
HP +30%
PATK +20%
PDEF +20% Dark Units:
HP +30%
PATK +20%
DEF +20% Upgrades:
Revenge Crush
"[Supreme Strength]" Paradigm 1% HP per Level
5: Strike ATK Power +5
10: Daze Res +30
10: Strong vs Light +25
15: Strike ATK Power +5

257

Nicaea 2 Azure Spirit Princess Light Genesis https://www.alchemistcodedb.com/unit/nicaea Envylia Event Farm only
Genesis 5 Part 2
Hard Stage 1-5
Low drop rate The ultimate Whale Unit; She is flying mounted unit specializing in magic/pierce and placing grids. Her memento is more of a luxury, giving her some decent all-around buffs and a nice attack with a permanent +30% Matk buff from MLB. Being a spear-wielding Envylia unit, she can use the Wild Meat VCR from D'artagnan's 4* meme, which gives her auto heal and a small jewel charge. If you dont have her own VCR, she could use Zain's 2nd vcr for Matk and a full heal. The reactive raises AGI/Pierce/Slash Evade preemptively. Her tokkou is strong, but unfortunately is tied to enemies stepping on her Slow/Evasion/Hit Rate/AGI debuff grid. Her babel skill adds a large evasion buff for herself when she casts this grid. Her buff grid is a potent Evade/Auto Heal/Auto Jewel grid, but only works on flying units, making its general use questionable at present. She kit has the ability to hit jumping units, and she can lower Light Res and AGI with her G5 and can even swap positions with enemies or allies. Her stronger pierce attack lowers CT, greatly raises AGI and drops skill cost to 0 the following turn. She also has a buff that makes this skill infinite use for 3 turns and raises hit rate/pierce/crit rate for 3 turns. Another of her debuff grids lowers All Atk, which is rather unique. Nic also has the option of running Chrono sub. A decent and interesting unit that doesn't have a clearly defined niche but can be very fun to use. G2 > G5! > G6(Lv4) > G1 > G4 > G3 After the Princess' Respite (Limited)! Salacia Lance (VCR)! Azure Spirit Princess Bride -> Pure Bride Chronomancer -> Chronomancer (Trickster) Blue Light Soma
Raise own Hit Rate, Pierce ATK Power and CRIT Rate for 3 turns & no Use Count cost for "Violet Light' Vodnik" 6 (7 in JP) Run The Clock Upgrade:
Skill Use Count +1
MATK +20%
AGI +15% Light Units:
HP +40%
Pierce ATK +20%
MATK Power +20%
Hit Rate +10% Light Units:
HP +40%
Pierce ATK +20%
All ATK +20%
Hit Rate +10% Upgrades:
Star Curtain' Ashrei
Holy Candle
Time Acceleration 1% HP per Level
5: Pierce ATK Power +5
10: AGI +2%
10: Strong vs Dark +25
15: Critical Damage Rate +5

258

Nimul 1 Fire 5★ https://www.alchemistcodedb.com/unit/nimuru Gluttony Foss Event Farm Only
Genesis 7 Part 1
Hard Stage 1-5
Low drop rate A nuke-focused fire unit, Nimul can switch elements. His kit remains mostly the same, just switching from PATK to MATK. A relatively straightforward damage dealer. G2 > G1 > G3 The Rare Birth of Light (Limited) Ring of Revolution (VCR) Genesis Alchemist Dark Cavalier -> Dark Cavalier [Zeele] Dark Cavalier -> Dark Cavalier [Faust] 3 Overdrive Upgrade:
PATK/MATK +80%
All ATK +20%
PDEF/MDEF -25% Fire/Light:
HP +20%
Strong vs Gigantic +20%
Missile ATK Power +30%
MATK Power +30% Fire/Light Units:
HP +30%
All ATK +20%
Missile ATK Power +20%
MATK Power +20%
Strong vs Gigantic +30%

259

Nina 1 Damage Tir Na Nog Summoner Light 5★ https://www.alchemistcodedb.com/unit/nina Saga Babel Chronicles

Limited Summon

Nina's jobs fit well together, with a good variety of Light damaging abilities to help her increase her damage output. Although Minerva has 2 of the same jobs, Nina's HP and MATK are higher, resulting in Nina's focus as a Magic Meister. In general, she uses Saturation to build up her snowballing passive, and then just normal attack the rest of the map. Her WAM makes her Summoner viable, giving her a fast casting move. Tir Na Nog Summoner is heavily anti-Dark, which gives Nina a long standing niche. And then her G5 and memento actually make Summoner more effective, though she still prefers to run MM without her G5. G5 > G6! > G1 > G4 > G2 > G3 Animal Study Group

Hand Made Winter Holiday (Limited)

Nina's Pointing Stick (VCR)

Jingle Ribbon (VCR)

Summoner -> Tir Na Nog Summoner Battle Mage -> Battle Mage [Luminous Form] Magic Meister -> Magic Meister [Serenade] Steel Bridge
MATK +85
Skill Use Count +1 Oracle Ratty
Cross shaped light
magic attack that applies
silence and is 100% hit 6 (7 in JP) Wind of Tirnanog Upgrade:
Light Skill Dmg against Dark +80%
HP +10%
AGI +8% Light Units:
MATK +40%
Cast Time Ratio -10%
MDEF +20% Light Units:
MATK +40%
Cast Time Ratio -10%
DEF +20% Upgrades:
Crusade Judge
Aperience
Saint's Chant 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Strong vs Dark +25
15: MATK Power +5

260

Noah 2 Damage Magical Honor Student Important: J+, Free meme VCR Fire 5★ https://www.alchemistcodedb.com/unit/noah Lustburg 3-4-2-6 While Noah lacks job synergy, her J+ gives her what she needs to be useful. With its on-element attacks, it allows her to deal decent damage (and great damage to wind enemies). Other than that, she generally runs the basic Battle Mage kit, charging up with Drain Dimension before nuking. She can also run Spirit of the Sea God for more agility or shell charge for faster casts. Also one of the few Fire Professors, so can serve in that role as well. Snagging her MA is obvious, thanks to the MOVE +1. Noah's EL makes her less sluggish and gives her excellent matk. G5 adds range and skill casts to her poison/sleep inducing attack. She has a unique reaction, granting a preemptive patk shield to herself and adjacent allies when she is targeted. Her free memento is a nice boost, giving some decent stats as well as a nice potency spell that also drops enemy Patk and Luck to 0. The VCR is incredible; granting great stats, extending her poison duration and increasing the potency of Matk buffs on herself. It also gives her a nice instacast large AoE! G2 > G6 > G5 > G1 > G4 > G3 Magic Girls' Brunch

The Hottest Day for a Magic Girl (Event)

White Floral Decor (VCR) Battle Mage -> Magical Honor Student Chemist -> Professor [Mad] Pirate -> Pirate Lord [Awilda] Methodical Honor Student
MATK +50
Fire Unit Dmg +10
Move +1 6 (7 in JP) Sorcery Pair Upgrade:
MATK +50%
AGI +5%
MDEF -10% Fire Units:
PDEF +30%
HP +20% Fire Units:
HP +30%
PDEF +30%
DEF +10% Upgrades:
Rainbow Colored Magic Flame
Ultra Syrup
Maelstrom 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Wind +25
15: MATK +5%
20: MATK +5%, Magic Flame Runaway

261

Noctis 4 Prince of Lucis Water Collaboration https://www.alchemistcodedb.com/unit/ff15-noctis Lucis Event Farm Only
Source:
Final Fantasy XV A former king of Water, Noctis has no Enlightenment and can't really stand up to today's content. Amongst magic units, he is outclassed by dozens of easily accessible and farmable units. With no EL and not even the water BM JE, Noctis just doesn't bring anything to the table apart from some teleports and a semi-useful passive that gives adjacent allies 35% patk/matk. This can come in handy during some manual raids and certain stages, and can be combined with Usalia's weaker version for a total of 50% patk/matk, but usually isn't work wasting a slot on. Do not spend shards on him. N/A Sword of the Father (Event) Prince of Lucis Magic Swordsman Battle Mage 0 Water Units:
HP +40%
Cast Time -10%

262

Nyx 1 Support Chronometric Alchemist Thunder Genesis https://www.alchemistcodedb.com/unit/st-nikusu Lustburg Event Farm Only
Genesis Hards:
2-1-4, 2-2-2, 3-1-4
Low drop rate The best Support unit in the game, hands down, and an essential part of the Magic meta. He can also dish out some very impressive damage himsef. Quickens himself at the same time he quickens any other unit, similar to Chronos Watch, and has 3 Charges of his OC as opposed to Mira's 2. He can also stack up to -75 Magic Res Down, which is what makes him so essential for the Magic meta. Has a CT Down AoE similar to Vier, but with more Charges. And Nyx can nullify CT changes map-wide. With his snowball, he can also do excellent damage once he's done supporting. His memento is amazing at MLB, giving him over 50% total Cast Time Reduction. Incredible addition to any team. His G2 adds more mobility to Swift Charge, which has its uses in large maps or when he's only supporting. G5 > G6 > G1 > G2 > G3 > G4 Hope Etched in Snow (Limited) Chronos Sphere (VCR)

Clockwork Planetarium (Event)

Magic Rod Libra (Event)

Chronometric Alchemist Summoner -> Agartha Summoner Enchanter -> Thunderer Enchanter [Finite] Distance
Inflicts Delay on enemy units within area 6 Swift Charge Upgrade:
Cast Time Ratio -33
Move +1
Jump +1 Thunder Units:
HP +40%
MATK +20%
Charge Time -10%
Stop Res +30% Thunder Units:
HP +50%
MATK +30%
Charge Time Ratio -10%
Stop Res +30% Upgrades:
[Molten Lightning] Lemniscate
Ratty Ars Magna
Water Enchantment

263

Olga 4 Martial Master [Beast] Light 5★ https://www.alchemistcodedb.com/unit/olga Saga Region 2-1-3-9 One of the fastest and most mobile Martial Masters, Olga also has curiously high HP. Her combination of jobs gives her very high adaptability, which works well for MMs, but comes at the cost of damage. Thus, she tends to work better when up against Beasts/Monsters or otherwise exploit her skills. G2! > G5 > G1 > G4 > G3 Martial Master -> Martial Master [Beast] Magic Swordsman -> Magic Swordsman [Pegasus] Spy -> Spy [Cloud Cover] Curious Rush
HP +300
+5 Resist to all Element Unit Dmg
Auto Heal 6 Divine Shelter Upgrade:
All Element Resist +15%
PATK +25% Light Units:
PATK +40%
Evasion +5% Light Units:
PATK +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Great Death Mow
Pegasus Sword
Immobolize Counter

264

Orion 2 Lion Monarch Important: VCR Thunder Sacred Stones https://www.alchemistcodedb.com/unit/orion Greed Dike [EX] 3-4-1-1 (1/day)

Limited Summon

Gilgamesh if Gilgamesh was good. But no, seriously. Very high base stats, an instacast 5x5 Diamond AoE, a Sharpening Focus variant, and even a snowball. And if that wasn't enough, his VCR gives him 10 auto jewel regen per turn. G2 gives him some reaction block, his Leader Skill also becomes the best anti-Water Thunder LS for both Physical and Magic units with G3. G5 makes him even more powerful, with massive upgrades to his main AoE nuke and his ideal Reactive. Can also run Ku's VCR for Slash mod, Stop Res, and HP. Basically the ideal unit when it comes to Physical Thunder, now and in the future. Orion received some buffs to the damage of most of his skills, as well as having the cast time removed from his Genesis Chaos spell. G5! > G6(Lv4) > G1 > G3 > G2 > G4 The Conqueror Leon Falchion (Free)

Sealed Military Texts (VCR)!

Greed Dike Jade Dragon (Event)

Lion Monarch Sacred Spearman -> Dark SS [Lailah] Warrior -> Warrior [Atlas] J+ for J1 6 (7 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +30%
Reaction Block +40% Thunder Units:
HP +50%
PATK +30%
Strong vs Water +20% Thunder Units:
HP +50%
All ATK +30%
Strong vs Water +20% Upgrades:
Thunder God Apocalypse
Sundering Sacred Spear
Mobile Style 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Water +25
15: PATK +5%

265

Othima 2 Blue Ice Wisdom Important: J++, WA Water Sacred Stones https://www.alchemistcodedb.com/unit/othima Lustburg 4-4-2-6 Othima is really a jack of all trades. He can do support and also do respectable damage. Excellent for anti-Fire as well due to his G2. His Enlightenment gives him the bulk he desperately needed, and his limited VCR gives him a nice Matk and Hit Rate buff. His second VCR lowers his cast time more, gives him an AGI and Move buff while he's at max hp, as well as making his Ill Atmosphere stronger and giving another skill use. Which comes in incredibly handy. The second meme is mostly for the reduced cast rate, debuff duration (mostly for raid bosses) and the VA with a lowered AGI tokkou and inflicts stop. His J++ gives a great all-around boost to his kit. His fire AoE permanently increases his AGI and lowers cast time. He can also inflict Blind, Silence, Bind, sleep and lower hit rate, and his lowered AGI and Hit Rate tokkous are huge. He also gains a Matk power charge up on his evasion self buff. He can also permanently lower patk/matk and lower Move to 0 until the enemy takes a hit. Othima has received some excellent buffs that make him a great general purpose unit. G2 > G6 > G5! > G1 > G4> G3 A Party that Never Ends

Signaling the End of the Icedust (Limited)

Shall We Brunch Again?

Illusion Rod (Free)!

Scarf of Wisdom (VCR)!

Blue Ice General's Scarf (VCR)

Phantom Master -> Blue Ice Wisdom (J++) Enchanter -> Pure Water Enchanter Sage -> Sage [Carnac] 6 (7 in JP) Innate Gift Upgrade:
MATK +30%
AGI +20%
Water Skill Dmg vs Fire +40% Water Units:
HP +40%
Charge Time -10% Water Units:
HP +40%
MATK +20%
Charge Time Ratio -10% Upgrades:
Very Heavy Snow
Fire Enchantment
Diamond Dust 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Fire +25
15: MATK +5%

266

Pamela 2 Support Pyro Meister Important: G5 Fire Free https://www.alchemistcodedb.com/unit/pamera Lustburg A Bond More Enduring Than Starlight A fire-buffer, Pamela makes fire units more "firey." She also brings nice general stat buffs, with her MATK/Luck buff clearly pairing with Emma and Noah. Her Bishop job lets her still play nice with other units, and Dryad Burst helps those heals, especially the lower-tier ones, do more work for your team. Her G5 makes her AoE buff give 100% Matk and 100% luck for four turns, an upgrade that puts her almost on par with Letitia as a magic dps support unit. G2 just adds +1 skill use to her healing passive from priestess. Useful for longer stages. Overall an excellent free unit that's worth the farm. Build her and max that G5 ASAP. G5! > G2 > G6(Lv4) > G3 > G1 > G4 Magic Girls' Brunch Sparkly Nail Polish (VCR) Pyro Meister Bishop -> Bishop Mysterion Priestess -> Priestess [Gospel] 7 Four Corners Purification Upgrade:
Daze Resist +100%
Healing +20%
Skill Use Count +1 Fire:
HP +40%
MATK +20%
Cast Time -10% Fire Units:
HP +40%
All ATK +20%
Cast Time -10% Upgrades:
Rouge Harpy
Salvation
Prayer for Great Magic 1% HP per Level
5: AGI +2%
10: Healing +10
10: Wind Res +25
15: Disable Support Res +30

267

Parashu 3 Warrior [Argos] Wind Collaboration https://www.alchemistcodedb.com/unit/pok-parashu Ragna Source:
POTK/
Shinobi Nighmare Berserker is a useful job on its own, gaining power from dead allies. While her jewel gain is pathetic, Grace of Varna can give her a steady supply, mitigating that issue. She can serve as a Guts Tank, similar to Dark Tyrf by slowing herself down with RGB. This can also allow her to hit very hard with her second Asura charge if she uses Awakening of Argos. Running Warrior [Argos], Parashu can pull off a devastating Warrior combo, and she also boasts a lot of bulk, decent speed, and good jewel regeneration in the form of Grace of Varna. A strong addition to any Wind team. G5 lowers the cost of her Argos combo, while increasing the damage. It also gives her a very nice upgrade to her Berserker charge up, making it x4 patk instead of x2. G5 > G2! > G1 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Holy Axe Parashu (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Berserker Samurai -> Blademaster [Clouds] Warrior -> Warrior [Argos] 6 (7 in JP) Chopping Spirit Upgrade:
HP +25%
PATK +40% Wind Units:
HP +50%
PATK +20% Wind Units:
HP +50%
All ATK +20% Upgrades:
Shiva's Imperial Wrath
Battleaxe Stroke
Fan Blade - Razor's Determination 1% HP per Level
5: HP +10%
10: HP +10%
10: Strong vs Thunder +25
15: Slash ATK Power +5

268

Patty 2 Waving Wisteria Dancer Wind 1★-3★ https://www.alchemistcodedb.com/unit/patti Envylia 2-4-1-1 Thanks to the combination of Bard, Dancer, and Enchanter, Patty is purely support unit but she does that very well. Fresh Wind enchanter has viable buffs on the Main job and sub, and with a combination of her choices of buffing/debuffing her passives can be changed. Waving Wisteria Dancer allows Patty to both debuff enemy missile resistance and reduce enemy missile attack power. G5! > G2 > G1 > G4 > G3 Bard -> Daylight Bard Dancer -> Waving Wisteria Dancer Enchanter -> Fresh Wind Enchanter 7 Swift Charge Upgrade:
HP +15%
AGI +5%
Cast Time Ratio -33% Evasion +5%
Jewels Obtained +5 Jewels Obtained +5
Evasion Rate +5%
All ATK +30% Upgrades:
Light of Dawn Poem
Thunder Enchantment
Leaden Feet Dance 1% HP per Level
5: AGI +2%
10: HP +10%
10: Thunder Res +25
15: AGI +2%

269

Peridot 4 Sage [Monolith] Light Free https://www.alchemistcodedb.com/unit/peridot Saga Sunrays Beyond
Reach Peridot is a nice farmable Sage, which can fulfill the need for magic on team, because her
element doesn't give her any large weaknesses in terms of offense (advantage against
all elements other than light). What Peridot does lack though, is good base stats. Her G2 is absolutely essential, giving her some casting speed reduction. G5 makes her strongest attacks cast quicker, which she needs. She can run both magic up passives to give her okay base matk, but then she loses out on mobility. A mediocre unit, but not the worst free unit. G2! > G1 > G5 > G4 > G3 Mage -> Sage [Rozetta] Thief -> Shadow Assassin [Night] Sage -> Sage [Monolith] 6 Magic Up +2 Upgrade:
MATK +12%
Hit Rate +5%
Cast Time Ratio -33% Saga:
MATK +20%
Dark Res +20% Saga Units:
Dark Resist +20%
HP +30%
All ATK +20% Upgrades:
Zephyros Roar
Assassin Blade - Charm
Thor Impulse

270

Plumeria 2 Pure Water Trickster Imp: Free meme Water 5★ #N/A Wratharis 3-4-1-2 The water-element Trickster has arrived. Plumeria is specialized in tanking magic hits and clapping back with great fury. She has high Matk, AGI and good bulk. She comes with a free memento and VCR that give her both a chargeup and a decent cross-shaped AoE. Much like the other tricksters, Plumeria has the attack that scales off of the opponents Matk stat (and drains matk). This spell also gets upgraded to range 6 with her G5! Between her G2 passive, the Robes of Moonlight passive from her SA JE, gear and seals she can have enough magic res to always take 1 damage from magic. Another quirk of her kit is being able slow units to a crawl by inflicting a powerful delay on quickened enemies. A unit worth building to counter magic teams in PVP content, or heavy magic stages in PVE. G2 > G5! > G6(Lv4) > G1 > G4 > G3 A+ for Everyone (Event) A+ Beret (VCR) Pure Water Trickster Holy Cavalier -> Holy Cavalier [Magi] Shadow Assassin -> Shadow Assassin [Eventide] Water Ring [Magician]
Water Mag ATK on enemy units within area around self 6 (7 in JP) Magi-Guardian Upgrade:
HP +20%
PDEF +35%
MATK +30%
Magic Res +25 Water Units:
HP +50%
MDEF +20%
Silence Res +30% Water Units:
HP +50%
DEF +20%
Silence Res +30% Upgrades:
Adverse Snow [The Fool]
Magic-Guard Formation
Soul Slicer 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Strong vs Fire +25
15: MATK Power +5

271

Polin 4 Lily-of-the-Valley Diva Wind 1★-3★ https://www.alchemistcodedb.com/unit/pollin Lustburg 1-1-3-1
3-3-2-5 Over time, Polin has fallen from her former top bard title, to being middle to low at best. With only one JE, no J+ revamp, and all of the other Bards getting upgrades, she's become much worse in comparison. At this point, she's simply a fairly slow Bard who can sort of do her job but not really. Her G2 fixes her HP problem . . . a little, but she needs a lot more than that to become viable. G5 > G1 > G2 > G4 > G3 First Kitchen Battle Bard -> Bard+ Mage Priest -> Bishop Baptism 6 Echo Upgrade:
Buff Duration +1
HP +25% Wind Unit:
PATK +15%
MATK +15% Wind Units:
HP +50%
Wind Units All ATK +15%
Jewels Obtained +5 Upgrades:
Relaxing Lullaby
Shining Try

272

Pride 4 Prideful Homunculus Dark Collaboration https://www.alchemistcodedb.com/unit/fa-pride Other Source:
Fullmetal Alchemist
Brotherhood A very neat unit who scales off of MDef, who unfortunately has no Enlightenment in Global. Pride has the honour of being the only unit in global to scale entirely off of MDef. Even his auto attack scales off of mdef. This makes him a unit whose damage is very easy to buff up, with the multitude of pdef and mdef buffs in the game, and excellent gear's such as the PotK 100 def/mdef shield. But sadly, his skills are quite weak, he has very low hp for this day and age, and he won't be worth slotting into a dark team over the countless better and more accessible units. N/A Pride's Shadow (Event) Pride: Homunculus Magic Swordsman Machinist 0 (3 in JP) Booster +2 Upgrade:
AGI +20%
MOVE +1
MDEF +10% Dark Units:
MDEF +50% Dark Units:
MDEF +50%
DEF +20%

273

Prinny 4 Prinny God Water Free https://www.alchemistcodedb.com/unit/dis-prinny - Disgaea A mediocre free unit, with a nice AoE and okay damage. Unfortunately, he's totally useless on auto, as he has a death wish and will literally commit suicide at the first opportunity. N/A Prinny Sword (Event Paid Gems) Prinny Squad Prinny General Prinny God 0 (3 in JP) Magical Mini Craft Upgrade:
Move +2
PATK +10%
PDEF +10% Collab Units:
PATK+20%
MATK +20% Other Units:
PATK +30%
MATK +20%
Hit Rate +10%

274

Priscilla 3 Dark Sacred Spearman [Lailah] Dark 5★ https://www.alchemistcodedb.com/unit/priscila Envylia 2-3-3-10 Dark Sacred Spearman [Lailah], although a generic JE, practically works as a J+ for Priscilla due to her element. It improves her damage, her sustainability, and general stats, and allows her to comfortably run her other passives based on need. In general, the AGI boost from Hurricane will be used, but more move/jump or slowing her down for damage is a fine alternative. Priscilla, being a lance unit from Envylia, can also equip the very strong Wild Meat VCR from D'Artagnan's memento, giving her HP and HP/Jewel regen. Enlightenment greatly improves her bulk and PATK, and with her high PDEF she can provide consistent strong damage. G5! > G2 > G1 > G4 > G3 Flowers for the Departed Sacred Spearman -> Dark SS [Lailah] Samurai -> Blademaster [Haze] Spy -> Spy [Cloud Cover] Hand-Held Spear General (JE+ for Dark Sacred Spearman [Lailah] Resolute Spear
HP +400
PATK +150
Jewels Spent -5 7 Piercing of the Holy Sky Upgrade:
PATK +10%, HP +20%
Pierce ATK +20%
Jump ATK +20% Dark Units:
Pierce ATK +20%
HP +20% Dark Units:
HP +40%
Pierce ATK +10%
All ATK +20% Upgrades:
Grace of Darkness
Immobilize Counter
Sealing Blade Tiger Tremor 1% HP per Level
5: PATK +5%
10: Pierce ATK Power +5
10: Strong vs Light +25
15: HP +10%

275

Prompto 4 Prince's Best Friend Thunder Free https://www.alchemistcodedb.com/unit/ff15-promputo Lucis Final Fantasy XV With poor stats and lackluster skills, Prompto is nothing special, and is irrelevant if you have Edgar. He's a budget Thunder missile unit, but again, he's comparable to Edgar, and can't compare at all to Magnus, another affordable missile attacker. N/A Camera (Event Summon) Gunner Holy Knight Prince's Best Friend 0 Thunder Units:
Missile DMG +10%
DEX +20%

276

Protector 4 Protector Light Collaboration https://www.alchemistcodedb.com/unit/sq-paladin Foreign World Source:
Etrian Odyssey Throw a rock and you'll hit a Light tank, but Protector's the only one that has an auto attack based on her PDEF -- and has very high PDEF. That means that her otherwise low AGI is not too much of a hindrance, and that she can take quite a few hits before she needs to worry about healing. Which, by the way, she also provides. Her skills include a charge-up for PDEF, making her absurdly tanky before dealing big damage, and thanks to her pure PDEF scaling attacks even an auto attack would be strong after the charge up. If you can account for her low AGI, a very strong unit. Will eventually be eclipsed by Chloe's J+ in the far future. G1 > G2 > G3 Crossroads of Destiny (Limited) Protector Shield (Event)

Decorative Yggdrasil (VCR)

Paladin Beast Tamer Valkyrie -> Fallen Valkyrie Wild Beast Tamer [Robust Elephant] 3 (5 in JP) Armor of Einherjar Upgrade:
PDEF +20%
HP +30%
JUMP Resist +15% Light Units:
PDEF +50% Light Units:
PDEF +50%
HP +20% Upgrades:
Shield Smite
Insulting Coffin
Battlefield Brunnhilde

277

Quence 1 Damage Spacetime Manipulator Dark Genesis https://www.alchemistcodedb.com/unit/qens Lustburg Event Farm only
Genesis 6 Part 2
Hard Stage 2, 4, 5
Low drop rate Quence is our next dark mage unit, like Ambrosia, Sol or Nero. Both his G2 and G5 are really good gates, his VCR and memento gives him quite good stuff too and his memento ability is interesting perma sleep. His reactive works like damaging arcana ratty and his passive is matk buff with matk snowball that gets reduced after 6 turns on map, his kit is solid and his matk snowball is perma +300 matk stackable twice. His kit is good and provides slip(it's alchemy effect that works a bit like poison but triggers after a few turns and is stackable), he also has support nullification. His overall damage is solid and he's a great dark unit, but he's also got a lot of stiff competition for magic damaging units. Thanks to the fact that he doesn't need his gates really heavy to work and his memento is more luxury than necessity, he's quite a cheap genesis unit especially for G6 one. He's nice to have but not the top of the heap. G2 > G5! > G6 > G4 > G1 > G3 Memories of a Sealed Past (Limited) Zurvan Sphere (VCR) Spacetime Manipulator Chronomancer -> Chronomancer (Illusionist) Magic Meister -> Magic Meister [Serenade] Reverse Regress
Dark Mag ATK on enemy units within area around self & inflicts Stun for 5 turns (greatly raises AGI while Stunned) & forces Unit Lock 6 (7 in JP) Clock Void Upgrade:
Delay/Stop Immunity
HP +10%
MATK Power +30%
Move +1 Dark Units:
HP +30%
MATK Power +30%
Daze Res +30%
Charge Time -10% Dark Units:
HP +30%, All ATK +20%
MATK Power +10%
Daze Res +30%
Charge Time -10% Upgrades:
Shadow Chain' Manja
Timely Request
Aperience 1% HP per Level
5: MATK +5%
10: Hit Rate +10
10: Strong vs Light +25
15: AGI +2%

278

Rachel 2 Thunderous Savateur Imp: Meme Thunder 5★ https://www.alchemistcodedb.com/unit/leychel Lustburg EX HQ (1/day)

Limited Summon

A very odd unit; Rachel is a high Matk, high AGI magic strike unit with the range and AoEs of a missile unit. Her odd support abilities go right along with the rest her oddness. Her chargeup doubles her own Matk while transferring 30 jewels to her ally and raising their Strike res. She also has a grid to raise elemental res and healing, a buff to give 50% status res and raise Move by 1 and an attack to move ally units while raising ct a little bit. Her VCR also gives her a buff grid to raise AGI/Strike/Range. A lot of her skills lower Move or Jump or push enemies around the map, which can come in very handy, especially when she has Tokkou's based on lowered Move/Jump and has very long range herself. She can lower enemy CT a bit, inflict paralysis and inflict poison. Her meme also gives her range +1 at MLB. She's not going to blow you away with big numbers, and she can be tricky to fit into a team, but what she does, she does well. G2! > G5 > G6(lv4) > G1 > G4 > G3 Courier of Kindness! Mailbag (VCR)!

Witchy Cestus (Event)

Thunderous Savateur Enchanter -> Thunderer Enchanter Dancer -> Privet Dancer Lightning Wave Discharge
Thunder Strike Mag ATK on enemies within area & inflicts Paralysis & moves targets 3 sq back 6 Privet Encore Upgrade:
Range/Debuff Duration +1
AGI +10%
Strike ATK Power +15%
Strike Res +20% Thunder Units:
HP +30%
Strike ATK +30%
MATK +20%
Water Res +20% Thunder Units:
HP +30%
Strike ATK Power +30%
MATK +20%
All DEF +20% Upgrades:
Heavy Thunder Outbreak
Water Enchantment
Leaden Feet Dance - Wild Strike

279

Ragnarok 1 Ciphersword Princess Fire Collaboration https://www.alchemistcodedb.com/unit/pok-ragnarok Other Source:
POTK/
Shinobi Nighmare An extremely strong flying unit, Ragnarok has very high PATK, great mobility, good agility, and a great combination of skills that push her damage even higher. Like other flying units, she is weak to Missile attacks, but can counter with unlimited JUMP and numerous ways to increase her MOVE to reach out-of-range enemies. With her CT+100 follow-up on killing enemies, she does very well in PvE, and with her status application and self-buffs she is a force in PVP/Arena as well. Thanks to CRIT she will overall do more damage than comparable units. Despite her high stats, she is not really a raid-oriented damage dealer, but can be used for her slash-res debuff. G2 > G5 > G1 > G4 > G3 Pledge to Justice's Flag (Limited) Zero Battle Cap (VCR)

Zero Sword "Sacred Flash" (Event)

Ciphersword Princess Dark Cavalier -> Dark Cavalier [Jaeger] Warrior -> Warrior [Muspell] 5 Overdrive Upgrade:
PATK/MATK +50%
Slash ATK Power +20%
AGI +10%
PDEF/MDEF -25% Fire Units:
PATK +20%
Slash ATK Power +20%
PDEF +20%
Hit Rate +20% Fire Units:
PATK +30%
Slash ATK Power +30%
DEF +20%
Hit Rate +20% Upgrades:
Twilight Guren Flash
Death's Domain
Leap Slash

280

Rahu 1 Support Genie of the Lamp Wind 4★ https://www.alchemistcodedb.com/unit/rahu Desert Zone 1-4-2-5 With her Chronomancer+, Rahu is the fastest Chronomancer in terms of Agility (Nyx and Mira notwithstanding). She also has two extra charges on her Overclock variation as opposed to other Chronomancers, which makes her focused more on Support than CT Manipulation. Balt/Carla's memento helps with this, as it not only gives her a ton of Agility but also gives her a team buff to most damage types. All in all, a very versatile support who fits in many teams. G5! > G1 > G4 > G2 > G3 Chronomancer -> Chronomancer+ Bishop -> Bishop Mysterion Enchanter -> Null Enchanter 6 (7 in JP) Swift Charge Upgrade:
Cast Time Ratio -33%
HP +25% Evasion +10% Evasion Rate +10%
Wind Attacks +30% Upgrades:
Magical Momentum
Salvation
Null Wave 1% HP per Level
5: AGI +2%
10: Silence Res +30, Thunder Res +25
15: AGI +2%
20: HP +10%, Clock Tier

281

Ramses 1 Solar Dragonspear Important: MA, Memento, VCR Wind 5★ https://www.alchemistcodedb.com/unit/rameses Desert Zone 2-3-3-1 Ramses becomes a complete unit with his JE+, gaining upgraded passives and skills that lets him play very smoothly. Combined with his new memento and its VCR, he gains jewel recharge, HP regen, and now can run with two snowballs. Although his skill mods are not particularly high, his durability and growing power while on stage gives him time to build up and eventually clear a map. G5 > G2 > G1 > G6 > G4 > G3 Loving Family

Tricky Halloween Surprise (Event)

Proof of the Sun Successor (VCR)

Sekhmet Lance (VCR)

Dragon Cavalier -> Solar Dragonspear (JE+) Dark Cavalier -> Dark Cavalier [Faust] Thief -> Shadow Assassin [Night] Successor of the Sun
PATK +100
AGI +20
HP +350
Initial Jewels +40 6 (7 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
HP +25%
PDEF -25%, MDEF -25% Wind Units:
PATK +30%
HP +20% Wind Units:
PATK +20%
HP +30%
All ATK +20% Upgrades:
Rudra Cross
Dark Offering
Assassin Blade - Charm
Gun Soul 1% HP per Level
5: PATK +5%
10: HP +10%, Strong vs Thunder +25
15: Pierce ATK Power +5
20: PATK +5%, Tornado Fang Spear, Retsuhi

282

Raphtalia 1 Damage Shield Hero's Sword Important: Memento Light Collaboration https://www.alchemistcodedb.com/unit/sb-raphtalia Other Source:
The Rising of the Shield Hero An excellent unit in almost any content; Raphtalia is the queen of evading attacks and striking back with great force. Right off the bat I want to mention how important Raph's memento is. At MLB it gives her 40 auto jewel charge and 150 slash attack power after evading 10 attacks (an easy job for her). Because of this, she feels like a completely different unit when played without her meme. Her MA hits 5x and greatly drops accuracy, she also has a 3-hit large AoE that lowers hit rate and slash res (stackable with G5), and a light res down spell that inflicts a powerful blind. All of these help her to evade attacks as well as activate her strong tokkou on her self-based AoE. Raph is one of few units who wants her G3 maxed for the evade. G2 adds more evade and MOVE to Feint. G6 max is so she can use MLS and have her meme in sub for snowball. Her reactive preemptively boosts evasion, Patk and MOVE +1 (stackable 2x). She even has an attack whose power is boosted when her MOVE is increased. Raph has a well-designed kit that makes her an excellent choice for whatever you throw at her. G5! > G6(Lv4) > G2 > G3 > G1 > G4 Light within the Shield Hero (Limited) Magic Iron Sword (Event)

Jade Bracelet (VCR)

Amber Hairpin (VCR)

Shield Hero's Sword Twin-Blade Swordsman -> Mystic Hunt TBS Shadow Assassin -> Shadow Assassin [Darkness] 6 (7 in JP) Feint Upgrade:
Evasion Rate +25%
Move +1 Light Units:
HP +30%
Slash ATK Power +30%
Evasion Rate +10%
PATK Debuff -40% Light Units:
HP +30%
All ATK +30%
Evasion Rate +10%
PATK Debuff -40% Upgrades:
Early Slash
Mythical Beast Slash
Assassin Blade - Null 1% HP per Level
5: Slash ATK Power +5
10: Blind Res +30, Strong vs Dark +25
15: Back ATK Res +5
20: Slash ATK Power +5, Magical Link

283

Ravina 1 Damage Ice Flower Magic Gunner Important: Memento, VCR Water 5★ https://www.alchemistcodedb.com/unit/lavina Lustburg 3-4-2-3 Ravina's JE+ and new memento/VCR give her a new lease on life. She becomes an excellent unit with unique AoEs. Her new VCR gives her an attack that lowers missile res and a Bind tokkou as well as a snowball that raises her Matk/AGI/Evasion when attacking. The limited meme also raises the potency of Matk buffs cast on her, and gives her an attack that inflicts bind and lowers AGI. Having G6 lets her use her old memento in slot 1 for the range +1, and her new one in slot 2 for the VAs. She has a large X-shaped attack that does more damage to more targets. She can drain enemy matk with her Abyss Barrage, and outright boost matk with Laser Snipe. With G5 she can lower water res by up to 50% with her Diamond Magia. G2 adds 5% more Matk and +1 MOVE to her range and matk passive, a welcome upgrade. She also has a buff that inflicts disable heal on herself while raises All Atk, 30 jewel charge and grants a chance to all attacks to inflict bind. G6 > G5! > G2 > G1 > G4 > G3 Sweet...and Warm

The Party Is After the Snow Thaws (Limited)

Sweet Toy Box (VCR)

Illuminating Snow Scarf (VCR)

Magia Gunslinger -> Ice Flower Magic Gunner (JE+) Thief -> Shadow Assassin [Night] Dark Cavalier -> Dark Cavalier [Espion] Heat Control
Jewels Obtained +8
AGI +10
Range +1 6 (7 in JP) Magia Scope Upgrade:
Range +1
MATK +15%
MOVE +1 Water Units:
HP +20%
MATK +30% Water Units:
HP +30%
MATK +30%
DEF +10% Upgrades:
Blizzard Magia
Assassin Blade - Charm
Dark Bringer 1% HP per Level
5: Missile ATK Power +5
10: Hit Rate +10
10: Strong vs Fire +25
15: Missile ATK Power +5

284

Reagan 4 Chronomancer [Imposter] Water 4★ https://www.alchemistcodedb.com/unit/regen Slothstein 2-1-2-5 Reagan can be described with the idiom "jack of all trades, master of none." Reagan has 3 unrelated classes that can be used to create a sort of support sniper. He is outclassed in all of his roles, however, so is hardly ever worth bringing. Being a Sniper who can quicken himself is nice, but not very useful when his damage is so lacking. He can improve his damage, however, to semi-respectable levels with Courage's VCR.
G2 > G5 > G1 > G4 > G3 The Most Dazzling Smile Chemist -> Professor [Mad] Sniper -> Sniper [Barrel] Chronomancer -> Chronomancer [Imposter] 6 (7 in JP) Long Snipe Upgrade:
Range +2, AGI +5%
Initial Jewels +15%
Buffs Many Abilities Water Units:
PATK +20% Water Units:
HP +30%
Water Attacks +20%
Missile ATK +20% Upgrades:
Ultra Syrup
Long Aim
Weighted Black Hole 1% HP per Level
5: Missile ATK Power +5
10: Missile ATK Power +5
10: Strong vs Fire +25
15: PATK +5%

285

Rebecca 2 Cumulonimbus Diviner Thunder Free https://www.alchemistcodedb.com/unit/rebecca Lustburg The Girls Who Tread on the Remaining Snow Rebecca, the ultimate free unit. Three extremely viable jobs allow her to perform well in nearly any situation. With Enlightenment, she's quite bulky and makes for an even more fantastic Diviner. Her free memento gives her a lot of Matk Power and Agility, which will help Diviner and Sage; and it's not a bad memento if you can't pull her swimsuit memento. Her swimsuit memento gives her a lot of HP as well as a massive amount of Water Exploit (up to 78% at MLB), so it's definitely great to have. On top of that, the VCR from that memento gives her auto jewel regen. She's still a top tier unit without it, so definitely worth building either way. Her G5 and diviner JE help keep her relevant by giving her more thunder attacks as well as the ability to lower thunder res and bestow strong vs water on herself while raising luck. G6 > G5! > G2 > G1 > G4 > G3 Rebecca May be Perfect, but... (Free)

Summer Beach Practice (Limited)

Helkovara Family Staff (VCR)

Symbol of Succession (VCR)

Mage -> Sage [Monolith] Magic Meister -> Magic Meister [Symphony] Diviner -> Cumulonimbus Diviner 6 (7 in JP) Physical Charge Upgrade:
HP +25%
LUCK +20%
Dark Resist +20% Lustburg:
HP +40%
Magic ATK +30% Lustburg Units:
HP +40%
All ATK +20%
Magic ATK +10% Upgrades:
Thor Impulse
Seti Bullet
Roaring Lightning Flash 1% HP per Level
5: LUCK +10%
10: MATK Power +5
10: Strong vs Water +25
15: HP +10%
20: MATK Power +5, Reawakening Atana Toy

286

Red Magnus 4 Scorching Flame Overlord Fire Collaboration https://www.alchemistcodedb.com/unit/dis-redmagnus Source:
Disgaea An odd unit who specializes in facing physical units. Red magnus used to have quite good damage and a decent niche. But he is outdated and has no Enlightenment. Do not invest in this unit. N/A Demon's Club (Event) Scorching Flame Overlord Dragon Knight Warrior Dragon Cavalier [Rudra]

Warrior [Muspell]

0 (3 in JP) Chopping Spirit Upgrade:
PATK +30%
HP +25% Fire Units:
Missile Res +30% Fire Units:
Missile Resist +20%
DEF +20%
PATK +30%

287

Red VI 1 Damage Blood Reaver Important: VCR Wind Global Original https://www.alchemistcodedb.com/unit/gl-red6 Lost Blue Event Farm Only The latest unit from the Veritas Historia storyline, Red VI has incredibly high PATK and HP with a decent mix of skills to put them to good use. Although primarily a close-range unit, with two PBAoE skills (3 if you count the teleport/guts one) and a cone-shaped skill, she boasts a 5x charge up from her G5 or, if you're more budget-minded, Susanoo from HB sub. She can also give herself a jewel regen or teleport, but that's about it. Her Memento is not strictly necessary, but her VCR gives her a Neun-like boost below 25% HP (particularly useful given her HP reaches over 9k). Finally, her weapon grants her a very helpful 4-range diamond AOE. In general, she can use the teleport/guts move to her advantage as she benefits greatly from being surrounded by enemies, and it helps trigger her own tokkou/exploit from her sub. G5 > G1 > G6 > G2 > G4 > G3 A Slumbering Beast (Limited)!

Respite After a Day's Hard Work (Limited)

Feathery Toy (VCR)!

Berith (Event)

Winter Memories (VCR)

Blood Reaver Warrior -> Warrior [Argos] Holy Brawler -> Holy Brawler [Shura] 6 Chopping Spirit Upgrade:
HP +45%
PATK +25% Wind Units:
HP +40%
PATK +20%
Slash ATK +20%
PATK Debuff Res +40% Wind Units:
HP +40%
PATK +20%
All ATK +20%
PATK Debuff Res +40% Upgrades:
Ready to Slay
Battleaxe Stroke
Supreme Battle Trance

288

Reida 3 Shrine Maiden Dark 4★ https://www.alchemistcodedb.com/unit/reida Wadatsumi 2-2-3-9 Reida is one of the only units that can be run as primary Shrine Maiden and not be a liability. Her Shrine Maiden buff can allow her MATK to reach very high levels and she becomes fast and fairly tanky, and thanks to jewel-boosting gears like Wanderer's Hat, she can keep up her magic damage without going too deep into enemy territory. She will run out of steam faster than other magic users because of that, but her other passives greatly help in such cases thanks to Ninja Step giving her the option to move 5, something unavailable to other strong magic users. Runner's Resolve from her JE also gives her an AGI boost putting her on similar footing to Noctis and Othima. G2! > G5 > G1 > G4 > G3 Ancient Tome of Wadatsumi (VCR) Shrine Maiden -> Priestess [Oracle] Sage -> Sage [Obelisk] Ninja -> Ninja [Qilin] 6 (7 in JP) Runner's Resolve Upgrade:
MATK +25%, AGI +25%
PATK / PDEF / MDEF / DEX -3%
CRIT -2%, LUCK -2% Dark Units:
HP +30% Dark Units:
HP +30%
Dark Attacks +20%
MATK +20% Upgrades:
Megiddo Flame
Swift Cicada
Purification of Sin 1% HP per Level
5: MATK Power +5
10: AGI +2%
10: Strong vs Light +25
15: MATK Power +5

289

Reido 2 Brooding Malblade Important: VCR Dark 5★ https://www.alchemistcodedb.com/unit/leydow Wadatsumi 4-1-2-8 Reido's J+ is rather unique. It's actually on his Magic Swordsman JE, and makes him a jewel and HP vampire with great mobility and nice AoEs. His kill snowball is even more potent thanks to his G2. G5 is a tasty upgrade to his diamond 5 AoE, making it drain more jewels, do more damage, adding more strong vs light and it also adds a 70% chance to petrify Light units. He now uses katanas and has 0.95x scaling for Patk and Matk, which means he can do some decent damage. His J+ even has an odd charge up. It's a debuff that removes enemy buffs while also doubling his own Patk/Matk. Most of his skills drain jewels or hp, or both, and his reactive does the same. This is because most of his skills cost zero jewels to use and instead consume HP, while his strongest nuke scales off of how many jewels he has, and when he's at full jewels, it can do wreak havoc. He borrows the self healing quicken from his MM job and adds a 10 Auto Jewel Charge onto it. His unique passive basically takes Divine Shelter and adds additional Healing and Strong Vs Human onto it, which is nice when using a regen gear or playing in Arena. While not the strongest unit around, Reido is a great F2P option and stands out with one of the most unique kits to date. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Ancient Garb (Limited) Ancient Tome of Wadatsumi (VCR)! Magic Meister -> Magic Meister [Serenade] Magic Swordsman -> Brooding Malblade (JE+) Sage -> Sage [Obelisk] Dark Light Origin
MATK +140
AGI +15
HP +500
Jump +1 6 (7 in JP) Clever Charge Upgrade:
Stackable buff on kill
PATK/MATK/DEX +17%
AGI +3% Dark Units:
HP +30%
Light Resist +20% Dark Units:
HP +30%
All ATK +20%
Light Resist +20% Upgrades:
Chimera Sword
Aperience 1% HP per Level
5: Slash ATK Power +5
10: Healing +10
10: Strong vs Light +25
15: Single Target ATK Res +10

290

Reimei 2 Blademaster+ Important: meme/vcr Fire 5★ https://www.alchemistcodedb.com/unit/reimei Wadatsumi 1-5-2-4 Thanks to his upgraded J+, Reimei finally has a decent kit and lots of on-element attacks! He specializes in hitting hard from behind and especially hard against humans. His new memento gives a potent attack that absorbs hp, inflicts poison and lowers patk by 70%. The VCR gives a back attack buff and another attack that lowers AGI and raises his own AGI. His Tiger Tremor is now fire element, inflicts a powerful blind and has a status tokkou. His sub gets a +100 paralyze/poison and +70 strong vs humans buff, and is basically the only reason to run it. Several of his skills now do more damage from behind and some have status tokkous as well. His G2 is mostly just for the upgrade to his counter, which also makes running the counter power passive worth considering. It makes his counter preemptive, raises the damage, range, adds bind status and makes it react to skills! G5 is a nice buff to his line AoE, making the buffs to Patk/Def/Mdef last for three turns and increasing the damage. A solid unit that's not going to blow you away, but will perform decently-well on a fire slash or an anti-human team. G6 > G2 > G5! > G1 > G4 > G3 Senko Collision

Sweet Bloody Blade (Limited)

Dawn's Waistband (VCR) Ninja -> Ninja [Vermilion Bird] Martial Artist -> Holy Brawler [Senju] Samurai -> Blademaster+ Belief of Dark Secrets
Slash Resistance +25%
HP +100
Slash ATK Power +15 6 (7 in JP) Regal Garuda Blade Upgrade:
PATK +50%
Evasion Rate +5%
HP +10%
Upgrades Fierce Tsubamegaeshi Fire Units:
PATK +50% Fire Units:
PATK +30%
All ATK +20%
Slash Resist +20% Upgrades:
Brutal Assault
Explosive Triple-Palm
Rising Cicada 1% HP per Level
5: Slash ATK Power +5
10: Slash Res +5
10: Strong vs Wind +25
15: Back ATK +5

291

Reiner 4 Scout Member Wind Free https://www.alchemistcodedb.com/unit/aot-reiner Foreign World Attack on Titan A decently strong, durable unit, Reiner has good damage skills and enough JEs/passives to make a very versatile unit. Very high PDEF in general combines well with a couple PDEF-scaling moves, both of which are strike based. His builds are hampered by having no clear "best" due to his mix of skills, with some being PDEF, others being PATK, some being strike, and others being slash. This means that his overall builds may vary greatly depending on what you're using him for, but that also means he can be easy to slot into a team. G2! > G1 > G3 I Won't Surrender to the
Flames of Vengeance (Limited)

Victorious Crimson Arrow (Event)

Scout Regiment Flare Gun
(Event Summon)
Omni-Directional Mobility Gear (VCR)
Scout Regiment Emblem (VCR) Scout Member (Reiner) Martial Artist -> Holy Brawler [Fudo] Holy Cavalier -> Holy Cavalier [David] 3 (6 in JP) Strike-Guardian Upgrade:
PDEF +35%, HP +20%
Strike ATK Resist +25%
All ATK +25% Wind:
HP +30%
PATK +20%
PDEF +20% Wind Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Push Away
Exploding Palm
Steady Formation

292

Ren 2 Scarlet Flame Flash Sword Imp: VCR, MA Water 5★ https://www.alchemistcodedb.com/unit/ren Wadatsumi Babel Chronicles

Limited Summon

A highly mobile, evasive unit, Ren's stats are impressive but hampered by "blademaster" scaling, however with his J+ his scaling get's boosted from a 0.85x to 1.05x on most of his skills. Strong AGI and DEX help, but Ren's normal attacks have significant boosts to backstab attacks (and, to a lesser degree, side attacks). That results in his real damage being much greater than his stats indicate. Since his evasion stacks in the form of his reactive, he will get more evasive over time. He has the option of running his DB JE passive for insane slash evasion as well. His J+ has several ways of raising his evasion, absorbing or destroying enemy jewels and lowering hit rate, making him even more potent. He can even lower enemy hitrate while becoming a forced target, making him somewhat of an evasion tank. His VCR gives an excellent boost until he attacks once, buffing his status res, Move +1, Back Atk and Evasion. The Memento itself is fine, but has a nice VA, a powerful attack that will cripple enemy's jewels. He also gets a very powerful attack from his sister, Natsume's VCR. A good unit for PVE and Arena. G5 > G2! > G3 > G6 > G1 > G4 > G3 Until We Meet Again

Devastating Defeat

Warm Memory's Hairclip (VCR)

Antique Brooch (Event)

Pure Water's Flashing Sword -> Scarlet Flame Flash Sword Twin-Blade Swordsman -> Mist Twin-Blade Swordsman Spy -> Spy [Obscure Mist] Scarlet Flame Darkblade
[Slash ATK Power +20] [Evade +20, Move +1, Jump +1 when HP is full] Heaven's Race -> Heaven's Infinite Race
After moving, raises AGI, MOVE
and PATK, changes ability for
next turn 6 (7 in JP) Feint Upgrade:
Evasion Rate +20%
PATK +15%
Back ATK Resist +20% Water Units:
HP +50%
PATK +40%
Fire Resist +10% Water Units:
HP +50%, PATK +20%
All ATK +20%
Fire Resist +10% Upgrades:
[Black Star] Heaven's Revolt
Quintus Edge
Summon Toad Tide 1% HP per Level
5: Back ATK +5
10: PATK +5%
10: Strong vs Fire +25
15: Evasion Rate +5

293

Retzius 4 Demonic Destruction TBS Important: VCR Thunder Free https://www.alchemistcodedb.com/unit/retzius Desert Zone Sandy Journey
Under Stars A blazing fast twin-blade swordsman, Retzius is an excellent free unit. He can easily crest past 225 AGI, but still has some issues with his lower Patk. Firstly, Retzius gets access to an easily obtained 4* memento, which also gives him a nifty VCR with auto heal and some hp. Almost all of his skills can crit, he gets a nice thunder-element attack which is strong vs humans, an attack which inflicts a 2-turn death sentence, and an attack to raise his evasion. His EL adds +1 move to Trance Augur and a hitrate debuff to his thunder attack. Sieba's VCR and blades give him a small patk/hp/agi buff as well as a patk/crit rate/jewel charge snowball. If you want to run an evasion build, he can even make great use of aswald's cape for the 70% patk buff until being hit. His soldier JE gives him an interesting permanent patk buff that attack, but isn't worth running over his TBS JE. It also gives him another Patk passive option. G2! > G5 > G1 > G4 > G3 Goals and Admiration Scarf of Aspiration (VCR)! Soldier -> Dark Cavalier [Wirth] Beast Tamer -> WBT [Sabertooth Tiger] Twin-Blade Swordsman -> Demonic Destruction TBS 6 (7 in JP) Transauga Upgrade:
MOVE +1, AGI +25%
PATK / PDEF / MATK / MDEF / DEX -3%
CRIT -2%, LUCK -2% Thunder Units:
PATK +20% HP +20%
Slash ATK +10%
All ATK +20% Upgrades:
Colossal Rage
Quintus Edge
Deep Funeral Blade 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Water +25
15: AGI +2%

294

Richie 4 Machinist Partisan Fire 1★-3★ https://www.alchemistcodedb.com/unit/riche Slothstein 3-1-2-4 A bit more viable with his Machinist JE, but still has an awkward combo of jobs. His G2 is a very welcome boost, giving him more range and Missile mod on his Semiautomatic passive. G5 is a quality of life upgrade, making his Break Momentum cost 0 jewels, a welcome boost. He also benefits from being a fire machinist, giving him on-element attacks. G2! > G1 > G5 > G4 > G3 Soldier -> Holy Cavalier [Caelum] Hunter -> Ranger [Serpent] Crafter -> Machinist Partisan 6 (7 in JP) Semi-Automatic Upgrade:
DEX +50%
Range +1
Missile ATK +10% Missile ATK +10% Missile ATK +30%
Fire Units All ATK +20% Upgrades:
Shackle Rain
Break Momentum
Ibis Heart 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Wind +25
15: AGI +2%

295

Rigalt 4 Pirate Lord [Awilda] Wind 1★-3★ https://www.alchemistcodedb.com/unit/rigaruto Envylia 1-1-1-10 While his Enlightenment gives him fairly good stats and Pirate gives him a good kit, he's held back by having Water skills as a Wind unit. This means that with his best job, Pirate, he will never do anything but neutral damage with his best skills. He can inflict a very potent poison, but that's unlikely to be effective against bosses or mobs. Unfortunately, his G2 isn't great considering Pirate's typeless skills. All in all, he's a pretty good unit but has flaws that hold him back from being great. G1! > G2 > G3 Thief -> Shadow Assassin [Night] Hunter -> Ranger [Lupus] Pirate -> Pirate Lord [Awilda] 6 (7 in JP) Deep Focus Upgrade:
Hit Rate +10%, HP +10%
Missile ATK +25%
Slash ATK +25% Wind Units:
PATK +20% Wind Units:
HP +50%
All ATK +20% Upgrades:
Cereberos Rain
Maelstrom
Assassin Blade - Charm 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Thunder +25
15: AGI +2%

296

Rimuru Tempest 2 Ruler of Tempest Water Collaboration https://www.alchemistcodedb.com/unit/tsp-rimuru Other That Time I Got Reincarnated as a Slime Rimuru is quite fun unit, his starting damage and stats aren't amazing but he gets them from his first skill perma buff. Sadly he's a bit held back by his mixed scaling simillar to blade master. Still Rimuru gives fire aoe debuff that works on enemies if they can get rage status and ranged diamond aoe that have 100% chance to silence enemy after G5, his damage is actually quite good but he lack damage skills, that can be fixed by using Titan sub, but his unique job sub proves more utility like all def up with tp, heal or agi down with sage mode. Rimuru is also one of those units that can run few different passives, he wants his G2 but you can swap his second passive to pretty much anything based on what you need, chopping for more PATK and HP, hurricane for DEX and AGI, ape for more move and jump or titan awakening to give him more survi on low HP. He wants his G5 for more uses and 100% silence. His G2 gives him snowball but he have already build heavy snowball in his kit, he don't need second memento so much so G6 in lvl 4 should be enough. His reactives have quite low chance to proc but both prove really good effects like reducing pdmg to 1 or healing him for full HP. Sadly if he runs unique job as main and sub he have only access to 3 damaging skills but at tleast all are AOE. Rimuru won't be best possible carry but his kit is solid and prove enough feats to make him one of better water units. his VCR is fine, memento buffs are quite good but he gets 2 uses of one more damaging skills on his memento, that helps him with lack of them a bit, he does his job without memento but it's nice addon to him. His buffing skills have CD of two turns, but it's quite huge and raises his CT by 25 after use so he can maintain fine tempo on medium/long maps. He also proves shield that cut 75% dmg for him and allies that recive it, saldy it's 3x3 cross sharped and have cast time. G5 > G2 > G6 > G1 > G4 > G3 Open Up Towards Allies (Limited)

Impact of the Otherworldly Picnic (Limited)

Slime Necklace (VCR)

Rimuru's Sword of Tempest (Event)

Slime Plush (VCR)

Ruler of Tempest Warrior -> Warrior [Titan] Spy -> Spy [Obscure Mist] 6 (7 in JP) Preparation of Allies Upgrade:
PATK +30%
Disable Heal +25
PATK/PDEF buff when receiving dmg (stacks 5x) Water Units:
HP +20%
Slash ATK Power +30%
MATK Power +30%
PDEF +20% Water Units:
HP +20%
Slash ATK Power +30%
MATK Power +30%
All DEF +20% Upgrades:
Icicle Mute
Revenge Crush
Summon Toad Tide 1% HP per Level
5: PATK +5%
10: MATK Power +5
10: Strong vs Fire +25
15: Area ATK +5
20: AGI +2%, King's Fury

297

Rimuru Tempest (Slime) 3 The Ruler of Monsters Water Free https://www.alchemistcodedb.com/unit/tsp-rimuru-slime Other That Time I got Reincarnated as a Slime Not much to say about slime Rimuru, he's mostly support with medicore damage, he's able to run any reactive based on what's needed mostly, but outside his anti orc buff and his buff cancel that cuts enemy evasion by 100 he don't have much feats, he's still free unit so feel free to build him, but he prob won't have much use outside buffing team vs orcs. None of his gates is important, G2 gives a bit HP, G5 buffs his thunder skill a bit but don't give more uses of it. G2 > G5 > G6 > G1 > G4 > G3 Open Up Towards Allies (Limited)

Impact of the Otherworldly Picnic (Limited)

Slime Necklace (VCR)

Slime Plush (VCR)

Slime Ultimate Slime The Ruler of Monsters 6 (5 in JP) Time for a Break Upgrade:
HP +10%
Auto Heal +16% Other:
HP +30%
PATK +20%
PDEF +20% Other:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Slime Slam
Jewel Supply
Dark Lightning Flash

298

Rin 4 Chronomancer [Illusionist] Water 1★-3★ https://www.alchemistcodedb.com/unit/rinn Wadatsumi 1-1-2-5 Her Enlightenment makes her better than Michael, with more bulk, a bit more agility, potentially more Matk, and one more Skill Use. However, that requires making her 5/5/3/5/5, which is a massive investment just to make a unit slightly better than Michael. She's not completely useless anymore, but still not really a unit worth taking along on most Water teams. G5! > G1 > G4 > G2 > G3 A Glorious Blooming of Beauty (VCR) Mage -> Sage [Carnac] Priest -> Bishop Sacrament Chronomancer -> Chronomancer [Illusionist] 6 (7 in JP) Magic Up +2 Upgrade:
MATK +15%
Hit Rate +5%
Skill Use Count +1 Water Units:
MATK +20% Water Units:
HP +40%
MATK +20%
Hit Rate +5% Upgrades:
Diamond Dust
Grace Cycle
Timely Request 1% HP per Level
5: AGI +2%
10: HP +10%
10: Fire Res +25
15: Cast Time -10

299

Rin (Disgaea) 4 Netherworld Archer Water Collaboration https://www.alchemistcodedb.com/unit/dis-rinn Wadatsumi Source:
Disgaea Rin's primary role is as a Missile attacker, bosting some nice AoEs with good multipliers in the form of Galaxy Comet and Chaotic X Circle. With the pseudo-Overdrive she recieves from her J3, she does some damage, and can also buff herself and other missile allies slightly with one of her J1 sub-skills. Alternatively, Rin can be run as Felynn for more bulk and agility, along with slightly more attack power but less range. A unit who really wants Enlightenment, Rin still has SOME use but generally isn't worth investing in. N/A Netherworld Archer Hunter Felynn Ranger [Serpent] 0 (3 in JP) Eagle Eye Upgrade:
Range +3
Missile Dmg +10% Water Units:
PATK +30%
Accuracy +20% Water Units:
All ATK +30%
Hit Rate +20%

300

Rin Tohsaka 4 Sage Fire Collaboration https://www.alchemistcodedb.com/unit/tosaka-rinn Other Source:
Fate/Stay Night An awkward unit even before she became woefully outdated, Rin T simply shouldn't be used in today's content. Jewel Magician is a strange job that has magic abilities on the main skillset, and physical
abilities on the subskill. The poor girl never stood a chance. N/A Tohsaka's Pendant (Event) Jewel Magician Martial Artist Sage 0 Fire Units:
MATK +30%
PATK +20%

301

Riza Hawkeye 4 Amestrian 1st Lieutenant Water Collaboration https://www.alchemistcodedb.com/unit/fa-hawkeye Other Fullmetal Alchemist
Brotherhood A collab unit with no Enlightenment, Riza hawkeye can't cut it in today's content. Her stats are quite low, her missile damage won't be as high as many free and 3* units, and her range isn't even very long. She has some interesting skills but won't be worth using your elemental shards on at this point. N/A Hawkeye's Rifle (Event) Amestrain 1st Lieutenant Gunner Sniper Sniper [Barrel] 0 (3 in JP) Long Snipe Upgrade:
Range +3
Missile ATK +10%
Buffs Many Abilities Water Units:
PATK +30%
Missile DMG +20% Water Units:
All ATK +30%
Missile ATK +20%
HP +20%

302

Rochelle 2 Damage Raging Fire Barbaros Important: VCR/MLB Meme Fire 5★ https://www.alchemistcodedb.com/unit/rachel Wratharis EX Chapter 1 (1/day)

Limited Summon

Boasting very high bulk, Patk and AGI, Rochelle is a force to be reckoned with in the right situation. Her passive and her 3-turn slash charge up give her an obvious weakness to magic, however her niche is molly-whopping physical foes. Her passive gives her "Rebellion", a status that lets her negate the reaction prevention side effects of enemy attacks. This works well for her, as her unique reactive returns 2x damage taken from physical moves. This will be her main role, although the range on her counter isn't great. Aside from that; she can lower fire res by 60%, hit enemies hard based on their patk stat, give herself a 1-use guts, cut enemy CT by 50%, heal back damage dealt by a nice diamond 5 aoe and she has skills to inflict disable heal or stun. She also has a range 7 skill that drops enemy move to 0 for one turn while moving them 5 squares back (upgraded by G5). Her memento is nice but only really important for the nuke it gives at MLB, as it'll be her strongest attack (especially vs enemies with Disable Heal). The VCR gives a hefty AGI and Hit Rate buff for the start of the battle. G2 > G5 > G6(Lv4) > G1 > G4 > G3 The Fire Illuminating a Black and White Bear Monochrome Sandals (VCR)

Monochrome Halberd (Event)

Raging Fire Barbaros Holy Cavalier -> Holy Cavalier [Pieta] Holy Brawler -> Holy Brawler [Senju] Fiery Claw Monotone -> Crimson Claw Monotone
Fire Slash ATK on enemy units within target area & absorbs part of Dmg inflicted back as HP & disables all Reactions to this attack 6 Iron Body Upgrade:
HP +30%
PATK +15%
Slash ATK Power +15% Fire Units:
HP +50%
Slash ATK Power +20%
Disable Heal Res +30% Fire Units:
HP +50%
All ATK +20%
Disable Heal Res +30% Upgrades:
Firing Monochrome
Battlefield Seraph
Explosive Triple-Palm

303

Rosa 2 Profane Blasphemer Dark 5★ https://www.alchemistcodedb.com/unit/rosa Wratharis 1-3-3-10 A unit that focuses on jump attacks, Rosa's J+ grants her a unique blend of Dark and Dragon Cavalier skills. Reasonably high PATK and strong AGI gives her good damage and mobility, and her G2 has been updated to give her a flat damage modifier as well. She works pretty well without her Halloween memento, but her new scythe VCR gives her a very important attack skill that lowers her next attack's cost to 0. That's critical, because her overall jewel costs are high (like most Dark Cavs). Still, she brings high modifiers and a nice blend of skills, particularly her new unique Sub offering the same "flavor" of HP and Jewel drain but with the casts as jumps, taking her off the map. G2! > G5 > G1 > G3 > G4 The Angelic Imp I Saw That Day (Limited)

Engraved in the Soul

Bloody Death Scythe (VCR)

Blood-Smeared Forbidden Book (VCR)

Cloak of Wrath (Event)

Dark Knight -> Profane Blasphemer Dragon Cavalier -> Dragon Cavalier [Vritra] Ninja -> Ninja [Black Tortoise] Playing With Rocks
HP +300
AGI +30
Jewels Obtained +20 6 (7 in JP) Sky High Upgrade:
Jump ATK +15%, PATK +25%
Buffs
Vritra Cross, Vritra Leap, Vritra Strike Dark Units:
PATK +20%
HP +10% Dark Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Red and Black Raid
HP Drain +2
Illusive Lure-Blade 1% HP per Level
5: Area ATK +5
10: Area ATK +5
10: Strong vs Light +25
15: Critical Damage Rate +5

304

Rosa (Disgaea) 4 Succubus Dark Collaboration https://www.alchemistcodedb.com/unit/dis-rosa Wratharis Source:
Disgaea Disgea Rosa is an interesting collab unit. She's one of the only dark enchanters in the game. And she has two very unique jobs. Unfortunately without enlightenment her offensive and defensive stats are very low. And she's not fast enough to keep up with today's content. However she does still have some interesting niche support options in her Netherworld Mage kit, and can be a fun charm-meme with her succubus job. N/A Cloak of Wrath (Event) Succubus Enchanter Netherworld Mage Enchanter [Null] 0 (5 in JP) Swift Charge Upgrade:
MATK +10%
Cast Time Reduction +50% Dark Units:
HP +40%
Charge Time -10% Dark Units:
HP +40%
MATK +20%
Charge Time Reduction +10% Upgrades:
Twin Attribute
Null Wave
Tera Star

305

Roxanne 1 Damage Vivacious Socialite Important: J+ Thunder Global Original https://www.alchemistcodedb.com/unit/gl-roxa Slothstein Event Farm Only Roxanne gets some much needed upgrades with her 5th gate and J+. Her stats get some significant bumps with a huge increase to her HP along with very nice increase to her PATK, but her biggest changes come from the addition of exploits/tokkous on the majority of her skills. These exploits pair very well with her sub skills and Vulcan gear ability, landing a variety of status types which then boost her overall damage. The increase in damage is not huge, but does pair well with the natural exploits already present on her skills. Her Memento is not strictly necessary, since she already has a plethora of good skills, but it does grant a nice VCR (possibly not better than Magnus's Coat, though) and another diamond AOE skill. Overall, her J+ makes everything she does better. G5 > G2 > G6(Lv4) > G1 > G4 > G3 Summer Beach Delights (Limited) Vulkan (Event)

Stylish Sunglasses (VCR)

Shadow Broker -> Vivacious Socialite Machinist -> Machinist Partisan Spy -> Spy [Lightning Flash] 6 Semiautomatic Upgrade:
DEX +65%
Missile ATK +3% when receiving
dmg (stacks 10x) Missile DMG +30%
HP +20% HP +20%
Missile ATK +30%
Water Res +15% Upgrades:
Magnum Buster Shot
Break Momentum
Thunderous Shadow

306

Roy Mustang 4 Telekinetic Artist Fire Collaboration https://www.alchemistcodedb.com/unit/fa-mustang Other Source:
Fullmetal Alchemist
Brotherhood A collab unit with no Enlightenment. Roy is one of very few collab units who can hang on to SOME relevancy without enlightenment. He has a respectable charge up and good single target damage. He can provide a bit of support to male units by giving them an auto heal. He has one weak missile attack that has unlimited height range, and his WA is still decently strong to this day. However he's quite squishy and his cast times are slow. He also wont be doing much damage after his TA buff runs out after 3 turns of battle. Not to mention his stage longevity is hurt by him wanting to waste one of those 3 turns charging up. N/A Colonel Mustang's White Gloves (Event) Flame Alchemist Ninja -> Ninja [Vermillion Bird] Telekinetic Artist Note: JP has Ninja [Azure Dragon] instead of Ninja [Vermilion Bird] 0 (3 in JP) Ninja Stealth Upgrade:
MOVE +1, JUMP +1
MATK +10%
Cast Time Ratio -20% Fire Units:
MATK +30%
Cast Time -10% Fire Units:
MATK +30%
All ATK +30%
Cast Time Ratio -10%

307

Ryle 3 Ranger [Falcon] Light 5★ https://www.alchemistcodedb.com/unit/ryle Desert Zone 1-4-3-6 Ryle is quite good as a ranged unit, as long as you have all of his kit -- his memento, his VCR, his JEs, his MA. With that, he still won't carry a team but he's respectable as a ranged evasion unit. While his stats may look unimpressive, he has very high missile modifiers, and being an evasion unit with the abillity to lower enemy's accuracy helps him as well as the rest of the team. While it may be tempting to experiment with his WBT job, he doesn't have the stats to really move away from his evasion archer role. G2! > G1 > G5 > G3 > G4 Guardian of the White Sands Ryle's Bow (VCR) Ranger -> Ranger [Falcon] Twin-Blade Swordsman -> Mystic Hunt TBS Beast Tamer -> WBT [Sabertooth Tiger] White Sand Bow (JE+ upgrade to Ranger [Falcon] Desert Broom
Missile DMG +20%
Hit Rate +20%
Enhances Hide Trap 6 (7 in JP) Eagle Eye Upgrade:
Range +3
Missile ATK +10%
Enhances Piercing Bolt Light Units:
PATK +30%
HP +20% Light Units:
PATK +30%
HP +20%
Hit Rate +10% Upgrades:
Arrow Rain
Mystical Beast Slash
Colossal Rage 1% HP per Level
5: DEX +10%
10: AGI +2%
15: DEX +10%

308

Ryui 1 Engineering Operator Dark 5★ https://www.alchemistcodedb.com/unit/ryui Slothstein EX HQ (1/day)

Limited Summon

Possibly the unit with the longest potential range. Ryui specializes in Dark Mag Missile attacks that can hit from clear across a map and inflict a couple debuffs/statuses. She scales off of Dex/Matk and her damage output isn't anything to go nuts about, but it gets the job done. Her and Magnus are our first units that can inflict the "support disable" status, which is like a reverse Daze; making it so enemies can only use damaging moves. She has some nice AoEs and most of her kit already starts with range 4 or 5. On top of this she has a +4 range passive that also upgrades her attacking skills, granting them more damage or range. Her second passive gives her AGI/Dex/Jewel Charge and Range buffs for the first three turns of battle but inflicts a 3 turn forced bind as well. Her MLB memento grants yet another +1 range and the VA is a decent attack as well. The VCR gives her a magic shield and all status res for the first turn of battle. She also has a neat Hit Rate/Missile/Range/Height range buff for dark units, which is interesting. Ryui can absorb HP with both her Reactive (which has a prohibitive minimum range) and one of her attacks, helping her sustain. A good unit for PVP/Arena and some PVE content. G5 > G6(lv4) > G2 > G1 > G4 > G3 The Correct Use of Heavy Taxes! Round Magical Hair Ornament (VCR)

Magical Machinery Ohm (Event)

Engineering Operator Magia Gunslinger -> Horus Magia Gunslinger Machinist -> Machinist Partisan Maneuvered Trance
Inflicts Bind on ally units within area around self (raises AGI/DEX/All DEF for Dark units while inflicted) 6 Semiautomatic Upgrade:
DEX +50%
HP +15%
Missile ATK +15% Dark Units:
HP +40%
MATK +20%
DEX +20%
Missile ATK +20% Dark Units:
HP +40%
MATK +20%
DEX +20%
All ATK +20% Upgrades:
Amorphous Manipulation
Flare Magia
Break Momentum

309

Sabareta 4 Shadow Assassin [Darkness Dark Free https://www.alchemistcodedb.com/unit/sabaleta Wratharis Lizards of the
Lost Kingdom While he does benefit from being one of the only two Dark units able to take neutral damage from Light units, Sabareta really doesn't have much else going for him. While he does have two JEs now, his more useful one is still pretty much just a basic Shadow Assassin. Unlike Aswald, he doesn't have a niche like Magic Evasion. Also, his Enlightenment is a joke. His stats are barely better than Aswald's—and still worse in some places—after it. His upgraded passive is also one of the most hilariously useless Gate 2 upgrades in the entire game. He's usable, but unless you like him as a character, there are still better options for far less investment. G5 gives him some utility as a buff remover, making his null dagger range 6. G1! > G2 > G5 > G4 > G3 Burning Briefly but Brightly Murmur Matches (VCR)

Dirk of Projection (Summon)

Armor of Wrath (Free)

Thief -> Shadow Assassin [Darkness] Archer -> Ranger [Falcon] Dark Knight -> Dark Cavalier [Zeele] 6 (7 in JP) Stealth Upgrade:
MOVE +2
JUMP +1 Wratharis:
PATK +30% Wratharis Units:
HP +20%
PATK +30%
MATK +20% Upgrades:
Assassin Blade - Null
Arrow Rain 1% HP per Level
5: Slash ATK Power +5
10: Slash ATK Power +5
10: Strong vs Light +25
15: PATK +5%

310

Saber 4 Saber Wind Collaboration https://www.alchemistcodedb.com/unit/saber - Source:
Fate/Stay Night A forgotten evasive queen, Saber has no EL or JE's and wont do any damage. She's a nifty trophy to hold on to, but don't put resources into her. N/A Excalibur - Fate (Event) Saber Holy Knight Valkyrie 0 Wind Units:
PATK +40%
Evasion +5%

311

Sakura 3 Blademaster [Clouds] Fire Collaboration https://www.alchemistcodedb.com/unit/s-sakura Jipangu Source:
POTK/
Shinobi Nighmare As a Blademaster, Sakura has fallen off over time. Her WA is a weak patk/matk/jewels obtained buff. Her G5, just like Yuri's, greatly buffs Razor's Determination, but doesn't make it on-element. However, she does still have some use. G2 lets her keep her mobility while also making her quick. And her Memento and VCR breathe new life into her. Her VCR makes her immune to statuses for the first few turns of battle and has a 3-turn AGI buff that bestows jewels. And the memento gives her a very welcome agi/slash snowball. It also has a unique self-quicken with a 3 turn allstat buff for herself and nearby Shinobi units. Because of this, she works well in a party alongside Yuri and Hiiragi. She also has the option of being run as a counter attacker, with Muspell Warrior sub, and can actually have an on-element attack chain if she is run as a Muspell. Overall, Sakura is a decent unit who isn't worth chasing, but will be worth the investment if you stumble upon her memento and a lot of her shards. G6! > G1 > G2 > G4 > G5 > G3 Squeaky Clean Kunoichi (Limited)

Blossoms Dyed Pink (Limited)

Sakura Blade (Event)

Kunoichi Communicator (VCR)

Sakura Seal (VCR)

Blademaster -> Blademaster [Clouds] Ninja -> Ninja [Azure Dragon] Warrior -> Warrior [Muspell] 6 (7 in JP) Ninja Stealth Upgrade:
MOVE +1
JUMP +1
AGI +15% Fire Units:
PATK +40%
Jewel Gain +5% Fire Units:
PATK +30%
Jewels Obtained +10
All ATK +20% Upgrades:
Venom Blade
Leap Slash
Fan Blade - Razor's Determination 1% HP per Level
5: Slash ATK Power +5
10: HP +10%
10: Strong vs Wind +25
15: Area ATK +5

312

Scheherazade 2 Enchanting Blossom Dancer Wind 4★ https://www.alchemistcodedb.com/unit/sheherazade Desert Zone 1-5-3-2 Scherherazade is very lucky to have the incredibly useful magic res down dancer JE, and while Alaia does the same job a bit quicker, you'll likely want to raise both. She tries to put on too many hats and suffers for it. Having both offensive and defensive roles means she can't do either with pure effect. Having the JE for debuffing enemy magic damage and resistance means that running sage basic could allow her to use offensive spells after debuffing enemies to make them more effective. This is good in theory but her lack of casting speed passives means it is likely better handled by a dedicated damage unit. She does have the luxury of decent agility and debuffing enemy agility aids in her survival and usefulness. G5! > G1 > G4 > G2 > G3 Pretty as a Picture (Limited) Smiling Portrait (VCR) Sage -> Sage [Rozetta] Dancer -> Enchanting Blossom Dancer Magic Swordsman -> Magic Swordsman [Efreet] 6 Magic Up+2 Upgrade:
MATK +40%
Hit Rate +5% Wind Units:
PATK +30% Wind Units:
HP +20%
PATK +30%
Wind Skill Dmg Reduction +20% Upgrades:
Zephyros Roar
Leaden Feet Dance - Magic
Efreet Sword

313

Seida 2 Venom Archer+ Imp: Memento Wind Sacred Stones https://www.alchemistcodedb.com/unit/seida Saga Region 4-1-3-10 One of the better long-distance units, Seida gets very nice buffs to her missle damage thanks to her G2. Depending on how you wish to use her, you can boost her damage with Equestrian Knowledge or her range. Due to her reactive choices (which are not great), she should remain in the backline, but does have a few close-range skills that are actually good. Good jewel tempo makes her unique for ranged units, as well. G2 > G5! > G1 > G4 > G3 On Passion We Soar! Tranquil Bow Alizehan (Free)

Green Wind Charm (VCR)

Venom Archer -> Wind Archer Commander Hunter -> Ranger [Falcon] Ninja -> Ninja [White Tiger] Allies' God Bow (J++) 5 (7 in JP) Tailwind Support Upgrade:
Range +2
Missile ATK +20% Wind Units:
PATK +50% Wind Units:
HP +20%
All ATK +20%
PATK +30% Upgrades:
Venom Rain Arrow
Arrow Rain
Flowing Cicada 1% HP per Level
5: DEX +10%
10: Missile ATK Power +5
10: Strong vs Thunder +25
15: HP +10%

314

Selena 3 Imperial Ice Goddess Water Collaboration https://www.alchemistcodedb.com/unit/selena Sama Kingdom Event Farm Only
Source:
Brave Frontier Selena used to be a snail. Ah, those were the good old days. Before Selena maxed out at 222 permanent agility. On top of just being extremely fast now, her Pdef scaling means she has some very nice damage. She has 5 uses of a Warrior-style Charge Move that starts out as a pdef-scaling cross AoE that's decently powerful and turns into a ranged, pdef-scaling 5x5 Diamond AoE with a 190% modifer. While this combo is jewel intensive at 24 and 32 jewels respectively for a total of 56, Selena obtains a respectable amount of jewels on normal attack and can get jewels from the BF VCR. Really wants the BF memento's +1 Move as well. All in all, a great, very reliable unit. G1 > G5 > G2! > G4 > G3 Frontier Legends (Limited)

Grand Gaia Summoners (Event)

Lexida (Event)

Blue Crystal Rose (Event)

Lunaris' Hairpin (VCR)

Ice Swordsman Magic Swordsman -> Magic Swordsman [Fenrir] Ice Princess -> Imperial Ice Goddess 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +15%
PDEF +15%
AGI +7% Water Units:
PATK +30% Water Units:
PATK +30%
HP +20%
PDEF +20% Upgrades:
Frost Break
Fenrir Sword
Blizzard Impact 1% HP per Level
5: PDEF +5%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: PDEF +5%

315

Seraphina 4 Magia Gunslinger Light Collaboration https://www.alchemistcodedb.com/unit/dis-seraphina Source:
Disgaea Seraphina was outdated before she ever arrived. Low damage, bulk, utility and mobility. She has no use in today's content and shouldn't be raised. N/A Brunhilde (Event) Gorgeous Overlord Crafter Magia Gunslinger Magia Gunslinger [Isis]

Machinist [Oleaga]

0 (3 in JP) Booster +2 Upgrade:
AGI +25%
Missile Dmg +15% Light Units:
Missile DMG +30%
DEX +20% Light Units:
Missile Dmg +30%
All ATK +20%
HP +20%

316

Setsuna 1 Indigo-Blue Blademaster Important: G6, Memes Wind 5★ https://www.alchemistcodedb.com/unit/setsuna Wadatsumi 3-2-3-10 Setsuna's J+ gives her a strong, on-element Tiger Tremor that mixes very well with her access to the Sharpening Focus from her HB[Shura] job sub. Many of her other skills have also been upgraded, giving her some great long-term use in stages without relying solely on charge-up > aoe, and she gets a very nice reactive as well. Although her J+ is very nice, Setsuna has the advantage of all of her jobs being viable, and with great memento support (3+!). G2 > G6! > G5 > G1 > G4 > G3 I Return to Ash

Warm Nostalgia (Limited)

Smile in the Dust Cloud (Limited)

Bright Compassion and Affection (VCR)

Pyroxene of Remembrance (VCR)

Indigo Blue Hairclip (VCR)

Blademaster -> Indigo-Blue Blademaster Martial Artist -> Holy Brawler [Shura] Shadow Assassin -> Shadow Assassin [Darkness] Peak Sight
PATK +100
Counter Resistance +50
Slash ATK Power +20 6 Stealth Upgrade:
MOVE +1, JUMP +1
PATK +20%
Evasion Rate +5% Wind Units:
Slash ATK +30%
HP +20% Wind Units:
HP +30%
DEF +10%
Slash ATK +30% Upgrades:
Assassination Blade
Supreme Battle Trance
Vagabond - Flawless Beauty

317

Shaman 4 Divine Punisher Light Collaboration https://www.alchemistcodedb.com/unit/sherman Foreign World Source:
Etrian Odyssey A pure support unit, Shaman is a funky mix of enchanter, shrine maiden, and chronomancer. Her low AGI and otherwise unimpressive stats means that she faces heavy competition from other Light units, but having her fill a Chronomancer role lets her speed up herself and another unit so that she can try to keep up. At least her passives boost her jewels, allowing her to OC and quicken the team well. Switch up jobs for healing, if needed. G1! > G2 > G3 Crossroads of Destiny (Limited) Sacrifice Ritual (Event)

Decorative Yggdrasil (VCR)

Shaman Divine Punisher Divine Herald 3 (5 in JP) Grace Mastery II Upgrade:
HP +25%
Max Jewels +30%
MDEF +25% Light Units:
HP +30%
MDEF +20% Light Units:
HP +30%
All ATK +20%
MDEF +20% Upgrades:
Grace: Blaze
Divine Manifestation
Bunrei

318

Sharon 2 Thunderer's Flash Sword Important: Meme, VCR Thunder 5★ https://www.alchemistcodedb.com/unit/syaron Envylia 4-4-2-2

Limited Summon

Sharon is a very potent Thunder Slash unit. Unfortunately, She's a bit difficult to use, considering her Side and Back attack boosts, but has a very strong kit in general, with good AoEs, good mods, and Jewel damage. Great stats, but takes a lot of investment shards-wise to reach her full potential, though, she is now 3/day farmable, thankfully. Sharon is hugely improved by her memento and VCR, gaining a ton of back and side attack modifiers and most importantly a turn-based patk/agi snowball.she likes her G2 for the mobility but greatly appreciates her G5, though the tokkou is situational. A very strong physical thunder unit that will dish out a lot of damage and outspeed everything, once her memento snowball gets going. G2! > G5 > G6(Lv4) > G1 > G4 > G3 Cascading Sounds of Summer (Limited)! Blade of the Royal Knights (Event)

White Rabbit's Straw Hat (VCR)!

Thunderer's Flash Sword Wild Beast Tamer -> WBT [Bewitching Wildcat] Warrior -> Warrior [Atlas] Harmony of Trust
Evasion Rate +20
MOVE +1
Buff Duration +1 Wings of an Ambitious Scheme
Raises own PATK for 5 turns
and activates Jewel Auto Charge 7 Chopping Spirit Upgrade:
HP +20%
PATK +25%
Move +1 Thunder Units:
HP +50%
PATK +40%
Water Res +10% Thunder Units:
HP +50%
PATK +40%
DEF +10% Upgrades:
[Roaring Thunder Blade] Eclair
Wicked Strike
Mobile Style 1% HP per Level
5: PATK +5%
10: Slash ATK +5, Strong vs Water +25
15: Evasion Rate +5
20: PATK +5%, "Thunder Blade" Quint

319

Shayna 3 Holy Brawler [Shura] Water 5★ https://www.alchemistcodedb.com/unit/shayna Envylia 1-4-3-10 Shayna is consistently a go-to water unit, with a nice combination of gears and skills resulting in a nicely consistent unit. While her AGI isn't high in any of her jobs, she has reasonably high speed and can run Quicken from the chrono sub if you are OK ignoring her charge-up capabilities. While her Dragon Cav job may seem odd, her G5 upgrade to its reactive provides a clear choice. In general, she is a highly mobile ST nuker with some decent utility options. G2 > G5! > G1 > G4 > G3 To Be a Lady

Shayna Fanclub Membership Card

More Striking than a Lightning Flash

Lovely Bodice (VCR)

Pretty Supporter (Event)

Holy Brawler -> Holy Brawler [Shura] Dragon Knight -> Dragon Cavalier [Garuda] Chronomancer -> Chronomancer [Illusionist] Lovely Grappler (JE+ for Holy Brawler [Shura]) Cute is Justice
Strike DMG +30%
Move +1
HP +200 6 (7 in JP) Iron Body Upgrade:
PATK +20%
HP +40% Water Units:
PATK +50% Water Units:
PATK +30%
HP +20%
All ATK +20% Upgrades:
HP Drain +2
Supreme Battle Trance
Timely Request 1% HP per Level
5: PATK +5%
10: HP +10%
10: Strong vs Fire +25
15: Strike ATK Power +5

320

Shekinah 4 Ranger [Serpent] Fire Collaboration https://www.alchemistcodedb.com/unit/shekinah Ragna Source:
POTK/
Shinobi Nighmare Shekinah serves two primary roles: ranged, charge-up damage, or single-target nuking. Enlightenment treats her well, making her Ranger [Serpent] faster and bulky. Miroku is a very underwhelming JE and let's her down in comparison to many other HBs. Okay damage all around and Gate 2 increases her bulk, damage, and speed, something that all physical units want. Her G5 makes her shackle rain stronger against units with status ailments, very slightly raises the damage and makes it 100% hit, a decent boost. It also gives her another long range option on her Lupus JE, making Cerberos Rain range 5, while giving it more uses and making it a bit stronger overall than shackle rain. G1! > G5 > G2 > G4 > G3 Respite for Those Who Would
Bring Disorder (Limited) Dazzling Shekinah Bow (Event)

Rainbow Mana Seed (VCR)

Kunoichi Communicator (VCR)

Ranger -> Ranger [Serpent] Hunter -> Ranger [Lupus] Holy Brawler -> Holy Brawler [Miroku] 6 Iron Body Upgrade:
HP +30%
PATK +15%
AGI +5% Fire Units:
PATK +30%
HP +20% Fire Units:
HP +40%
All ATK +30% Upgrades:
Shackle Rain
Cerberos Rain
Chakra

321

Shenmei 3 Sea Roar Captain Important: J+ Water 5★ https://www.alchemistcodedb.com/unit/shenmei Greed Dike 2-2-2-4 Thanks to her JE+, Shenmei is a solid team player. A PBAoE skill to buff the team and restore jewels, good multi-hit on-element skills, and access to a few Charge Ups from gear lets her perform well in a variety of Water teams. A mix of ST and AOE attack skills let her work effectively, with some modest debuffs and a helpful "anti-vaccine" like most Pirates from Maelstrom. She has some jewel problems due to her best skills being somewhat expensive, but Jewel Greed helps a little. Her AoE buff recently received a tasty upgrade, making her a viable-ish support. Her G5 skill also does a bit more damage now and she gained crit rate on her MA. G6 lets her use her own memento as well as her free memento for the jewel charge. Her stats were also boosted a bit. G2 > G6 > G5! > G1 > G4 > G3 X Marks the Spot Treasure of the Great Deep (VCR) Pirate -> Sea Roar Captain (JE+) Thief -> Shadow Assassin [Eventide] Crafter -> Machinist Oleaga Hard starboard!
PATK +100
HP +100
PDEF +50
Crit Rate +15 6 (7 in JP) Spirit of the Sea God Upgrade:
Fire Resist +15%
Water Resist +15%
AGI +8%, PATK +25% Water Units:
PATK +50% Water Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Moon Torrent
Rising Buster Bomb
Pirate Fashion 1% HP per Level
5: PATK +5%
10: HP +10%, Strong vs Fire +25
15: Non-type ATK Power +5
20: PATK +5%, Strike Four

322

Shion 2 Noble Judicator Important: MA, J+ Wind Global Original https://www.alchemistcodedb.com/unit/gl-shion Wadatsumi Event Farm Only Shion's J+ brings new life to his unique job, giving him a bump in overall stats but most importantly a refreshed skillset. His overwhelming focus on slash modifiers help make up for his otherwise lowish patk, and his J+ brings a slash resistance attack, a boost to his AGI debuff attack, and a 3x slash charge up. His new skill is a ranged AOE with a charm-based tokkou/exploit, working well with his overall kit. Besides being a strong damage dealer, he can also run his Merchant JE with his J+ sub, providing a mix of boss/raid support and an almost-overclock. G2! > G6 > G5 > G4 > G1 > G3 Halcyon Days (Limited) Akatsuki (Event)

Festive Spoils (VCR)

Noble Emissary -> Noble Judicator Merchant -> Merchant [Cunning-Tanuki] Shadow Assassin -> Shadow Assassin [Eventide] Tsubaki no Mai
Ability that inflicts high Slash Dmg to enemies in a large diamond target area and lowers their PDEF for 3 turns. Raises Slash Power and Evasion on self for 3 turns. Effective against Humans. 6 Robes of Moonlight Upgrade:
Magic ATK Res +20%
Magic Evasion Rate +20%
Slash ATK +20% Wind Units:
HP +20%
PATK +20%
Max Jewels +20 Wind Units:
HP +20%, PATK +20%
Max Jewels +20
Evasion Rate +10% Upgrades:
Fleeting Beauty
Jewel Investment
Dark Crow

323

Sieba 2 Dual-Wielding Master Important: VCR Light Sacred Stones https://www.alchemistcodedb.com/unit/zyva Lost Blue [EX] 3-4-2-5 (1/day)
(3/day in JP) Sieba gets a very welcome update with her J+, improving her stats and skills to make her less of a Yauras clone. Similar to Yauras, her main job brings a strong CT down and very strong multi-hit damage, but she exceeds her by having much more PATK. On her sub, she has a charm skill and stop skill, but generally this should be swapped out for Basic First in order to charge up. Combined with good mobility and reasonably high AGI, she is a very good unit for a variety of content. Note that she is strong without her memento, but the VCR grants her a snowball that really takes her over the top. G2 > G5! > G6(Lv4) > G1 > G4 >G3 Monochrome Blossoms Determined Thorn Blades (Free)

Dazzling Baubles (VCR)

Twin-Blade Master -> Dual-Wielding Master Martial Artist -> Holy Brawler [Senju] Blademaster -> Blademaster [Clouds] 6 (7 in JP) Meditation Arrest Upgrade:
PATK +20%, Move +1
Hit Rate +10%
Jewels Spent Rate -10% Light Units:
HP +30%
PATK +20%
Evasion Rate +5% Light Units:
HP +30%
All ATK +30%
Evasion Rate +5% Upgrades:
[Savage Thorn] Force
Explosive Triple-Palm
Fan Blade - Razor's Determination 1% HP per Level
5: Hit Rate +10
10: Slash ATK Power +5
10: Strong vs Dark +25
15: Evasion Rate +5

324

Siegfried 2 Wandering Swordsman Important: Sieba VCR, J+ Light Global Original https://www.alchemistcodedb.com/unit/gl-sieg Envylia Event Farm Only Thanks to his J+, Sieggy is at the top of Light again. Good jewel economy, a significant buff to his damage output, and improvements all around to his skills result in very high damage-over-time with very good tempo. While in most content he's fine running his unique sub, you can also swap in HB for 3 uses of a nuke. And, now, he has a few good nuke options, including his teleport skill. His Memento brings additional damage, evasion, and, when maxed, extra skill use, making it particularly useful. He can now equip Sieba's VCR, giving him a large boost to damage output and jewel economy. Putting them on par with eachother and even making them a great team. His memento finally has the +10 AGI from MLB. G6(Lv4) > G1 > G2 > G5 > G3 > G4 Arduous Adventures (Limited) Gram & Balmung (Event)

Wanderer's Hat (Event)

Adventurer Survival Guide (VCR)

Wandering Swordsman -> Sanctioned Duelist Holy Brawler -> Holy Brawler [Senju] Magic Swordsman -> Magic Swordsman [Pegasus] 6 Divine Shelter Upgrade:
All Element Res +15%
PATK +25% Slash DMG +20%
HP +20% HP +30%
Slash ATK +20%
Light Units: All ATK +20% Upgrades:
Relentless Blades
Supreme Battle Trance
Blasting Sword

325

Silma 3 Martial Master [Beast] Wind 5★ https://www.alchemistcodedb.com/unit/shirma Wratharis 4-2-3-3 A very bulky unit with incredible agility who unfortunately suffers from lack of raw damage. Her Charge Ups somewhat make up for it, but aren't enough for her to keep up with the upper echelons of Wind, a very strong element. Also has low syergy with most of her element, due to being Wratharis rather than Desert. She can serve as a niche option for maps that need Stop, but will almost never be the ideal option for most content. G6(Lv4) > G1 > G5 > G4 > G2 > G3 Growing Kinship Silma Homemade Hair Ornament (VCR) Martial Master -> Martial Master [Beast] Martial Artist -> Holy Brawler [Senju] Machinist -> Machinist [Diana] Share Happiness
PATK +150
Initial Jewels +40
Move +1 6 Booster +2 Upgrade:
HP +25%
AGI +20% Wind Units:
HP +30%
Pierce ATK +20%
Slash ATK +20% Wind Units:
HP +40%
All ATK +30% Upgrades:
Great Death Mow
Helix Shot
Explosive Triple-Palm

326

Sol 1 Damage Truthmaster Imp: J+, 2nd VCR, 1st meme Dark Sacred Stones https://www.alchemistcodedb.com/unit/thol Lost Blue [EX] 4-4-1-8 (1/day)

Limited Summon

Sol's J+ has finally arrived, improving his already strong kit and greatly raising his offensive stats. Boasting high stats in general, Sol also brings a powerful magic and missile-based kit. Further, he has very good mobility thanks to teleporting skills and a self-heal. His G2 is a snowball added to his Divine Shelter, which makes him better in longer stages and also gives a viable alternative to lowering his agility with Skeptical Wormhole. His Memento WA can be very powerful, but needs MLB to reach its full potential. Thanks to his G5 upgrade, his Plasma Burst can hit from very far away and buffs up his Matk by a very respectable amount per cast. His new memento gives him a 3.5x charge up at MLB and has a transform state that gives him some amazing mobility and AoE skills. His maxed G6 should be top priority only if you have both of his mementos, otherwise leave it at lvl 4. G6 > G5! > G1 > G2 > G4 > G3 Recording the Commandments
of Truth (Limited)

Chasing with Curiosity (Limited)

A Tale of the Sun and the Moon (Limited)

New Book of Truth - The Sun (Free)
New Book of Truth - First Light (VCR)
New Book of Truth - Rituals (VCR)
Sun Scarf (VCR) Truthsayer -> Truthmaster Magic Swordsman -> Magic Swordsman [Chimera] Shadow Assassin -> Shadow Assassin [Darkness] 6 (7 in JP) Divine Shelter Upgrade:
All Resist +15%
Stacking Buff on Kill of
Missile/Magic ATK +10% Dark Units:
HP +40%
Magic ATK +20%
Missile ATK +20% Dark Units:
HP +40%
All ATK +20%
Magic ATK +20% Upgrades:
Gamma Burst
Chimera Sword
Assassin Blade - Null 1% HP per Level
5: MATK +5%
10: PATK +5%
10: Strong vs Light +25
15: MATK Power +5

327

Soleil 4 Sage [Carnac] Light 4★ https://www.alchemistcodedb.com/unit/soleil Lustburg 1-2-2-5 Soleil is a Sage, but runs a more supportive playstyle. Her job setup is similar to Fung, but
having Bishop means she can get rid of the somewhat redundant subset of Sage, and
run sub Bishop, which gives her healing. Magic Barrier and Swift Charge are great tools to
help her defensively, and help her cast her offensive and supportive spells faster. G2! > G5 > G1 > G4 > G3 Sage -> Sage [Carnac] Bishop -> Bishop Baptism Enchanter -> Null Enchanter 6 Swift Charge Upgrade:
Cast Time Ratio -33%
AGI +10%
MATK +10% Light Units:
HP +30% Light Units:
HP +30%
Light Attacks +20%
MATK +20% Upgrades:
Diamond Dust
Shining Try
Null Wave

328

Sophia 3 Alabaster Stargazer Important: J+ Water 5★ https://www.alchemistcodedb.com/unit/sophia Lustburg 2-3-3-9 As a pure support unit, Sophia brings very strong healing along with excellent Enchanter buffs, increasing the survivability of your team and making it easier for them to kill things. As a bonus, her MA adds significantly to her bulk. While a Chronomancer may be tempting from a tempo perspective, Enchanter JEs are often better when you need a bigger "push" past certain key elements in a stage. Her J+ improves her healing and makes her more of a defensive Astrologer, and it also gives her a notable increase in stats. Her EL gives more bulk, and her VCR actually gives Cast Time Down and can be equipped to Water Lust units. G1 > G2 > G3 True Face of the High Elf Sophia's Tea Caddy (VCR) Astrologer -> Alabaster Stargazer Bishop -> Bishop Mysterion Enchanter -> Pure Water Enchanter Crisis Mode
HP +300
MATK +150
Skill Use +1 6 (7 in JP) Swift Charge Upgrade:
Cast Time Ratio -33%
HP +10%
Healing +30% Water Units:
MATK +30%
HP +20% Water Units:
MATK +30%
HP +30%
DEF +10% Upgrades:
Dignity Satellite
Salvation
Fire Enchantment 1% HP per Level
5: Healing +10
10: AGI +2%
10: Fire Res +25
15: Healing +10

329

Soren 2 Alchemia Specialist Water Free https://www.alchemistcodedb.com/unit/gl-soren Lustburg Magni Historia: Deliverance An interesting free unit; Soren won't be breaking any damage records, but is a decent and easy-to-build option when you're trying to get more damage out of your DPS units. Soren's biggest draw comes from his J3; he has access to a "stat gift" skill. These skills work differently from other buffs, lowering his own stats to transfer them to targetted allies. This allows these types of buffs to stack with regular stat buffs or chargeups. His stat gift wont be terribly effective on physical units, as his base Patk isn't very high. But his Matk when enlightened is...decent. He also gains +1 buff duration from his free memento, which helps his playstyle. He can remove enemy buffs with a weak instacast spell, has a single target water spell that raises his Matk power up to 3 times and will last for 4 turns with his buff duration. He also has an AoE attack that lowers CT (only by -30) and does more damage to enemies whose patk/matk have been lowered, an easy Tokkou to activate. G5 boosts this skill to Diamond 5 AoE and -50 CT, an almost essential upgrade. If you're only using Soren for his stat gifts, go for both +matk passives. G5 > G6(Lv4) > G1 > G2 > G4 > G3 Tribulations of Youth (Free) Crystalized Alchemia (VCR) Divine Speaker Sage -> Sage [Carnac] Alchemia Specialist 6 Magic Up +2 Upgrade:
Raises HP, MATK & Hit Rate PDEF +20%
MDEF +20% HP +20%
PDEF +20%
MDEF +20% Upgrades:
DIvine Missiles
Diamond Dust
Aethereal Frost

330

Sovereign 4 Sovereign Thunder Collaboration https://www.alchemistcodedb.com/unit/sq-princess Foreign World Source:
Etrian Odyssey Our first Diviner with Enlightenment, Sovereign is very strong at max potential. Even before that, however, she's the equal of our current lineup of Diviners and can provide very strong support from her J1, Sovereign, with healing, overclocking, and veiling. Also, she's the first unit to get Thunderer Enchanter in Global, giving her even further options to support a Thunder team. Enlightening her just makes her better at Wind nuking or just more bulky and safer to use. Her G2 may be worth it if you plan to use her primarily as Support, but it doesn't help her as a Diviner much at all. G1! > G2 > G3 Crossroads of Destiny (Limited) Sovereign Scepter (Event)

Decorative Yggdrasil (VCR)

Princess Enchanter -> Thunderer Enchanter Diviner 3 (5 in JP) Swift Charge Upgrade:
Cast Time Ratio -33%
Buff Duration +1 Thunder Units:
HP +40%
Cast Time Ratio -10% Thunder Units:
HP +40%
Cast Time Ratio -10%
MATK +20% Upgrades:
The Order of Asylum
Water Surgery

331

Spica 1 Damage War Princess of the Shining Star Important: Mementos Light 5★ https://www.alchemistcodedb.com/unit/spica Wratharis 1-5-3-4 Spica's JE+ builds off of her Goliath kit and makes it more effective. She's faster, bulkier gains Light element on most of her attacks. Her new memento gives Buff Duration +1 at MLB, making her upgraded Goliath Axe counter's stackable patk buff more potent. This counter is a guarnteed counter with a range of 7 that lowers enemy slash/strike attack and raises her Patk by 40% (stackale 5x) for 1 turn (2 with MLB meme). Her new meme also gives an attack the bestows an All Atk and Jewel Charge buff. And the VCR has a ton of Patk, while also giving her attack type resistances. Her Leap Slash now inflicts Slow, while giving her a 3-turn Slash buff. She also gains a powerful single target jump slash attack that has 100% hit. She has an attack that does more damage the lower her HP is, inflicts 3-turn stun, and halves AGI while enemies are stunned. She also has a huge AoE attack that inflicts rage. G5 helps her start her combo easier, adding jewel drain and making it range 6, while increasing damage. Her JE+ also makes the final hit of this combo buff her Patk/AGI for 3 turns while also lowering jewel cost. Which allows her to start the process over more easily. Spica is a force to be reckoned with who will work very well in many tough stages to come. G6 > G5 > G2 > G1 > G4 > G3 Growing Kinship!

To the Final Battle on Pearl Star

Silma Hair Ornament (VCR)

Meteor Axe "Blue Butterfly" (VCR)

Warrior -> War Princess of the Shining Star (JE+) Thief -> Shadow Assassin [Night] Dragon Cavalier -> Dragon Cavalier [Garuda] Fragile Happiness
HP +170
PATK +150
Skill Cost -5 6 Sky High Upgrade:
All ATK +30%
HP +15%
Buffs Garuda Cross/Leap/Strike Light Units:
HP +30%
PATK +20% Light Units:
HP +30%
PATK +20%
All ATK +20% Upgrades:
Blow of Ax
HP Drain +2
Assassin Blade - Charm
Mobile Style

332

Strauss 4 Machinist Partisan Water 1★-3★ https://www.alchemistcodedb.com/unit/sarauzu Slothstein 3-2-2-10 More viable now thanks to his Gunner JE having an actual water missile attack, which gains a tokkou on enemies inflicted with a status. As a gunner he has quite good range thanks to Elaine's hat, as well. He can also be run as a machinist for more overall damage, but no on-element skills and worse range. His G2 is a very nice boost as well. G2 > G5! > G1 > G4 > G3 Hunter -> Ranger [Falcon] Crafter -> Machinist Partisan Gunner -> Gunner [Hedgehog] 7 Semi-Automatic Upgrade:
DEX +50%
PATK +15%
Missile ATK +10% Missile ATK +10% Missile ATK +30%
Water Units All ATK +20% Upgrades:
Arrow Rain
Break Momentum
Icicle Bullet 1% HP per Level
5: Missile ATK Power +5
10: DEX +10%
10: Strong vs Fire +25
15: PATK +5%

333

Strie 4 Lovely Gambler Fire 4★ https://www.alchemistcodedb.com/unit/sutorie Desert Zone 3-1-3-2 Strie's J+ gives her good damage and mobility but not much else. Functions similar to Aswald, but in Fire, and can be slightly tankier thanks to Divine Shelter. Her strengths lie in dealing ailments at relatively long range. She also has another skill that can randomly inflict a variety of ailments at the cost of inflicting disable heal on herself and some of her HP. This buff lasts as long as the disable heal status is inflicted on her. Her G5 upgrade makes this skill much more potent by making the disable heal a curse (meaning it lasts as long she's alive), increasing her chance to inflict statuses AND giving her a huge AGI boost. This easily makes her hit up to 260-280 AGI permanently. G5! > G6(Lv4) > G1 > G2 > G4 > G3 A Special Day

Playing Dirty

Taking What's Owed

Happy Rabbit (VCR) Thief -> Lovely Gambler Gunner -> Gunner [Hedgehog] Magic Swordsman -> Magic Swordsman [Chimera] 6 (7 in JP) Divine Shelter Upgrade:
All Element Resist +15%
Dark Skill Dmg against Light +40%
HP +30% Slash ATK +20% Slash ATK +30%
Fire Attacks +20% Upgrades:
Leave It To Chance
Icicle Bullet
Chimera Sword 1% HP per Level
5: Charm +5
10: AGI +2%
10: Strong vs Wind +25
15: Paralyze +5

334

Su Yi 2 Sea Buster Light 5★ https://www.alchemistcodedb.com/unit/siyi Greed Dike EX Chapter 3 (1/day)

Limited Summon

Su Yi brings the first Light Necromancer to light, but also has a solid kit under her unique job. The significant amount of range she gains with G2, along with her missile mod and memento, gives her strong, consistent damage. She also has very strong skills, including one with a debuff-based tokkou/exploit, making it easy to use. Her memento grants jewel regen and a reduction in skill cost, making it of particular importance to her use, besides the raw stats. G2 > G5 > G6(Lv4) > G1 > G4 > G3 Galley Grub Debacle (Event) Sea Buster Blacksmith -> Projective Blacksmith Necromancer -> Breaking Light Necromancer Signpost of the Ocean (Unreleased)
Skill Use Count +1
DEX +300
Missile ATK Power +30 Booming Cannon Razorback -> Roaring Cannon Razorback
Inflicts forced Bind on self for three turns (Range +3/AGI Up/all DEF Down during Bind) & raises Power of Incisive Light Shell Barracuda/Light Blast Killer Whale for three turns & no Use Count cost
6 (7 in JP) Polish Scythe Upgrade:
AGI +15%
CRIT +25%
Range +2 Light Units:
HP +40%
PATK +20%
Missile ATK +20%
PATK Debuff -40% Light Units:
HP +40%
PATK Debuff -40%
PATK +20%
All ATK +20% Upgrades:
Heavy Cannon Seahorse
Shield Breaker - Launcher
Light Inferno 1% HP per Level
5: DEX +5%
10: AGI +2%
10: Strong vs Dark +25
15: Missile ATK Power +5

335

Suiran 3 Projective Blacksmith Wind 4★ https://www.alchemistcodedb.com/unit/suiran Wadatsumi 3-4-1-8 Now that she has received her enlightenment and blacksmith JE, Suiran can be a useful support unit who is pretty tough to kill. She is the fastest blacksmith, reaching above 200 AGI. She has the raid utility of being able to lower missile resistance (and strike as well). This is a good combination with her typing, as most of the decent missile attackers and buffers are wind. However, until we get a few key units in the future, bringing a missile team into a boss fight isn't the most efficient. She does also have the ability to run her beast tamer sub skills for decent disruption during tougher ex stages. Her machinist JE will likely not be used, due to her low offensive stats and only +1 range from passives. G5! > G1 > G2 > G4 > G3 Blacksmith -> Projective Blacksmith Beast Tamer -> WBT [Stalwart Elephant] Machinist -> Machinist Diana 6 Booster +2 Upgrade:
AGI +20%
PATK +25% Wind Units:
Strike ATK +20%
HP +10% Wind Units:
HP +30%
Wind Attacks +20%
Strike ATK +20% Upgrades:
Overwhelming Roar
Helix Shot
Shield Smashing

336

Sulva 2 Damage Scarlet Swordsman Important: Meme Fire Genesis https://www.alchemistcodedb.com/unit/suruba Wratharis Event Farm only
Genesis 6 Part 2
Hard Stage 1, 3, 5
Low drop rate Sulva is a unit that depends heavily on his crits, his passive snowball gives him CRIT rate and CRIT dmg, his reactive cuts magic damage he gets. His aoe are quite weird so he can use different ones based on the situation, he have sustain in his skills and crit dmg buff with alchemic overload. His G2 gives him additional agi and slash ATK, it's quite nice but not necessary to make him work, his G5 buffs his anti magic units debuffing damaging skill, it gives alchemic overload to it and 2 more uses, it's really important gate for him if you want to maximize his damage on harder content. His VCR gives him aoe with tokkou that gives auto jewel charge if enemy matk power was debuffed, so it works well with his G5 skill. Memento gives the next snowball with slash attack power and CRIT rate and +1 MOVE on MLB. Overall Surva isn't best fire unit but he's for sure one of best ones atm, he's fully dependent on his CRITs and hits really hard with them, he might be not best pve unit but he'll shine on hell stages that needs heavy fire hitting units. His dmg is big enough to make use of him on box farming too. Overall he needs mostly his memento and G5, but he works okay without them. G5 > G2! > G6 > G4 > G1 > G3 Entrusted Hope, Scarlet Sword's Path (Limited) Scarlet Pouch (VCR) Scarlet Swordsman Pirate -> Pirate Emperor [Teach] Warrior -> Warrior [Muspell] Ardent Twinflame -> Ardent Twinblaze
2-hit Fire Slash ATK on units within target area & chance of critical & absorbs part of Dmg inflicted back as HP 6 (7 in JP) Chopping Spirit Upgrade:
HP +20%
PATK +20%
AGI +10%
Slash ATK +10% Fire Units:
HP +30%
PATK +20%
Slash ATK +20%
Silence Res +30% Fire Units:
HP +30%
All ATK +20%
PATK +20%
Silence Res +30% Upgrades:
Blazing Lava Flow
Skull Crusher
Leap Slash 1% HP per Level
5: Slash ATK Power +5
10: Magic Res +5
10: Strong vs Wind +25
15: PATK +5%

337

Suzuka 1 Sakura Sword Saint Imp: Summer Meme Light 5★ https://www.alchemistcodedb.com/unit/suzuka Wadatsumi 1-3-3-9 Thanks to her J+, Suzuka becomes a top tier Light unit. Her J+ improves her significantly, giving her on element skills, a permanent buff, nice AoEs, and even slash res down. Her G5 is particularly important, as it improves her Tiger Tremor to be light element and scale up based on having more targets. Her free Memento is particularly nice on her, improving her slash damage and her agility. Her limited Memento and VCR give her a huge boost mostly in raid content, but also improve her PVE performance a bit. The MLB meme gives her some nice jewel cost reduction and skill use +1, which is very handy. It also has a skill to lower Light Res by 70(!) if the target has their slash res debuffed. On top of this, the VCR gives her a huge nuke, much like Zahar's, which removes the need to run her as a Dark Cav in raids. While all of this seems great on paper, she wont ever be the boss killing monster that Zahar is, but will excel in a light slash team. G5 > G2 > G6! > G1 > G4 > G3 First Kitchen Battle (Event)

Blademaster Cutting Watermelon (Limited)

To Be a Lady

Serious Battle Chocolate (VCR)

Cherry Blossom Bikini (VCR)

Samurai -> Sakura Sword Saint Ninja -> Ninja [Azure Dragon] Dark Cavalier -> Dark Cavalier [Guernica] Cute is Superiority
Avenger - No Berserk, 100% Proc
AGI +10
HP +150
Slash ATK Power +20 6 Overdrive Upgrade:
PATK +50%, MATK +50%
PDEF -25%, MDEF -25%
Slash ATK +20% Light Units:
PATK +50% Light Units:
PATK +30%
All ATK +20%
HP +20% Upgrades:
Tiger Tremor
Venomous Twin-Blade
Blade of World's End

338

Tamamo 2 Nine Tails of Kuzunoha Wind 5★ https://www.alchemistcodedb.com/unit/tamamo Wadatsumi 2-1-2-10 Tamamo's J+ gives her some unique skills, changing her from just being a Shackle Rain archer into having a few more tools available. As a Priestess base job, she has some PBAoE buffs which can help the team a little (although mostly help herself), and she gets two attacking skills -- one of which applies ailments, while the other removes jewels. The jewel removal is not as strong as on her Ranger JE, but combined with her VCRs and choice of Mementos, she has some nice team adaptability as partial support and damage dealer. G2! > G1 > G5 > G4 > G3 A Glorious Blooming of Beauty

A Taste of Bliss at the Promised Time (Event)

Inconspicuous Overcoat (VCR)

Rabbit's Sweet Dumplings (VCR)

Shrine Maiden -> Nine Tails of Kuzunoha Mage -> Sage [Rozetta] Ranger -> Ranger [Serpent] Day of the Fox
All DMG +25%
AGI +10
Move +1 6 (7 in JP) Deep Focus Upgrade:
Range +1
Missile ATK +25%
Hit Rate +10% Wind Units:
PATK +50% Wind Units:
PATK +40%
All ATK +20%
Max Jewels +10% Upgrades:
Zephyros Roar
Gracious Prayer
Shackle Rain 1% HP per Level
5: DEX +10%
10: LUCK +10%
10: Strong vs Thunder +25
15: Missile ATK Power +5

339

Tamis 1 Support Wind Priestess of Alize Wind 5★ https://www.alchemistcodedb.com/unit/tamisu Saga Region EX 4-4-3 (1/day)

Limited Summon
from Memento

An interesting take on the Priestess job, Tamis offers similar buffs for the party and herself. Most importantly, though, is her role as a debuffer, particularly for magic and wind allies. Her Magic Res/AGI down dance is particularly powerful, as it multiplies damage for your team (even if its short duration does mean you will want her Dancer passive and a maxed Memento to fully utilize it), while her Wind Res down dance is similarly helpful. Her low starting jewels means getting her G2 is very useful, but otherwise she doesn't need much to be a powerful support unit. G2 > G6(Lv4) > G5 > G3 > G1 > G4 The Miraculous Color of Green (Limited) Disturbing Blindfold (VCR) Wind Priestess of Alize Dancer -> Whirling Petals Dancer Chronomancer -> Chronomancer [Imposter] Prayer for Demonic Wind -> Prayer for Demonic Storm
Raises all Stats, especially PATK/MATK of ally units within area around self for 5 turns & raises PATK/MATK/DEX/AGI of ally units in area around self & raises all ATK for Wind Units 6 Whirling Petals Encore Upgrade:
Debuff Duration +1
Pierce/Jump Res +20%
AGI +10%
Jewels Spent -25% Wind Units:
PATK +20%
MATK +40%
MATK Power +20%
Strong vs Amorphous +20% Wind Units:
PATK +20%
MATK +40%
All ATK +20%
Strong vs Amorphous +20% Upgrades:
Prayer for Healing Wind
Leaden Feet Dance - Wild Pierce
Weighted Black Hole

340

Tanosuke 2 Wind Blade Fox Wind 5★ https://www.alchemistcodedb.com/unit/tanosuke Wadatsumi Limited Summon from Memento
Farmable in JP 1/day Tanosuke boasts impressive stats, but is tied heavily to evasion and his jewels in order to maximize his damage. With a permanent increase to incoming damage, taking hits starts to hurt badly and Tanosuke unfortunately has no way to self sustain, other than planning to dodge more. While his reactive at 2 stacks and built with a set of Evade/Phantom runes will get him to almost 100% evade, note that most Enlightened player units already have 15+ hit rate, and evasion performs worse when attacked from the side or back. Although having a few evades helps him to build his jewels, his skills do more damage by him having more jewels, and yet those same skills cost jewels. This puts him in an awkward place where he wants to not use skills in order to make his skills do more damage, hoping not to get hit in the meantime. Still, when he does hit, he can hit reasonably hard thanks to pure PATK scaling, but being tied so heavily to evasion does not help his overall kit. G2 > G5 > G3 > G7 > G6 > G4 > G1 Quiet Torchlight at Noon (Limited) Demon Killer Swords (VCR) Wind Blade Fox Ninja -> Ninja [White Tiger] Wild Beast Tamer -> Wild Beast Tamer [Saber-Toothed Tiger] 7 Ferocious Evolution Upgrade:
AGI +10%
Jump +2
PATK +30%
Slash ATK Power +10 Wind Units:
HP +20%
PATK +20%
Slash ATK Power +20%
Evasion Rate +10%
Strong vs Demons +20% Wind Units:
HP +20%
PATK +20%
All ATK +20%
Evasion Rate +10%
Strong vs Demons +20% Upgrades:
Five Seals "Zanbalari"
Flowing Cicada
Colossal Rage 1% HP per Level
5: Slash Evasion Rate +5
10: Strike Evasion Rate +5
10: Strong vs Thunder +25
15: Evasion Rate +5

341

Tehre 3 Earth Sprite Thunder 5★ https://www.alchemistcodedb.com/unit/tehre Saga Region EX 4-4-3 (1/day)

Limited Summon
from Memento + 3 LB

Tehre is a ranged unit with an interesting mix of skills, despite having no skills in his element. Reasonable skill mods and some status make him decent for PVP use, although his mediocre damage will put him below other, better focused ranged units. While he has good stats mostly thanks to G6, he falls short of his Sprite compatriots by being a "just OK" sniper unit. G5 > G2 > G6(Lv4) > G1 > G4 > G3 The Wind That Thawed the Snow (Limited) The Three Sprites' Jars of Ale (VCR) Earth Sprite Ranger -> Ranger [Serpent] Spy -> Spy [Lightning Flash] Earth Sprite's Strategy -> Earth Sprite's Conspiracy
Chance of defending when receiving Dmg 6 Bloom Matter Upgrade:
DEX +50%
Area ATK Power +25%
Range +1 Thunder Units:
HP +20%
PATK +30%
DEX +30%
Strong vs Amorphous +20% Thunder Units:
HP +20%
PATK +30%
DEX +30%
All ATK +20% Upgrades:
Bright Surface
Shackle Rain
Thunderous Shadow

342

Teona 2 Holy Valkyrie Important: JE, VCR Thunder 5★ https://www.alchemistcodedb.com/unit/teona Gluttony Foss 2-4-3-2 Teona's Holy Valkyrie JE gives her something she really wants: a PDEF scaling skill. Unfortunately, it's only one skill and it has 5 charges. It does buff her pdef by 20% permanently every time you use it, so she serves as a fantastic tank and her damage can actually get decently high now. Thankfully, her Enlightenment gives her two more uses of Pdef scaling in the form of her G5 modifying Battle Spear - Brunhilde. Her memento gives her even more Pdef scaling, especially at MLB, and her VCR gives her an amazing snowball. A very strong unit. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Glittering Shard of Triumph Valkyrie's Spear (Event)

Colosseum Medallion (VCR)

Valkyrie -> Holy Valkyrie Dragon Knight -> Dragon Cavalier [Vritra] Holy Cavalier -> Holy Cavalier [Porta] Glory Colosseum
Starting Jewels +40
PATK +150
PDEF +150 6 (7 in JP) Barrier of Einherjar Upgrade:
HP +20%
PDEF +20%
Pierce ATK +15% Thunder Units:
PATK +30%
HP +20% Thunder Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Battlefield Brunhilde
Wall Formation
HP Drain +2 1% HP per Level
5: PDEF +5%
10: Pierce ATK Power +5
10: Strong vs Water +25
15: PDEF +5%

343

Tethys 3 Cold Chamber Necromancer Important: JE Water 5★ https://www.alchemistcodedb.com/unit/tetis Gluttony Foss 3-4-2-1 Thanks to her necromancer JE, Tethys has the ability to lower water resistance. An invaluable utility in raid content. An incredibly fast unit thanks to her available passives. More importantly, the [Survivor] JE is geared to kill humans, which are plentiful in-game. This niche is made more potent by her G2, which adds patk and strong vs humans to runners resolve. She can even do double-duty against human raid bosses, running necro subskills to lower water res. Her G5 adds more range and charges to funeral gun, as well as giving fire exploit and more damage to ghostly water scythe. It also interestingly adds a permanent slash evasion and agi buff to her swift cicada on Ninja. G2! > G5 > G1 > G4 > G3 Martial Master -> Martial Master [Survivor] Ninja -> Ninja [Qilin] Necromancer -> Cold Chamber Necromancer Chalk Martial Master (JE+ for Martial Master [Survivor]) Mermaid Smile
HP +400
PATK +150
Delay +20% 6 (7 in JP) Runner's Resolve Upgrade:
PATK +15%, AGI +25%
PDEF / MATK / MDEF / DEX -3%
CRIT -2%, LUCK -2%
Anti-Human +20% Water Units:
HP +30%
Thunder Res +20% Water Units:
HP +30%
Thunder Resist +20%
All ATK +20% Upgrades:
Funeral Gun
Swift Cicada
Ghostly Water Scythe 1% HP per Level
5: Pierce ATK Power +5
10: Missile ATK Power +5
10: Strong vs Fire +25
15: PATK +5%

344

Theresa 3 Berserker Important: Memento, VCR, MA Dark 5★ https://www.alchemistcodedb.com/unit/teresa Wratharis 4-3-3-4

Limited Summon

Theresa, being a berserker, benefits greatly from dead allies. As an upside, her HP and defenses mean that she's likely to live long enough to shine. She gets more self-sustain with the WBT basic abilities, although Enlightenment mostly boosts her HP. Not very strong right out the gate, though, as she lacks any damage-boosting passives. She does receive a sizeable boost from her MA, which gives her an extra 200 Patk to bring her to passable levels as well as some hp and a small chance to inflict rage, which can help to feed her jewels. Her memento and VCR try to help, but don't quite elevate her to new levels. Her G5 slightly boosts the potency of her Patk buff and make her Throwing Axe and Asura have no jewel or skill use cost for the next attack. Her MA now upgrades her Grace of Varna to give 30 jewels per turn and a stackable Slash buff. G6(Lv4) > G1 > G5 > G4 > G2 > G3 Potential as Great as the Sea (Limited)!

Poppies Swaying in the Breeze

Flowers for the Departed

Blooming Crystal of Teacher
and Student (VCR)!
Single Poppy (VCR)
Cloak of Wrath (Event) Berserker Wild Beast Tamer -> WBT [Sabertooth Tiger] Holy Cavalier -> Holy Cavalier [Magi] Karma Ax Decay (J+ for Berserker) The Crimson Jar
HP +300, PATK +200
Rage +25
Buffs Grace of Varna to 30 jewels and 5x stacking 40% Slash ATK Power Buff 7 (Lvl 20 spirit gear in JP) Magi-Guardian Upgrade:
HP +40%, PDEF +35%
Magic Resist +25%
DEF +5% Dark Units:
HP +50%
PATK +20% Dark Units:
HP +50%
All ATK +20% Upgrades:
Shiva's Imperial Wrath
Colossal Rage
Magic-Guard Formation 1% HP per Level
5: PATK +5%
10: Single Target ATK Res +10
10: Strong vs Light +25
15: HP +10%
20: PATK +5%, Shadow Ratri

345

Thillie 4 Sage [Pandora] Wind 4★ https://www.alchemistcodedb.com/unit/thillie Saga 2-1-2-4 Honestly, I'm not the biggest fan of Thillie as a Sage. She has high AGI, but because she has no Swift Charge, enemies will generally
move after her, and have time to walk out because it takes longer for her to cast and the AI prioritizes avoiding AoEs. As a result of
her getting casts off slower, and being very squishy as a Sage, she's susceptible to retaliation. G2 helps her run her other jobs, changing the Matk on Magic Up +2 into All Atk and adding HP. G5 gives her a nice counter option in Counter Pandora. G5 > G2! > G6(Lv4) > G1 > G4 > G3 Beast Tamer -> WBT [Bewitching Wildcat] Sage -> Sage [Pandora] Ninja -> Ninja [Azure Dragon] 6 Magic Up+2 Upgrade:
Wind Attacks +15%
Hit Rate +5%
HP +20% Wind Units:
HP +30% Wind Units:
HP +30%
MDEF +20%
Wind Attacks +20% Upgrades:
Counter Magic +2
Venomous Twin-Blade
Wicked Strike

346

Tiferet 1 Damage Archangel Important: Memento/VCR Light Collaboration https://www.alchemistcodedb.com/unit/pok-tifaret Other Source:
POTK/
Shinobi Nighmare The queen of missile units, Tiferet is one of the God Killers, and she very much lives up to that title. Boasting excellent range, a strong charge up, huge single target damage, and incredibly high stats with no Enlightenment; Tif can dish out massive damage from very far away. Her VCR and MLB Memento give her even more range. This makes her an asbolute monster in PVP content. Her reactive boosts AGI and Missile Attack permanently, stacking 5x for 75 Missile and 25% AGI. She has a very strong nuke that consumes HP, but can be temporarily mitigated by her VCR. She also has a healing teleport and a large AoE skill which does more damage to enemies inflicted with a status, of which she can inflict several. Can run her BM JE for Shine Dimension and coverage, but generally prefers the statuses and teleport on her unique sub. Her WA is another incredibly strong attack with huge range. A premier unit for almost all content, she will fit well into magic teams and missile teams alike. G2 > G1 > G4 > G3 Her Enlightening Luminance (Limited)!

Respite for Those Who Would
Bring Disorder (Limited)

Tiferet Gun of Judgement (Event)

Heavenly Splendor Flower (VCR)!

Rainbow Mana Seed (VCR)

Archangel Magia Gunslinger -> Seth Magia Gunslinger Battle Mage -> Battle Mage [Luminous Form] 5 (7 in JP) Sorcery Pair Upgrade:
MATK +55%
MDEF -25%
AGI +5%
Nullifies Silence Light Units:
HP +30%
MATK +30%
Missile ATK +20%
Strong vs Eldritch +20% Light Units:
HP +40%
Missile ATK +30%
Strong vs Eldritch +20%
MATK +30% Upgrades:
Divine Will [Dawn of Judgement]
Set Blast
Saint's Chant 1% HP per Level
5: Missile ATK Power +5
10: MATK +5%
10: Strong vs Dark +25
15: Max Jewels +10%

347

Tina 3 Wind Maestro Wind Free https://www.alchemistcodedb.com/unit/tina Saga Story: Chapter 4 Our third protagonist, Tina is an interesting unit. Her single target nuke has a high modifier and ignores defense; add her pseudo-Charge Up, Wind's Knot, to the mix and she can output some very nice ranged damage. Her moves are also all Wind, meaning she can hold her own in thunder stages. On top of that, she can remove debuffs from allies, so if you don't have a Vaccine unit, she can come through in a pinch. She wants her G2 for the missile mod, and benefits from Mocca's memento and VCR. Much more so if she's in a party with Mocca, bestowing +1 range and buff duration. A decent free unit that will improve greatly with her future J3 and G5. G2! > G1 > G3 New Footsteps to Follow (Limited) Ceremonial Gloves (VCR) Hunter Wind Wielder -> Wind Maestro Ranger [Serpent]

Hawk Bow of Wind Law (3rd job)

Power of Foresight
Greatly raises Evasion Rate of self and ally unit for one turn 3 (7 in JP) Driving Calm Upgrade:
Range +2
Missile ATK +20% HP +30%
PATK/DEX + 10% HP +30%
Missile ATK +10%
All ATK +10% Upgrades:
Shackle Rain
Porcupine
Arashi Yui 1% HP per Level
5: DEX +5%
10: Missile ATK Power +5
10: Strong vs Thunder +25
15: Evasion Rate +5

348

Tomas 4 Warrior [Goliath] Light 5★ https://www.alchemistcodedb.com/unit/tomas Saga 3-4-1-9 Tomas has good mobility, AGI, and okay damage. Although the WBT sub is very useful, it's hard to compete with the power of a charge-up, and having a self ailment cleanse is always handy. Alternatively, Tomas can run Warrior [Goliath], though not as effectively as Spica or even Dark Tyrfing, to do high damage with the Warrior combo after building up patk buffs from the counter. He's still quite effective in the role, as despite lacking Enlightenment, he has surprisingly high bulk and solid PATK. N/A Wild Beast Tamer -> WBT [Saber-Toothed Tiger] Martial Artist -> Holy Brawler [Senju] Warrior -> Warrior [Goliath] Bond With Tig Feres
JUMP +1, Light Dmg +15
HP +300, Enhance PATK Buff +50%
Auto Heal 6 (7 in JP) Chopping Spirit Upgrade:
HP +30%
AGI +10%
PATK +20% Light Units:
HP +40%
Charge Time -10% Light Units:
HP +40%
PATK +20%
Charge Time Ratio -10% Upgrades:
Colossal Rage
Explosive Triple-Palm
Mobile Style 1% HP per Level
5: PATK +5%
10: Non-type ATK Power +5
10: Strong vs Dark +25
15: HP +10%

349

Toritoh 2 Pure-Hearted General Important: J+ Light 5★ https://www.alchemistcodedb.com/unit/toritoh Northern Pride 4-3-3-9

Limited Summon

Toritoh's J+ significantly improves her stats, and her damage is actually fairly high compared to many other Light units. She's decently bulky as well. However, she has a distinct lack of skill charges, meaning she'll be very quickly relegated to the role of healer in most quests. Her Light Res down skill can be nice, but generally isn't high enough to make her worth bringing over other, stronger Light units. Her memento and VCR help her out a bit with another attack to use as well as giving her more patk/matk when she's at low hp, which works with her play-style of sacrificing hp for her very strong slash buff. G5! > G2 > G1 > G4 > G3 A Past That Can't Come True,
A Future that Can Sparkling Flower Hair Ornament (VCR)

Seventh's Spaulder (VCR)

Sacred Knight -> Pure-Hearted General Bishop -> Bishop Baptism Martial Master -> Martial Master [Survivor] 6 Divine Intervention for the
Holy War Upgrade:
Slash ATK +30%
Magic Resist +20%
Healing +20%, HP +15% Light Units:
HP +30%
Slash ATK +20%
MDEF +20% Light Units:
HP +30%
All ATK +20%
MDEF +20% Upgrades:
Nova Radius
Funeral Gun
Shining Try

350

Tsang Lei 3 Hellheim Summoner Important: MA Thunder 5★ https://www.alchemistcodedb.com/unit/tsanglei Greed Dike 4-2-1-7 Thanks to cast time reductions from his master ability and swift charge, as well as his G5, Tsang Lei can actually get his spells off decently quickly. His matk and AGI with his G2 and MA are acceptable but still not very high. He gets the Hellheim JE for summoner, which specializes in punishing light units. A but of an odd job for a thunder unit. But he can now function decently well as an attacker/support hybrid, and is much easier to farm up than the other hellheim summoner, Birgitta. He can also be used as a passive damage booster for Diviners with Fate's Decision giving Luck to all party members. A decent magic and support unit who can get the job done. G2 > G5! > G1 > G4 > G3 Summoner -> Helheim Summoner Enchanter -> Null Enchanter Geomancer Strongest Origin
MATK +100, AGI +10
MATK Power +15
Cast time reduced by 1/3
Upgrades Dispel Counter 6 Swift Charge Upgrade:
Cast Time Ratio -33%
MATK +25% Thunder Units:
Magic ATK +30%
HP +20% Thunder Units:
Magic ATK +30%
HP +20%
All ATK +20% Upgrades:
Abyss Flare
Null Wave

351

Tsukuyomi 2 Solar-Ecliptic Diviner Dark Collaboration https://www.alchemistcodedb.com/unit/s-tsukuyomi Zipangu Source:
POTK/
Shinobi Nighmare Tsukuyomi has the honour of having a Diviner JE created just for her. Solar-Ecliptic is a an offensive job sets itself apart from other diviners. The HP boosting passive no longer lowers her Matk, and hear Clear Refresh buff now permanently raises Matk and Luck on top of the Max HP boost. She also gains a very large Dark magic AoE that lowers enemy's move and has 5 charges to boot! G5 lowers the cost, raises the damage and increases the range of this attack. Other than that, she has naturally high luck and decent Matk. She can also be run as Sage for more elemental variety, with very strong spells, but veeeeery slow casting speed. If necessary, she can run Chronomancer sub, though that does mean giving up her Wind nuke. She appreciates the HP/AGI and self-quicken from Hiiragi's memento, and it can allow her to ignore her chrono sub entirely. G6 > G1 > G2! > G5 > G4 > G3 Squeaky Clean Kunoichi (Limited)

Blossoms Dyed Pink (Limited)

Handmade Doll of Tsukuyomi (Event)

Kunoichi Communicator (VCR)

Sakura Seal (VCR)

Diviner -> Solar-Ecliptic Diviner Chronomancer Sage -> Sage [Monolith] Chronomancer (Illusion) 6 (7 in JP) Magic Up +2 Upgrade:
MATK +25%
Hit Rate +5%
All Damage +10% Dark Units:
HP +30%
MATK +30%
Cast Time Ratio -10% Dark Units:
HP +30%
All ATK +30%
Cast Time Ratio -10% Upgrades:
Thor Impulse
Annular Solar Eclipse 1% HP per Level
5: MATK Power +5
10: MATK +5%
10: Strong vs Light +25
15: MATK Power +5

352

Tyrfing 2 War-Blade Princess Important: Gear Light Free https://www.alchemistcodedb.com/unit/tyrhung Ragna Phantom of the Alchemist War-Blade Princess and her soldier JE gives Tyrfing a new lease on life. She becomes a relatively quick Holy Cavalier-type unit, with good all around stats and an excellent kit. While she does gain a pdef scaling ability, youre better off focusing on raising her AGI and Atk with her passives, as 3 casts of a pdef scaling skill isn't enough to build a unit around. She has a self quicken and excellent jewel economy when using her gacha sword, gaining auto jewel charge of 16. Her reactive now gives a permanent AGI/Slash buff that works with skill attacks. Tyrf is very sturdy, thanks to her very powerful self-heal skill and her HP-absorbing attack, which does quite a bit of damage to enemies who have Rage status. And her G5 greatly buffs her diamond 5 AoE that lowers Atk/Agi and inflicts rage, making for a potent combo. An excellent free unit who's very easy to enlighten thanks to plentiful collab sins. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Respite for Those Who Would Bring Disorder (Limited) Mystic Blade Tyrfing (Event Summon)!

Rainbow Mana Seed (VCR)

Soldier -> Dark Cavalier [Wirth] Holy Knight -> Holy Cavalier [Ark] Holy Cavalier -> War-Blade Princess (JE+) 6 (7 in JP) Guardian Upgrade:
HP +30%
PDEF +40%
PATK +15% Light Units:
PATK +20% Light Units:
HP +30%
All ATK +20%
PDEF +20% Upgrades:
Shining Burst
Shining Crusade
Impregnable Formation
Blade of the Depths 1% HP per Level
5: Slash ATK Power +5
10: PDEF +5%, Strong vs Dark +25
15: HP +10%
20: PATK +5%, Light Blade of the Battle Sword

353

Ugachi 1 Eradicator Blade Fox Fire 5★ https://www.alchemistcodedb.com/unit/ugachi Wadatsumi Limited Summon from Memento
Farmable in JP 1/day An extremely strong nuker; get his HP low and then apply Alchemy Crush for very high damage, and a near-permanent "bleed." G2 > G5 > G7 > G6 > G4 > G1 > G3 The Silence of the Piercing Blade (Limited) Demon's End Sword (VCR) Eradicator Blade Fox Holy Brawler -> Holy Brawler [Fudo] Warrior -> Warrior [Muspell] 7 Fury Rage Upgrade:
When HP below 50%
PATK +70%
Slash/Strike/Pierce/JUMP Res +50
Slash ATK Power +70 Fire Units:
HP +50%
Slash ATK Power +20%
PATK +10%
Strong vs Demons +20% Fire Units:
HP +50%
All ATK +20%
PATK +10%
Strong vs Demons +20% Upgrades:
Peerless Sword of Black Star Guren Slash
Exploding Palm
Leap Slash 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Wind +25
15: Slash ATK Power +5

354

Usalia 4 Toto Bunny Overlord Thunder Free https://www.alchemistcodedb.com/unit/dis-usalia - Disgaea Is generally more useful as a buffer, with her passive and sub skills, but can be run as a Chronomancer as well if absolutely necessary. However, Fujika far outclasses her in the latter role. N/A Golden Mallet (Event Summon) Toto Bunny Overlord Thief Chronomancer Shadow Assassin [Night] 0 (3 in JP) Dark Walk Upgrade:
Move +2
Jump +1
PATK +10% PDEF +25% PDEF +40%
Thunder Skill Dmg Reduction +10%

355

Uzuma 1 Telekinetic Artist Important: J+ Wind 5★ https://www.alchemistcodedb.com/unit/uzuma Desert Zone 4-3-3-1

Limited Summon

Uzuma's J+ Telekinetic TImepiece is, in my opinion, one of the most fun-to-use kits in the entire game. She has great offense, mobility, evasion and a well-designed and clear rhythm to her skills. Her only downfall is her high jewel costs and low initial jewels. Even with the 30 auto jewel charge (more on that later) you will find yourself auto attacking for jewels more often than you'd like. Her main gimmick has strayed away from the "Super Saiyan for the first 3 turns" schtick that telekinetic artists rely on, and instead leans more toward her having a permanent Super Saiyan mode by the end of a stage. She has an evasion snowball that applies unique and permanent buffs each time she evades. The first stack is Move +2, followed by Mdef +70% (she scales off of Matk and Mdef and some skills scale off of pure Mdef), Matk +70%, Auto Jewel Charge +30, AGI +40% and lastly at 10 times evading she gains a flat +2000 Mdef (which stacks with the earlier +70%). While her base evasion isn't crazy, she can buff her evade by 25 for 2 turns, raise her own evade and lower enemy hitrate with her reactive, and raise her evasion by 35 for one turn if her HP is below 50% when she uses two of her skills. This all adds up to a very evadey unit that gets stronger and stronger as the stage goes on. She's also decently tanky thanks to her 3 time, 100% damage shield. She also boasts 3 attack types in Strike, Magic and Missile and 3 elements in the form of Fire, Thunder and Wind. Her Strike attack absorbs enemy mdef, so she can hit crazy hard if she finds a very tanky foe. An excellent PVE and PVP unit that is a blast to use and isn't reliant on any particular memento or VCR to shine. G2 > G5! > G6(Lv4) > G1 > G4 > G3 Pretty as a Picture (Limited) Smiling Portrait (VCR)

Sephirium Hourglass (Free)

Telekinetic Artist -> Timepiece Telekinetic Shrine Maiden -> Priestess [Afterlife] Magia Gunslinger -> Set Magia Gunslinger The Glow of the Hourglass
MATK +100
AGI +10
Initial Jewels +20 6 Magia Scope Upgrade:
Range +2, MATK +15%
Buffs
Pyrokenesis, Electromagnetic Strike
Skill Count +1 for some skills Wind Units:
MATK +30%
HP +20%
Thunder Res +10% Wind Units:
HP +30%
All ATK +30%
Thunder Resist +10% Upgrades:
Purification of Perception
Set Blast

356

Vanekis 4 Night Agent Important: J+ Thunder 1★-3★ https://www.alchemistcodedb.com/unit/vanekis Wratharis 2-1-3-1 Vanekis, similar to Othima, is a fast casting, high damaging Sage with Enchanter. With her on-element AoE having great debuffs (Patk, Matk, and Agility), she's an excellent choice for any thunder team. Also has Thunderer Enchanter, so can buff herself and provide support on top of her DPS. Her HP is low, so be careful with her in more difficult stages. G2 > G5 > G1! > G4 > G3 That Thing Called Happiness (Event)

Burning Briefly but Brightly

Thief -> Shadow Assassin [Night] Mage -> Night Agent Enchanter -> Thunderer Enchanter 6 (7 in JP) Magic Up +2 Upgrade:
MATK +15%
Hit Rate +5%
Cast Time Ratio -25% Magic ATK +10% Magic ATK +30%
Thunder Units All ATK +20% Upgrades:
Voltage Spark
Water Enchantment
Assassin Blade - Charm 1% HP per Level
5: MATK +5%
10: MATK Power +5
10: Strong vs Water +25
15: MATK +5%

357

Vargas 4 Blazing God Fire Free https://www.alchemistcodedb.com/unit/vargas Agni Empire Brave Frontier A free unit from the Brave Frontier collab; Vargas J+ functions pretty much as a Dark Cavalier with fire element attacks. Not the fastest unit in the world, but he's fast enough to deal consistent damage. His G5 boosts his Soul Sacrifice equivelant, giving it some general improvements, but it unfortunately doesn't improve the small 5% dmg per dead ally boost. He has a daimond 5 AoE that greatly lowers Patk, a fire-element 100% counter that reacts to skills, and his weak patk/crit buff also raises his move. He also greatly benefits from Lunaris' memento, gaining patk, hp and Move+1. The VCR gives him the generic 30% allstat buff and recovers some jewels. Overall, a unit worth the resources if you have a slot for him in your fire roster, but veterans may not have a use for him. Collab sins are easy to come by and he's easy to farm all the way up in a day or two, so he has that going for him. G1 > G2! > G5 > G4 > G3 Frontier Legends (Limited)

Grand Gaia Summoners (Event)

Dandelga (Event Summon)

Lunaris' Hairpin (VCR)

Soldier -> Holy Cavalier [Ark] Pyromancer Great Pyromancer -> Flame Champion God 6 (7 in JP) Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
Slash ATK +15%, AGI +5% Fire Units:
PATK +20% Fire Units:
HP +40%
All ATK +10%
PATK +20% Upgrades:
Impregnable Formation
Burst Frontier 1% HP per Level
5: Slash ATK Power +5
10: Strong vs Wind +40
15: Slash ATK Power +5

358

Veloz 4 Fired Up Bridesgroom Fire Free https://www.alchemistcodedb.com/unit/veloz Slothstein Sound of the Bells With his JE, Veloz boasts a genuinely impressive kit with his Luck-scaling instacast 5x5 Diamond AoE and the hard hitting ST on his sub. Unfortunately, his lower stats, not bolstered enough by Enlightenment, hold him back from fulfilling his potential. Still a fairly good unit to bring on Fire teams, and can be fairly powerful against female enemies. G1! > G5 > G2 > G4 > G3 A Hopeful Future (Free) Crafter -> Machinist Diana Thief -> Shadow Assassin [Night] Bridegroom -> Fired Up Bridegroom 7 Cheers of a Good Match Upgrade:
LUCK +40%
Charm Resist +100%
AGI +5% Slothstein:
PATK +20% Slothstein Units:
PATK +30%
HP +20%
PDEF +20% Upgrades:
Helix Shot
Assassin Blade - Charm
Candle Flame 1% HP per Level
5: MATK Power +5
10: MATK Power +5
10: Strong vs Wind +25
15: LUCK +10%

359

Vettel 1 Scarlet Flame Sunblade Important: JE+, VCR Fire 5★ https://www.alchemistcodedb.com/unit/vettel Envylia 1-3-1-10 With his JE+, Vettel becomes a bit of a ridiculous physical tank who can dish out hefty damage. His main role comes from his cover skill which will take physical damage for ally units within a large area around him while raising his slash res and lowering damage from front attacks. Most of his kit revolves around stengthening his ability to fill this role. He has A passive that halves damage taken from Back/Side/Single-target/AoE attacks for the first three turns of battle. His self-based AoE raises his All Def by 40% for a turn and G5 increases the range to Diamond 7, which makes it a very effective attack. His cross AoE raises his elemental res by 40 as well. He also has an excellent stackable slash res/max hp AoE buff. His 1st VCR gives him an allstat snowball upon damage taken. His reactive gives him 15 jewels when hit as well as 35% patk until one attack is performed (stackable 5x). This reactive is greatly buffed by the VA from his 2nd memento, which increases Patk buffs on self (by 100% at MLB) for one turn. This is much stronger than it sounds, as he can store up the Patk buffs for a pseudo Shura chargeup. This memento also gives him 100% knockback res at MLB, which be in handy. An excellent unit that can virtually negate slash damage, keep allies alive, and hit like a truck. G5 > G2 > G6! > G1 > G4 > G3 Scarlet Flames of Bygone Days

Future Light!

Scarlet Flame Guard's Sword -
White Silver (VCR)!
Blazing Shield (VCR)
Antique Brooch (Event) Magic Swordsman -> Magic Swordsman [Efreet] Holy Cavalier -> Scarlet Flame Sunblade (JE+) Samurai -> Blademaster [Haze] Scarlet Flame Dash
AGI +25
Slash DMG +15%
HP +400 6 (7 in JP) Sword-Guardian Upgrade:
PDEF +40%, HP +25%
Slash Res +25%, PATK +15% Slash ATK +30% Slash ATK +30%
Fire Units All ATK +20% Upgrades:
Diamond Formation
Efreet Sword
Sealing Blade Tiger Tremor 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Wind +25
15: Area ATK Res +10

360

Victor 4 Holy Cavalier [Magi] Important: Memento Light 4★ https://www.alchemistcodedb.com/unit/victor Envylia 2-2-3-1 Victor is an awkward unit. He has good magic evasion and decent mobility, but very low offensive stats and not much use outside of his niche. G1 > G4 > G2 > G5 > G3 Study Guide! Scarlet Flame Guard's Cape (VCR)

Antique Brooch (Event)

Holy Cavalier -> Holy Cavalier [Magi] Ninja -> Ninja [Qilin] Twin-Blade Swordsman -> Mist Twin-Blade Swordsman 6 (7 in JP) Runner's Resolve Upgrade:
AGI +25%, Evasion Rate +10%
PATK/ PDEF/MATK/MDEF/DEX -3%
CRIT -2%, LUCK -2% Light Units:
HP +30% Light Units:
HP +30%
Light Attacks +20%
DEX +20% Upgrades:
Magic-Guard Formation
Swift Cicada
Quintus Edge 1% HP per Level
5: HP +10%
10: Magic Res +5
10: Strong vs Dark +25
15: AGI +2%

361

Vier 1 Damage Phantom Commander Important: 2nd Meme Thunder Sacred Stones https://www.alchemistcodedb.com/unit/vier Lost Blue [EX] 3-4-1-10 (1/day)
(3/day in JP) Vier's J+ "Phantom Commander" builds on the areas in which she already excelled, and patches up a few spots where she was lacking. She gets a sizeable stat boost, making her bulky, fast and powerful. Her CT-down AoE now raises her Matk Power each cast (stackable) and her powerful nuke with the mdef down Tokkou now lowers thunder res. Her two-hit attack from her sub now inflicts delay, her teleport now also raises the CT of allies, and her charm skill has been buffed significantly. Running her unique sub is quite viable now, as her new memento at MLB gives her a stackable magic res down attack that also quickens herself. Speaking of that memento, it really helps vier push to the top tier of magic boss killers, but be warned, it wont get the magic res down until MLB. She can now drop all elemental res, thunder res and magic res all while inflicting tons of damage. Vier was always strong, but now she's got all the tools she needs to dish out huge damage while providing excellent support. G2 > G5! > G6 > G1 > G4 > G3 Hungry Ensemble

Surrounded by the Scent of Happiness!

Silencing Rod (Free)

Evocative Censer (VCR)

Fragrant Shawl (VCR)!

Phantom Artist -> Phantom Commander Chronomancer -> Chronomancer [Imposter] Summoner -> Agartha Summoner 6 (7 in JP) Fervent Aria Upgrade:
HP +10%
MATK +25%
Nullifies Silence Thunder Units:
HP +40%
Water Res +10
Evasion Rate +5% Thunder Units:
HP +50%
DEF +10%
Evasion Rate +5% Upgrades:
Thunderbolt Spark Ray
Deep Thunder Spark Ray
Ratty Ars Magna
Weighted Black Hole 1% HP per Level
5: MATK Power +5
10: Area ATK Res +10
10: Strong vs Water +25
15: Strong vs Water +15

362

Vincent 4 Professor [Mad] Thunder 4★ https://www.alchemistcodedb.com/unit/vincent Slothstein 1-5-3-10 He can also be run as a Sage for damage, but despite his increased stats from Enlightenment, including his G2, he still suffers greatly from lack of Cast Time Reduction; which makes his Professor the more effective build generally. G5 mostly is there to buff his mapwide heal on Bard, if you run that as main. G2 > G5 > G6(lv4) > G1 > G4 > G3 Sage -> Sage [Monolith] Bard -> Dawn Bard Professor -> Professor [Mad] 6 (7 in JP) Poison Knowledge +2 Upgrade:
Poison Damage Rate +15%
Poison Duration +1
AGI +7%, MATK +15% Thunder Units:
HP +30% Thunder Units:
HP +30%
Thunder Attacks +20%
MDEF +20% Upgrades:
Thor Impulse
All-Healing Poem
Ultra Syrup 1% HP per Level
5: AGI +2%
10: Healing +10
10: Water Res +25
15: MATK +5%

363

Vivi 3 Horus Magia Gunslinger Fire 5★ https://www.alchemistcodedb.com/unit/vivi Wratharis 3-3-1-10 Thanks to her MA and EL, Vivi is a long-range Wind killer. Her damage drops off significantly against non-Wind units, but given her utility she can switch to support after clearing out Wind on a map. Make sure to abuse the piercing aspect of her skills, which are amplified thanks to her range. Since she will always have +3 range after hitting lvl 80, use Marksman's Intuition from her Gunner JE to boost her damage and AGI. Magic Up+2 provides less damage but does increase her hit rate, though. G1! > G5 > G2 > G4 > G3 Magia Gunslinger -> Horus Magia Gunslinger Gunner -> Gunner [Hedgehog] Sage -> Sage [Rozetta] Electrifying!
Range +2
Strong vs Wind +80%
AGI +10
MATK +150 6 (7 in JP) Magia Scope Upgrade:
Range +1
MATK +25%
HP +20% Fire Units:
Missile ATK +30%
HP +20% Fire Units:
Missile ATK +30%
HP +20%
Hit Rate +10% Upgrades:
Flare Magia
Zephyros Roar
Icicle Bullet 1% HP per Level
5: MATK +5%
10: MATK +5%
10: Strong vs Wind +25
15: MATK +5%

364

Voda 1 Support Water Sprite Water 5★ https://www.alchemistcodedb.com/unit/voda Saga Region EX 4-4-3 (1/day)

Limited Summon
from Memento + 5 LB

A particularly powerful support unit, Voda has a modified Geomancer kit. She can place panels that increase PATK or MATK, or reduce AGI/Healing, but her claim to fame is providing a 50% PATK & MATK boost simply by standing next to her. What's more, you also get jewel regen just standing next to her. Since she can also heal and veil units that are nearby, she naturally can support a whole team easily. Like most Geomancers, she's not going to do any real damage, but her mapwide attack is useful when you need to hit things that don't take much damage anyway. G2 > G6(Lv4) > G5 > G1 > G4 > G3 The Wind That Thawed the Snow (Limited) The Three Sprites' Jars of Ale (VCR) Water Sprite Priestess -> Priestess [Afterlife] Dancer -> Waving Wisteria Dancer Water Sprite's Gaze -> Water Sprite's Power
After receiving Dmg, lowers Fire/Water/Wind/Thunder Res for 3 turns (stackable up to 3x) & also activated by skill attacks 6 Torrent Matter Upgrade:
Buffs Adjacent Allies
PATK +50%
MATK +50%
AGI +30% Water Units:
HP +50%
MATK Power +30%
Strong vs Amorphous +20% Water Units:
HP +50%
MATK Power +10%
All ATK +20%
Strong vs Amorphous +20% Upgrades:
Shimmering Fountain
Purification of Perception
Leaden Feet Dance - Wild Missile

365

Waginau 3 Manipulator of Souls Light Free https://www.alchemistcodedb.com/unit/waginao - Will of Light, Truth of Darkness With access to Emmel's VCR along with a strong kit with good mods, Waginau is much more effective than you might expect from an un-Enlightened unit. He takes a while to get going damage-wise due to the slow and steady pace of Emmel's VCR snowball, but he has RateDamage that he can use in the meantime vs bosses. His normal attack is also Magic with 3 Range, meaning that even after he exhausts all of his charges (and he has quite a lot), he still benefits from the VCR snowball, bypassing one of Emmel's own main issues. Can also be a very effective Evade unit when necessary. N/A Power of a Pure Heart Corrupter of Souls Twin-Blade Swordsman -> Demonic Destruction TBS Manipulator of Souls 7 Trance Augur Upgrade:
AGI +25%
MATK Power +20 Light:
HP +30%
MATK +20%
Strong vs
Holy Beasts +20% Light Units:
HP +30%
MATK +20%
All ATK +20%
Strong vs Divine Beast +30 Upgrades:
Beseeching the Supreme
Quintus Edge
Infecting Light 1% HP per Level
5: MATK Power +5
10: Evasion Rate +5
10: Strong vs Dark +25
15: MATK Power +5

366

Wilhelm 2 Fresh Wind Trickster Wind 5★ https://www.alchemistcodedb.com/unit/wilhelm Lustburg Babel Chronicles

Limited Summon

A unique magical attacker with an interesting niche; punishing high matk and high agility. Also has good, consistent magic damage overall. His DPS is further bolstered by his agility passive, which makes him a very fast unit and largely removes the need for his Cast Time Reduction. Suffers in longer stages due to lack of Skill Charges, which somewhat dampens the effects of Clever Charge when using it. His G5 helps with this, but isn't enough to fix the issue entirely. His personal memento is nice for the big All Def buff for the first turn of battle and the Matk Power buff starting from the second turn. It also gives a nice attack that inflicts silence and partially scales off of enemy Matk, but only has a range of 2. The VCR also gives another attack with good range, 100% hit and an Auto Heal tokkou, which can be quite nice for PVP content. All of these extra skill casts help his skill use issues as well. G2! > G5 > G6(lv4) > G1 > G4 > G3 Troublemakers and Justice! Shady Hat (VCR)! Fresh Wind Trickster Ninja -> Ninja [Qilin] Magic Meister -> Magic Meister [Serenade] Wildcard
MATK Power +15
Cast Time -20
Buffs Rising Winds [The Emperor] Reverberating Wind [Star] ->
Tempest [The World]
Chance of performing counter on enemy units within area when receiving Dmg & also activated by skill attacks 6 Runner's Resolve Upgrade:
-3% PATK/PDEF/MDEF/DEX
-2% CRIT/LUCK
+15% MATK, +25% AGI, +10% HP Wind Units:
HP +40%
MATK +40%
Strong vs Demons +20% Wind Units:
HP +40%
MATK +20%, All ATK +20%
Strong vs Demons +20% Upgrades:
Raging Storm [The Devil]
Swift Cicada
Aperience

367

Won 4 Spy Light 5★ https://www.alchemistcodedb.com/unit/won Greed Dike 4-1-3-3 Won's biggest advantage is that his stats are acceptable, with high HP, high AGI, and decent PATK/DEX. As a Spy, he can easy get over 200 AGI, and he's also one of the fastest Pirates around. Unfortunately, there's little in his kit that warrants using him over other Light units, as he has no on-element skills, no way to increase his damage, and his damage isn't high enough to convince most players to use him over other, similar units. His G5s are also a bit odd, and most players who try to slot him will have trouble figuring out how best to set him up. At least he benefits from the Male Greed Dike VCRs (from Yna Ku and Orion). G2 > G1 > G5 > G6(lv4) > G4 > G3 Spy -> Spy [Cloud Cover] Martial Artist -> Holy Brawler [Miroku] Pirate -> Pirate Lord [Awilda] Secrets of the Tiger-King Fist
HP +300
PATK +250
Skill Use Count +1 6 (7 in JP) Spirit of the Sea God Upgrade:
HP +10%
PATK +15%
AGI +8%
Fire/Water Res +15% Light Units:
HP +30%
Dark Res +20% Light Units:
HP +30%
All ATK +20%
Dark Res +20% Upgrades:
Maelstrom
Chakra 1% HP per Level
5: PATK +5%
10: AGI +2%
10: Strong vs Dark +25
15: HP +10%

368

Yauras 1 Beautiful Twin Blades Important: J++, 2nd VCR Water Sacred Stones https://www.alchemistcodedb.com/unit/yaulas Lustburg 3-3-3-7 Yauras is a blazing-fast, high damage Evasion unit that focuses on single target critical hit attacks. Her first VCR gives an excellent WA, her second one gives her great stats, as well as AGI and Evasion when at low hp. It also adds more evasion, slash and a lot of HP when equipped with Glory Bringers; removing the need to use HP gear. Her J++ makes her an evasive monster. She no longer wants to run HB sub, as her J++ sub gives her a huge All Atk/All evade (except magic) buff that is permanent until she is hit. Her CT down skill ignores reactions and is now -100 CT. She can also buff her MOVE/AGI for 5 turns, which makes her very mobile. Her reactive becomes a strong preemptive counter that crits and raises all evasion aside from magic. The buff on her attack that raised Patk/Crit is now permanent and stackable 3x and she has an attack that raises Slash and cuts jewel cost in half until she is hit twice. Her 2nd meme further buffs her slash evasion, which can be coupled with her Impenetrable Fog passive for near perfect evade from Slash attacks. This meme also has a MLB evasion buff and a decent attack that drains some jewels. A strong addition to your roster, think of her as a single-target specialized Raphtalia, with worse jewel economy but better speed and total damage output. G2! > G6 > G5 > G1 > G3 > G4 Broken Blade

More Beautiful Than Anyone Else (Limited)!

Elegant Writings (VCR) Glory-Bringers (Free) Beautiful Twin-Blade Pauldron (VCR)! Twin-Blade Knight -> Beautiful Twin Blades (J++) Martial Artist -> Holy Brawler [Senju] Twin-Blade Swordsman -> Mist Twin-Blade Swordsman 6 (7 in JP) Like Flowing Water Upgrade:
MOVE +1
Evasion Rate +10%
PATK +25% Water Units:
PATK +50% Water Units:
HP +20%
PATK +30%
All ATK +20% Upgrades:
Twin-Blossom Fury
Triple Palm Strikes
Quintos Edge 1% HP per Level
5: PATK +5%
10: Slash ATK Power +5
10: Strong vs Fire +25
15: Evasion Rate +5

369

Yna Ku 1 Crafty Alchemist Important: Memento, VCR Thunder Genesis https://www.alchemistcodedb.com/unit/ku-iena Greed Dike Event Farm Only
Genesis 1 Part 1
Hard Stage 1, 3, 5
Genesis 1 Part 2
Hard Stage 2, 4
Low drop rate While very strong, Ku does struggle a bit in terms of setup, and is an expensive investment. To reach ideal numebers, he needs his VCR and needs to spend 3 turns perma-buffing himself. That said, his massive Slash mod makes up for his scaling and gives him high consistent damage; and his memento, Berserker reactive and Patk/Jewels buff heavily boosts his jewel economy, giving him a very good tempo. Being able to use Orion's VCR makes him excellent against Water units and his kit in general is very versatile, with a debuff veil, a teleport, a shield, and multiple def ignore skills. Ku gets a welcome upgrade from his G2, adding a stackable turn-based patk/dex/agi buff to his iron body. This pairs well with his preferred playstyle of buffing up for the first few turns of battle. His G5 adds a Slash Res debuff to his teleporting attack. He can now lower enemy AGI by up to 60%, has an Auto Jewel Charge ally buff and has a 2x stackable Slash/Strong VS Giant AoE buff. These things in conjunction with his very strong 3-turn combo skill make him an excellent raid support/DPS hybrid. G2 > G5 > G6 > G1 > G4 > G3 Polish, Create, Results (Limited)! Avari Pitch Anvil (VCR)! Crafty Alchemist Holy Brawler -> Holy Brawler [Miroku] Berserker [Iron Prongs] Daybreak Lightning Sword ->
[Iron Prongs] Daybreak Dual Lightning
Increases damage multiplier and converts to
2-hit attack 6 Iron Body Upgrade:
HP +30%
PATK/DEX +8%, AGI +2% buff per turn
(stacks 5x) Thunder Units:
HP +30%
PATK +30%
Slash ATK +20%
Mag Res +20% Thunder Units:
HP +40%
PATK +40%
All ATK +20%, Magic Res +20% Upgrades:
[Iron Flash] Phoenix Thunder
Chakra
Shiva's Imperial Wrath

370

Yomi 3 Kagomurasaki's Moonlight Important: J+, Memento, VCR Wind 5★ https://www.alchemistcodedb.com/unit/yomi Wadatsumi 1-3-3-7 Yomi's J+ completely changes her play style. Her self buffs keep her hitting hard and her Jewel Drain keeps her tempo high and allows her to do damage in between buffs, especially with her potent Luck-based nuke. Her main problem comes with her high jewel cost making mandatory to use her jewel drain after a couple of turns to keep using her buffs and attacks. Her G5 improves her 5x5 Diamond AoE, giving it -50 Reaction Block Res, a higher mod, and makes it so it won't hit allies. Her map-wide Charm can be useful in niche situations as well. Overall, she's a decent unit who can be useful on certain teams; not a bad investment. G5 > G6(Lv4)!> G1 > G4 > G2 > G3 Spider Lily Vows! Sealed Blade Kagomurasaki (VCR)! Shrine Maiden -> Kagomurasaki's Moonlight Ninja -> Ninja [White Tiger] Holy Brawler -> Holy Brawler [Miroku] Moon Blade
PATK +100
LUCK +50
DEX +100
Skill Use Count +1 6 (7 in JP) Iron Body Upgrade:
PATK +20%
HP +40% Strike ATK +30% HP +20%
Wind Units All ATK +30% Upgrades:
Kamioni's Dance Blade
Flowing Cicada
Chakra 1% HP per Level
5: LUCK +10%
10: MATK Power +5, Strong vs Thunder +25
15: LUCK +10%
20: AGI +2%, Break the Seal and Reduce the Purple

371

Yomi (Fate) 4 Rider Wind Collaboration https://www.alchemistcodedb.com/unit/fate-yomi Other Source:
Fate/Stay Night Fate Yomi was once a monter within her role. Evading enemy attacks and draining the life from all the enemies around her, but as a unit with no EL and no JE's, FYomi will sadly never be useful again. N/A Rider Necromancer Caster 0 Wind Units:
PATK +30%
MATK +20%

372

Yuan 4 Ninja+ Dark 1★-3★ https://www.alchemistcodedb.com/unit/yuan Wratharis Phantom Battle Coins Good patk and excellent agility, but Ninja's always been a very average job and Ninja+ doesn't deviate from that. His other jobs might as well not exist for how much they help him. Can be used on a few stages for Stop memes, but is otherwise unimpressive. N/A Hunter -> Ranger [Lupus] Thief -> Shadow Assassin [Night] Ninja -> Ninja+ 6 Ninja Stealth Upgrade:
MOVE +2
JUMP +1
AGI +5% Evasion +5% Evasion Rate +10%
Dark Units All ATK +30% Upgrades:
Cerberos Rain
Assassin Blade - Charm
Restrained Seal 1% HP per Level
5: Evasion Rate +5
10: Slash ATK Power +5
10: Strong vs Light +25
15: Stop +5

373

Yunagi 3 Warrior [Titan] Water 5★ https://www.alchemistcodedb.com/unit/yunagi Wadatsumi 3-3-2-9 Yunagi's Warrior JE, Titan, gives her a new lease on life. With its combo move, she can do some incredible damage—which is especially important in Water, considering the way the element tends to trail behind others. If necessary, she can be run with Ninja Stealth instead of Chopping Spirit, but she loses a big chunk of HP and Patk that way. Enlightenment and her MA give her amazing bulk, and address some of the mobility issues with the handy jump+1. The extra 40 starting jewels from her MA also opens up her initial attack options greatly. Primarily a warrior, but can still be a Ninja. G1! > G2 > G3 Dark Cavalier -> Dark Cavalier [Guernica] Ninja -> Ninja [Black Tortoise] Warrior -> Warrior [Titan] Hometown of Nishiki
HP +400
Initial Jewels +40
AGI +10 6 (7 in JP) Chopping Spirit Upgrade:
HP +35%
PATK +20%
JUMP +1 Water Units:
HP +30%
PATK +20% Water Units:
HP +30%
PATK +20%
DEF +20% Upgrades:
Blade of World's End
Revenge Crush
Illusive Lure-Blade 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Fire +25
15: PATK +5%

374

Yura 2 Damage Fanged Spear Guard important: meme Dark 5★ https://www.alchemistcodedb.com/unit/yura Saga Region Limited Summon
Farmable in JP 1/day Yura is the Dark Gunlancer. She has great AGI, good range, and can dish out some solid Pierce and Missile damage. She doesn't have big AoEs, but she has good jewel economy thanks to her G5 adding a 2x stackable jewel charge onto her strongest attack (which also has Alchemia Overload) and a small jewel self-buff on her sub that gives her +40 CT. She can shut down magic attackers by greatly lowering their Matk and has another buff that gives +40 CT, a ton of Hit Rate and +2 range for all of her attacks. Her Missile attack also inflicts Alchemia Overload and Daze. She also has a sort of snowball for Missile and Crit Rate, but it resets when she uses her Missile attack. She quite wants the diamond 5 AoE from her Memento, especially since it also lowers her jewels spent on the next turn. Her VCR is essential, as it gives a permanent Range +1 and a temporary Move +2 and Magic Res +40 for the first 2 turns. This allows her to combat magic teams even better. A good unit, but not one that's going to make or break your dark roster. Build her if ya have her; don't break the bank to get her. G5 > G2 > G6(lv4) > G1 > G4 > G3 Lacking Lone Shadow Tracker's Boots (VCR) Fanged Spear Guard Wild Beast Tamer -> WBT [Saber-Toothed Tiger] Sacred Spearman -> Dark SS [Lailah] 6 (7 in JP) Ferocious Evolution Upgrade:
PATK +30%
AGI +15%
Jump +2 Dark Units:
HP +30%, PATK +20%
Pierce ATK +20%
Missile ATK +20%
Jewels Obtained +5 Dark Units:
HP +30%, PATK +20%
All ATK +20%
Pierce ATK +10%
Jewels Obtained +5 Upgrades:
Fang Purgatory
Colossal Rage
Sundering Sacred Spear 1% HP per Level
5: PATK +5%
10: PATK +5%
10: Strong vs Light +25
15: Critical Damage Rate +5

375

Yuri 3 Blademaster Important: Memento Thunder Collaboration https://www.alchemistcodedb.com/unit/s-yuri Zipangu Source:
POTK/
Shinobi Nighmare Yuri is a fast and mobile blademaster. Although I don't recommend it, she can sacrifice damage for speed by dropping RGB for Booster+2 and become one of the quickest BMs in the game, especially after stacking her agi/slash snowball from her memento. Her VCR makes her immune to statuses for the first few turns of battle and has a 3-turn AGI buff that bestows jewels. Her memento also gives a self-quicken with a sizeable allstat buff to herself and other Shinobi units, which works out very well if she has Hiiragi and Sakura in the party. Sadly, her weapon ability is her only on-element attack. Her G5 buffs up her Razor's Determination significantly, but doesn't make it on-element. G2 allows her to be very mobile and quick without having to run Booster +2. Unfortunately, she ultimately just doesn't do all that much damage unless she has her memento's snowball fully stacked. Without it she's just a sub-par blademaster with a few tweaks. G6! > G2 > G1 > G4 > G5 > G3 Squeaky Clean Kunoichi (Limited)

Blossoms Dyed Pink (Limited)

White-Lily Katana (Event)

Kunoichi Communicator (VCR)

Sakura Seal (VCR)

Blademaster -> Blademaster [Clouds] Ninja -> Ninja [Vermilion Bird] Machinist -> Machinist Oleaga 6 (7 in JP) Ninja Leap Upgrade:
MOVE +1
JUMP +2
AGI +15% Thunder Units:
PATK +40%
Jewels Obtained +5 Thunder Units:
PATK +40%
Jewels Obtained +5
Hit Rate +10% Upgrades:
Rising Cicada
Rising Buster Bomb
Fan Blade - Razor's Determination 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Water +25
15: AGI +2%

376

Yuto 4 WBT [Stalwart Elephant] Fire Free https://www.alchemistcodedb.com/unit/yuto Saga Forest Protector With his WBT JE, he can make for a much more effective spin meme than before. Can also do decently as a full on Warrior using its combo. N/A Beast Tamer -> WBT [Stalwart Elephant] Twin-Blade Swordsman -> Mystic Hunt TBS Warrior -> Warrior [Muspell] 6 Chopping Spirit Upgrade:
HP +20%
PATK +20%
Counter ATK +50% Fire Units:
Jewels Obtained +5 Fire Units:
HP +40%
All ATK +20%
Jewels Obtained +10% Upgrades:
Overwhelming Roar
Mythical Beast Slash
Leap Slash

377

Zahar 1 Damage True King of Darkness Important: J+, Gear, Mementos Dark 5★ https://www.alchemistcodedb.com/unit/zahar Wratharis 1-2-3-9 Zahar was already a great damage-dealer; but thanks to his JE+ and 2nd memento/VCR, he can do his job better than nearly any other unit. Soul Sacrifice gets a larger range and AoE, Dark Bringer gains a small 3-turn Slash buff, and the Patk/Crit buff from his sub also gains a Dark buff. He gains another nuke that gives him a temporary +100 Dark buff. His new meme (which may be the only normal pool one worth reliefs) gives +1 skill use at MLB along with an attack that quickens him and reduces jewels spent by 30% while quickened, stackable up to 3x, making his skills almost free thanks to the auto jewel charge from his weapon. His second VCR removes the HP cost on skills and gives him a Patk buff while below 50% hp, and increases the power and lowers the jewel cost of his WA. G5 gives him a viable reactive and speeds up the casting and greatly raises the power of his nuke. Zahar will be a staple in many raids and hard content for a long time to come. G2 > G5 > G6! > G1 > G4 > G3 Unfulfilled Dark Ambition

Arrival of White-Silver Ambition

Dark Blade Grausam (Free)!

Armor of Wrath (Free)

Black Starpiece (VCR)

Dark Knight -> True King of Darkness (JE+) Dragon Knight -> Dragon Cavalier [Garuda] Dark Cavalier -> Dark Cavalier [Zeele] Hero of Wrath
AGI +10
Slash DMG +10% 7 (Lvl 20 spirit gear in JP) Overdrive Upgrade:
PATK +100%, MATK +50%
AGI +10%
PDEF -25%, MDEF -25% Slash ATK +30% Slash ATK +30%
Dark Units All ATK +20% Upgrades:
Dark Domain
HP Drain +2
Blade of World's End 1% HP per Level
5: PATK +5%
10: Slash ATK +5, Strong vs Light +25
15: PATK +5%
20: Slash ATK +5, Dark Nosferatu

378

Zahar (Fate) 4 Lancer Dark Collaboration https://www.alchemistcodedb.com/unit/fate-zahar Wratharis Source:
Fate/Stay Night A unique unit who has no Enlightenment, no JE's and no use in today's content. Ignore him. N/A Archer Berserker Lancer 0 Dark Units:
PATK +30%
HP +20%

379

Zain 2 Guiding Light of Justice Important: VCR, J+ Light Sacred Stones https://www.alchemistcodedb.com/unit/zayin Envylia 2-2-2-1

Obtained Free from
Challenge Board 7

Zain's new J++ doesn't change his kit much, it simply improves what already exists. His kit has multiple elements, status infliction, debuffs, and a -50 Light Res skill. A very good crowd clearing unit, Zain is also very bulky. His first VCR gives him a nice Charge Up, his second is skippable entirely, and his third isn't particularly important either. He still wants to run Kanon's VCR for the Auto Jewel Charge. His thunder element attack has a nice range and lowers AGI/PATK/MAtk, which can come in handy. He can stack Slash Mod from his Diamond 5 fire AoE, which also gets its range, damage and skill uses upgraded by G5. He also gains a very potent single target Light attack that raises his All Atk for three turns. His heal on his sub now also raises all elemental res and has higher potency, and his Wind AoE greatly raises his AGI to help him get his next turn quicker. His Holy Jail skill now has 100% petrify, which is amazing if the enemy is actually susceptible to it. And his reactive is a nice AoE to raise and heal max hp. He also gains a nice Matk/AGI/Magic Res passive. His newest limited meme and VCR are meant to make him a magic tank, giving magic res and a magic Cover skill, but other light units fulfill that role better. A great PVE unit who is easy to obtain and worth building. G5 > G6! > G1 > G2 > G4 > G3 Defenders of Justice

Smiling Hope for the World (Limited)

Second Coming of Absolute Justice (Limited)

Lord Commander Medal (VCR)!
Lord Commander Ceremonial Decor (VCR)
Belt of Guiding Light (VCR)

Excalibur (Free)

Lord Commander -> Guiding Light of Justice (J++) Magic Swordsman -> Magic Swordsman [Pegasus] Holy Cavalier -> Holy Cavalier [Ghia] 6 (7 in JP) Holy Sword of White Night Upgrade:
HP +20%
Slash ATK +25%
PATK +30% Light Units:
PATK +50% Light Units:
PATK +20%
All ATK +30%
HP +20% Upgrades:
Shining Flare
Exceed Flare
Shining Burst
Pegasus Sword 1% HP per Level
5: HP +10%
10: PATK +5%
10: Strong vs Dark +25
15: MATK +5%

380

Zangetsu 3 Dragon Cav [Rudra] Fire 4★ https://www.alchemistcodedb.com/unit/zangetsu Wadatsumi 1-2-3-2 With Rudra, he can almost function on his own due to his teleports. However, despite his mobility getting a significant buff, he still suffers from low agility. His damage is still very good, but he's highly dependent on other units to bring out his max potential. He is equally viable as his Blademaster JE, but it doesn''t have pure patk scaling, so his chargeup will be less effective. Enlightenment gives him more bulk and more patk. Still needs support to function at max capacity, but can be extremely powerful. His G5 makes his Rudra Cross stronger, have more uses and deal more damage to demons, a good overall buff. And his Razor's Determination gets significantly stronger and ignores def. G5! > G6(Lv4) > G1 > G2 > G4 > G3 Samurai -> Blademaster [Clouds] Martial Artist -> Holy Brawler [Senju] Dragon Cavalier -> Dragon Cavalier [Rudra] Hero Aura
Pierce DMG +10%
HP +50 6 Iron Body Upgrade:
HP +45%
PATK +15% Pierce ATK +20% Pierce ATK +30%
Fire Attacks +20% Upgrades:
Fan Blade - Razor's Determination
Explosive Triple-Palm
Rudra Cross

381

Zechs 1 Crazed Clawfighter Light Sacred Stones https://www.alchemistcodedb.com/unit/zex Lost Blue Limited Summon
Farmable in JP 1/day Zechs' is a very fast, highly evasive PVP/Arena-focused unit. Interestingly, he has Slash, Pierce and Non-type attacks. He specializes in high damage crits, lowering enemy hit rate and raising his own evasion rate. Much like Raphtalia, he will be very annoying to hit and has excellent mobility. Unlike Raph, his Jewel Economy is good but not amazing. he lacks a consistent snowball and he's not quite as evadey. While he DOES have a "snowball" it's just a 2x stackable Pierce/Crit Rate buff that resets when he uses his pierce attacks. He has several attacks to lower Hit Rate and raise his own evasion. Zechs is also packing some interesting AoEs, and while I wish I could stop myself from comparing him to Raphtalia, I would say her big AoE is a more convenient shape for PVE. One interesting skill he has inflicts berserk on himself and an enemy, lowering their hit rate and evasion and raising his Slash Atk and Jewels Obtained. This can be interesting for recovering jewels while totally disabling enemies. His skills have decently high mods and will nearly always crit. This in combo with his high crit damage rate will yield pretty high damage. His meme is very important for the Move +1 and small Auto Jewel Charge from the VA. The VCR is nice for the All Status res for the first 2 turns of battle. A strong unit overall that fits perfectly into the Arena/PVP meta. G2! > G5 > G6(lv4) > G3 > G1 > G4 False Jest (Limited) Godless Warboots (VCR) Crazed Clawfighter Ninja -> Ninja [Qilin] Dragon Cavalier -> Dragon Cavalier [Vritra] Twinkling Light Anti-Theatre ->Twinkling Gleam Anti-Theatre
4-hit Light Pierce ATK on enemies in area & chance of critical & greatly raises own Evasion Rate for one turn 6 (7 in JP) Runner's Resolve:
AGI +25%
PATK/Evasion Rate +15%
PDEF/MATK/MDEF/DEX -3%
CRIT/LUCK -2% Light Units:
HP +30%
Single Target ATK +40%
CRIT Rate +10%
AGI Debuff Res +40% Light Units:
HP +30%
All ATK +20%
Single Target ATK +20%
CRIT Rate +10%
AGI Debuff Res +40% Upgrades:
Fallen Light' Pageant
Swift Cicada
HP Drain +2 1% HP per Level
5: Evasion Rate +5
10: PATK +5%
10: Strong vs Dark +25
15: Magic Evasion Rate +5

382

Zehn 2 Blade Sword Master Water Sacred Stones https://www.alchemistcodedb.com/unit/zenn Lost Blue [EX] 2-4-2-3 (1/day)
(3/day in JP) Zehn specializes in very potent, mostly single-target anti-human attacks. After his Job+ his kit gains the ability to fire off follow up attacks at no cost if his hp is at 50% or below. He can swap places with a unit and inflict daze, teleport and lower enemy evasion while raising his hit rate and slash res, both excellent in pvp. His J+ also gives him a passive that inflicts disable heal on himself, which raises the power of his counter attacks as well as helps him stay at low HP. His 2nd VCR also grants auto jewel charge if he's below 50% hp, and it has an AGI/Evasion buff that costs HP and will take him down to below 50% hp to activate it. He can inflict a multitude of statuses and do very high damage to humans at the same time. He's also quite quick, bulky and has good evasion. This all adds up to a great Arena/PVP unit. Unfortunately, he doesn't have much in the way of AoEs, so he'll be situationally useful in PVE content. G2 is rather important, as it makes his counter react to skills. His 2nd meme is nice to have for the +1 Move at MLB and the teleporting attack which will raise his evasion and counter power, meaning he can evade an attack while preemptively countering for pretty good damage. G5 > G2 > G6! > G1 > G4 > G3 Torchlight Through a Looking Glass Dark Memory Blade (Free)

Ronin Hood of Memories (VCR)

Blade Swordmaster -> Blade Sword Master Blacksmith -> Ironcutter Blacksmith Blademaster -> Blademaster [Haze] 6 (7 in JP) Shadow Knife Upgrade:
PATK +50%, Evasion Rate +5%
Slash ATK +5%
Reaction Block +25% Water Units:
HP +30%
PATK +20%
Evasion Rate +5% Water Units:
HP +30%
All ATK +30%
Evasion Rate +5% Upgrades:
Sealing Blade Tiger Tremor
Slasher [Mikazuki]
Shield Breaker - Shredder 1% HP per Level
5: Slash ATK Power +5
10: Evasion Rate +5
10: Strong vs Fire +25
15: Reaction Block +25

383

Zeke 4 Holy Cavalier [David] Light Free https://www.alchemistcodedb.com/unit/zeke Envylia Blood Wolf by
Any Other Name With access to both Dark Cavalier and Holy Cavalier, Zeke will be able to be mediocre damage dealer while still having Holy Cavalier's high base PDEF, with a 15% net gain for PDEF with both passives. He is gated by low AGI and MOVE. G1 > G2 > G3 Warm Memory Crowley Sword (Summon)

Pyroxene of Remembrance (VCR)

Holy Knight -> Holy Cavalier [Ghia] Dark Cavalier -> Dark Cavalier [Faust] Holy Cavalier -> Holy Cavalier [David] 6 (7 in JP) Strike-Guardian Upgrade:
HP +35%
PDEF +45%
Strike Resist +30%
Slash ATK +20% Envylia:
PATK +30%
HP +20% Envylia Units:
PATK +30%
HP +20%
PDEF +20% Upgrades:
Shining Burst
Dark Offering
Steady Formation 1% HP per Level
5: Slash ATK Power +5
10: PATK +5%
10: Strong vs Dark +25
15: HP +10%

384

Zeldris 2 Leader of the Ten Commandments Thunder Collaboration https://www.alchemistcodedb.com/unit/ts-zeldris Other Source:
Seven Deadly Sins Zeldris is a fast unit with dreams of being an evasion unit, but don't let his passives fool you as he performs much better as a straightforward damage dealer. Unfortunately, half of his damage skills are Dark and mixed-stat, but he at least does have very high stats to compensate. Like most damage dealers, G7 is a natural gate to get after the usual upgrades. However, since his kit is pretty straightforward, most of his advantage lies in handling some mixed-element PvE stages or Arena, where there are better options such as Sharon. G2 > G5 > G7 > G6 > G1 > G4 > G3 The Princess Against the Ten Commandments (Limited) Zeldris' Sword (Event)

Balor's Magical Eye (VCR)

Spell Sphere (VCR)

Leader of the Ten Commandments Twin-Blade Swordsman -> Demonic Destruction TBS Dark Cavalier -> Dark Cavalier [Zeele] 7 (6 in JP) Overdrive Upgrade:
PATK/MATK +50%
PDEF/MDEF -25%
Slash ATK Power +25
Evasion Rate +10 Thunder Units:
HP +30%
PATK +20%
MATK +20%
Death Sentence Res +30% Thunder Units:
HP +30%
PATK +20%
All ATK +20%
Death Sentence Res +30% Upgrades:
Rumble of Three - Seal
Quintus Edge
Charge 1% HP per Level
5: PATK +5%
10: Single Target ATK +5
10: Strong vs Water +25
15: Slash ATK Power +5

385

Zheng Yi 1 Damage Noble Dynast Important: J+ Dark Global Original https://www.alchemistcodedb.com/unit/gl-zhengyi Greed Dike Event Farm Only Zheng Yi's J+ provides a helpful update that doesn't significantly change him as a unit. Boasting a nice upgrade to his already high stats, he gains some exploits to his preferred status ailment, Bind, as well as a somewhat clunky combo with AGI down. His biggest change is a long-range AOE slash move, a welcome improvement. His memento grants some helpful stats but most importantly provides a PATK/MATK charge up and a very useful VCR. His biggest damaging skill is unfortunately a Max HP one, but his high speed and overall damage output mitigates the downside somewhat. Overall a highly mobile, skill-heavy unit with plenty of jewel gain and jewel cost reduction to fuel said skills. G3! > G6(Lv4) > G1 > G4 > G2 > G5 New Dawn (Limited) Testament Blade (Event)

Imperial Banner (VCR)

Noble Scion -> Noble Dynast Magic Swordsman -> Magic Swordsman [Chimera] Dark Cavalier -> Dark Cavalier [Zeele] 6 Overdrive Upgrade:
HP +20%
PATK/MATK +50%
PDEF -15%, MDEF -15% Dark Units:
HP +40%
PATK/MATK +20% Dark Units:
HP +40%
PATK/MATK +20%
All ATK +20% Upgrades:
Devouring Fang
Chimera Sword
Dark Bringer

386

Zofia 3 Crack of Thunder Necromancer Important: JE, MA Thunder 5★ https://www.alchemistcodedb.com/unit/zophie Gluttony Foss 3-4-2-7 Zofia has very high potential once she unlocks her J3, as it enables her to run both Overdrive and Dark Wisdom (from the Faust JE)
on the fairly strong job of Necromancer. What Necromancer lacks is a strong damage passive, and Zofia has two. Finally, the Crack of Thunder Necromancer JE gives her great sustain as well as an on-element attack and a Thunder debuff vs Water units, which makes her valuable to many Thunder teams. Her Enlightenment and Dark Wisdom give her a significant amount of HP. Her G2 isn't worth getting, as she's not generally an Evasion Based unit and doesn't have a Hit Rate issue. G1! > G6(Lv4) > G2 > G5 > G4 > G3 Necromancer -> Crack of Thunder Necromancer Twin-Blade Swordsman -> Demonic Destruction TBS Dark Cavalier -> Dark Cavalier [Faust] JE+ for Crack of Thunder Necromancer Full Power Clean Up
HP +400
Initial Jewels +10
Anti-Human +15
PATK +50 6 (7 in JP) Overdrive Upgrade:
PATK +50%, MATK +50%
Evasion Rate +10%, Hit Rate +20%
PDEF -25%, MDEF -25% Thunder Units:
PATK +40%
Evasion +5% Thunder Units:
PATK +40%
All ATK +20%
Evasion Rate +5% Upgrades:
Ghostly Thunder Scythe
Quintus Edge
Dark Offering 1% HP per Level
5: Slash ATK Power +5
10: Evasion Rate +5, Strong vs Water +25
15: PATK +5%
20: Slash ATK Power +5, Yen Thunder Blade

387

Zwei 2 Beast Shadow Master Important: VCR Wind Sacred Stones https://www.alchemistcodedb.com/unit/zwei Lost Blue EX 2-3-1-3 (1/day)

Limited Summon

An extremely powerful Wind mage, Zwei benefits greatly from careful manual play. Her combination of buffs, debuffs, and her transformation skill allows her to do extremely high damage with no real downside (good mobility, nice AGI and HP). Her own J1 sub is CC focused, particularly against Thunder enemies, making the Battle Mage sub an obvious choice against general content particularly since it plays well with her G2. Her limited summer Memento gives her some cast time reduction and a negligable auto jewel charge. The VA is a high potency instacast attack with good range and inflicts sleep. This spell grows stronger at lower HP, which combos well with the Ability on the VCR. The VCR gives some okay stats and an interesting shield that negates up to 10k damage, lasts for 3 turns, and renews at the start of each turn. This shield costs 76% of her HP to cast, however. Which can be risky if she get's ganged up on, but will generally be very helpful. G2 > G5! > G6 > G1 > G4 > G3 Nine Lives

The Templar's Blue Embrace (Limited)

Chains of the Beast Master (VCR)

Unyielding Staff (Event)

Summer Sandals (VCR)

Beast Shadow Master Bard -> Twilight Bard Battle Mage -> Battle Mage [Cyclone Form] [Storm Fang] Grasshopper
Wind Mag ATK on enemy units within area & greatly lowers probability of activating Reaction for 3 turns and disables reactions to this attack 6 (7 in JP) Echo Upgrade:
MATK +25%
Buff Cast By Self Duration +1 Wind Units:
HP +40%
MATK +30%
MDEF +10%
Max Jewels +20% Wind Units:
HP +40%, MATK +30%
All DEF +10%
Max Jewels +20% Upgrades:
[Absorption] Hatchling
Twilight Poem
Intersecting Windstorm 1% HP per Level
5: MATK Power +5
10: HP +10%
10: Strong vs Thunder +25
15: MATK Power +5

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How To Build 3 Tier Raised Garden Bed

Source: https://docs.google.com/spreadsheets/d/1DWeFk0wiPaDKAYEcmf_9LnMFYy1nBy2lPTNAX52LkPU/htmlview

Posted by: wisehumpertle.blogspot.com

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